GamingPandas Posted February 13, 2013 Share Posted February 13, 2013 Ignis says trigger rate depends on skill. So how do I know that Ignis triggered or not? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 13, 2013 Share Posted February 13, 2013 http://www.youtube.com/watch?v=mw_ZFOkthsU You get a cut in and the text on the top left or right (depending on your position on the battle screen). Quote Link to comment Share on other sites More sharing options...
GamingPandas Posted February 13, 2013 Author Share Posted February 13, 2013 http://www.youtube.com/watch?v=mw_ZFOkthsU You get a cut in and the text on the top left or right (depending on your position on the battle screen). Oh right so its like those Critical Hits right? Damn I've never triggered a trigger skill before. This sucks. I can't see that video you posted BTW... but its similar to that Critical Hit cut in right? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 13, 2013 Share Posted February 13, 2013 (edited) It IS the critical hit cut in. It just has that skill icon and text. You can also critical after a skill: http://www.youtube.com/watch?v=kylnqJ6mxMo Have an English screenshot: Edited February 13, 2013 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
GamingPandas Posted February 13, 2013 Author Share Posted February 13, 2013 Also I realised this in 1 skirmish: I trigged Ignis a few times myself = trigger rate is 14% due to my skill = 14. Fred's Luna triggered a few times trigger rate 15%. BUT Donnel being a Mercenary and all his non-expend weapon use skill's trigger is rate is supposed to be Luck x 2. Ok so his luck is 25. 25 x 2 = 50. 50% chance of triggering. However in about 6-7 times he attacked or was counter attacking that skill didnt even trigger once. This skill is bugged? I cant be that unlucky can I? Given that I triggered Ignis and Luna several times already in the same battle. Quote Link to comment Share on other sites More sharing options...
CinderSkye Posted February 13, 2013 Share Posted February 13, 2013 Spendthrift is "silent", unlike other active trigger skills, because unlike the others it is not mutually exclusive. Quote Link to comment Share on other sites More sharing options...
GamingPandas Posted February 13, 2013 Author Share Posted February 13, 2013 Spendthrift is "silent", unlike other active trigger skills, because unlike the others it is not mutually exclusive. What do you mean not mutually exclusive? And where did you find out that spendthrift is silent? I guess the most obvious way is to simply observe the weapon uses and see how many is left after each of Donnel's attacks. Quote Link to comment Share on other sites More sharing options...
CinderSkye Posted February 13, 2013 Share Posted February 13, 2013 Only one of Astra, Luna, Sol, Ignis, Aether, Vengeance, Lethality can trigger at once. (The chances do stack multiplicatively, however). I believe the same is true for Pavise, Aegis, and Miracle. And yes, mere observation. Quote Link to comment Share on other sites More sharing options...
Fruity Insanity Posted February 13, 2013 Share Posted February 13, 2013 About stacking... how does that work? Quote Link to comment Share on other sites More sharing options...
Laurent~ Posted February 13, 2013 Share Posted February 13, 2013 Yeah, if you could expand on that, it sounds like there's a much greater chance of having a skill activate by having those. Quote Link to comment Share on other sites More sharing options...
CinderSkye Posted February 13, 2013 Share Posted February 13, 2013 (edited) http://serenesforest...1 Lethality (Skl/4) Aether (Skl/2) Astra (Skl/2) Sol (Skl) Luna (Skl) Ignis (Skl) Vengeance (Skl*2) The game generates a random number for each of those abilities that you have, In that order. As soon as one of those abilities activates, it stops checking. So if you have 40 Skill and Sol, you have a 40% chance to activate Sol. if you have both Sol and Ignis, you have a 40% chance to activate Sol, and (60% * 40) 24% chance to activate Ignis, for a 64% chance to activate either ability. At 25 skill, this is a 25% chance to activate Sol, and (75% * 25%) 18.75% chance to activate Ignis, for a 43.25% chance to activate either ability. As you can see, the benefit to multiple skills is maximized at lower skill levels. As your skill goes up and the number of active skills you have goes up, the benefit you get significantly lowers. I wouldn't recommend having more than two, preferably Sol + some other (particularly Lethality or Astra. Edited February 13, 2013 by CinderSkye Quote Link to comment Share on other sites More sharing options...
Laurent~ Posted February 13, 2013 Share Posted February 13, 2013 ok, yeah, that is cool. Quote Link to comment Share on other sites More sharing options...
Goblinaro Posted February 19, 2013 Share Posted February 19, 2013 (edited) http://serenesforest...1 Lethality (Skl/4) Aether (Skl/2) Astra (Skl/2) Sol (Skl) Luna (Skl) Ignis (Skl) Vengeance (Skl*2) The game generates a random number for each of those abilities that you have, In that order. As soon as one of those abilities activates, it stops checking. So if you have 40 Skill and Sol, you have a 40% chance to activate Sol. if you have both Sol and Ignis, you have a 40% chance to activate Sol, and (60% * 40) 24% chance to activate Ignis, for a 64% chance to activate either ability. At 25 skill, this is a 25% chance to activate Sol, and (75% * 25%) 18.75% chance to activate Ignis, for a 43.25% chance to activate either ability. As you can see, the benefit to multiple skills is maximized at lower skill levels. As your skill goes up and the number of active skills you have goes up, the benefit you get significantly lowers. I wouldn't recommend having more than two, preferably Sol + some other (particularly Lethality or Astra. How would Rightful King fit into the calculations above? It's a given what it's effect would be on the first skill, but what happens in the case where the first skill does not activate? Say for example that you have Great Lord Lucina with a Skill stat capped at 46 and she has Rightful King, Aether, and Luna as equipped skills. For the first skill check, Aether, would be (46/2 + 10)%, giving Aether a 33% activation rate. But for the second skill check should Aether not activate, how would Luna calculate Rightful King? Would it be (.67 * 46 + 10)% or (.77 * 46 + 10)%? I'm thinking it's the first case but I just want to double check. Edited February 19, 2013 by Goblinaro Quote Link to comment Share on other sites More sharing options...
Lusankya Posted February 19, 2013 Share Posted February 19, 2013 How would Rightful King fit into the calculations above? It's a given what it's effect would be on the first skill, but what happens in the case where the first skill does not activate? Say for example that you have Great Lord Lucina with a Skill stat capped at 46 and she has Rightful King, Aether, and Luna as equipped skills. For the first skill check, Aether, would be (46/2 + 10)%, giving Aether a 33% activation rate. But for the second skill check should Aether not activate, how would Luna calculate Rightful King? Would it be (.67 * 46 + 10)% or (.77 * 46 + 10)%? I'm thinking it's the first case but I just want to double check. Both are wrong, it's 0.67*(0.46+0.1)=0.3752 (=> 37.52%) that Luna will activate. Quote Link to comment Share on other sites More sharing options...
Goblinaro Posted February 19, 2013 Share Posted February 19, 2013 Both are wrong, it's 0.67*(0.46+0.1)=0.3752 (=> 37.52%) that Luna will activate. Oh snap!! Thanks, that helps a lot. Quote Link to comment Share on other sites More sharing options...
Othin Posted February 19, 2013 Share Posted February 19, 2013 Just think of it as the chance of a given skill activating as the activation rate times the chance that all higher-priority skills failed to activate. Quote Link to comment Share on other sites More sharing options...
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