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I've found the max possible dual guard rate O_o


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Kellam!Nah!(+def,-Luck)Morgan S ranked with Fredrick!Gerome

Both as generals

Morgan: With Defense Tonic (+2)

Limit Break (+10)

Defense+2

Allstats+2

Equiped with Gae Bolg(+5), Paired under S rank Gerome. (+10)

All Rallies (+10)

Special Dance (+2)

61+2+10+2+2+5+10+10+2

+ being on a castle gate (+3)

107 defense on Morgan

Gerome has the same, minus the pair up bonus and dual support bonus. His base is 55.

(86 def)

(86+107)/4= 48.25 +10(Dual Guard+)+10 (S rank)

68.25 is the max dual guard rate.

kind of awesome if you think about it. Enemies won't even touch you half the time, and on TSON, if they do, they won't deal more than 46 damage with luna+ or 36 with maxed vengeance.

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Helswath > Gae Bolg because 2 range, and it sill gives +5 def.

Then Tomebreaker wrecks any chance of magic hitting you ever.

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cripple your offense!

get hit by counter!

success! (not)

Forge something that has super crit (Miniature Lance and Ruin come to mind).

Maximize Skill stat

Crit everything at65%+

Equip Sol

OHKOS galore

Solo things like R&R3 on lunatic mode 20x in a row without fail (which has counter btw)

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Forge something that has super crit (Miniature Lance and Ruin come to mind).

Maximize Skill stat

Crit everything at65%+

Equip Sol

OHKOS galore

Solo things like R&R3 on lunatic mode 20x in a row without fail (which has counter btw)

can't max both skill and defense simultaneously

btw RaR3 is trivial, just hit Linus at range because the chances of Jaffar actually conncecting on a Lethality is pathetic

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Dude 55+ bonuses skill is high enough to proc crits on over half of your attacks with a max forge crit weapon.

And when you crit sol every other enemy, that's what makes it trivial.

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Then Tomebreaker wrecks any chance of magic hitting you ever.

If we're talking about TSON, I'm pretty sure there's a lot of Hawkeye there.
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Forge something that has super crit (Miniature Lance and Ruin come to mind).

Maximize Skill stat

Crit everything at65%+

Equip Sol

OHKOS galore

Solo things like R&R3 on lunatic mode 20x in a row without fail (which has counter btw)

You can't forge Ruin, it's already at 50 Crit - I've tried.

Of course, when I solo R&R3 on Lunatic, I go for LB + Armsthrift + Vengeance with a forged Aversa's Night, and Sol if I feel like it. Never figured out whether or not Vengeance ever helps, because I skip the enemy phase.

Back on topic:

Does anyone feel like calculating the max Dual Guard rate for Magic-based attacks? I assume at least one party would have the Dread Fighter's Res +10, but I'm not sure if having both with Res +10 and an A support is better or worse than only one with Res +10 and an S support.

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You can't forge Ruin, it's already at 50 Crit - I've tried.

Of course, when I solo R&R3 on Lunatic, I go for LB + Armsthrift + Vengeance with a forged Aversa's Night, and Sol if I feel like it. Never figured out whether or not Vengeance ever helps, because I skip the enemy phase.

Back on topic:

Does anyone feel like calculating the max Dual Guard rate for Magic-based attacks? I assume at least one party would have the Dread Fighter's Res +10, but I'm not sure if having both with Res +10 and an A support is better or worse than only one with Res +10 and an S support.

technically, an S support provides 0.5% higher chance of Dual Guard vs A support+Res +10, however with rounding this will either be 1% or 0%

Edited by shadykid
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technically, an S support provides 0.5% higher chance of Dual Guard vs A support+Res +10, however with rounding this will either be 1% or 0%

OK, so I'd probably prefer an S, because that means higher Dual Strike rates as well. In theory, at least - I'm not planning on maxing anything out like this.

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