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newbie hack maker needs assistance.


iridesence
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Hi, i just started getting into the hack patching scene. was working on some battle animations.

for now before i make fully custom animations, im trying animations ripped from FE6 to figure out excatly how everything works out.

i got the sprites ready, and a script file from the tutorial file from Blaze, but when i got to the "customer battle animations scripts" at chapter 58 i just got dead-walled.

i took a look at the "0x85 Command Usage" doc from the nightmare modules. and it didnt help me that much. im looking at all the different commands and such and its just frying my brain.. o3o

is there a simpler way to describe how to do this? i got the standing animation working in the game, but i have no idea how to code the rest of the sprite frames into the animation.

still looking at the docs but any help is apprecatied, thanks!

i should prob say that i have no scripting experince, as most of my experince is artisic-based. but i researched enough to know how to mod chars, items, a few chap datas and maps, etc trying to expand my hacking knowledge here.

Edited by iridesence
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here is what i have currently for my animation script:

/// - Mode 1

C03 -

C07 -

3 p- standing.png

2 p- attack1.png

2 p- attack2.png

2 p- attack3.png

2 p- attack4.png

2 p- attack5.png

2 p- attack6.png

2 p- attack7.png

2 p- attack8.png

2 p- attack9.png

2 p- attack10.png

2 p- attack11.png

2 p- attack13.png

2 p- attack14.png

2 p- attack15.png

2 p- attack16.png

2 p- attack17.png

2 p- attack18.png

2 p- attack19.png

2 p- attack20.png

2 p- attack21.png

/// - Attack Frames

C04

C1A

C1F

/// - Frames after hitting but before stopping to wait for HP depletion

C01

/// - RETURN TO BASE

3 p- standing.png

C06

C0D

~~~ -

/// - Mode 3

C03 -
C07 -

3 p- standing.png

C38

2 p- critical1.png

2 p- critical2.png

2 p- critical3.png

2 p- critical4.png

2 p- critical5.png

2 p- critical6.png

2 p- critical7.png

2 p- critical8.png

2 p- critical9.png

2 p- critical10.png

2 p- critical11.png

2 p- critical12.png

2 p- critical13.png

2 p- critical14.png

2 p- critical15.png

2 p- critical16.png

2 p- critical17.png

2 p- critical18.png

2 p- critical19.png

2 p- critical20.png

2 p- critical21.png

2 p- critical22.png

2 p- critical23.png

2 p- critical24.png

2 p- critical25.png

2 p- critical26.png

2 p- critical27.png

2 p- critical28.png

2 p- critical29.png

2 p- critical30.png

2 p- critical31.png

2 p- critical32.png

/// - Critical Frames

C04

C08

C1F

5 p- standing.png

/// - Frames after hitting but before stopping to wait for HP depletion

C01

/// - RETURN TO BASE

3 p- standing.png

C06

C0D

~~~ - Mode 5

C03 -

C07 -

5 p- standing.PNG

C05

3 p- standing.png

C01

2 p- attack1.png

C06

2 p- attack2.png

2 p- attack3.png

2 p- attack4.png

2 p- attack5.png

2 p- attack6.png

2 p- attack7.png

2 p- attack8.png

2 p- attack9.png

2 p- attack10.png

2 p- attack11.png

2 p- attack13.png

2 p- attack14.png

2 p- attack15.png

2 p- attack16.png

2 p- attack17.png

2 p- attack18.png

2 p- attack19.png

2 p- attack20.png

2 p- attack21.png

4 p- standing.PNG

3 p- standing.png

C0D

~~~ - Mode 6

C03 -

C07 -

5 p- standing.PNG

C05

2 p- critical1.png

2 p- critical2.png

2 p- critical3.png

2 p- critical4.png

2 p- critical5.png

2 p- critical6.png

2 p- critical7.png

2 p- critical8.png

2 p- critical9.png

2 p- critical10.png

2 p- critical11.png

2 p- critical12.png

2 p- critical13.png

2 p- critical14.png

2 p- critical15.png

2 p- critical16.png

2 p- critical17.png

2 p- critical18.png

2 p- critical19.png

2 p- critical20.png

2 p- critical21.png

2 p- critical22.png

2 p- critical23.png

2 p- critical24.png

2 p- critical25.png

2 p- critical26.png

2 p- critical27.png

2 p- critical28.png

2 p- critical29.png

2 p- critical30.png

2 p- critical31.png

2 p- critical32.png

C01

4 p- standing.PNG

C06

3 p- standing.png

C0D

~~~ - Mode 7

C02

2 p- dodge1.PNG

C0E

3 p- dodge2.PNG

C01

2 p- dodge3.PNG

C06

2 p- standing.png

C0D

~~~ - Mode 8

C02

2 p- dodge1.PNG

C0E

3 p- dodge2.PNG

C01

2 p- dodge3.PNG

C06

2 p- standing.png

C0D

~~~ - Mode 9

3 p- standing.png

C01 -

~~~ - Mode 10

3 p- standing.png

C01 -

~~~ - Mode 11

3 p- standing.png

C01 -

~~~ - Mode 12

C03 -

C07 -

3 p- attack1.png

/// - Attack-That-Will-Miss Frames

C04

C1F

/// - Frames after hitting but before stopping to wait for HP depletion

C01

/// - RETURN TO BASE

3 p- standing.png

C06

C0D

~~~ - End Animation Data

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I'm not very good with animations but I do know that you can get some sample scripts from the FEditor Animations topic if you open up the RARs and take a look at their scripts :D:

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Just to remind you, double/triple/etc. posting is against the rules. Unless you have an update to make, please use the edit button.

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what exactly are you having trouble with? In basic terms all you do is list the frames in the right mode in the order you want them to go with commands in between for sound and things like that.

heres my own script if it helps at all

/// - Mode 1
C03
C07
3 p- Greil301.png
3 p- Greil296.png
C4C
3 p- Greil297.png
3 p- Greil298.png
3 p- Greil295.png
3 p- Greil294.png
C50
C05
C01
5 p- Greil301.png
C06
C0D
~~~
/// - Mode 3
C03
C07
3 p- Greil301.png
3 p- Greil296.png
C2F
3 p- Greil297.png
3 p- Greil298.png
3 p- Greil295.png
3 p- Greil294.png
C05
C01
5 p- Greil301.png
C06
C0D
~~~
/// - Mode 5
C03
C07
3 p- Greil301.png
3 p- Greil296.png
C4C
3 p- Greil297.png
3 p- Greil298.png
3 p- Greil295.png
3 p- Greil294.png
C05
C01
5 p- Greil301.png
C06
C0D
~~~
/// - Mode 6
C03
C07
3 p- Greil301.png
3 p- Greil296.png
C2F
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil296.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil297.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
1 p- Greil298.png
3 p- Greil298.png
3 p- Greil298.png
3 p- Greil295.png
3 p- Greil294.png
C05
C01
1 p- Greil301.png
C06
C0D
~~~
/// - Mode 7
C02
1 p- Greil301.png
C0E
C03
C07
1 p- Greil302.png
1 p- Greil303.png
C01
1 p- Greil303.png
1 p- Greil302.png
1 p- Greil301.png
C06
C0D
~~~
/// - Mode 8
C02
1 p- Greil301.png
C0E
C03
C07
1 p- Greil302.png
1 p- Greil303.png
C01
1 p- Greil303.png
1 p- Greil302.png
1 p- Greil301.png
C06
C0D
~~~
/// - Mode 9
3 p- Greil301.png
C01
~~~
/// - Mode 10
3 p- Greil301.png
C01
~~~
/// - Mode 11
3 p- Greil301.png
C01
~~~
/// - Mode 12
C03
C07
3 p- Greil301.png
3 p- Greil296.png
C4C
3 p- Greil297.png
3 p- Greil298.png
3 p- Greil295.png
3 p- Greil294.png
C05
C01
C51
5 p- Greil301.png
C06
C0D
~~~
/// - End of animation

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so i have a prototype script i made for a custom animation, but when i got to load it in FEeditor i get an error:

"Unexpected error loading or reading the script"

here is the script i am currently using for the animation:

/// - Mode 1
C03
C07
3 p- standing.PNG
3 p- atk1.PNG
3 p- atk2.PNG
3 p- atk3.PNG
C23
3 p- atk4.PNG
3 p- atk5.PNG
3 p- atk6.PNG
C24
6 p- atk7.PNG
C04
C1A
C1F
4 p- atk8.PNG
2 p- atk9.PNG
2 p- atk10.PNG
2 p- atk11.PNG
C01
C23
C1B
2 p- atk1.PNG
2 p- atk2.PNG
C23
C1B
2 p- atk4.PNG
C06
2 p- atk6.PNG
3 p- standing.PNG
C0D
~~~ -
/// - Mode 3
C03
C07
3 p- standing.PNG
3 p- atk1.PNG
3 p- atk2.PNG
3 p- atk3.PNG
C23
3 p- atk4.PNG
3 p- atk5.PNG
3 p- atk6.PNG
C24
6 p- atk7.PNG
C04
C0A
C1F
4 p- atk8.PNG
2 p- atk9.PNG
2 p- atk10.PNG
2 p- atk11.PNG
C01
C23
C1B
2 p- atk1.PNG
2 p- atk2.PNG
C23
C1B
2 p- atk4.PNG
C06
2 p- atk6.PNG
3 p- standing.PNG
C0D
~~~ - Mode 5
C03
C07
C1B
4 p- rng1.PNG
3 p- rng1.PNG
3 p- rng1.PNG
C1B
5 p- rng1.PNG
C23
C05
3 p- rng1.PNG
C01
3 p- rng1.PNG
3 p- rng1.PNG
3 p- rng1.PNG
C06
3 p- standing.PNG
C0D
~~~ - Mode 6
C03
C07
C1B
4 p- rng1.PNG
C38
3 p- rng1.PNG
3 p- rng1.PNG
3 p- rng1.PNG
3 p- rng1.PNG
3 p- rng1.PNG
3 p- rng1.PNG
2 p- rng1.PNG
3 p- rng1.PNG
3 p- rng1.PNG
C1B
5 p- rng1.PNG
C23
C05
3 p- r5.PNG
C01
3 p- rng1.PNG
3 p- rng1.PNG
3 p- rng1.PNG
C06
3 p- standing.PNG
C0D
~~~ - Mode 7
C02
3 p- dodge1.PNG
C0E
3 p- dodge1.PNG
C01
3 p- dodge1.PNG
C06
C0D
~~~ - Mode 8
C02
3 p- dodge1.PNG
C0E
3 p- dodge1.PNG
C01
3 p- dodge1.PNG
C06
C0D
~~~ - Mode 9
7 p- standing.PNG
C01
~~~ - Mode 10
7 p- standing.PNG
C01
~~~ - Mode 11
7 p- standing.PNG
C01
~~~ - Mode 12
/// - Mode 1
C03
C07
3 p- standing.PNG
3 p- atk1.PNG
3 p- atk2.PNG
3 p- atk3.PNG
C23
3 p- atk4.PNG
3 p- atk5.PNG
3 p- atk6.PNG
C24
6 p- atk7.PNG
C04
4 p- atk8.PNG
2 p- atk9.PNG
2 p- atk10.PNG
2 p- atk11.PNG
C01
C23
C1B
2 p- atk1.PNG
2 p- atk2.PNG
C23
C1B
2 p- atk4.PNG
C06
2 p- atk6.PNG
3 p- standing.PNG
C0D
~~~ - End Animation Data

anyone know what i am doing wrong? i learned a bit since the OP, after searching the information superhighway and finding a more dumbed down tutorial then the one blazer wrote, but im still having problems trying to import anything beyond the standing animation.. =/

also, here is what i am working on for my first animation:

gsZMmvN.png

(starting off easy with a remake/remodel of the blind archers halberdier animation before i step-up and go full custom drawing)

Edited by iridesence
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Do you have permission to edit TBA's halberdier animation? I know you don't need to ask him before using that animation in a hack but I'm not sure how kindly he'll take to you altering his sprites without permission (most spriters aren't really keen on that).

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I don't mean to sound like I'm accusing him of stealing, I just want to make sure he knows that altering other people's sprites without their permission is generally not something the spriter appreciates. :P

Edited by eCut
Grammar fix~
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