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Would it be bad if a later FE has lower growths? And tweaked caps?


The Void
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well for FE10, if it was the traditional 2-tier system every single unit you actually used seriously would ram their caps by the end of part 3

that would be.....really stupid

i know, that's why i said it was more reasonable for tellius. i wouldn't mind higher stat caps if there were 3 tiers. let's say assassin had another promotion in FE7. the new speed cap for the game would be like 34-38, and the balance in the game could fit accordingly too.

honestly, i wish a 3-tier system would be a series norm from now on, but i doubt it. awakening certainly has the caps and enough experience in-game without grinding for it to happen.

Edited by Phoenix Wright
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RD could have just been a 2-tier system. units in part 2 and part 3 only go from tier 2 to tier 3. units in part 1 are perpetually far behind everyone else and could have just started in tier 2.

so knock down GM/CRK to tier 1?

plausible I guess.....

actually that would be pretty nice, GM would actually suck pretty hard against the Dawn Brigade in 3-7 :B):

Edited by shadykid
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it wasn't implemented perfectly, but as a player i had a lot of fun going through 3 tiers of classes. i'd welcome it back openly, as long as it's fixed properly.

Edited by Phoenix Wright
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It wouldn't be bad for a game to have lower growths/caps provided it doesn't revert to Gaiden growths or straight 20 caps. The 30 caps 2-tier system has been in over half the games and worked fine most of the time. That said, a game with higher growths/caps can be done right; maybe a 2-tier system with 50 levels (level doesn't revert on promotion) and caps in the 25-40 range (and 60-80 HP)? Of course, that might warrant a more determinate growth system.

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oh yeah, another thing about the 3-tier system in FE10:

having a 3rd tier kinda symbolizes the fact that in part 4, you're essentially the "chosen heroes" to fight Ashera (made more sense in the Japanese version, where Master Crowns were required to get there)

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