kagnus Posted July 7, 2013 Share Posted July 7, 2013 (edited) Presentation Current version: 2.0.0.1 This program is meant to be used with FE Recolor. This program uses parts of Nintenlord's work according to his conditions. Example 1 Spoiler In this example, Eliwood's promoted palette will be edited. Let's open our image in FE Recolor : Let's copy hex to clipboard and start BSPalette Assembler : Let's export the compressed palette to the clipboard : Let's write it to the ROM : Let's see the results : Example 2 Spoiler In this example, Linus FE7 hero palette will be extracted and imported into FE8 replacing Gerik's hero palette. Let's open BSPalette Assembler: Let's open a FE7 ROM, choose a palette entry and extract it: Let's export it: Let's open a FE8 ROM, clik on the FE8 radio button, import the palette we exported and choose which palette entry to edit: Let's insert the imported palette: Let's save the ROM: The ROM was saved, the Save ROM button availability indicates if your changes are saved on the file or not: Let's see how it looks in game: In FE Recolor, export hex to clipboard. In BSPalette Assembler(the name is not definitive yet), click Import from clipboard, then you can In v2 and later only, choose a ROM (that will be considered as a ROM). Choose a palette entry to replace. Add a palette entry. Extract a palette entry. choose an output file and specify where to write the compressed palette, keep in mind that it doesn't check if the new palette is bigger than the previous one. export the compressed palette to the clipboard and insert it manually with your favorite hex editor, which allows you to check if the new palette is bigger than the previous one. store it somewhere for later use. Any index you don't set will use the default index. e.g. You insert a palette with a blue armor for the player, a palette with a red armor for the enemy and set the default index to the enemy. The NPC and link arena indexes will use the red armor version. If you only edit the player index, the new palette will be shorter than the previous one since the compression algorithm will be more efficient. It doesn't provide any way to edit colors since you're supposed to do that in FE Recolor. Downloads (latest version) v2.0.0.1 New version, built from a more modern computer Source code (Github) Downloads (v2.0) ProgramAlternate Download Sources (I'm a C#/.NET beginner, so any feedback about my code will be greatly appreciated) Dependencies FE Recolor, by BwdYeti .NET 4.0 or higher Credits BwdYeti, for making FE Recolor. Nintenlord, for making his ROM Hacking libraries. You, for using the tool. Me, for making it. I hope you'll use this tool and give feedback. Edited December 5, 2018 by kagnus Updated current version Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted July 7, 2013 Share Posted July 7, 2013 wah- this is dope. I do lots of palettes and such, so this will save me time, especially with the enemy/NPC palettes. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 7, 2013 Share Posted July 7, 2013 You are my hero. This is majestic. Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted July 7, 2013 Share Posted July 7, 2013 Holy cow, this will save a lot of time!!Thank you a bunch!! *o* Great tool! Quote Link to comment Share on other sites More sharing options...
kagnus Posted August 10, 2013 Author Share Posted August 10, 2013 Version 2.0 is out : [spoiler=preview] I hope it'll save you even more time. I plan to make custom palette lists easier for version 2.1 Download links and example of use are in the first post. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 2, 2014 Share Posted September 2, 2014 I did not even know this existed. Manriklass just got a bit spiffier. Quote Link to comment Share on other sites More sharing options...
Yang Kai(Yangfly) Posted November 26, 2015 Share Posted November 26, 2015 This is awesome, man Quote Link to comment Share on other sites More sharing options...
Tuvy2 Posted December 10, 2016 Share Posted December 10, 2016 This keeps crashing for me? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted December 13, 2016 Share Posted December 13, 2016 This keeps crashing for me? Do you have any more information? Error messages? Do you have .NET 4.0 or higher installed? In the future, you'd be better off posting a debugging/error question in the actual Questions subforum. Quote Link to comment Share on other sites More sharing options...
Incubus Adam Posted December 15, 2016 Share Posted December 15, 2016 Is there any way to export battle sprites out of ROMs using Palette Assembler to be used with FE Recolor? I've got a randomized play through with Dieck as a King and cant find a sprite map that would work with Recolor. Quote Link to comment Share on other sites More sharing options...
Lord Slendy Posted March 19, 2017 Share Posted March 19, 2017 Uhm ... the download link is broken. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted March 19, 2017 Share Posted March 19, 2017 Added an alternate download link. Quote Link to comment Share on other sites More sharing options...
Felthor Posted March 22, 2017 Share Posted March 22, 2017 Does the alternate download link lead to a previous version of the palette assembler? The version of the program in Ghast's tutorial seems a lot more advanced than what the alt download link is providing. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted March 23, 2017 Share Posted March 23, 2017 Updated the link, try redownloading. Quote Link to comment Share on other sites More sharing options...
Felthor Posted March 23, 2017 Share Posted March 23, 2017 Thanks for updating the link Primefusion! You're a real lifesaver Quote Link to comment Share on other sites More sharing options...
Talon Reiif Posted October 13, 2017 Share Posted October 13, 2017 (edited) I have recently downloaded this to have some fun with a Randomized FE 8 playthrough. However, no matter what, I cannot seem to open it. FERecolor, Nightmare, and just about every other FE hack-related program works on my computer, so I have no idea why this refuses to work. My computer uses Windows Vista, if that helps at all. Any help would be greatly appreciated. EDIT: Wait, nevermind, it's Windows 7 that my computer uses Edited October 13, 2017 by Talon Reiif Quote Link to comment Share on other sites More sharing options...
CWGameplay Posted November 27, 2017 Share Posted November 27, 2017 On 10/12/2017 at 8:46 PM, Talon Reiif said: no matter what, I cannot seem to open it. FERecolor, Nightmare, and just about every other FE hack-related program works on my computer, so I have no idea why this refuses to work. Same problem here. Exact same thing. Quote Link to comment Share on other sites More sharing options...
Sugma ass Posted May 14, 2018 Share Posted May 14, 2018 It dosn't work for me, I've followed all the instructions but when i open my rom it's just the same old palette... please help! Quote Link to comment Share on other sites More sharing options...
Mythguard Posted August 14, 2018 Share Posted August 14, 2018 yeah it won't open for me either Quote Link to comment Share on other sites More sharing options...
kagnus Posted December 5, 2018 Author Share Posted December 5, 2018 I added a new version, can you try it and tell me if you still have problems using it? Sorry for the long reaction, didn't have much free time and didn't have access to my old computer which contained the original source code. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.