KnightOfCalc Posted July 19, 2013 Share Posted July 19, 2013 What do you think would be changed? I think the following would be changed: - Sniper -Hit Rate +20 removed -Bowfaire has become the 5th level skill for the Sniper -Galeforce added as a 15th level skill - Bow Knight -Max strength cap changed from 40 to 43 - Dark Flyer -Galeforce removed -Shadowgift added (Allows for more dark magic to be used) - Tactician -Veteran: Changed from 50% extra experience to 35% extra experience - Berserker -Wrath: Changed from "Below 50% HP" to "On player's phase" -Axefaire removed, given to Dread Fighter -New 15th Skill added: Fiery Rage: Must be in melee combat. +5 Strength +5 Speed when damaged. -Dread Fighter -No longer a male only class -Resistance +10 replaced by Axefaire -Sage -Max magic cap changed from 46 to 49 -Dark Knight -Slow Burn removed, replaced by Resistance +10 Lance - Shockstick: Range changed from 1 to 1-2 Tomes -Nosferatu: Might changed from 7 to 4 -Aversa's Might: Might changed from 15 to 11 Staves - New staves -Berserk: Functions like FE7 berserk staff -Sleep: Functions like FE7 sleep staff Note: This thread is mainly for fun. Add what you think would be in a balance patch Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted July 19, 2013 Share Posted July 19, 2013 I'd just say give Wrath the +50 crit it had from before. Give Snipers Hawkeye Quote Link to comment Share on other sites More sharing options...
Shahrivar Posted July 19, 2013 Share Posted July 19, 2013 (edited) Why should Dread Fighter be open for both genders? I want my Chromwaifu. And Lethality would be changed to (skill/3)% I guess Edited July 19, 2013 by Assurhaddon Quote Link to comment Share on other sites More sharing options...
IceBrand Posted July 19, 2013 Share Posted July 19, 2013 (edited) Lower the SKL and SPD cap for Assassins and increase them for Swordmasters. Give Griffions more DEF and STR and give them bows. Edited July 19, 2013 by Majestic Paladin Quote Link to comment Share on other sites More sharing options...
Tables Posted July 19, 2013 Share Posted July 19, 2013 Would be changed? That's quite a specific guess. Could be changed... well, maybe. I don't think most of your changes are really needed. Why are we weakening Dread Fighters, a DLC class? And why make it gender neutral? You do realise there's Dread Fighter for males and Bride for females right? Why would Wrath be player phase only? It's been enemy phase only, that makes sense (you stab me, I kill you), but player phase is weird and unthematic. Why weaken Nosferatu and Aversa's Night but leave all Braves and Celica's Gale untouched? How exactly are Berserk and Sleep staves being added 'balancing' in any way? What are they meant to even balance? I do like the idea of Sniper having Galeforce and Dark Flier getting Shadowgift in exchange. That'd actually be a good change I think... except for the fact that as soon as you get it, you'd just switch to another class. Plus it'd totally ruin everything pairing wise which is funny. Quote Link to comment Share on other sites More sharing options...
47948201 Posted July 19, 2013 Share Posted July 19, 2013 No pair up. Quote Link to comment Share on other sites More sharing options...
Da Bear Posted July 19, 2013 Share Posted July 19, 2013 No pair up. Anyone who has ever played LM+ hates you. No seriously. Quote Link to comment Share on other sites More sharing options...
KnightOfCalc Posted July 19, 2013 Author Share Posted July 19, 2013 Would be changed? That's quite a specific guess. Could be changed... well, maybe. I don't think most of your changes are really needed. Why are we weakening Dread Fighters, a DLC class? And why make it gender neutral? You do realise there's Dread Fighter for males and Bride for females right? Why would Wrath be player phase only? It's been enemy phase only, that makes sense (you stab me, I kill you), but player phase is weird and unthematic. Why weaken Nosferatu and Aversa's Night but leave all Braves and Celica's Gale untouched? How exactly are Berserk and Sleep staves being added 'balancing' in any way? What are they meant to even balance? I do like the idea of Sniper having Galeforce and Dark Flier getting Shadowgift in exchange. That'd actually be a good change I think... except for the fact that as soon as you get it, you'd just switch to another class. Plus it'd totally ruin everything pairing wise which is funny. You make a good point with the Dread Fighter DLC case. I was thinking allowing females to get Axefaire, as they don't have access to it currently. Could be given to someone else. I do realize the Bride DLC is for females which is why I was hoping someone would mention something about adding a similar class to the male side, but adding the Dread Fighter to the females, in which Dread Fighter has Axefaire, would allow for a little more skill variety. With Wrath, I was thinking more of a focused strike filled with wrath, not just induced from the enemy. It could work enemy phase, though, if that's how you would like it. I did forget about the Brave weapons and Celica's, though. Good catch. Berserk and Sleep staves are a small buff to staff users who can't put pressure on players anymore. That, and berserk staves are amazing and should not be excluded. Quote Link to comment Share on other sites More sharing options...
thetiger39 Posted July 19, 2013 Share Posted July 19, 2013 Tactician/Grandmaster class removed Gender locked classes lifted Avatar must pick his/her own class at the beginning Weapon weight and CON brought back with armors and fighters getting the highest CON. Quote Link to comment Share on other sites More sharing options...
Shahrivar Posted July 19, 2013 Share Posted July 19, 2013 You make a good point with the Dread Fighter DLC case. I was thinking allowing females to get Axefaire, as they don't have access to it currently. Could be given to someone else. I do realize the Bride DLC is for females which is why I was hoping someone would mention something about adding a similar class to the male side, but adding the Dread Fighter to the females, in which Dread Fighter has Axefaire, would allow for a little more skill variety. With Wrath, I was thinking more of a focused strike filled with wrath, not just induced from the enemy. It could work enemy phase, though, if that's how you would like it. I did forget about the Brave weapons and Celica's, though. Good catch. Berserk and Sleep staves are a small buff to staff users who can't put pressure on players anymore. That, and berserk staves are amazing and should not be excluded. What about Lancefaire then? Quote Link to comment Share on other sites More sharing options...
shadykid Posted July 19, 2013 Share Posted July 19, 2013 balance patches, to a game with no multiplayer? what is this Quote Link to comment Share on other sites More sharing options...
KnightOfCalc Posted July 19, 2013 Author Share Posted July 19, 2013 What about Lancefaire then? ...That's also a good point. I forgot about that. Add Soldier Class, add Lancefaire to Soldier, switch Lancefaire on Falcon Knight. :P balance patches, to a game with no multiplayer? what is this Balance patch: -Multiplayer added Done :P Quote Link to comment Share on other sites More sharing options...
1% critted Posted July 19, 2013 Share Posted July 19, 2013 No pair up. Make the gameplay mechanic the game is centralized around removed? Quote Link to comment Share on other sites More sharing options...
Djing Posted July 19, 2013 Share Posted July 19, 2013 RUNESWORD. Make spotpass characters more special like Priam. Gangrel - New Skills: Vantage and Armsthrift Walhart - New Skills: Aegis and Prescience Emmeryn - New Skills: Dual Guard+ and Righful King Yen'fay - New Skills: Luna and Galeforce Aversa - New Skill: Tomefaire Class set changes Virion - Replace Mage with Cavalier Cherche - Replace Troubadour with Knight (still changes to Fighter for Gerome) Libra - Replace Mage with Fighter (Changes to Pegasus Knight for daughters) Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted July 19, 2013 Share Posted July 19, 2013 Skill Cry replaces Accuracy +20. Rangers get a skill that has Skill% chance of them automatically changing from a sword to a bow and vice versa when attacked and unable to counter. Wrath activates like TRS Life or Death (crit % proportional to HP % lost). Gamble is a command skill where you can choose to lower your accuracy by X to get Y crit. Paladins' Defender replaced by the old FE5 Charge. Quote Link to comment Share on other sites More sharing options...
Dark Champion Posted July 20, 2013 Share Posted July 20, 2013 (edited) Make spotpass characters more special like Priam. Emmeryn - New Skills: Dual Guard+ and Rightful King I may be wrong, but isn't Emmeryn's only activation skill miracle? It seems like Rightful King is a bit of a waste, unless you want it to be passed down to Morgan. Edited July 20, 2013 by Dark Champion Quote Link to comment Share on other sites More sharing options...
Djing Posted July 20, 2013 Share Posted July 20, 2013 I may be wrong, but isn't Emmeryn's only activation skill miracle? It seems like Rightful King is a bit of a waste, unless you want it to be passed down to Morgan. I find it thematically appropriate. Quote Link to comment Share on other sites More sharing options...
raphaelol Posted July 20, 2013 Share Posted July 20, 2013 (edited) Griffon Rider Higher Str. cap Can use bows or a different kind of weapon Edited July 20, 2013 by Witeldram Quote Link to comment Share on other sites More sharing options...
Faye Posted July 20, 2013 Share Posted July 20, 2013 A patch that fixes the SpotPass/DLC bug would be nice. 8U I still give a sad sigh when I see my awesomely trained up Marth and Roy, and I can't use them for StreetPass. Quote Link to comment Share on other sites More sharing options...
singularity Posted July 20, 2013 Share Posted July 20, 2013 Geez, no Dark Mage/Sorc balance option? I would. - Nosferatu and Aversa's Night restores 1/4 rather than 1/2 HP - Sol doesn't stack with Nosferatu/AN, with Nosf/AN overwriting the Sol effect Other patches: - Bow Knights and Griffon Riders get their stats boosted in almost everything. Swordmasters get their Strength bumped with the cost of magic. Tricksters got their stats revoked. - Griffon Riders get swords - Fixed game difficulty, making it similar to FE7's difficulty(Normal = ENM, Hard = EHM/HNM, Lunatic = HHM, Lunatic+ = HHM with skills, but you also get access to handicap skills like Nihil or Cancel) - Weapon triangle actually did something Actually, I feel like the patches aren't enough to fix the game, I'd rather remake the game with these features: - Add Light Magic, Light Mage/Bishop, and the magic triangle back - Bishops get Tomebreaker. Sorcs get Daunt(-10 hit and crit rate to the enemy on 3 tile range) - Snipers get Sure Strike(Skl% to add 25% of your Hit rate to your damage) instead of Hit +20 - Rallies removed, now being scrolls instead of fixed skills for each class(except Spectrum, Movement and Heart) - With rallies removed, said classes will get these skills instead: Warrior: gets Colossus(Skl% to add 25% extra damage) Sage: gets Wisdom(doubles support effects) General: gets Fortune(negates enemy critical hits) Bow Knight: gets Adept(Skl% to repeat an attack) Falcon Knight: gets Pursuit(Skl% to add half of Speed to damage) War Monk/Cleric: gets Slayer(deals effective damage to Dark Magic wielders) Valkyrie: gets Grace(heals the HP of adjacent allies by 30%) Quote Link to comment Share on other sites More sharing options...
Tables Posted July 20, 2013 Share Posted July 20, 2013 Geez, no Dark Mage/Sorc balance option? I would. - Nosferatu and Aversa's Night restores 1/4 rather than 1/2 HP - Sol doesn't stack with Nosferatu/AN, with Nosf/AN overwriting the Sol effect Or better yet, those tomes could just give the Sol skill. - Weapon triangle actually did something Right, because e.g. +4 mt, +40 hit, +5 def, +30 avoid is totally irrelevant (total bonus foe switching from axes to lances vs. a sword user, with everyone at A rank). Quote Link to comment Share on other sites More sharing options...
singularity Posted July 20, 2013 Share Posted July 20, 2013 Or better yet, those tomes could just give the Sol skill.Yeah, this could work too.Right, because e.g. +4 mt, +40 hit, +5 def, +30 avoid is totally irrelevant (total bonus foe switching from axes to lances vs. a sword user, with everyone at A rank).Iunno, maybe it's because of the grinding, pairup and supports that makes it redundant? Quote Link to comment Share on other sites More sharing options...
Bookoostrikes Posted July 20, 2013 Share Posted July 20, 2013 Personally, I think counter is downright broken. It's a unfair skill and it usually decides life, or death. Maybe make it so that it deals half the damage the user took, or SKLx2. Quote Link to comment Share on other sites More sharing options...
hero cup Posted July 20, 2013 Share Posted July 20, 2013 Nosferatu/Aversa's Night drains 1/3 of damage dealt. I don't think lowering its Might alone would balance anything. Quote Link to comment Share on other sites More sharing options...
BlueFire Posted July 20, 2013 Share Posted July 20, 2013 A patch that fixes the SpotPass/DLC bug would be nice. 8U I still give a sad sigh when I see my awesomely trained up Marth and Roy, and I can't use them for StreetPass. This. This bug formed during translation, so I'd expect it to be patched first to make all copies equal (besides text differences) though it's too late now to expect such a thing to happen. I wouldn't use legacy characters, but I feel for people who don't know that the bug affects a lot of copies or people who wish to use them; I want to see more variety in teams. Yes, you can replicate legacy characters with avatars but it's not the same. Quote Link to comment Share on other sites More sharing options...
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