Nicolas Posted August 24, 2013 Share Posted August 24, 2013 (edited) 1. Magic dealing physical damage: It's possible? 2. How to make some weapons lock to some class ( like Shamshir, but locked to other class)? Edited August 24, 2013 by Nicolas Quote Link to comment Share on other sites More sharing options...
lonelyVoxel Posted August 24, 2013 Share Posted August 24, 2013 If you bring up the tome you want in Nightmare, go to the first Weapon Ability drop-down and select Weapon. For Question #2, go into Nightmare and look in the second and third Weapon Ability menus. Unfortunately you can only lock to those listed on the module without ASM stuff, which is messy. Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 24, 2013 Share Posted August 24, 2013 get more creative Quote Link to comment Share on other sites More sharing options...
Zaprong Posted August 24, 2013 Share Posted August 24, 2013 (edited) Practically what Cam answered but I will give a little tutorial Your answer is in nightmare. Make your special weapon. put Prf as rank Now, open Nightmare again, and select custom battle animations. Select the class at the top of the editor, tho it doesn't show name, you must select it. Let's take 0x02 (Which I believe is Eliwood but you can check the classes in the same nightmare in other modules) select the weapon you have choosen to replace (example let's say you replaced light brand with your weapon which would make your weapon 0x10 - Light sword [ignore the name after]) and choose the normal animation of the class for the weapon. also, put: Custom animation for a weapon. And you are done. If you can't put Prf as a rank, then replace Rapier/wolf Beil Edited August 24, 2013 by RPGamerVX Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 24, 2013 Share Posted August 24, 2013 what the fuck why would you do all that just read the tutorial i linked Quote Link to comment Share on other sites More sharing options...
lonelyVoxel Posted August 24, 2013 Share Posted August 24, 2013 Is my answer for Q1 still good? I'm not 100% sure about it myself. Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 24, 2013 Share Posted August 24, 2013 it has to be a weapon anyway (if you set it at just "magic" it doesn't work) i'm not so sure how to do it myself, I'm actually suspecting that it's impossible Quote Link to comment Share on other sites More sharing options...
Vennobennu Posted August 24, 2013 Share Posted August 24, 2013 (edited) If you set a magic tome's Weapon Ability 1 to just Weapon / 0x01, it will use Defence instead of Resistance when dealing damage (Tested in FE7). You could use this for some kind of 'magic sword' spell. And if you set a weapon to 0x03 / magical weapon, it will use resistance instead of defence when attacking. Edited August 24, 2013 by Vennobennu Quote Link to comment Share on other sites More sharing options...
Nicolas Posted August 24, 2013 Author Share Posted August 24, 2013 (edited) Thanks for reply. I'm not sure if you understood what I want to know. I'm working with FE8 and I want to create something like that (with other classes and characters): Colm has promotion to Rogue and Assassin.Colm as rogue and thief cannot use Shamshir, but as assassin he can. And if I think right multiple Prfs don't solve that problem. And thanks for answer to the Q1. Edited August 24, 2013 by Nicolas Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 24, 2013 Share Posted August 24, 2013 you can still do it just lock the shamshir to the class but not the character Quote Link to comment Share on other sites More sharing options...
Nicolas Posted August 24, 2013 Author Share Posted August 24, 2013 You re right. Thank you! You can't imagine how much you helped me. Quote Link to comment Share on other sites More sharing options...
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