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Trying to fix something.


Zaprong
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Ok, I went to event assembler and did this:

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord

#define DISABLE_TUTORIALS
#include EAstdlib.event

EventPointerTable(0x06,Pointers)


ORG $CA05C8
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good
POIN Opening_event Ending_event

Bad:
UNIT Bandit Brigand Batta Level(1,Enemy,False) [7,3] [7,3] [HandAxe] NoAI
UNIT Bandit Brigand Batta Level(1,Enemy,False) [8,8] [8,8] [HandAxe] NoAI
UNIT Bandit Brigand Batta Level(1,Enemy,False) [12,9] [12,9] [ironAxe,Vulnerary] NoAI
UNIT Batta Brigand Batta Level(2,Enemy,True) [1,1] [12,9] [steelAxe,HandAxe] [0x06]
UNIT Empty

Good:
UNIT Eliwood Monk Eliwood Level(1,Ally,False)[9,2] [9,2] [shine,Vulnerary,LockPick] NoAI
UNIT Hector Fighter Eliwood Level(1,Ally,False)[10,2] [10,2] [HandAxe,SteelAxe,Vulnerary] NoAI
UNIT 0x03 Soldier Eliwood Level(1,Ally,False)[11,2] [11,2] [Javelin,Vulnerary] NoAI
UNIT Empty

Turn_events:
TurnEventPlayer(0x00,Opening_event,1)
TURN

Opening_event:
LOU1 Good
FADI 10
Text(0815, 0x01)
LOU1 Bad
FADU 10
ENDA

Character_events:
CHAR

Location_events:
LOCA

Misc_events:
CauseGameOverIfLordDies
AFEV

Opening_event:
ENDA

Ending_event:


TrapData:
ENDTRAP


MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

I haven't made the ending yet. then I added this map at the offset 0x1009100:

halp.png

Now because I know that 0x1009100 translates to 0x9009100 in Nightmare, I go to the Event table references in Nightmare and I go to the 0x04 (Prologue map) and 0x06 too (Prologue events) and I change the pointer to 0x9009100. And I applied changes.

Now... it's all black when I start the chapter, no sound, no nothing.

Please, I would appreciate the help (BTW, the ending doesn't matter because I did it once before without ending and it did worked)

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