Haku Posted December 19, 2013 Author Share Posted December 19, 2013 Some new maps: Enjoy! Feel free to critique :P Quote Link to comment Share on other sites More sharing options...
deranger Posted December 19, 2013 Share Posted December 19, 2013 (edited) label the heights of the different levels of your maps. You should have a continuous wall being 1 high on two levels differentiated by stairs. Also, why no direct image (why smallness) posting ? Edited December 19, 2013 by deranger Quote Link to comment Share on other sites More sharing options...
fuzz94 Posted December 19, 2013 Share Posted December 19, 2013 the second map has a height error i believe. The bottom right most staircase should be two flights instead of one to be consistent with the other staircases up to that floor. Quote Link to comment Share on other sites More sharing options...
Haku Posted December 19, 2013 Author Share Posted December 19, 2013 Whoops, I completely forgot about the height errors :/ I think I corrected the fourth map though: (the orange on that blue tiles doesn't show ingame) Quote Link to comment Share on other sites More sharing options...
Matt Snow Posted December 19, 2013 Share Posted December 19, 2013 First Map: The stair that connects the grass and the pebble tiles (I call them this at least XD) shouldn't be there. Also the walls here should be one tile higher: http://gyazo.com/16b0486ce9e99871ba0ff8ecb0bd90d9Second Map: I like this map, though I think it's a bit disorganized... well nto really but I'm not sure how to convey my point XD. One thing, the stairs that connect the bottom level (the ground basically) with the center platform shouldn't be there.Third Map: The Middle stairs at the bottom of the map should only be one tile high, other than that not much to say. I do like the design, though maybe you could do something with that water? it seems like it's there to just be there IMO.Fourth Map: Well this one has alot of height errors. which is it's main problem... and I just got you post fixing most of them XD. One thing though, if you don't plan on doing something here than there are tiles for a thicker wall: http://gyazo.com/7832ddb7fbbeb5f157d003cb34948a08 Quote Link to comment Share on other sites More sharing options...
Haku Posted December 19, 2013 Author Share Posted December 19, 2013 Thanks for the feedback :) Map 1: Thanks for pointing out the stairs, I totally missed that :P. I'll change the height of the wall that you pointed out. Map 2: I didn't choose how the maps would be laid out, I am just revamping them for LunaSaint's hack. This is the original:Its hard to explain the gameplay without actually playing it so.... yeah :P The points you and fuzz made though will be taken into account. Map 3: Yet again I didn't choose the design and it's like that for a reason :O LunaSaint said that he'd change the tileset anyway though, so it doesn't really matter. Map 4: Why do I need a thicker wall? :S Thanks anyway though, you helped a lot :D Quote Link to comment Share on other sites More sharing options...
Haku Posted December 20, 2013 Author Share Posted December 20, 2013 Is this correct now height-wise? I also changed the palette and added another room. :D Quote Link to comment Share on other sites More sharing options...
Flaming Kirlia Posted December 20, 2013 Share Posted December 20, 2013 It is, just keep in mind that the bottom wall is also two tiles high Quote Link to comment Share on other sites More sharing options...
Matt Snow Posted December 20, 2013 Share Posted December 20, 2013 Yeah it's the right height. What Sariento said is correct, but since you're not showing grass under the bottom wall it doesn't pose a problem (IMO anyway). Map 4: Why do I need a thicker wall? You don't, I just thought it looked kinda weird with that tile in the middle XD Quote Link to comment Share on other sites More sharing options...
Flaming Kirlia Posted December 20, 2013 Share Posted December 20, 2013 (edited) you need to shade the throne, the wall I mentioned (the shadow should be one tile longer because of the wall being two tiles high), and you need to shade the wall in the middle Edited December 20, 2013 by Silent Zero Quote Link to comment Share on other sites More sharing options...
deranger Posted December 22, 2013 Share Posted December 22, 2013 (edited) All those red circles are on the same, continuous wall, which is 1 high on two places differentiated by a staircase. Solid work on the most recent fix. Edited December 22, 2013 by deranger Quote Link to comment Share on other sites More sharing options...
Haku Posted December 24, 2013 Author Share Posted December 24, 2013 I made an animation sheet, its a male version of Lyn, but I don't know how to make it into a gif/animation package. Could someone tell me how to do this please? :) Quote Link to comment Share on other sites More sharing options...
Nine - IX Posted December 25, 2013 Share Posted December 25, 2013 (edited) Can't help but feel like the "skirt part" of the outfit should be removed, and I could've sworn I've seen this sprite done before (ppl with the same ideas I suppose xD) As for gif animation, it can be done in Gimp, Photoshop, and probably some other programs that I've never really bothered to use. Edited December 25, 2013 by Blade Lord S - IX Quote Link to comment Share on other sites More sharing options...
Pixelman Posted December 25, 2013 Share Posted December 25, 2013 (edited) Well, first of all, he needs to be more muscular on the arms. He shouldn't be super buff, but right now he looks like he has a girl's arms. Next, you should also remove the skirt-thing and add pants, like what BladeLord said. Finally, remove the boobs. They look odd. That's all I can see. Edited December 25, 2013 by PixelmanFE Quote Link to comment Share on other sites More sharing options...
Haku Posted December 25, 2013 Author Share Posted December 25, 2013 (edited) Thanks for the feedback! Its quite likely that other people have tried making this :D The skirt part of the outfit is meant to be there, and he is wearing trousers/pants underneath anyway. I tried to remove the boob part though :P I totally missed it. I've widened the arms in a few places too :) Here it is now, I just kept one palette btw. Also does anyone have the generic enemy/player palette? EDIT: made the animation frames into a zip file, I don't know what to do from here :/ Lyn Male Battle Animation.zip Edited December 25, 2013 by Haku Quote Link to comment Share on other sites More sharing options...
deranger Posted December 26, 2013 Share Posted December 26, 2013 Does he have a front and back sash like lyn or just an all around skirt with one slit (which I think was what you were going for and looks more masculine)? If the latter, which side is the split on (it's inconsistent). Quote Link to comment Share on other sites More sharing options...
Haku Posted December 26, 2013 Author Share Posted December 26, 2013 the slit is meant to be on his right side, also, please could you teach me how to make it into an animation package via PM deranger? :P Quote Link to comment Share on other sites More sharing options...
deranger Posted December 26, 2013 Share Posted December 26, 2013 Blazer's Ultimate Tutorial has two chapters on it, I'd start there. If you have questions from there, PM me for sure. Quote Link to comment Share on other sites More sharing options...
dominoThief Posted December 28, 2013 Share Posted December 28, 2013 Quick thing to say, if you're going to make an anim package, you may give it the blue coloring with green hair, because it is an easier, more uniform palette to edit/for nightmare to properly recolor. Quote Link to comment Share on other sites More sharing options...
Agro Posted December 28, 2013 Share Posted December 28, 2013 Quick thing to say, if you're going to make an anim package, you may give it the blue coloring with green hair, because it is an easier, more uniform palette to edit/for nightmare to properly recolor. It actually doesn't make any difference The colours in the frames just have to be in the same order as Lyn's and they'll be cross-compatible Quote Link to comment Share on other sites More sharing options...
Haku Posted December 28, 2013 Author Share Posted December 28, 2013 (edited) 2 New Maps: Start in top right and make your way through the map to seize the ruins. Survival chapter. Edited December 28, 2013 by Haku Quote Link to comment Share on other sites More sharing options...
Primefusion Posted December 29, 2013 Share Posted December 29, 2013 These new ones aren't quite as chaotic as some of your earlier stuff and I like that. Thumbs up. I especially like the survival chapter though there's a few cut off tree and thicket tiles. Quote Link to comment Share on other sites More sharing options...
Agro Posted December 29, 2013 Share Posted December 29, 2013 Just so you know, thieves and Eliwood/Lyn lords can cross river tiles (with some difficulty). Obviously it's not an issue if you're not planning to make a hack but if you are, the moar you know. Quote Link to comment Share on other sites More sharing options...
Haku Posted December 29, 2013 Author Share Posted December 29, 2013 It will be inserted, Agro, that was why I put thickets there, but I think I might replace them with another bit of cliff :P These new ones aren't quite as chaotic as some of your earlier stuff and I like that. Thumbs up. I especially like the survival chapter though there's a few cut off tree and thicket tiles. Thanks Prime! My old maps were quite chaotic and choky :S Where are the cut off tree tiles btw? Quote Link to comment Share on other sites More sharing options...
Lord Glenn Posted December 29, 2013 Share Posted December 29, 2013 I suppose it goes without saying, but if there would be any allied flying units on that Seize chapter, they would potentially trivialize the map in the same way the river does. As for the question directed at Prime, I think that he's just referring to Thicket tiles that are supposed to be used as part of a group but are instead used singularly or used in conjunction with tiles that they aren't normally paired with, such as the top-right Thicket tile in the cluster of 3 in the bottom-center of the map. Quote Link to comment Share on other sites More sharing options...
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