AssassinSevera Posted October 6, 2013 Share Posted October 6, 2013 How do skills interfere with each other? Sol + astra, is that good or does Sol interfere with Astra/vice versa? Luna + Sol, is that good or do they interfere with each other? I've heard that Luna+Ignis is good, so wouldnt that make these skills not interfere? Quote Link to comment Share on other sites More sharing options...
Carter Posted October 6, 2013 Share Posted October 6, 2013 The skills have priority over each other, so in a way, yes they do.Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance Quote Link to comment Share on other sites More sharing options...
Phantom037 Posted October 6, 2013 Share Posted October 6, 2013 I believe these are the skills that interfere, with priority going from highest to lowest. Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance Quote Link to comment Share on other sites More sharing options...
AssassinSevera Posted October 6, 2013 Author Share Posted October 6, 2013 So would Luna + Sol and Sol + Astra still be useful? Or should i choose one over the other? Quote Link to comment Share on other sites More sharing options...
DodgeDusk Posted October 6, 2013 Share Posted October 6, 2013 You should only have one skill that procs during an attack. Otherwise you've wasted a skill slot Quote Link to comment Share on other sites More sharing options...
AssassinSevera Posted October 6, 2013 Author Share Posted October 6, 2013 You should only have one skill that procs during an attack. Otherwise you've wasted a skill slot You sure? I see most people having Aether + Luna, so why would the other skill combinations work? Quote Link to comment Share on other sites More sharing options...
DodgeDusk Posted October 6, 2013 Share Posted October 6, 2013 You sure? I see most people having Aether + Luna, so why would the other skill combinations work? ... I'm not sure. The only reason why I think they would do that is because luna is a popular offensive skill to have, and aether does that and sol but at the cost of activating half of the time (on average) Quote Link to comment Share on other sites More sharing options...
Canto Posted October 6, 2013 Share Posted October 6, 2013 The reason why Luna and Aether is recommended is because while only one can proc at any time, their effects are synergistic. Either Aether (which is literally a stronger Luna) procs, or a normal Luna procs. A second, reliable proc is well-worth the skillslot, since it increases the chance that something procs during any combat round, and if Aether fails to do massive damage, you still have the opportunity to do additional damage. Luna+Ignis follows a similar principle. Luna+Sol is poor because the effects are non-synergistic: as opposed to damage+damage, you're doing damage+recovery; in certain cases where additional damage is prioritized (Apo), Sol's just going to be an interference. Quote Link to comment Share on other sites More sharing options...
Aquakat Posted October 6, 2013 Share Posted October 6, 2013 Would Astra fall into the same? I've seen some people recommend Astra+Luna or Astra+Aether (or even Astra+Luna+Aether) Quote Link to comment Share on other sites More sharing options...
AssassinSevera Posted October 6, 2013 Author Share Posted October 6, 2013 Would Astra fall into the same? I've seen some people recommend Astra+Luna or Astra+Aether (or even Astra+Luna+Aether) I guess it would, but i have more questions. That means Luna + ignis is good, right? So what about Sol + Lethality? And also, if Sol + Astra isn't good, then which one should i have for my Gaius!Nah? Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted October 6, 2013 Share Posted October 6, 2013 (edited) Would Astra fall into the same? I've seen some people recommend Astra+Luna or Astra+Aether (or even Astra+Luna+Aether) In SOME cases Astra is weaker/not that much better than Luna. - 80 ATK vs 55 DS = 12 Astra 6 x 5 = 30 Luna 12 + 27(13) = 25 - 80 ATK vs 60 DS+ = 5 Astra = 2 x 5 = 10 Luna = 5 + (30/2/2) = 12 In general its better to just run a damage enchancer, esp when considering that the skillslot is used for Forkgael, LB etc - 80 ATK vs 55 DS with Tomefaire = 15 Luna = 28(only 2 less damage than Astra's DPS, at twice the chance) The damage output from the main unit is the least of the concerns because of OP DS anyway That means Luna + ignis is good, right? So what about Sol + Lethality? And also, if Sol + Astra isn't good, then which one should i have for my Gaius!Nah? Sol + Offensive procs is unoptimal because of their different.... uses. Luna + Ignis is used simply because it enchances your offense with 2 simmilar proc As for Gaius!Nah, Astra only is your best bet Edited October 6, 2013 by JSND Quote Link to comment Share on other sites More sharing options...
AssassinSevera Posted October 6, 2013 Author Share Posted October 6, 2013 In SOME cases Astra is weaker than Luna. In general its better to just run a damage enchancer, esp when considering that the skillslot is used for Forkgael, LB etc Sol + Offensive procs is unoptimal because of their different.... uses. Luna + Ignis is used simply because it enchances your offense with 2 simmilar proc As for Gaius!Nah, Astra only is your best bet Ok, thanks for clearing things up. So for Lonqu!Severa, would it be better to have Astra+Lethality or Sol + filler? Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted October 6, 2013 Share Posted October 6, 2013 Lon'qu!Severa is a different case because her skillset is radically different from most children The best bet is Vengeance, Vantage, Galeforce, Limit Breaker, and filler thanks to the sheer consistency alone. An Astra build can be made, but beetwen the consistency of Vengeance + OPDS, there is not much reason to use it over Vengeance As for Lethality, the skill is, sadly worthless outside of Streetpass. Shit that is Vulnerable to Lethality is easy to kill anyway Quote Link to comment Share on other sites More sharing options...
Canto Posted October 6, 2013 Share Posted October 6, 2013 The best bet is Vengeance, Vantage, Galeforce, Limit Breaker, and filler thanks to the sheer consistency alone. ...Lancebreaker? Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted October 6, 2013 Share Posted October 6, 2013 Procstacks with positive Synergy:Aether+Sol = Consistent Healing [Note the only Sol combo to have positive synergy]Aether+Luna= Consistent DamageAether+Ignis= Consistent DamageLuna+Ignis= Consistent Damage [not as strong as A/L or A/I] Aether+Luna+Ignis= Extremely high Proc chance. [Dropping Ignis in favor of a -faire becomes better at ~75 SKL, unless you -need- constant proc, ignoring average output, because you're one of those "OMGERR you don't have 100% not consistent, lucky." people] Negative synergy: Don't use these combos. Sol+Vengeance = Higher Priority Skill does less Damage, Reduces power of Vengeance Aether+Vengeance = Reduces the power of vengeance Luna+Vengeance (Past ~54 Damage taken) = Higher Priority Skill does less Damage Astra+Luna= Higher Priority Skill does less Damage Astra+Ignis= Higher Priority Skill does less Damage Sol+Luna = Higher Priority Skill does less Damage Sol+Ignis = Higher Priority Skill does less Damage Astra+Sol = Nothing beneficial from them, conflicting uses. To be fair, Lethality+Anything outside of Apo has positive Synergy, as Lethal has the highest priority and just up and kills the opponent. [it's fairly good for L+ Skirmish (Hello, nearly Apo level enemies who don't have Dragonskin) and Streetpass (both as used by SP team and against them) applications, but other than that, it kinda sucks.] In Apo, Lethality+Anything has negative synergy, as Lethality does less damage than all actives except 0 power Vengeance and Sol, and has highest priority. Quote Link to comment Share on other sites More sharing options...
Hawk King Posted October 6, 2013 Share Posted October 6, 2013 Only 1 skill can proc on an attack. While it kinda "wastes" a skill slot to have more than 1 of the skills, it also gives you extra chances to proc one of them. Aether + Luna is a good combo because with a 40 SKL stat you have a 20% chance of Aether proc'ing and then if it fails to proc you have a 40% chance for Luna to proc. So thats a 52% chance for 1 of the skills to proc. With 50 SKL its a 62.5% chance for 1 of the skills to proc. Quote Link to comment Share on other sites More sharing options...
AssassinSevera Posted October 7, 2013 Author Share Posted October 7, 2013 Lon'qu!Severa is a different case because her skillset is radically different from most children The best bet is Vengeance, Vantage, Galeforce, Limit Breaker, and filler thanks to the sheer consistency alone. An Astra build can be made, but beetwen the consistency of Vengeance + OPDS, there is not much reason to use it over Vengeance As for Lethality, the skill is, sadly worthless outside of Streetpass. Shit that is Vulnerable to Lethality is easy to kill anyway Well my Lonqu!Severa is an assassin, so are you sure Vengeance, Vantage, Galeforce, Armsthrift(Dont have Limit breaker), and filler is good? I thought Vantage+Vengeance was for Magers only. Procstacks with positive Synergy: Aether+Sol = Consistent Healing [Note the only Sol combo to have positive synergy] Aether+Luna= Consistent Damage Aether+Ignis= Consistent Damage Luna+Ignis= Consistent Damage [not as strong as A/L or A/I] Aether+Luna+Ignis= Extremely high Proc chance. [Dropping Ignis in favor of a -faire becomes better at ~75 SKL, unless you -need- constant proc, ignoring average output, because you're one of those "OMGERR you don't have 100% not consistent, lucky." people] Negative synergy: Don't use these combos. Sol+Vengeance = Higher Priority Skill does less Damage, Reduces power of Vengeance Aether+Vengeance = Reduces the power of vengeance Luna+Vengeance (Past ~54 Damage taken) = Higher Priority Skill does less Damage Astra+Luna= Higher Priority Skill does less Damage Astra+Ignis= Higher Priority Skill does less Damage Sol+Luna = Higher Priority Skill does less Damage Sol+Ignis = Higher Priority Skill does less Damage Astra+Sol = Nothing beneficial from them, conflicting uses. To be fair, Lethality+Anything outside of Apo has positive Synergy, as Lethal has the highest priority and just up and kills the opponent. [it's fairly good for L+ Skirmish (Hello, nearly Apo level enemies who don't have Dragonskin) and Streetpass (both as used by SP team and against them) applications, but other than that, it kinda sucks.] In Apo, Lethality+Anything has negative synergy, as Lethality does less damage than all actives except 0 power Vengeance and Sol, and has highest priority. This clears so much things up, thanks. Quote Link to comment Share on other sites More sharing options...
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