PKL Posted October 10, 2013 Share Posted October 10, 2013 Are all enemies in FE8 programmed to move to the nearest fort to heal in the map where there are forts? Even those that are set to stand still(do not pursue) move if low enough on HP. Hell...the boss moves as you can see in that pic. I know GBA AI is a mystery to everyone but do I really have to remap all this just to take out that fort? >_> Quote Link to comment Share on other sites More sharing options...
Celice Posted October 10, 2013 Share Posted October 10, 2013 If so, you could always put him on a fort.:< Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted October 13, 2013 Share Posted October 13, 2013 One of the four AI bytes makes the units uninterested to forts or unable to use vulneraries of sort. for example 00 00 02 00 Where that 02 is "attack without heed for HP". Quote Link to comment Share on other sites More sharing options...
PKL Posted October 13, 2013 Author Share Posted October 13, 2013 One of the four AI bytes makes the units uninterested to forts or unable to use vulneraries of sort. for example 00 00 02 00 Where that 02 is "attack without heed for HP". Yeah, I figured that one out like 3 days ago. Some enemies do still show the behavior if they're called as turn reinforcements I find though, which sucks. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.