Eckirion Posted October 12, 2013 Share Posted October 12, 2013 After a bit of confusion, solvable problems and concept, I made my first ever unspliced, from scratch, and original portrait frame. Every last bit of detail is made by me. Credits to me for this concept and to my little sister for correcting the eye and hair. This is Nesier's portrait frame. Unfinished Battle Animations: Lyon Lord Animation which is still in work and idle. New Eirika Lord Animation which is still newly began. Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 13, 2013 Share Posted October 13, 2013 Hair: It looks super-pillowy. How to fix it is another matter - I am awful with hair, so I can't offer you much else other than this! Quote Link to comment Share on other sites More sharing options...
risingSolaris Posted October 13, 2013 Share Posted October 13, 2013 Face and shoulders are too wide. The shading and outline is rough and chunky. As eclipse said, the hair is really pillowed. But in other places you lack shading. Quote Link to comment Share on other sites More sharing options...
Eckirion Posted October 13, 2013 Author Share Posted October 13, 2013 Thanks for the reply! I'm still starting and this is just my first time. For those who know how to make the portrait better and decent, please just comment. Practice makes perfect after all. Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 13, 2013 Share Posted October 13, 2013 When in doubt, look at references! This is the FE7 sprite sheet that I use. I think the easiest one that I can explain is her bangs. Take a look at the sprite sheet I linked. Copy the entire image, paste it into your favorite image editor, and zoom in on Serra's bangs. Notice how they're outlined by one "line" of dark shade, with the medium shade dotted around to give it definition? Try using that technique on the "front" half of the border. It'll still look. . .not quite right, but that's several other issues (symmetry in terms of where the hair part is in terms of the nose, etc.) Quote Link to comment Share on other sites More sharing options...
Teapot Posted October 13, 2013 Share Posted October 13, 2013 This is the FE7 sprite sheet that I use. That version is outdated and contains a number of doubles. Complete/updated sheet. Serra's hair is gross as hell, though. I'd really not recommend it as a reference. Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 13, 2013 Share Posted October 13, 2013 If you have any better suggestions, you're welcome to say so! Quote Link to comment Share on other sites More sharing options...
Eckirion Posted October 15, 2013 Author Share Posted October 15, 2013 How about this one. Is this better? Quote Link to comment Share on other sites More sharing options...
Teapot Posted October 15, 2013 Share Posted October 15, 2013 This isn't a fix; it's just a quick tweak for comparison. > Your head is way too big. 49px is the average head height. If you can't figure out how to scale, compare your mugs to the originals. If the sizing doesn't match up, then you're probably doing it wrong. > Uneven linework. Your lines are really wiggly and lack definition. Unless she's meant to have seaweed hair, I don't think that's the texture you want. Try smoothing your lines out more. > Pillow shading. Don't line up colors on top of each other. This gives an embossed effect that you really don't want unless you're trying to shade tubes. > Tiny as fuck. She's tiny as hell. You have 96x80px to use; might as well put that space to use. > Too many colors/don't use pure white/black. Your palette was consistent, at least, but there was one color too many. In most cases, white can be substituted for the lightest skin tone. As a general rule, we don't use pure white (#ffffff) or pure black (#000000) because these two colors are commonly used in lieu of a transparent background. That, and they're really just stark as hell and don't work very well. Your border color is different than vanilla, but that's not really an issue. > Lack of definition/definite form/definite light source. Everything is kind of blobby and shapeless, and the lack of a definite light source doesn't really help any. Try being bolder with shading. Just because you have 3 colors doesn't mean you have to always use them on everything. Quote Link to comment Share on other sites More sharing options...
Eckirion Posted October 15, 2013 Author Share Posted October 15, 2013 Thanks... maybe I'll use your post as a guideline, In fact I think I'm gonna start all over again from blank. True the head seems a bit big, the body is kinda small and shading is worst. Okay gotta work on it first. Quote Link to comment Share on other sites More sharing options...
Teapot Posted October 15, 2013 Share Posted October 15, 2013 You should probably start with splices with minimal customization, first. :E Quote Link to comment Share on other sites More sharing options...
Eckirion Posted October 19, 2013 Author Share Posted October 19, 2013 Okay this is the draft for the remake of my first failed attempt. Comment for criticism or correction of any errors. No vulgar posts please... And some unfinished and uncolored weapon sprites reserved for my Fire Emblem game. Quote Link to comment Share on other sites More sharing options...
Mew Posted October 20, 2013 Share Posted October 20, 2013 Okay this is the draft for the remake of my first failed attempt. Comment for criticism or correction of any errors. No vulgar posts please... She's making a o_0 face because the eyes aren't the same height, so probably make the further eye bigger. The nose is at a really sharp angle, too, I'd just not even use the whole upper part of it since FE style obscures it anyway. What Aeo said about your lines too, they're a bit better here but still jaggy and all over the place, you've got to evenly distribute the line weights, there's a term for that but I can't remember what it is. The hair in particular is where a lot of strangeness is happening, the bangs are noodly and almost wavy but her hair is completely straight. The way you defined the bangs make it look like she's wearing a headband too, I don't really see any reason to have that line in the center of her head. Quote Link to comment Share on other sites More sharing options...
Eckirion Posted October 22, 2013 Author Share Posted October 22, 2013 Thanks mewmew... I did notice that the eyes seem like that. Here's a fix. How about it? Quote Link to comment Share on other sites More sharing options...
risingSolaris Posted October 22, 2013 Share Posted October 22, 2013 The outline's is still quite rough. Make it smoother. :3 Quote Link to comment Share on other sites More sharing options...
Eckirion Posted October 23, 2013 Author Share Posted October 23, 2013 On which part is the outline rough? Is it the left shoulder? :-O Quote Link to comment Share on other sites More sharing options...
risingSolaris Posted October 25, 2013 Share Posted October 25, 2013 Hair, left shoulder, face...if you want, I can try to make a reference. :P Quote Link to comment Share on other sites More sharing options...
Ump Posted October 26, 2013 Share Posted October 26, 2013 Try to round out her jaw. It REALLY helps to have existing FE mugs on your worksheet to compare to. I never make a mug without them. Quote Link to comment Share on other sites More sharing options...
Eckirion Posted October 26, 2013 Author Share Posted October 26, 2013 I think this is better... Quote Link to comment Share on other sites More sharing options...
Eckirion Posted October 26, 2013 Author Share Posted October 26, 2013 Oh, can anyone give all the palette/colors used in weapon/item icons? Advance thank you! Quote Link to comment Share on other sites More sharing options...
Teapot Posted October 26, 2013 Share Posted October 26, 2013 Quote Link to comment Share on other sites More sharing options...
Eckirion Posted October 26, 2013 Author Share Posted October 26, 2013 Thank you! You have my respect jealousy. Quote Link to comment Share on other sites More sharing options...
Eckirion Posted November 2, 2013 Author Share Posted November 2, 2013 (edited) Yes!!! Finally it's done, hope this is okay: Oh! And can anyone give me the player ( blue ) map sprite palettes? Edited November 2, 2013 by eckirion Quote Link to comment Share on other sites More sharing options...
Eckirion Posted November 17, 2013 Author Share Posted November 17, 2013 Another draft made by me... It took a while to get a good concept of imagination in order for this to be drawn and this in the light of my mind it came. Quote Link to comment Share on other sites More sharing options...
47948201 Posted November 17, 2013 Share Posted November 17, 2013 Just found this topic while browsing. I can't help much, but let's see if anything I say is worthwhile... First, map palette. Every source seems to have this slightly different, but this shooouuuld serve whatever purpose you're going for: Sorry if the organization is horrible, but the blues would loop around and the red doesn't fit anywhere <_<" The mug itself is a major improvement, but it's still got some massive pillowshading going on, especially on the hair (also notably on the cloak). I'm pretty awful at hair and can't really give fixes, but I can say that 9 times out of 10, you'll want to antialias instead of pillow shading: Here's a direct comparison (more or less, since I accidentally made the right curve thin out, too, whoops ^-^; ): Antialiasing will also help the armor piece look less-boring, and it gives you the ability to show a lot more detail in a small area. Also, if you're going for FEGBA style, the outline shouldn't just be "not black", but rather a dark purple. Lastly, that nose is really dark and prominent. As for the new lineart, the only thing that really stands out to me is the left pauldron (our point of view) turning into a really sharp, straight line halfway down when the right pauldron implies it should be curved. Hope you got something out of this! Quote Link to comment Share on other sites More sharing options...
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