Jump to content

Control Enemy Item ASM


Brendor
 Share

Recommended Posts

https://www.youtube.com/watch?v=Wb9bjQSId9E

As shown, this ASM allows the player to control enemy units.

HERE is the code. The code should be used in conjunction with Blazer's Custom Item Hack.

Please note that this hack is very buggy and should be used carefully. Known problems include mis-displayed class cards, maintaining grayed out units and allowing canto on dead units if you used Nintenlord's patch

Link to comment
Share on other sites

it's cool brah :P

umm originally the routine was meant to be used as an ASMC code for an "evil" mode where the players were enemies and the enemies were allies but I realized that unless the routine is actually activated during the player phase and not during the opening scene, it won't work as intended and the chapter will start on the enemy phase (hence the start on enemy.dmp) So you can use it as an item or do a talk event or area event or w.e to get it to work so that's really what it was meant for but it can work as an item so I thought it'd be interesting to post :P (even though it's really buggy lol)

Link to comment
Share on other sites

I'd like to use it as an item so I'm working on fixing the bugs

I'm also using this to look into my next assembly-related endeavor, alliance changing staves(a stave that can select an enemy and converts the enemy to an npc)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...