ghast Posted April 13, 2015 Author Share Posted April 13, 2015 Well, I don't even know what to say anymore. You just keep exceeding my expectations so I guess I should be more surprised when you don't have some cool new thing to show. Seriously though, this hack is looking like it can be one of the top hacks out there. Major kudos man, and keep it up! thanks eldin! v1.4 is going to be much better, and polished in terms of gameplay and story :D Quote Link to comment Share on other sites More sharing options...
NobodiePichu Posted April 13, 2015 Share Posted April 13, 2015 ghats you've come so far from just a puppy dog in a fire emblem hack. might even use this hack for when i try to make an lp, though probably never get around to. though all in all congrats ghast. Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted April 15, 2015 Share Posted April 15, 2015 Drew this for you today. http://imgur.com/nfHWchB Quote Link to comment Share on other sites More sharing options...
ghast Posted April 15, 2015 Author Share Posted April 15, 2015 :'))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) iltsm thank you Gabe !!! <333 Quote Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted April 15, 2015 Share Posted April 15, 2015 That's pretty damn good Gabe. :) Yay! Bees! ...I am very curious as to how this will work out. 1.4 keeps sounding better and better. Quote Link to comment Share on other sites More sharing options...
ghast Posted April 15, 2015 Author Share Posted April 15, 2015 (edited) ghats you've come so far from just a puppy dog in a fire emblem hack. might even use this hack for when i try to make an lp, though probably never get around to. though all in all congrats ghast. Thanks man! :) that means a lot! I'm having too much fun with this. Edited April 15, 2015 by GhastStation Quote Link to comment Share on other sites More sharing options...
Brendor Posted April 15, 2015 Share Posted April 15, 2015 I'll be sure to fix this up and release it publicly for all once work lets up Quote Link to comment Share on other sites More sharing options...
Ansem Posted April 15, 2015 Share Posted April 15, 2015 omg that is so great. the things you can do with that mechanism! Quote Link to comment Share on other sites More sharing options...
ghast Posted April 25, 2015 Author Share Posted April 25, 2015 (edited) so glad school is over good lord she left me right sprandled, 'bi. okay holy F chapter 2 is almost reworked, and moving onto the plot development chapter after this. I can actually have time to hack now yahoo Edited April 25, 2015 by GhastStation Quote Link to comment Share on other sites More sharing options...
SilverHairedFreak25 Posted April 25, 2015 Share Posted April 25, 2015 Chapter 2 has been reworked? YASSSSSS. That chapter is a pain in the neck. Quote Link to comment Share on other sites More sharing options...
Alusq Posted April 26, 2015 Share Posted April 26, 2015 You can also expect new music in the 1.4 demo— I learned some new tricks recently that made me want to go back and take a look at all of the music in BL so far as well as insert some new stuff for cutscenes/etc. So yeah, get ready for some new instruments replacing a few of the egregiously-bad older ones, no more bleeps and bloops in the background of the attack theme (if you didn't notice them before, you can't un-notice them now; so sorry), songs being balanced better between their instruments and being generally nicer to hear, and all of that fun stuff. Quote Link to comment Share on other sites More sharing options...
ghast Posted April 26, 2015 Author Share Posted April 26, 2015 pic of the day fuckin science! Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 26, 2015 Share Posted April 26, 2015 (edited) You can also expect new music in the 1.4 demo— I learned some new tricks recently that made me want to go back and take a look at all of the music in BL so far as well as insert some new stuff for cutscenes/etc. So yeah, get ready for some new instruments replacing a few of the egregiously-bad older ones, no more bleeps and bloops in the background of the attack theme (if you didn't notice them before, you can't un-notice them now; so sorry), songs being balanced better between their instruments and being generally nicer to hear, and all of that fun stuff. To tell the truth I hate the way the current battle theme sounds and was too shy to say anything so I appreciate it being spiffed up Edited April 26, 2015 by L95 Quote Link to comment Share on other sites More sharing options...
ghast Posted May 2, 2015 Author Share Posted May 2, 2015 (edited) Update time. Been busy rewriting some stuff, and making changes and stuff. But here's some cool new progress pics. Contains character and class spoilers. decided to add in a new chapter between chapter 5 and 6. so now chapter 6 is 7! (= more fun) Early Est OR Early Est? Take your pick. Because you can only choose one :D~ HOSHIDO V NOHR, CHILD EDITION wait waht is-- df?? protect da horziez hoping I can showcase some even newer progress soon, regarding plot and such. Til next time~ Edited May 2, 2015 by GhastStation Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 2, 2015 Share Posted May 2, 2015 Glorious hooved beasts Quote Link to comment Share on other sites More sharing options...
ghast Posted May 4, 2015 Author Share Posted May 4, 2015 Familiars. This came to my mind after playing NieR (which is a sick game), but then got brought up again after someone asked if there would be playable horses. I had an idea of them working with specific commands. But mainly a familiar would follow a specific character around attack enemies after being commanded to do so or something. not quite sure how they would work specifically. 1. because i don't even know if its possible it can work properly, even with asm power. 2. because they could break the game. looking for some brain storming on this potential mechanic, and who knows. maybe if it works out... Playable swarms and horses? who knows XD dish out your ideas pls :D Quote Link to comment Share on other sites More sharing options...
Alusq Posted May 4, 2015 Share Posted May 4, 2015 Ghast hun can you update the people on the skype chat about what's going on with the story now that pt2 is apparently different in some way? Thanks sweetum [insert "NieR, game of the YieR" joke HieR] Quote Link to comment Share on other sites More sharing options...
ghast Posted May 4, 2015 Author Share Posted May 4, 2015 working on it m7! Quote Link to comment Share on other sites More sharing options...
Ansem Posted May 4, 2015 Share Posted May 4, 2015 Centaur's protecting his honeys Quote Link to comment Share on other sites More sharing options...
ghast Posted May 4, 2015 Author Share Posted May 4, 2015 Familiars. This came to my mind after playing NieR (which is a sick game), but then got brought up again after someone asked if there would be playable horses. I had an idea of them working with specific commands. But mainly a familiar would follow a specific character around attack enemies after being commanded to do so or something. not quite sure how they would work specifically. 1. because i don't even know if its possible it can work properly, even with asm power. 2. because they could break the game. looking for some brain storming on this potential mechanic, and who knows. maybe if it works out... Playable swarms and horses? who knows XD dish out your ideas pls :D anyone?.. Quote Link to comment Share on other sites More sharing options...
saifors Posted May 4, 2015 Share Posted May 4, 2015 Well if you can port the way the summoner in FE8 summons phantoms to fe7, replacing phantoms with those familiars might be something you could do for it. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 4, 2015 Share Posted May 4, 2015 So, like, FE2 style summon? (summon anywhere from 1-(a lot, I know it's like over 5) generic units that do whatever they want. You can't direct them tho. Quote Link to comment Share on other sites More sharing options...
SilverHairedFreak25 Posted May 5, 2015 Share Posted May 5, 2015 So, like, FE2 style summon? (summon anywhere from 1-(a lot, I know it's like over 5) generic units that do whatever they want. You can't direct them tho. It's 1-8, one for every tile that forms a box around the shaman/cleric. Can't spawn a dummy unit on a tile that a character currently occupies, though. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 5, 2015 Share Posted May 5, 2015 Summoning an army of mist Dread Fighters is very fun. Quote Link to comment Share on other sites More sharing options...
ghast Posted May 5, 2015 Author Share Posted May 5, 2015 Well if you can port the way the summoner in FE8 summons phantoms to fe7, replacing phantoms with those familiars might be something you could do for it. So, like, FE2 style summon? (summon anywhere from 1-(a lot, I know it's like over 5) generic units that do whatever they want. You can't direct them tho. It's 1-8, one for every tile that forms a box around the shaman/cleric. Can't spawn a dummy unit on a tile that a character currently occupies, though. 'Roam' 0x00, 0x09, 0x00, 0x00 (random movement) 'Charge' AttackInRange 'Protect' BetterGuard + MOVENEXTTO at everyturn through events. probably some condition stuff involved. So there would be an event ID that gets triggered every time you select 'protect'. and then if you want to change orders, 'roam' and 'charge' turn off that ID, so it stops checking if Protect was activated and in turn, not have the character move next to ally. Is i guess how it could work. But idk how it'd be possible to freely select CHAI commands. Maybe with some heavy conditions and asm stuff i guess. alternatively, i can just have two AI's, protect and attack. Roam seems kinda stupid and pointless. maybe the familiar would move to the player on player phase, and protect on NPC phase. and t would gain experience after battles like merlinus does. :o Quote Link to comment Share on other sites More sharing options...
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