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Hello, Hi, Hey: I'm $$$ richh


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You can be, if you want V:

Are you admitting you're that much of a girl for being too weak :L

SOMEONE'S JELLY *shot*

Rly tho, at which point is a stat good? Over 10, 12? Idk

mayopls

I think 10 is a decent count, but some people have way over that so idkk

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My results if any one cares

Lawful Neutral Human Sorcerer (1st Level) Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 14
Intelligence- 13
Wisdom- 12
Charisma- 10
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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I Am A : Neutral Evil Human Sorcerer (2nd Level)

Ability Scores:

Strength- 20

Dexterity-20

Constitution-20

Intelligence-20

Wisdom-20

Charisma-14

Alignment:Neutral Evil

A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is he best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Detailed Results:Alignment:Lawful Good ----- XXXXXXXXXXXXXXXXX (17)Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)Chaotic Good ---- XXXXXXXXXXXXXXXX (16)Lawful Neutral -- XXXXXXXXXXXXXXXX (16)True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)Chaotic Neutral - XXXXXXXXXXXXXXX (15)Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXX (22)Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)Law & Chaos:Law ----- XXXXXXXXX (9)Neutral - XXXXXXXXXXXX (12)Chaos --- XXXXXXXX (8)Good & Evil:Good ---- XXXXXXXX (8)Neutral - XXXXXXX (7)Evil ---- XXXXXXXXXXXXX (13)Race:Human ---- XXXXXXXXXXXXX (13)Dwarf ---- XXXXXXXXXXXX (12)Elf ------ XXXXXXXXXXXX (12)Gnome ---- XXXX (4)Halfling - XXXX (4)Half-Elf - XXXXXXXX (8)Half-Orc - XXXXXXXX (8)Class:Barbarian - (-4)Bard ------ (-4)Cleric ---- (-2)Druid ----- (0)Fighter --- (0)Monk ------ (-15)Paladin --- (-25)Ranger ---- (0)Rogue ----- (-6)Sorcerer -- XXXXXXXX (8)Wizard ---- XXXXXX (6)

As a comparison

I Am A: True Neutral Human Wizard/Sorcerer (1st/1st Level)

Ability Scores:

Strength-12

Dexterity-11

Constitution-10

Intelligence-18

Wisdom-12

Charisma-14

Alignment:

True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:

Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:

Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Alignment:Lawful Good ----- XXXXXXXXXXXX (12)Neutral Good ---- XXXXXXXXXXXXXXXX (16)Chaotic Good ---- XXXXXXXXXXXXXXXX (16)Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)Lawful Evil ----- XXXXXXXXXXX (11)Neutral Evil ---- XXXXXXXXXXXXXXX (15)Chaotic Evil ---- XXXXXXXXXXXXXXX (15)Law & Chaos:Law ----- XXXXXX (6)Neutral - XXXXXXXXXX (10)Chaos --- XXXXXXXXXX (10)Good & Evil:Good ---- XXXXXX (6)Neutral - XXXXXXXXXXXX (12)Evil ---- XXXXX (5)Race:Human ---- XXXXXXXXXXXXX (13)Dwarf ---- XXXXXXXX (8)Elf ------ XXXXXXXXXX (10)Gnome ---- XXXXXXXX (8)Halfling - XXXXXXXX (8)Half-Elf - XXXXXXX (7)Half-Orc - XXXX (4)Class:Barbarian - (-4)Bard ------ (0)Cleric ---- (0)Druid ----- (-2)Fighter --- (-2)Monk ------ (-17)Paladin --- (-27)Ranger ---- (0)Rogue ----- (-6)Sorcerer -- XXXXXXXX (8)Wizard ---- XXXXXXXX (8)

Woah I'm bad

Edited by Kokone Kirino
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I'm sorry

did we forget the part where I can do whatever I want?

Or are you the great ruler of this thread where your word is law?

No one cares if you can "do whatever you want", everyone else can as well, the fact that you think it makes you better than everyone else is quite foolish.

You may interpret me "doing whatever I want" however you wish, regardless of how much sense it does or does not make.

Edited by Soledai
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No one cares if you can "do whatever you want", everyone else can as well, the fact that you think it makes you better than everyone else is quite foolish.

You may interpret me "doing whatever I want" however you wish, regardless of how much sense it does or does not make.

Yes can you please enlighten me on how you got that?

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You Are A:

Lawful Good Human Fighter/Paladin (1st/1st Level)

Ability Scores:

Strength- 13

Dexterity- 12

Constitution- 12

Intelligence- 15

Wisdom- 14

Charisma- 13

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:

Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:

Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Web page and journal code: Copy and paste the following:

<b>I Am A:</b> Lawful Good Human Fighter/Paladin (1st/1st Level)

<br><br><u>Ability Scores:</u><br>

<b>Strength-</b>13<br>

<b>Dexterity-</b>12<br>

<b>Constitution-</b>12<br>

<b>Intelligence-</b>15<br>

<b>Wisdom-</b>14<br>

<b>Charisma-</b>13

<br><br><u>Alignment:</u><br><b>Lawful Good</b> A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.<br>

<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

<br><br><u>Primary Class:</u><br><b>Fighters</b> can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

<br><br><u>Secondary Class:</u><br><b>Paladins</b> take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>

Detailed Results:

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)

Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)

True Neutral ---- XXXXXXXXXXXX (12)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)

Lawful Evil ----- XXXXXXXXXXXXXXX (15)

Neutral Evil ---- XXXXX (5)

Chaotic Evil ---- XXXXXXXXXXXXXX (14)

Law & Chaos:

Law ----- XXXXXXXXXXXXX (13)

Neutral - XXX (3)

Chaos --- XXXXXXXXXXXX (12)

Good & Evil:

Good ---- XXXXXXXXXXXXXXXXXXX (19)

Neutral - XXXXXXXXX (9)

Evil ---- XX (2)

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXXXX (8)

Elf ------ XXXXXX (6)

Gnome ---- XXXXXXXXXX (10)

Halfling - XXXXXX (6)

Half-Elf - XXXXXXXXXXX (11)

Half-Orc - XXXX (4)

Class:

Barbarian - (-25)

Bard ------ (-21)

Cleric ---- (0)

Druid ----- (-21)

Fighter --- XXXX (4)

Monk ------ XX (2)

Paladin --- XXXX (4)

Ranger ---- (0)

Rogue ----- (-2)

Sorcerer -- (-6)

Wizard ---- XX (2)

Detailed results ^there

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Are you admitting you're that much of a girl for being too weak :L

mayopls

I think 10 is a decent count, but some people have way over that so idkk

kittypls

Just did the cheating run

Almost everything was at 20 lol

I keep seeing Mayo and thinking I'm on IGN

#trufax

Wut

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you want the truth?

yes

I feel cooler all of a sudden

I swear everyone has been a human

Myself, Euk and Kim were Elves. iirc, Nobody was a Gnome.

kittypls

Just did the cheating run

Almost everything was at 20 lol

wao so op

though cheating is bad >:

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