Klokinator Posted March 27, 2014 Share Posted March 27, 2014 (edited) Nils should really be the only character with the negative stats, because he isn't supposed to be randomized. Everyone else is fixed. cam what's in the update Edit: ATTN everyone else Can I get save files for every chapter in FE7, from 2-9 to 13-final light pt 2? I'll take saves, savestates, anything as long as it's a chapter I can load and see the randomizer editing enemy units. Edited March 27, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 27, 2014 Author Share Posted March 27, 2014 i include a version changelog in the readme for a reason >_> (and for those of you who don't want to dl it the contents are always in the OP) Quote Link to comment Share on other sites More sharing options...
Fateborn Posted March 27, 2014 Share Posted March 27, 2014 (edited) You're not going to believe this, but using Klok's chaos mode, a sps save of hard mode (since apparently it got overwritten and I had to import it again) But with the item randomization. I got this. . . These dude can OHKO her, but luckily their hit rate are bad. I was incredibly surprised. (I think there need to be a way to preserve the hard mode you have on your own file. Unless I'm incredibly dumb) Edit: Found an interesting bug. Florina throws the 2 range iron lance at the mercenary, it doesn't hit, nothing happen expect her throwing it without the camera moving to the mercenary. No damage are displayed or anything. He dies. Edit2: Game freeze when Lucius attacks with Devil Axe (Works fine with Iron Axe) Edited March 27, 2014 by Fateborn Quote Link to comment Share on other sites More sharing options...
Forte.EXE Posted March 27, 2014 Share Posted March 27, 2014 A few things I noticed on chapter 15 ENM: It's fog of war (Not sure if that's normally the case or not, I don't think it is); There's no enemy phase music. Playing with the fix patch applied. Haven't noticed anything else yet, other than chapter 11 hector mode being unwinnable most of the time. Even if I did get classes that could potentially kill Wire, neither Hector nor Matthew ever had any vulneraries so they wouldn't even survive to reach him. Otherwise, I'm having fun with this. Nice job so far, I'd say. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted March 27, 2014 Share Posted March 27, 2014 After using the latest release and latest fix patch, I noticed these changes in the Chapter Data module as far as visibility distance goes: - Chapter 13x is changed to 0 (As Flame said above) - Chapter 15/16 to 4 (Also said) - Chapter 16x/17x to 5 - Chapter 23/24 Lloyd to 5 - Chapter 26/28 to 0 Maybe that's for the best though Some other things - Ranged axe animations still seem to freeze the game up with the fix patch - Some characters have weird starting inventories [spoiler=Transfers From Lyn Hard Mode] [spoiler=From Eliwood Hard Mode] - Eliwood seems to start with a steel sword as a second weapon, whether or not his class can use swords. (PegasusKnight!Eliwood had a Vulnerary before the fix patch was applied) - Eagler can't use his hand axe now since hand axe was changed to D rank Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 28, 2014 Share Posted March 28, 2014 (edited) We were going to add boss randomization which would fix eagler's hand axe, but I'll raise his rank anyway. I forgot that bosses weren't autoleveled in vanilla. Eliwood with steel sword is... I've literally never seen that glitch before. Are you using a vanilla U fe7rom or one with the fix patch, or does it happen on both? I've randomized hundreds of times and never seen that. Also what version are you using of the fix patch? I get the feeling your randomizer is borked and you should redownload, as I've never had any of those happen to me. I'm still trying to figure out what's going wrong with the axe freezing, for now use the Nobugs or Noaxes command when randomizing items. That'll prevent axes from altering their range. The easy answer is that axes may never get fully fixed, because FE7 weapon range is extremely terrible. Also it's hard to balance anything around randomized weapons, seeing as they're just innately breaking the game. I prefer doing those manually still. In my upcoming bug patch, btw, I fixed a bug where femcav animations wouldn't work 50% of the time. That was an annoying one. Oh also: Edited March 28, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 28, 2014 Share Posted March 28, 2014 OH, hey @Aura Wolf, you're supposed to apply the fix patch first, THEN randomize. (PegasusKnight!Eliwood had a Vulnerary before the fix patch was applied) Try doing it the right way and see if that fixes your issues. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted March 28, 2014 Share Posted March 28, 2014 Oh, didn't know it was fix patch -> randomize. Yeah, the steel sword issue disappeared =3 Quote Link to comment Share on other sites More sharing options...
Fateborn Posted March 28, 2014 Share Posted March 28, 2014 I can't apply the fix patch for some reason. Keeps saying the patch doesn't match the file. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 28, 2014 Share Posted March 28, 2014 (edited) You're attempting to patch it onto a clean (U) FE7 rom right? If you are and it's not working, lemme know. Don't forget to use Nintenlord's NUPS patcher, not the Tsukiyomi one. There probably isn't a difference but it can't hurt to be safe. Edited March 28, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
Fateborn Posted March 28, 2014 Share Posted March 28, 2014 (edited) You're attempting to patch it onto a clean (U) FE7 rom right? If you are and it's not working, lemme know. Don't forget to use Nintenlord's NUPS patcher, not the Tsukiyomi one. There probably isn't a difference but it can't hurt to be safe. I'm trying to patch it on chaos lol edit: now it works with venom Fuck this shit A new random with Lyn as Wyvern Rider Guess what? Fucking wut Edit: Forced to redo random because of bolting iron sword in chapter 2. I have a sad luck don't I? Edited March 28, 2014 by Fateborn Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 28, 2014 Share Posted March 28, 2014 R u dum lol. You don't apply the fix patch to chaos mode lol. You just use the randomizer on it and pray it works. The fix patch obviously won't work on a rom other than what it's designated to work on. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted March 28, 2014 Share Posted March 28, 2014 Great Lord!Marcus and Knight Lord!Marcus start with 2 S Ranks Quote Link to comment Share on other sites More sharing options...
Fateborn Posted March 28, 2014 Share Posted March 28, 2014 (edited) R u dum lol. You don't apply the fix patch to chaos mode lol. You just use the randomizer on it and pray it works. The fix patch obviously won't work on a rom other than what it's designated to work on. plsno edit: my body is ready Horray for no heal. >.> Oh look, no heal staff either Edited March 28, 2014 by Fateborn Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 28, 2014 Share Posted March 28, 2014 @Aura that's intentional. Lords have S ranks in both weapons as incentive to train them. Also there are a few other reasons but it's just neat overall. Quote Link to comment Share on other sites More sharing options...
Flaming Kirlia Posted March 29, 2014 Share Posted March 29, 2014 (edited) Erk is immortal now and Sain seems to still have his sword rank,not a big deal since he will promote to cavalier will there be more classes in the future? EDIT: erk dies as soon has he attacks something, even if the enemy doesn't attack back Edited March 29, 2014 by Sairento Quote Link to comment Share on other sites More sharing options...
Jacoban Posted March 29, 2014 Share Posted March 29, 2014 Sain spawned without any weapons for me. Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 29, 2014 Author Share Posted March 29, 2014 download the most recent update; i already fixed the bug with dark magic not getting distributed Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 29, 2014 Share Posted March 29, 2014 (edited) Erk is immortal now and Sain seems to still have his sword rank,not a big deal since he will promote to cavalier will there be more classes in the future? EDIT: erk dies as soon has he attacks something, even if the enemy doesn't attack back Doesn't the 0 HP Erk issue happen in vanilla FE7? EDIT: Nvm, I'm thinking of the one where Erk can't kill the enemy and they're left at 0. ( Terrible quality, but 2 lay zee to find another vid) Edited March 29, 2014 by L95 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 29, 2014 Share Posted March 29, 2014 (edited) Erk is immortal now and Sain seems to still have his sword rank,not a big deal since he will promote to cavalier will there be more classes in the future? EDIT: erk dies as soon has he attacks something, even if the enemy doesn't attack back Interesting bug @Erk, I'll look into it. Might just have to edit the battle event. As for sain, I may have missed his character slot for weapons removal with my fix patch. I'll check into it. And no, there won't be any more classes in the future. At best you can hope for halberdier, and that's a very long shot. Edited March 29, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 29, 2014 Author Share Posted March 29, 2014 it's probably a good idea not to use the tutorial with a randomizer Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 29, 2014 Share Posted March 29, 2014 (edited) That erk battle is actually in the hardmode too. But generally you should avoid lyn and maybe even Hector mode with a Randomizer. I'm trying to make both beatable but it's pretty hard. Eliwood mode is more suited for these things. Edited March 29, 2014 by Klok Quote Link to comment Share on other sites More sharing options...
Flaming Kirlia Posted March 29, 2014 Share Posted March 29, 2014 Also, if you're gonna edit Lyn mode, you should add droppable keys, since you can lack a thief Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 29, 2014 Author Share Posted March 29, 2014 one of the things i intend to work on gradually is adding support for dumping a complete class/item list that you can look at/confirm before proceeding with the randomization; if my plans go where i want them to you could also edit said class/item list to your liking before inserting (part 2 is just making this whole thing just an auxiliary function within a larger tool; you may notice in the source for the stuff in the "romhacking" folder most of the files are incomplete) Quote Link to comment Share on other sites More sharing options...
F Amadon Posted March 29, 2014 Share Posted March 29, 2014 (edited) Sain always keeps his old weapon ranks; I've had sword Soldiers, Sword Pegasus Knights, Lance Sellswords, even magical classes. And, yeah, I reckon the event for the Erk vs Archer battle should be edited to guarantee no crits; when the Iron Bow has a 50% chance to crit, you'll probably end up with a dead Erk. Also, it wouldn't be a bad idea to remove Cleric and the like from Lyn's possible classes; the lack of weapons they can wield can make the prologue impossible. (EDIT: I say this because, I poop you not, I got a staff-wielding class four times in a row.) Also, my Lyns and Florinas have always been the same class; at least, in LHM. Am I just that (un)lucky, or could there be something in the randomizer causing it? Edited March 29, 2014 by Flame Emblem Quote Link to comment Share on other sites More sharing options...
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