mapleoaknomnom Posted April 14, 2014 Share Posted April 14, 2014 (edited) ok,this is what happened...i tried to increase the max index in the animation list in the custom battle animations modules but it doesnt show in when i tried to open the module using the nightmare program!additional info"1.i already inserted the animations and increased some index using FEditor advance.2.nightmare 2.0 seems to be able to show the new index that i put,but i have no idea how to save using it.3.thanks for giving any suggestion that can help me?TwT Edited April 15, 2014 by yyao1997 Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 14, 2014 Share Posted April 14, 2014 Nightmare has no idea about changes made in other programs, just like any other program wouldn't. Why would it? If you want to make Nightmare support more indices then you need to add them yourself in the resource file for that module. Open the .nmm file and see what list it's using. Quote Link to comment Share on other sites More sharing options...
mapleoaknomnom Posted April 14, 2014 Author Share Posted April 14, 2014 (edited) thank you for ur reply!i aprreciate it!i think u are confused with my question,i make changes to the animation list .txt which is link to the custom battle animation module...but why does nightmare 2.0 able to show the changes i make in the animation list.txt?and the original nightmare doesnt? Edited April 14, 2014 by yyao1997 Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 14, 2014 Share Posted April 14, 2014 I dunno maybe nm 2.0 is just better (hint: duh) Original Nightmare uses a number that is the length of the list that you may have forgotten to update (and Nightmare 2.0, apparently, might be smart enough to figure out if the number is wrong and account for such). Quote Link to comment Share on other sites More sharing options...
mapleoaknomnom Posted April 14, 2014 Author Share Posted April 14, 2014 what ???2.0 is better than original?crap!.__.btw im kinda screwed now.do u have experienced using nightmare 2.0?its giving me nightmares.i have no idea how to save using that thing...thx anyways. Quote Link to comment Share on other sites More sharing options...
Aleph Posted April 14, 2014 Share Posted April 14, 2014 (edited) Of course it's better, it's a direct upgrade. Part of why I know this is because I made Nightmare 2.0 in the first place. Did you try clicking "Save" in the "File" menu, where it's always been in every application ever? Edited April 14, 2014 by Kaname Quote Link to comment Share on other sites More sharing options...
mapleoaknomnom Posted April 15, 2014 Author Share Posted April 15, 2014 (edited) my bad,i didnt think u will take that so seriously.of course i know it's a upgrade right?._.yes i did...but it just wont save...any clues to trigger it to save?really thanks..:) Edited April 15, 2014 by yyao1997 Quote Link to comment Share on other sites More sharing options...
ThisProfileNoLongerUsed Posted April 15, 2014 Share Posted April 15, 2014 Do you have both open at the same time? Quote Link to comment Share on other sites More sharing options...
mapleoaknomnom Posted April 15, 2014 Author Share Posted April 15, 2014 of course!....not.xD Quote Link to comment Share on other sites More sharing options...
mapleoaknomnom Posted April 15, 2014 Author Share Posted April 15, 2014 (edited) OK thank you everyone i figured it out myself!for anyone want to know..in FE6 the animation list...u have to delete the time and date and then increase the number of animations in it...and then only the nightmare will recognize it..!that's all now.Thanks everyone! Edited April 15, 2014 by yyao1997 Quote Link to comment Share on other sites More sharing options...
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