Solum Posted April 29, 2014 Share Posted April 29, 2014 (edited) So I was building my chapter and, when it came to a specific CHAR event between two guys, during the convo here's what i get : See the FarLeft Portrait is spoiled by the convo initiator's mapsprite with a strange palette + Transparence It happens only when the portrait loads in. ( note that it only spoils the farleft one since the box size should cover the right hair of the 3rd mug) [spoiler=FEditor Text at this moment [OpenMidRight][MoveRight] ( Moving the 3rd mug for midright ) [OpenFarRight][LoadFace][0x07][0x01] Hi back... Ombe right?[.][A] If some of you have any idea! Edited April 29, 2014 by Solum Quote Link to comment Share on other sites More sharing options...
Agro Posted April 30, 2014 Share Posted April 30, 2014 Sure it's not related to the map sprite? What are the dimensions of the map sprite? Also what are the events that you're using for that scene? Maybe this is a bit of a stretch but are you sure that you didn't accidentally overwrite FEditor data with the map sprite? Quote Link to comment Share on other sites More sharing options...
Solum Posted April 30, 2014 Author Share Posted April 30, 2014 The map sprite is currently located at a DX0000 freespace so. About the overwriting I think it's okay. Its size is 16x32for the moving frames ( Moving frames are the ones showing up here) Here's the character event : CharacterEvent(0x0A,Talk1,Ombe,Salim) Talk1:MUS1 0x0041Text(0x082E)ENUN //Stuff ENDA Quote Link to comment Share on other sites More sharing options...
SquareRootOfPi Posted April 30, 2014 Share Posted April 30, 2014 (edited) Don't load 4 portraits simultaneously for event conversations, moving map sprites (which always appear for triggered events) are loaded at the same location in memory as the 4th portrait. EDIT: You might be able to load 4 portraits if you load a BG during the conversation to hide the moving sprite, I haven't tested this idea though. Edited May 1, 2014 by SquareRootOfPi Quote Link to comment Share on other sites More sharing options...
Solum Posted May 1, 2014 Author Share Posted May 1, 2014 Yeah I figured out it might be the reason. But I was finding it a little strange. No 4th portrait then. I'll try with a BG as you said, since a 4 person conversation deserves a proper environment. Thank you very much =) Quote Link to comment Share on other sites More sharing options...
Aleph Posted May 2, 2014 Share Posted May 2, 2014 dat tiny, tiny TINY GBA VRAM Made coding the CSAPS a pain in the ass too. Quote Link to comment Share on other sites More sharing options...
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