Psych Posted August 27, 2014 Share Posted August 27, 2014 I'll be the first to admit, I haven't used Nightmare in a while, and it seems to have been updated so that might be why I'm having trouble. Last time I used it it was probably an earlier version. As for my problem, I can't seem to use the FE4 Player Weapon Editor module? This used to be able to work where you could change aspects of the available items for FE4. So you could potentially give the player Dark Tomes or whatever. But I can't seem to mess with it and it just says expand which is permanently grayed out. Does anyone know what I'm talking about or what I'm looking for if I can't fix this? Quote Link to comment Share on other sites More sharing options...
Lamia Posted August 27, 2014 Share Posted August 27, 2014 (edited) works fine in the original nightmare editor which I use (so I have no idea what the problem is in that other one) here's the player weapon editor file copy in case yours is incorrect #FE4 Player Weapon Editor # 1 FE4 Player Weapon Editor 0x3F689 72 2 FE4 Player Weapon Editor.txt NULL Weapon 0 1 NDHA FE4 Weapon List.txt Weapon 2 1 1 NDHA FE4 Weapon List.txt Edited August 27, 2014 by Lamia Quote Link to comment Share on other sites More sharing options...
Psych Posted August 27, 2014 Author Share Posted August 27, 2014 (edited) Mine just gives a list of numbers in hex in the text document for the module. I wanted to see if downloading Nightmare would work instead of Nightmare 2.0 but I can't seem to find it. edit: i was able to get it to work with Nightmare 1.0 guess this thread is done Edited August 28, 2014 by Psych Quote Link to comment Share on other sites More sharing options...
Lamia Posted August 28, 2014 Share Posted August 28, 2014 (edited) maybe 2.0 doesn't support the A at the end of NDHA (I'm not really sure what that does, wild guess either way, try NDHU) Edited August 28, 2014 by Lamia Quote Link to comment Share on other sites More sharing options...
Psych Posted August 29, 2014 Author Share Posted August 29, 2014 I don't really know what that means, but maybe. For some reason I can open the Battle Animation module in 2.0 but not 1.0, but the changes I make in 2.0 won't affect the game. Which sucks cause it means I can't do things like add staves to Male Mage Fighters or axes to Heroes. Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 29, 2014 Share Posted August 29, 2014 open the .nmm file in a text editor and change NDHA to NDHU Quote Link to comment Share on other sites More sharing options...
Psych Posted August 29, 2014 Author Share Posted August 29, 2014 I tried that but there is no NDHA, it's all NDHU. I get a different error compared to the player weapon editor one when I open it in 1.0 Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 29, 2014 Share Posted August 29, 2014 you're missing a text file somewhere (which is probably why NM2 isn't working either) Quote Link to comment Share on other sites More sharing options...
Psych Posted August 29, 2014 Author Share Posted August 29, 2014 Well I downloaded all this from your Resource thread in Hacking Resources sooooooo might want to update that Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 29, 2014 Share Posted August 29, 2014 i'm not the one who organized that module set Quote Link to comment Share on other sites More sharing options...
Lamia Posted September 5, 2014 Share Posted September 5, 2014 (edited) oops I haven't been looking around here I tried that but there is no NDHA, it's all NDHU. I get a different error compared to the player weapon editor one when I open it in 1.0 if this is my modified one as you say, these are the text files required to be in the same folder as the module Class 1 0 1 NDHU FE4 Classes.txt Weapon Type 1 1 NDHU FE4 Battle Sprite Weapon Type.txt Char 2 1 NDHU FE4 Character Numbers.txt Gender 3 1 NDHU FE4 Gender.txt and make sure you put the module itself in the Class Editors folder and not left it on its own Edited September 5, 2014 by Lamia Quote Link to comment Share on other sites More sharing options...
Psych Posted September 5, 2014 Author Share Posted September 5, 2014 Okay, that worked, thanks so much. I had to just copy your spoiler into a renamed text file, and at first that didn't work, but then I moved FE4 Character Numbers.txt into the folder and got it! Quote Link to comment Share on other sites More sharing options...
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