Fateborn Posted September 19, 2014 Share Posted September 19, 2014 Only if your unit are just as equally balanced as that handsome devil. Quote Link to comment Share on other sites More sharing options...
linke0000000 Posted September 19, 2014 Share Posted September 19, 2014 And another Aside from the mug, this is an actual enemy in the prologue I love this prologue, and I love great knight. btw what skill(s) you are going to give great knight? I'm not quite into the "trample" skill in FE7x Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted September 19, 2014 Author Share Posted September 19, 2014 I'll be honest, I'm not a huge fan of skills in general. It's not really high on my to do list. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 19, 2014 Share Posted September 19, 2014 ML use my skills. https://docs.google.com/spreadsheet/ccc?key=0AqatOBGqkgOsdHN0OTFEUHd5NlplQkFTdWRjSlg1cnc Capture:If CON exceeds enemy CON, gains ability to use "Capture" map command, which allows for a single attack that assuming connects and kills the enemy, captures that enemy and allows you to raid their inventory. If enemy is recruitable, you recruit them at the end of the chapter. (Dropping the enemy kills them though, be careful of this.) Useful because massive CON rating. Provoke:Makes enemies with multiple targets in range always attack this unit. Useful because otherwise enemies in FEXNA may ignore high-DEF units entirely. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted September 20, 2014 Author Share Posted September 20, 2014 No pics of today's progress, but I basically renamed and reorganized half the weapons and removed a few, etc etc weapons editing is also very intuitive hm I'm seeing a pattern here Quote Link to comment Share on other sites More sharing options...
Agro Posted September 20, 2014 Share Posted September 20, 2014 I like how a new project in FEXNA starts with showcasing world map events, whereas by contrast every hacker groans aloud when forced to deal with world map events. They're... actually not very difficult, mind you. At all. Just poorly, poorly documented. Quote Link to comment Share on other sites More sharing options...
Siuloir Posted September 20, 2014 Share Posted September 20, 2014 They're... actually not very difficult, mind you. At all. Just poorly, poorly documented. It's more an issue of the latter creating stress and tedium, yes. Useful because otherwise enemies in FEXNA may ignore high-DEF units entirely. That Provoke is somewhat overpowered as a default skill for a tanky unit. Also will the AI legitimately just walk by and avoid high DEF targets? Quote Link to comment Share on other sites More sharing options...
Klokinator Posted September 20, 2014 Share Posted September 20, 2014 If you give it smart FEXNA charge ai yes. If you give it the optional dumb gba ai then no. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted October 17, 2014 Author Share Posted October 17, 2014 Today was fairly productive, once I remembered a few key things. I'm pretty sure I've managed to make a chapter, from the world map intro cutscene to the returning back to the world map at the end. The chapter is really rough and untested: there's probably no balance at all, the cutscenes and dialogue are terrible, but it's done, and that means that I know most of the basics about what I'm doing. which means that when I get back around to working on this some more progress should be slightly faster Quote Link to comment Share on other sites More sharing options...
linke0000000 Posted October 20, 2014 Share Posted October 20, 2014 Sounds like a major break through! Look forward to know more about that. Quote Link to comment Share on other sites More sharing options...
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