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ML's FEXNA Escapade


Mercenary Lord
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ML use my skills.

https://docs.google.com/spreadsheet/ccc?key=0AqatOBGqkgOsdHN0OTFEUHd5NlplQkFTdWRjSlg1cnc

27b543e08973f9a6134a9a0add2dbf39.png

Capture:

If CON exceeds enemy CON, gains ability to use "Capture" map command, which allows for a single attack that assuming connects and kills the enemy, captures that enemy and allows you to raid their inventory. If enemy is recruitable, you recruit them at the end of the chapter. (Dropping the enemy kills them though, be careful of this.)

Useful because massive CON rating.

Provoke:

Makes enemies with multiple targets in range always attack this unit.

Useful because otherwise enemies in FEXNA may ignore high-DEF units entirely.

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I like how a new project in FEXNA starts with showcasing world map events, whereas by contrast every hacker groans aloud when forced to deal with world map events.

They're... actually not very difficult, mind you. At all. Just poorly, poorly documented.

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They're... actually not very difficult, mind you. At all. Just poorly, poorly documented.

It's more an issue of the latter creating stress and tedium, yes.

Useful because otherwise enemies in FEXNA may ignore high-DEF units entirely.

That Provoke is somewhat overpowered as a default skill for a tanky unit.

Also will the AI legitimately just walk by and avoid high DEF targets?

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  • 4 weeks later...

Today was fairly productive, once I remembered a few key things.

I'm pretty sure I've managed to make a chapter, from the world map intro cutscene to the returning back to the world map at the end. The chapter is really rough and untested: there's probably no balance at all, the cutscenes and dialogue are terrible, but it's done, and that means that I know most of the basics about what I'm doing.

which means that when I get back around to working on this some more progress should be slightly faster

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