Blasie O'Morain Posted February 24, 2018 Posted February 24, 2018 Hello, I downloaded both the FEMapCreator and the other thing but when I saw the map creator, it was a folder and didn't launch the program. Is there any way that you guys can help?
Jotari Posted March 24, 2018 Posted March 24, 2018 Does a Genealogy of Holy war tileset that's compatiable with this exist?
Jotari Posted March 29, 2018 Posted March 29, 2018 6 hours ago, Chocolate Kitty said: hopefully this works fe1-5 tilesets Yep. That works beautifully. Thanks.
Zeth Posted August 22, 2018 Posted August 22, 2018 Hey, just wanted to check in and see if any further insights had been gleaned as to why some people inexplicably can't use the Terrain Lock feature while others can. I have had an experience very similar to Fateborn and Sacrieur. I have tested both the RAR and ZIP downloads across four different computers running two different operating systems (Win7 and Win10) and two different region settings (UK and USA). I went through several of the steps that Sacrieur described as well, but I'm coming up with bupkis.
Sunnigen Posted October 2, 2018 Posted October 2, 2018 BwdYeti, I got to ask, how in the world did you program the logic for indoor tile placements, for the mountain generation, paths, etc.? Or better yet, what program did you use to program the logic? In addition, I can see a lot of .dat files in the Tileset Generation Data folder? Could you let me know what program was used to make them? I am interested in seeing the generation logic for each tileset. Edit: 10-2-18, 10:40am So I was trying to decipher, the logic behind the Application file and .dll file, i've found what I think i'm looking for, but unfortunately I'm not well versed in C++(?). Anyone have an idea how to delve into this? I'm just trying to obtain the generation logic for tile placements. :(
Maxord11 Posted January 26, 2019 Posted January 26, 2019 Can someone tell me step by step how to generate a random map and get a nice image from it? I have picking at this program for quite a bit. Edit: I think I found a solution, never mind.
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