RennacIsUnderrated Posted December 14, 2014 Share Posted December 14, 2014 I read that you can use the lines of code between 0x000CB51A to 0x000CBA34 in fe7 for repointing code such as custom animations and such. But when I went there to put in my custom animation I found alot of code already put in, I was informed it was only ram and was safe to replace with animation pointers and other code but I wanted some verification on that before replacing anything that could be important. Anyone know anything that could help? Quote Link to comment Share on other sites More sharing options...
CT075 Posted December 14, 2014 Share Posted December 14, 2014 (edited) I was informed it was only ram and was safe to replace with animation pointersA) who the fuck told you that B) i don't think the word "ram" means what you think it means C) who the fuck told you that D) this took me 5 seconds E) that isn't how you insert an animation F) actually, who even told you that Edited December 14, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Brendor Posted December 14, 2014 Share Posted December 14, 2014 RAM != ROM Quote Link to comment Share on other sites More sharing options...
RennacIsUnderrated Posted December 14, 2014 Author Share Posted December 14, 2014 A) who the fuck told you that B) i don't think the word "ram" means what you think it means C) who the fuck told you that D) this took me 5 seconds E) that isn't how you insert an animation F) actually, who even told you that I'm not sure what they meant, I thought it sounded like bullshit so that's why I'm here. It was just some random and very sketchy tutorial I found lol Any idea where there is some free space on the fe7 rom then? Quote Link to comment Share on other sites More sharing options...
Brendor Posted December 14, 2014 Share Posted December 14, 2014 0xD00000-0xE00000 is all free Quote Link to comment Share on other sites More sharing options...
RennacIsUnderrated Posted December 14, 2014 Author Share Posted December 14, 2014 0xD00000-0xE00000 is all free God bless lol, I even tried looking at the free space txt that comes with Feditor but nothing there seemed free so this helps me out alot. Quote Link to comment Share on other sites More sharing options...
Farquad4 Posted October 1, 2015 Share Posted October 1, 2015 Anyone know on Sacred Stones? I see a big chunk of data at 00E47180. I this free when you have a whole row of 0's and F's? FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF OR 00 00 00 00 00 00 00 00 That's empty right? Quote Link to comment Share on other sites More sharing options...
Tequila Posted October 1, 2015 Share Posted October 1, 2015 According to this link: 0x003C0010 to 0x003C0044 - used by FEditor auto patching system 0x00B2A610 to 0x00C00000 - confirmed I'd use the latter. Also just because it's a bunch of 00's and FF's doesn't necessarily mean it's empty. Just use the stuff that's already been determined to be free; messing with what LOOKS like free space may result in you overwriting something you don't notice until waaaaaaaaay later when it's too late to change it back/you have no idea why your game isn't working. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.