lonelyVoxel Posted February 22, 2015 Share Posted February 22, 2015 That's alright, neither do I. Summons are good for distracting Ballistas I think, not to mention holding off pesky plumbers... er... hordes. Quote Link to comment Share on other sites More sharing options...
Fateborn Posted February 22, 2015 Share Posted February 22, 2015 Dolls/summons made for good walls, as Fateborn found out, but I can't really call them meatshields since they only have 1HP. GASP! A REFERENCE! Quote Link to comment Share on other sites More sharing options...
lonelyVoxel Posted February 22, 2015 Share Posted February 22, 2015 GASP! A REFERENCE! You're welcome Quote Link to comment Share on other sites More sharing options...
fengaridotdll Posted February 22, 2015 Share Posted February 22, 2015 Knoll isn't the worst, but I've never used him because I feel like Shaman!Ewan roflstomps over him in usefulness. But Summoner!Knoll is a bit better then Summoner!Ewan and doesn't scream sky blue overload Quote Link to comment Share on other sites More sharing options...
lonelyVoxel Posted February 22, 2015 Share Posted February 22, 2015 But Summoner!Knoll is a bit better then Summoner!Ewan and doesn't scream sky blue overload I like the trainees too much. Plus, I tend to make him a Druid. In any case, I said Shaman!Ewan rather than Summoner!Ewan. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 22, 2015 Author Share Posted February 22, 2015 (edited) There are currently 4 villager classes, but I'm actually also planning to add about 8 more than can only be accessed via a randomizer, giving the player a diversity of possible combinations every time they run it. They won't be in the base game at all, but they will have a huge number of possible classes the player can draw from. Edited February 22, 2015 by Klokinator Quote Link to comment Share on other sites More sharing options...
Fateborn Posted February 22, 2015 Share Posted February 22, 2015 There are currently 4 villager classes, but I'm actually also planning to add about 8 more than can only be accessed via a randomizer, giving the player a diversity of possible combinations every time they run it. They won't be in the base game at all, but they will have a huge number of possible classes the player can draw from. Quote Link to comment Share on other sites More sharing options...
lonelyVoxel Posted February 22, 2015 Share Posted February 22, 2015 PLZ Roxy.OS: Force. Patience. Quote Link to comment Share on other sites More sharing options...
fengaridotdll Posted February 22, 2015 Share Posted February 22, 2015 There are currently 4 villager classes, but I'm actually also planning to add about 8 more than can only be accessed via a randomizer, giving the player a diversity of possible combinations every time they run it. They won't be in the base game at all, but they will have a huge number of possible classes the player can draw from. I assume Camtech randomizer 2.0 will be FE8CM compatible? Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 22, 2015 Author Share Posted February 22, 2015 No, FE8CM will be Camtech randomizer compatible. There's a difference. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted February 22, 2015 Share Posted February 22, 2015 any chance of you giving us 3-10 range weapons/tomes of every type? I'd love to see what happens when a berserker gets a 3-10 range axe. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 22, 2015 Author Share Posted February 22, 2015 I was gonna originally, but I decided against it. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted February 22, 2015 Share Posted February 22, 2015 Could I ask why? I get the feeling that raising recruits is going to be a high risk high reward type thing if you're using fe7CM's enemies as a baseline. Do you plan on editing the monster weapons too? Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 22, 2015 Author Share Posted February 22, 2015 Could I ask why? Yes. I get the feeling that raising recruits is going to be a high risk high reward type thing if you're using fe7CM's enemies as a baseline. Not particularly '3' Do you plan on editing the monster weapons too? Already did, added more too! Quote Link to comment Share on other sites More sharing options...
B.Mage Posted February 22, 2015 Share Posted February 22, 2015 I like the trainees too much. Plus, I tend to make him a Druid. In any case, I said Shaman!Ewan rather than Summoner!Ewan. Exactly my point! Ewan is supposed to be a druid while Knoll should always be a SUMMONER. Which is why you can't really compare them since they're always doing different roles. Im not saying druid ewan is bad, because i use druid ewan all the time, im saying that you shouldn't really compare ewan and knoll. Are we going to get a high crit anima/light/dark tome to be on par with the killers? Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 22, 2015 Share Posted February 22, 2015 (edited) I assume Camtech randomizer 2.0 will be FE8CM compatible?it's entirely up to klok and the community whether my randomizer is compatible with anything Edited February 22, 2015 by CT075 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 22, 2015 Author Share Posted February 22, 2015 it's entirely up to klok and the community whether my randomizer is compatible with anything No, FE8CM will be Camtech randomizer compatible. There's a difference. This guy gets it. Quote Link to comment Share on other sites More sharing options...
lonelyVoxel Posted February 22, 2015 Share Posted February 22, 2015 Exactly my point! Ewan is supposed to be a druid while Knoll should always be a SUMMONER. Which is why you can't really compare them since they're always doing different roles. Im not saying druid ewan is bad, because i use druid ewan all the time, im saying that you shouldn't really compare ewan and knoll. I have no basis to compare Knoll to Ewan on other than 12 y/o and younger me attempting to use him sans promoting him right away. I never use more than one Shaman at one time, except MAYBE FE6. I feel like the other two magics are better to have more than one user of because they're much lighter than Dark. Quote Link to comment Share on other sites More sharing options...
Moishe Oofnik Posted February 27, 2015 Share Posted February 27, 2015 will dread fighter be a class if so 3rd tier or 2nd tier Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 27, 2015 Author Share Posted February 27, 2015 If you sprite it, klok will add it... Quote Link to comment Share on other sites More sharing options...
Moishe Oofnik Posted February 27, 2015 Share Posted February 27, 2015 (edited) so what are the current classes to note also if there is one thing GhebFE taught me is that Moulder should have a custom class named the stache Axes Light Staves Anima Dark Edited February 27, 2015 by TTPK_Tal Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 27, 2015 Author Share Posted February 27, 2015 (edited) Who said I was telling all the classes I've added just yet? Also, I can confirm other than Seraph Knight, there are no other magic/physical hybrid classes. I'd be up to add more, except other than I think Green Patch/Pi's Hack, nobody has ever listed all the weapon levels on one page and until that happens it really deters any desire to add hybrids. Edited February 28, 2015 by Klokinator Quote Link to comment Share on other sites More sharing options...
lonelyVoxel Posted February 28, 2015 Share Posted February 28, 2015 I can confirm other than Seraph Knight, there are no other magic/physical hybrid classes. I'd be up to add more, except other than I think Green Patch/Pi's Hack, nobody has ever listen all the weapon levels on one page and until that happens it really deters any desire to add hybrids. Aww... That probably requires hardcore ASM, though. Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted February 28, 2015 Share Posted February 28, 2015 (edited) If only we could pick apart those japanese romhacks, we can find what makes them tick...and then steal japan's ideas like they did to us. Now to wait for the day they end up stealing FEXNA and then making their XNA games unreadable by us. Edited February 28, 2015 by RandomSwordmaster Quote Link to comment Share on other sites More sharing options...
Klokinator Posted August 17, 2015 Author Share Posted August 17, 2015 (edited) last post feb 25th oh wow Okay, so there is a teeeeeeny tiny update. Tequila was working on a big super image very similar to the above image. Think like this old GameFAQ's thing, but much much bigger. The overall idea being to show each class and how it relates to other classes, as well as where each character appears on the class pyramid. Problem! It was a lot of work and he got bored :( Solution! If anyone would like to tackle it, they get exclusive access to the sekrit FE8CM spreadsheet, the sekrit FE8CM conversation about upcoming things, and they get to help make this one mega-image thingy. Ofc I don't like posting much more than teasers publicly, so you also can'tsayaword about the sekrit stuff publicly. So if you're unable to resist the temptation of spoilers, it's not the job for you :( Anyone interested? Edited August 17, 2015 by Klokky-Kuuuun! Quote Link to comment Share on other sites More sharing options...
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