Sethera Posted January 26, 2015 Share Posted January 26, 2015 Not sure honestly...I was originally going to say go 7's route, but I think almi23 brought up a good point. Of course it depends on how they decide to do supports, but if they go with Awakening's engine it'll probably be similar to that anyway. Additionally, I like the idea of the whole "enemy detachments" thing. I do feel, though, that 13 went a bit too "free" with the map. If they're going to have a map, I'd much rather have it be similar to 8's design, but that probably won't happen. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted January 26, 2015 Share Posted January 26, 2015 Gotta vote for "No" here. I would say Fire Emblem is at it's best when things only move forward in a linear campaign. It gives the whole experience a sense of adventure that just isn't there when the worst possible consequence of bad decisions is that one has to waste time farming from an infinite supply of money and exp. I do kinda miss visitable towns, though. Quote Link to comment Share on other sites More sharing options...
saifors Posted January 26, 2015 Share Posted January 26, 2015 Yes but more like fe2 or fe8 maps if you'r gonna have one like fe8 atleast have tower of valni or something instead of the risen on previous maps only in awakening, would give some slight variety. Quote Link to comment Share on other sites More sharing options...
Etria Posted January 26, 2015 Share Posted January 26, 2015 I don't care all that much, but if the map returns, only 8's version, please. While you could walk between levels normaly, when the story called for haste (like that Jehanna chapter), you couldn't dwaddle about and do ten side quests. It hurt Awakening's story immensely that you could do some grinding or stuff before trying to rescue Emmeryn. Quote Link to comment Share on other sites More sharing options...
TwinBlade Posted January 27, 2015 Share Posted January 27, 2015 Here to break the mold. What IF. What if... You follow the typical FE game that we all know and love with no world map, BUT (and that's a big but folks, I think we all like big buts. *cough*) once you've finished the main story, you get access to a world map? I like this idea, and it would satisfy both sides. I'm sure we all love revisiting locations that we hold dear, and that's why I always loved the world map. You get to revisit maps you really loved to play on the first time around. Without having to start the game over completely. Obviously this would require a lot of extra bonus maps and gaidens to make it worthwhile to gain access to the world map. Thoughts? Quote Link to comment Share on other sites More sharing options...
Shadow Stalker X Posted January 28, 2015 Share Posted January 28, 2015 Here to break the mold. What IF. What if... You follow the typical FE game that we all know and love with no world map, BUT (and that's a big but folks, I think we all like big buts. *cough*) once you've finished the main story, you get access to a world map? I like this idea, and it would satisfy both sides. I'm sure we all love revisiting locations that we hold dear, and that's why I always loved the world map. You get to revisit maps you really loved to play on the first time around. Without having to start the game over completely. Obviously this would require a lot of extra bonus maps and gaidens to make it worthwhile to gain access to the world map. Thoughts? I hadn't considered this idea before, but I like it. Quote Link to comment Share on other sites More sharing options...
DomesticHausCat Posted January 29, 2015 Share Posted January 29, 2015 At first my reaction was "Hell yeahz give me a map!" But then after thinking about it for a second, I realize that a lot of my favorite FEs don't have world maps. Holy War and Radiance are some of my most favorite games of all time and they don't have world maps. Because of this, I don't think it is necesarily needed. Just make the game awesome please! That being said, if they do decide to add the map then they need to up the ante I feel. In a series like FE filled with warefare and such, I feel that it would be cool if the bad guys placed armies out to get you on the map. And if you went out to battle you could take them out, but other armies could go out and take out other bases of yours. So you'd have to be careful or something. It's a bit hard to explain, but I guess what it comes down to is why not make it more like a classic PC war strategy game when it comes to the map like Civilization or something? Not sure how they could do this realistically because of the permadeath, although it would be interesting if they added elements from those kinds of games nontheless. Quote Link to comment Share on other sites More sharing options...
Bobobarrel Posted January 29, 2015 Share Posted January 29, 2015 If the game really does have significant choices and a branching storyline then I think that the map should geographically illustrate the history of your choices and overall journey. Maybe in a "save game+" the map can trace over the path(s) of the alternate choice(s)? *shrug* Quote Link to comment Share on other sites More sharing options...
Knight Posted January 29, 2015 Share Posted January 29, 2015 I have many mixed opinions on the world map, on the one hand, being able to go on a skirmish with your troops on past battlefields is fun, on the other hand skirmishing can be game breaking. I'll say no unless they add a really cool mechanic or something to expand upon it. (I once had the idea of a sort of castle defence mode, where skirmish enemies appear on the map and get closer to a castle of the heroes, if the enemies reach therewhile you ignore them and only do story chapters then you have to restart the game, might be a little unforgiving) Quote Link to comment Share on other sites More sharing options...
Wayward Alchemist Posted January 29, 2015 Share Posted January 29, 2015 Yes. I really like the World Map, especially Sacred Stones' map. I know it breaks up the "Urgent Mission" aspect of the game because you'd spend time dinking around at shops and Paralouges, but those are the two best reasons for one. I remember not being ready for Merlinus' Paralouge in Blazing Sword and losing Bartre, Dorcas, and Matthew to the boss. It sucked. Also, I remember back when Constitution was a thing breaking a shrimpy-but-good unit's light weapon (cough Florina cough) and having to buy them a heavy Iron or Steel weapon at the next Armory, if there was one. Oh, and the drought of Vulneraries was terrible. Quote Link to comment Share on other sites More sharing options...
Zerosabers Posted February 8, 2015 Share Posted February 8, 2015 (edited) I think they should add a world map that opens and closes routes depending on how you've progressed through the game. Like after choosing to go with the east side all levels located where western soldiers are get closed off, also if the next mission requires urgency just skip the whole world map all together and go right to the next level. Like the ghost ship chapter in Sacred Stones (i think). Also add shops into levels and on the world map you can only shop where there actually are shops. Edited February 8, 2015 by zerosabers Quote Link to comment Share on other sites More sharing options...
Honey Bunny Posted February 8, 2015 Share Posted February 8, 2015 I was going to say that I wanted a worldmap, but then I realized I just want a way to get the items my units need between chapters. Really I couldn't care less if I didn't have to travel to a specific village to shop, I just want the ability to use gold to restock my characters between chapters. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted February 8, 2015 Share Posted February 8, 2015 (edited) I was going to say that I wanted a worldmap, but then I realized I just want a way to get the items my units need between chapters. Really I couldn't care less if I didn't have to travel to a specific village to shop, I just want the ability to use gold to restock my characters between chapters. Well, if it's just about that, Radiant Dawn already had a shop that was always available and offered everything there was to get. PoR was similar but it's weapon shop changed it's stock in every chapter. If there is a World Map, I hope it will at least work differently. Running all around the entire world map and search ...every...single...shop... for weapons and items quickly became tiresome. Especially if there was a random encounter in the way. At least in Sacred Stones, you could get rid of them without a lengthy and tedious fight. Edited February 8, 2015 by BrightBow Quote Link to comment Share on other sites More sharing options...
Honey Bunny Posted February 9, 2015 Share Posted February 9, 2015 Well, if it's just about that, Radiant Dawn already had a shop that was always available and offered everything there was to get. PoR was similar but it's weapon shop changed it's stock in every chapter. Really? I keep seeing good or interesting things about Radiant Dawn. When I get more money I should probably see if I can get a copy. (I want to play more Fire Emblem games anyway, but this one has reached the top of my list of Fire Emblems to buy.) Quote Link to comment Share on other sites More sharing options...
szechuan Posted February 10, 2015 Share Posted February 10, 2015 Map is love, map is life, map is variety and more hours of game. Just saying. Quote Link to comment Share on other sites More sharing options...
Respite&Nepenthe Posted February 10, 2015 Share Posted February 10, 2015 I want one, definitely, so I can have unlimited levels and grinding, but I would be okay with waiting until the main storyline is complete to access it. Quote Link to comment Share on other sites More sharing options...
Melissa Posted February 10, 2015 Share Posted February 10, 2015 Let's just hope it will a bit more, what's the word, elaborate Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted February 11, 2015 Share Posted February 11, 2015 While not always neccesary (such as in the case of Elibe or Tellius having very distinct regions that you visit) I found having a world map made it a lot easier to understand the layout of the world. I was playing Shadow Dragon and they kept throwing names of this country or that without a clear indication of where everything was or why I should care, so when I was clicking through the intermission briefings I was thinking "Yeah yeah yeah, just point me in the direction of who I need to kill next." I wasn't invested in that world at all. As for the issues of grinding random battles or the locations of shops on the map, I say make the random encounters few in number and only have shops on maps where shops existed. Quote Link to comment Share on other sites More sharing options...
Faye Posted February 11, 2015 Share Posted February 11, 2015 I'd love the World Map to return, but it does need tweaking. D: If you're going to have an emotional and heart-breaking scene, go to the next chapter immediately. That would make things perfect. Quote Link to comment Share on other sites More sharing options...
Dragrath Posted February 13, 2015 Share Posted February 13, 2015 Personally the world map is one of the features that I think boosted awakenings fan base it does come with drawbacks however I'd love the World Map to return, but it does need tweaking. D: If you're going to have an emotional and heart-breaking scene, go to the next chapter immediately. That would make things perfect. yeah perhaps certian chapter arcs could be locked into each other without a return to the world map they could even implement the multi stage map senario just have them go from one level to the next until the "arc" is finished the world map then could be a resting point alowing you to rearm and resuply your army. Quote Link to comment Share on other sites More sharing options...
The Protagonist Posted February 13, 2015 Share Posted February 13, 2015 I answered the poll as indifferent, but I think a world map in 14 could be bad. A copy of the 13 map could just create another game that pushes you to overgrind and hunt second seals, etc. I like the IDEA of a world map, but it just seems hard to execute without sacrifices. Surprise me, IS. Please. Quote Link to comment Share on other sites More sharing options...
Shuuda Posted February 13, 2015 Share Posted February 13, 2015 Personally, I don't think the games benefits that much from the open world map. Having it linears makes it easier to pace the story and difficulty properly. I also preferred it when sidequests were rewards for doing a mission well. Quote Link to comment Share on other sites More sharing options...
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