lonelyVoxel Posted February 8, 2015 Share Posted February 8, 2015 Would it be possible to have a unit do an animation when promoting, rather than staying still? For example, a Mercenary would do its critical animation, get zapped to the heavens mid-jump, then come down from the lightning bolt as a Hero. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 8, 2015 Share Posted February 8, 2015 For GBA Not unless you're Pi, it'd be probably impossible. For FEXNA: Doable but annoying as hell to program. And honestly it's a pointless thing to program. Quote Link to comment Share on other sites More sharing options...
Fateborn Posted February 8, 2015 Share Posted February 8, 2015 I dunno, CrazyColor might be crazy enough to try that. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 8, 2015 Share Posted February 8, 2015 Crazy doesn't program completely pointless systems though. Quote Link to comment Share on other sites More sharing options...
lonelyVoxel Posted February 8, 2015 Author Share Posted February 8, 2015 Crazy doesn't program completely pointless systems though. Seemingly pointless stuff gets cool fast I'm getting into this coding thing, thank you Khan Academy and PCS, so maybe in about two years I could attempt this. =) Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 8, 2015 Share Posted February 8, 2015 (edited) i'd like to see the man who even understands how the animation system works after two years, let alone from scratch fuck, i've been researching how this fucking engine works for five years and i'm not entirely sure where i'd start on this Edited February 8, 2015 by CT075 Quote Link to comment Share on other sites More sharing options...
lonelyVoxel Posted February 8, 2015 Author Share Posted February 8, 2015 Should have made that "maybe" more emphasized. I need time for my own stuff before I can actually start anything is the problem. Quote Link to comment Share on other sites More sharing options...
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