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FEditor Adv. - Magic Attack Loops


Eliwan
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Trying to figure out FEditor's looping command.

Sadly, the documentation... isn't helping.

The 01 command has been hacked to allow looping of the frames and commands prior to it. To utilize this, an "add loop marker" button will allow specification of which location in the animation to begin repeating each time the 01 command is reached without the animation continuing beyond (normally the game loops back to the 01 command itself). Specifying a loop marker in a script is as easy as having a line with "L", but the "L" line must come after a "C04" or "C05" line.


How am I supposed to format it?

C04/C05
L
(looping frames)
C01

finish attacking

return

or could I, conceivably, do:

C04
L (looping frame 1)
L (looping frame 2)
L (looping frame 3)
L (looping frame 4)
Actually attack
C01

finish attacking

return

or do I need to put it like

C04
L (looping frame 1)
L (looping frame 2)
L (looping frame 3)
L (looping frame 4)
C01

return

:_:

Edited by Eliwan
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You could refer to any animation that has been already submitted.

This one for example is from the "Lilina mage" animation:

C03
C07
4 p- Ata01.png
4 p- Ata02.png
4 p- Ata03.png
C1B
4 p- Ata04.png
4 p- Ata05.png
C1B
4 p- Ata06.png
8 p- Ata07.png
4 p- Ata08.png
4 p- Ata09.png
C1B
C05
2 p- Ata10.png
2 p- Ata11.png
2 p- Ata12.png
L
2 p- Ata13.png
2 p- Ata14.png
2 p- Ata15.png
2 p- Ata16.png
2 p- Ata17.png
2 p- Ata18.png
2 p- Ata19.png
2 p- Ata20.png
C01
3 p- Ata21.png
3 p- Ata22.png
3 p- Ata23.png
3 p- Ata24.png
C1B
4 p- Ata25.png
4 p- Ata26.png
C1B
4 p- Ata27.png
4 p- Ata28.png
C06
C0D
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