Eliwan Posted March 6, 2015 Share Posted March 6, 2015 (edited) Trying to figure out FEditor's looping command.Sadly, the documentation... isn't helping. The 01 command has been hacked to allow looping of the frames and commands prior to it. To utilize this, an "add loop marker" button will allow specification of which location in the animation to begin repeating each time the 01 command is reached without the animation continuing beyond (normally the game loops back to the 01 command itself). Specifying a loop marker in a script is as easy as having a line with "L", but the "L" line must come after a "C04" or "C05" line. How am I supposed to format it?C04/C05L(looping frames)C01 finish attacking returnor could I, conceivably, do:C04L (looping frame 1)L (looping frame 2)L (looping frame 3)L (looping frame 4)Actually attackC01 finish attacking return or do I need to put it like C04L (looping frame 1)L (looping frame 2)L (looping frame 3)L (looping frame 4)C01 return :_: Edited March 6, 2015 by Eliwan Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted March 6, 2015 Share Posted March 6, 2015 You could refer to any animation that has been already submitted. This one for example is from the "Lilina mage" animation: C03C07 4 p- Ata01.png 4 p- Ata02.png 4 p- Ata03.png C1B 4 p- Ata04.png 4 p- Ata05.png C1B 4 p- Ata06.png 8 p- Ata07.png 4 p- Ata08.png 4 p- Ata09.png C1B C05 2 p- Ata10.png 2 p- Ata11.png 2 p- Ata12.png L 2 p- Ata13.png 2 p- Ata14.png 2 p- Ata15.png 2 p- Ata16.png 2 p- Ata17.png 2 p- Ata18.png 2 p- Ata19.png 2 p- Ata20.png C01 3 p- Ata21.png 3 p- Ata22.png 3 p- Ata23.png 3 p- Ata24.png C1B 4 p- Ata25.png 4 p- Ata26.png C1B 4 p- Ata27.png 4 p- Ata28.png C06 C0D Quote Link to comment Share on other sites More sharing options...
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