Avril Lavigne Posted March 16, 2015 Share Posted March 16, 2015 (edited) Hello again. I'm back. Again. Aaggghhhhh I'm so angry. I followed the Tiled tutorial for MAP CHANGES perfectly. Still, Tiled inserter says "Tilechange without ID". BULLSHIT. I put an ID of 0, I used the proper coordinates, and filled out the height and width (which is 1 high, 1 wide, so pretty simple) for my properties of the layer which makes the change. Also, I just tested to see if would even read a tilechange. So I added another layer with the same ID, and the inserter said something about multiple layers having the same IDs. So it KNOWS that I have written IDs. But for some reason when there is just one, it doesn't write to the game. I'm just doing a test for later. Right now, it's just not working, and I'm following tutorials correct. AGAIN! THIS IS JUST BAD LUCK OR WHAT? ughghghghghghghghgh I'm angry. Thanks for your guys' help Edited March 17, 2015 by Avril Lavigne Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted March 17, 2015 Author Share Posted March 17, 2015 I just don't get it. Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted March 17, 2015 Share Posted March 17, 2015 Are you sure the layer without any tile changes at all has the property Main? Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted March 17, 2015 Author Share Posted March 17, 2015 (edited) Are you sure the layer without any tile changes at all has the property Main? You also mean if the name of that layer is "Main"? If so, then yes. IGNORE THE HEIGHT AND WIDTH 2x2 PART. I had that 1x1 for some reason it was changed. And yes, I tried with 1x1 and 2x2, just to check if that was the problem for some reason. Just so you have a full view of what's going on. Edited March 17, 2015 by Avril Lavigne Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted March 17, 2015 Share Posted March 17, 2015 No, I mean the actual layer property; the name shouldn't affect anything. If you select layer properties on the layer without any tile changes (in this case, "Main"), does it look like this: Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted March 17, 2015 Author Share Posted March 17, 2015 (edited) No, I mean the actual layer property; the name shouldn't affect anything. If you select layer properties on the layer without any tile changes (in this case, "Main"), does it look like this: Oh, Okay. Yes I changed it. Now Tiled Inserter now says "unassigned tile in map".... Edited March 17, 2015 by Avril Lavigne Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted March 17, 2015 Author Share Posted March 17, 2015 (edited) No, I mean the actual layer property; the name shouldn't affect anything. If you select layer properties on the layer without any tile changes (in this case, "Main"), does it look like this: Wait I got it working. But now the wall won't break in the game haha. How do I get it to actually break? I break it and it just doesn't go away. GOT IT WORKING!!! YAY. I'm an idiot. Thank you But wait. How come my wall has like 100 hp, and how do I change this? Edited March 17, 2015 by Avril Lavigne Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted March 17, 2015 Author Share Posted March 17, 2015 How do I change wall health? Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted March 17, 2015 Share Posted March 17, 2015 Go to the Chapter Data Editor and go to whatever chapter it is. It will be under the chapter music stuff and above the tactician ratings. Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted March 17, 2015 Author Share Posted March 17, 2015 Go to the Chapter Data Editor and go to whatever chapter it is. It will be under the chapter music stuff and above the tactician ratings. OH MY GOD YOU ARE MY HERO. I love you. Thanks Quote Link to comment Share on other sites More sharing options...
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