Gonzak Posted July 22, 2017 Share Posted July 22, 2017 (edited) Does the destroyed orb by your own card go to your hand or to the retreat area (example with the B02-062SR Elise). Also can you only heal during your action phase if the card doesnt specify anything?. Also when a card says it affect all allies or tap 1 ally, does that include the card itself (for example the Fem Corrin B02-051SR or Alm B09-002N) Edited July 23, 2017 by Gonzak Quote Link to comment Share on other sites More sharing options...
TheVinceKnight Posted July 23, 2017 Share Posted July 23, 2017 13 hours ago, Gonzak said: Does the destroyed orb by your own card go to your hand or to the retreat area (example with the B02-062SR Elise). Also can you only heal during your action phase if the card doesnt specify anything?. Also when a card says it affect all allies or tap 1 ally, does that include the card itself (for example the Fem Corrin B02-051SR or Alm B09-002N) All destroyed Orbs always go to your hand, unless stated otherwise. You can only heal in the action phase if the effect itself is an action skill (the red icon) - All "Heal"s do that, but theres heals that work in different phases of the game like B02-062SR Elise. All allies refers to all your units. Tap an ally in Alm's case does include the card itself, otherwise it would says Tap another ally. Quote Link to comment Share on other sites More sharing options...
341 Posted August 7, 2017 Share Posted August 7, 2017 Hey guys, i have a few questions about the yellow cards. 1) Ethlyn B06-010R, Altena B08-091SR and Deidre B06-004SR give you the option to flip up one of your face down bonds. Does this count as a bond being placed in the bond area? Seeing as some bonds only go off when they are placed in the bond area (like Patty B08-080N). 2) Sigurd S08-001ST gives a boost to all forwards if a copy of him is face up in the bond area. If during a attack Sigurd is removed (by Ike B05-089SR Aether effect) does his boost still count? Quote Link to comment Share on other sites More sharing options...
Flamy Posted August 8, 2017 Share Posted August 8, 2017 16 hours ago, 341 said: 1) Ethlyn B06-010R, Altena B08-091SR and Deidre B06-004SR give you the option to flip up one of your face down bonds. Does this count as a bond being placed in the bond area? Seeing as some bonds only go off when they are placed in the bond area (like Patty B08-080N). 2) Sigurd S08-001ST gives a boost to all forwards if a copy of him is face up in the bond area. If during a attack Sigurd is removed (by Ike B05-089SR Aether effect) does his boost still count? 1) Flipping something face-up or face-down does not count as placing a card in your Bond Area, no. 2) As Sigurd is no longer on the field, Paladin's Crest, a Continuous Skill, would cease to be active. Quote Link to comment Share on other sites More sharing options...
Jio_Wolfen Posted August 13, 2017 Share Posted August 13, 2017 Good day to all of you, my question is this, i was playing with a friend using the lackey program, and he used Selkie against me, i went to the Web Page and it states that her skill is: "Let’s Play Together!" While the number of allies and enemy units is exactly 5, this unit gains +10 attack. Lackey and FireEmblemVIT on the other hand states: "Lets play together!" / CONT / While there are 5 or more units on the field, this unit gains 10 attack. Sooo which one is the correct one? the one on the page or the one on the programs? Thank you all for all the help Quote Link to comment Share on other sites More sharing options...
Prince of Iris Posted August 13, 2017 Share Posted August 13, 2017 The effect description on the simulators is correct. The total number of allies and enemies has to be five or more for the skill to be active, not exactly five. I'll correct the wiki to match this, thanks for bringing it up. Quote Link to comment Share on other sites More sharing options...
Jio_Wolfen Posted August 13, 2017 Share Posted August 13, 2017 (edited) Many thanks for answering the question this topic can be closed now Edited August 13, 2017 by Jio_Wolfen Quote Link to comment Share on other sites More sharing options...
SSbardock84 Posted August 14, 2017 Share Posted August 14, 2017 So I got a SR (pretty sure that's right) Sothe card a couple days ago in a booster box. I heard that the chances for that are like one in four of a box. What are the other rarities and what are the chances of getting them in a box? Signed Rare (or Super Rare?), Rare, and Common. But I think there's four versions aren't there? Signed ones, gold boxed shiny ones, normal shiny ones, and then commons. Just need help with my limited knowledge of official stuff. Quote Link to comment Share on other sites More sharing options...
Kirie Posted August 15, 2017 Share Posted August 15, 2017 Series 5 and onward: SR - 4 per box (1/4 chance of pulling per pack, approximate) R - 11 per box (3/4 chance of pulling per pack, approximate) + - 1 per 16-pack booster box, can be either R or SR. Pull rates generally imply that ~25% chance it will be an SR+, and ~75% chance it will be an R+. (3/4 chance of pulling per pack, approximate, for any + card; 1/64 for SR+ or 3/64 for R+) HN - 3 per pack N - 6 per pack Generally speaking, all cards of the same rarity have the same pull rates as each other, but the secret +X cards seem to be a bit more common than other R+ cards. For sets 1~4, you always got 4 SRs and 12 Rs and if you got a + card it would simply take up one of those rarity slots. The biggest difference is regarding SR+ cards; now if you pull an SR+ you effectively get 5 SRs in a box, whereas previously you'd only get 4 even if one was a +. There also used to be more Ns compared to HNs, I believe a 7/2 split instead of the 6/3 split we have now. Quote Link to comment Share on other sites More sharing options...
PsychoticStorm8 Posted September 16, 2017 Share Posted September 16, 2017 Hi, I have been playing for a while now and I had a quick question on the Starter Deck Exclusive Ike card.Does his Liberation Sortie skill activate whenever I growth an ally for example with the cost 1 Elincia? I ask this question because on the cost 1 Elincia card that whenever I growth a unit, that ally counts as being leveled up. But Ike's Liberation Sortie activates when an ally unit levels up(which technically does not happen when you growth with Elincia). Sorry if this was confusing. I can reword it later if you would like. Thanks for reading! Quote Link to comment Share on other sites More sharing options...
Flamy Posted September 17, 2017 Share Posted September 17, 2017 5 hours ago, PsychoticStorm8 said: I have been playing for a while now and I had a quick question on the Starter Deck Exclusive Ike card.Does his Liberation Sortie skill activate whenever I growth an ally for example with the cost 1 Elincia? I ask this question because on the cost 1 Elincia card that whenever I growth a unit, that ally counts as being leveled up. But Ike's Liberation Sortie activates when an ally unit levels up(which technically does not happen when you growth with Elincia). Brave Crimean General, Ike's Liberation Sortie does not, in fact, activate when you Growth a unit. Remember that Growthing a unit, as you have mentioned with Lone Heiress, Elincia's Warm Encouragement involves placing a card UNDER it, while Leveling Up, which is the trigger for Ike's Liberation Sortie, involves placing a card ON TOP OF the unit. As this is how a Level Up is defined, Class Changing is also treated as Leveling Up (however, Leveling Up is not treated as Class Changing). Quote Link to comment Share on other sites More sharing options...
Sevatar_VIII Posted October 3, 2017 Share Posted October 3, 2017 Hi, I have two questions regarding the new Nohr/Hoshido cards like class changed Kana or Shigure: 1.- Do you need both white and black colors in your bond area to deploy/class change them? 2.- Do they count as BOTH colors if they are in the bond area, or only one at the time? Quote Link to comment Share on other sites More sharing options...
Flamy Posted October 4, 2017 Share Posted October 4, 2017 5 hours ago, Sevatar_VIII said: Hi, I have two questions regarding the new Nohr/Hoshido cards like class changed Kana or Shigure: 1.- Do you need both white and black colors in your bond area to deploy/class change them? 2.- Do they count as BOTH colors if they are in the bond area, or only one at the time? As they possess the insigniae of Hoshido AND Nohr, you do need both insigniae in your Bond Area. Conversely, they also act as both. Isn't that nice? Quote Link to comment Share on other sites More sharing options...
PsychoticStorm8 Posted October 12, 2017 Share Posted October 12, 2017 (edited) Hi, So I am focusing on a mono-green deck and I have been using Geoffrey as my main lord. But I was just wondering if his rallying skill stacks with each growth or level up stacks. According to Serenes Forest, it implies that it stacks but according to this website:https://fecipher.jp/howto/errata/, the english translation is not really clea and it could mean both things. Thanks for reading, PsychoticStorm8 Edited October 12, 2017 by PsychoticStorm8 Quote Link to comment Share on other sites More sharing options...
TheVinceKnight Posted October 12, 2017 Share Posted October 12, 2017 1 hour ago, PsychoticStorm8 said: Hi, So I am focusing on a mono-green deck and I have been using Geoffrey as my main lord. But I was just wondering if his rallying skill stacks with each growth or level up stacks. According to Serenes Forest, it implies that it stacks but according to this website:https://fecipher.jp/howto/errata/, the english translation is not really clea and it could mean both things. Thanks for reading, PsychoticStorm8 It does stack, but for each different ally. So if an ally levels up and is growthed in the same turn, it only applies the +10 once. Needs to be different / separate ally units. Quote Link to comment Share on other sites More sharing options...
Vespinae Posted October 16, 2017 Share Posted October 16, 2017 Did the witch Corrin card come out yet? Quote Link to comment Share on other sites More sharing options...
Kirie Posted October 16, 2017 Share Posted October 16, 2017 2 hours ago, Vespinae said: Did the witch Corrin card come out yet? Yeah, it's in the S10 tournament promo packs. Might still be a bit rare until more tournaments are hosted, though. Quote Link to comment Share on other sites More sharing options...
Malice74 Posted October 20, 2017 Share Posted October 20, 2017 Hi, Got a few ruling questions. Would units like promoted Skrimir which have effects that read "your allied ______" affect themselves or would the effect apply to everyone but them. Also not sure what the interaction is between Hardin 5 and units who cannot be destroyed by a skill's cost or effect like Gunter 4. Would you be able to target gunter for the cost of Hardin's effect and the effect go through but just keep Gunter 4 or would you not be able to target him for the cost in the first place because he cannot be destroyed? Still on the topic of units that cannot be destroyed, indestructible units grabbed by Selkie 3 would still die at the end of the turn because they cannot use their skills right? Thanks for any responses. Quote Link to comment Share on other sites More sharing options...
TheVinceKnight Posted October 20, 2017 Share Posted October 20, 2017 2 hours ago, Malice74 said: Hi, Got a few ruling questions. Hello. Hi. 2 hours ago, Malice74 said: Would units like promoted Skrimir which have effects that read "your allied ______" affect themselves or would the effect apply to everyone but them. If the skill states 'other allied units', then the skill affects all units besides the owner of the skill. 'Your allied (fang) units' implies all fang allies (which includes himself yes). 2 hours ago, Malice74 said: Also not sure what the interaction is between Hardin 5 and units who cannot be destroyed by a skill's cost or effect like Gunter 4. Would you be able to target gunter for the cost of Hardin's effect and the effect go through but just keep Gunter 4 or would you not be able to target him for the cost in the first place because he cannot be destroyed? Still on the topic of units that cannot be destroyed, indestructible units grabbed by Selkie 3 would still die at the end of the turn because they cannot use their skills right? You can't target Gunter4 because he can't be destroyed. Uh... yeah Selkie 3 units still die because their skills aren't applied. Quote Link to comment Share on other sites More sharing options...
TheRJKid Posted October 22, 2017 Share Posted October 22, 2017 Hey guys, I have a question about B10-066R Asugi's skill Task in the Shadows "When you deploy another ally, if all of your allies have , draw 1 card." Does this skill activate with a promotion/level up (assuming they're a shuriken user as well)? Quote Link to comment Share on other sites More sharing options...
Flamy Posted October 22, 2017 Share Posted October 22, 2017 3 hours ago, TheRJKid said: Hey guys, I have a question about B10-066R Asugi's skill Task in the Shadows "When you deploy another ally, if all of your allies have , draw 1 card." Does this skill activate with a promotion/level up (assuming they're a shuriken user as well)? The difference between deployment and Leveling Up/Class Changing is important! Here's a bit of a refresher: Leveling Up and Class Changing are NOT deploying a unit. (Because, you know, you're not deploying a new unit, you're powering up an already existing one.) Class Changing is also treated as Leveling Up, as by definition, Leveling Up is just placing a card on top of another card on the field. Leveling Up is not the same as Class Changing, as Class Changing involves placing a card with a PROMOTION Cost on top of another card on the field. (This distinction allows for you to draw a card when you Class Change a unit, but not when Leveling Up a unit.) Similarly, Growthing and Leveling Up are two different things. Remember that Growthing is placing a card UNDER another card on the field, while Leveling Up places a card ON TOP OF another card on the field. Quote Link to comment Share on other sites More sharing options...
TheRJKid Posted October 22, 2017 Share Posted October 22, 2017 Thanks, just wanted to confirm as it's my mate's lord and didn't want to rob him of cards Quote Link to comment Share on other sites More sharing options...
RedEyedDrake Posted November 2, 2017 Share Posted November 2, 2017 Given the Faye that has been revealed today I'd like to double check something. If you already have a given unit out and you'd like to Level Up said unit with a card from your hand that has a promotion cost you DO have the option of choosing to ignore the promotion cost and pay the "regular" one to place the aforementioned promotion on top of the aforementioned unit, right? Also, that would obviously count as a Level Up but would using the "regular" cost also count as a Class Change? Quote Link to comment Share on other sites More sharing options...
Flamy Posted November 3, 2017 Share Posted November 3, 2017 10 hours ago, RedEyedDrake said: Given the Faye that has been revealed today I'd like to double check something. If you already have a given unit out and you'd like to Level Up said unit with a card from your hand that has a promotion cost you DO have the option of choosing to ignore the promotion cost and pay the "regular" one to place the aforementioned promotion on top of the aforementioned unit, right? Also, that would obviously count as a Level Up but would using the "regular" cost also count as a Class Change? Unfortunately, no, you MUST use the Promotion Cost. As the rules go, you use the Promotion Cost instead, which means you get to play this card... a turn LATER than usual. Sorry, you can't have your Orb removal that easily. Quote Link to comment Share on other sites More sharing options...
CuanV Posted November 5, 2017 Share Posted November 5, 2017 Hello, I have some questions: 1) Is it possible to play an unpromoted card over another card of the same cost? I mean, if I have the B03-003HN cost 1 Ike, can I play another one on top of him to to get his LvS2 ability? 2) Same as above but with units that have a promotion cost, like the B02-082N cost 3/2 Gunter. 2.1) Am I allowed to draw a card if I do this? 3) If I use an ability tha allows me to deploy an unit, like the B10-001SR cost 5/4 Leif, And I already have an unpromoted copy of one of the cards I want to deploy on the field, can I place it on top and perform a class change? or am I simply not allowed to play that card? Thanks for your time! Quote Link to comment Share on other sites More sharing options...
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