Elieson Posted June 6, 2015 Share Posted June 6, 2015 that's why it's barely even useful in game; 90% of your activity is Enemy Phase and lifetaker doesn't function on Enemy Phase Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 6, 2015 Author Share Posted June 6, 2015 Yeah, you're right, I'll edit it here and the next turn will be up shortly Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 6, 2015 Author Share Posted June 6, 2015 TURN 4 Espinosa heals 24 HP with Renewal! (43/80) Espinosa @Brave Bow attacks Kellam @Titania's Axe! VS 0x2 damage, 56% hit, 0% crit (56) (94, 61) Espinosa misses! (85) (41, 28) Kellam takes 0 damage! Espinosa attacks again! 0x2 damage, 56% hit, 0% crit (85) (39, 68) Kellam takes 0 damage! (7) Espinosa's LETHLITY activates! (77, 66) Kellam however dodges a lethal blow. What a turn. Espinosa Elieson Say'ri 80/80 Libra 80/80 Henry 80/80 Lon'qu 80/80 Gaius 80/80 Kellam 80/80 Espinosa 43/80 Vaike 00/80 Tiki 00/80 Robin 80/80 Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 6, 2015 Share Posted June 6, 2015 (edited) Kellam: I swear I felt a bug fly into me just now... Lon'qu: If it was a butterfly, and you harm it, I'll cut you down. Though, it looks like it was that mosquito, Espinosa. Perhaps he'd like to see what a Balmung looks like, up close and personal. Kellam, where'd you go? I think you might enjoy the show. Edited June 6, 2015 by Elieson Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 6, 2015 Share Posted June 6, 2015 Wait, why exactly is his evasion so high? Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 6, 2015 Share Posted June 6, 2015 Wouldn't you like to know. Just PM'd Horace Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 6, 2015 Author Share Posted June 6, 2015 Maybe i'm missing something, but... brave bow has 70 hit + espinosa's 97 hit for a total of 167 base hit kellam has 71 avoid + 30 more from skills (keep in mind Titania's axe has the patience skill) for 101 avoid Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 6, 2015 Share Posted June 6, 2015 Kellam - Defence+2, Pavise, Luna, Dual Guard+, Miracle, Renewal, Tomefaire, Lethality, Lucky Seven I don't get it. This isn't even the seventh turn either! Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 6, 2015 Author Share Posted June 6, 2015 (edited) Lucky Seven works up to and including turn 7 (actually i'm not sure about it working on turn 7, can anyone confirm?) Edited June 6, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 6, 2015 Share Posted June 6, 2015 Ah, that's how. Turns out I always misunderstood how this skill works then! Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 6, 2015 Author Share Posted June 6, 2015 TURN 5 Lon'qu @Balmung attacks Espinosa @Brave Bow! VS 27 damage, 100 hit, 0% crit Espinosa takes 27 damage! (16/80) Espinosa's turn to act. Espinosa Elieson Say'ri 80/80 Libra 80/80 Henry 80/80 Lon'qu 80/80 Gaius 80/80 Kellam 80/80 Espinosa 16/80 Vaike 00/80 Tiki 00/80 Robin 80/80 Before I continue, I know you brought this up in a PM elie, but how do we want to treat quick burn and lucky 7? I've been reducing quick burn's effect by one, but elie brought up the point that technically turn 2 is turn 1 enemy phase and it should technically still have full effect, and that means lucky 7 would last till turn 15, which I personally think is a bit too strong. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 6, 2015 Share Posted June 6, 2015 Yeah, I think we should count one round of combat as one turn. That's what we did about Sniper's Deadeye in PoR, another powerful skill if you let it be active for very long. Espinosa will attack Kellam with da Brave Sword! Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 6, 2015 Share Posted June 6, 2015 (edited) Turn 1 (PP) | Turn 1 (EP) Turn 2 (PP) | Turn 2 (EP) This way, Odd/Even Rhythm, Quick/Slow Burn and Lucky Seven calculate properly Also wow I didn't double? The only way I wouldn't have doubled with Balmung is if you have Speed+2 and were Female Robin?. (since AFAIK DLC's All Stats+2 was banned) I didn't think you'd be running Speed+2, wow o.o BNVM I looked at my SKILL not my SPEED and thought my SPEED was 51, oops Edited June 6, 2015 by Elieson Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 6, 2015 Author Share Posted June 6, 2015 (edited) Doubling is 5 speed in fe13 anyway, so its 54 vs 50 even/odd rhythm work properly anyway. turn 1,3,5,7 odd 2,4,6,8 even Edited June 6, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 6, 2015 Share Posted June 6, 2015 If you were doing Turn 1 (Elie attacks), Turn 2 (Espi attacks), Turn 3 (Elie attacks), etc, Odd/Even rhythm wouldn't behave properly if you say, attacked me with a Bow on Turn 2 and I had Odd Rhythm and couldn't counter attack Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 6, 2015 Author Share Posted June 6, 2015 (edited) TURN 6 Espinosa heals 24 HP with Renewal! (40/80) Espinosa @Brave Sword attacks Kellam @Titania's Axe! VS 0x2 damage, 81% hit, 0% crit (99) (76, 66) Kellam takes 0 damage! (36) (23, 26) Kellam takes 0 damage! Kellam counters! 36 damage, 99% hit, 0% crit (95) (66, 88) Espinosa takes 36 damage! (4/80) Espinosa attacks again! 0x2 damage, 81% hit, 0% crit (57) (91, 39) Kellam takes 0 damage! (39) (59, 82) Kellam takes 0 damage! Espinosa Elieson Say'ri 80/80 Libra 80/80 Henry 80/80 Lon'qu 80/80 Gaius 80/80 Kellam 80/80 Espinosa 04/80 Vaike 00/80 Tiki 00/80 Robin 80/80 I'm still not understanding the problem you get +10 hit and evade or even or odd turns, what's wrong with that? Edited June 6, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 6, 2015 Share Posted June 6, 2015 Horace; Notice how Espinosa has only attacked on Turn 2/4/6. Espinosa~Brave Bow attacks Brave Axe!Yarne on all of these turns. Yarne is running Odd Rhythm. When is Yarne getting his AVO bonus? Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 6, 2015 Share Posted June 6, 2015 Depending on the first turn RNG, you either get Odd/Even Rhythm on all active turns or all passive ones. That's it. Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 6, 2015 Share Posted June 6, 2015 Is that how Turns are recognized in the game? In FE games, when you have a Route map and you finish killing all enemies on Turn 1 Enemy Phase, then that's Turn 1, indicating that you cleared the map in 1 turn, not 2. Why is that standard different in the Link Arena? Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 6, 2015 Author Share Posted June 6, 2015 (edited) in fe9 did you really want deadeye to last 10 turns i'm all for banning lucky 7 if it lasts until turn 14 if that's what you're after Edited June 6, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 6, 2015 Share Posted June 6, 2015 Is that how Turns are recognized in the game? In FE games, when you have a Route map and you finish killing all enemies on Turn 1 Enemy Phase, then that's Turn 1, indicating that you cleared the map in 1 turn, not 2. Why is that standard different in the Link Arena? It's how we've been doing it from the start (back with Deadeye), and it seems like the best treatment for skills like Lucky Seven (14 turns seems way too long) and Quick Burn. The Rhythm skills might seem really useless this way, but they're not the only ones that are (you still have stuff like Skill+2 and whatnot). Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 6, 2015 Share Posted June 6, 2015 Kellam: I swear I felt a bug fly into me just now... Lon'qu: If it was a butterfly, and you harm it, I'll cut you down. Though, it looks like it was that mosquito, Espinosa. Perhaps he'd like to see what a Balmung looks like, up close and personal. Kellam, where'd you go? I think you might enjoy the show. again please, but with a brave sword this time Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 6, 2015 Share Posted June 6, 2015 (edited) It's how we've been doing it from the start (back with Deadeye), and it seems like the best treatment for skills like Lucky Seven (14 turns seems way too long) and Quick Burn. The Rhythm skills might seem really useless this way, but they're not the only ones that are (you still have stuff like Skill+2 and whatnot). IIRC deadeye is the only thing that we ever did this with, but with [Wpn]Breaker skills and Superior [Wpn]s which add variety to the metagame. I think it could be arguable both ways for Lucky Seven and Quick Burn but a single Superior wpn completely overshadows those two combined, and everyone (bar Manakete/Taguel classes) have access to them. Edited June 6, 2015 by Elieson Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 6, 2015 Author Share Posted June 6, 2015 (edited) I still think odd/even rhythm aren't useless, +10 hit/evade still isn't too bad half of the time I just relized I forgot to add the A rank bonus on Lon'qu's Balmung attack, thankfully it doesn't end up affecting anything - Espinosa would still be alive with 1 HP on this turn. TURN 7 Lonq'u @Brave Sword attacks Espinosa @Brave Sword! VS 26x2 damage, 88% hit, 0% crit (36, 22) Espinosa falls! Espinosa's turn! Espinosa Elieson Say'ri 80/80 Libra 80/80 Henry 80/80 Lon'qu 80/80 Gaius 80/80 Kellam 80/80 Espinosa 00/80 Vaike 00/80 Tiki 00/80 Robin 80/80 Superior weapons only work against one out of 5 weapon types, and stuff like dragonstones and lolbeastones are immune to them. Not every unit has access to every breaker either, and superior weapons have horrible hit against everything else. Edited June 6, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 6, 2015 Share Posted June 6, 2015 Well, let's have Henry attack Kellam with Aversa's Night! Lucky Seven running out should make a world of difference! Quote Link to comment Share on other sites More sharing options...
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