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[FE11] Shadow Dragon H5 Draft


Gradivus.
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Chapter 12x : 20/99 turns

Jagen reclassed to Bishop. He almost reached C staves. Sedgar reached C Axes as a Zerker.

[spoiler=stats]

Marth (9.43) / Lord / 23 HP / 9 Str / 5 Skl / 11 Spd / 13 Lck / 8 Def / 1 Res / C Sword
Jagen (?? / 6.95) / Dracoknight / 22 HP / 9 Str / 11 Skl / 10 Spd / 3 Lck / 12 Def / 3 Res / A Lance E Axe
Abel (15.28 / 4.32) / Paladin / 44 HP / 21 Str / 22 Skl / 22 Spd / 9 Lck / 12 Def / 6 Res / A Lance D Sword
Draug (13.14) / Hunter / 25 HP / 12 Str / 13 Skl / 17 Spd / 4 Lck / 7 Def / 0 Res / C Bow
Wrys (18.22) / Curate / 18 HP / 5 Mgc / 9 Skl / 11 Spd / 11 Lck / 3 Def / 13 Res / A Staff
Trim / R.I.P
Merric (13.82) / Mage / 27 HP / 11 Mgc / 10 Skl / 10 Spd / 7 Lck / 4 Def / 7 Res / B Tome
Roshea (11.41) / Cavalier / 30 HP / 9 Str / 8 Skl / 8 Spd / 4 Lck / 8 Def / 0 Res / C Lance E Sword
Sedgar (?? / 5.18) / Berserker / 30 HP / 9 Str / 6 Skl / 10 Spd / 3 Lck / 10 Def / 0 Res / C Axe
Athena (13.21) / Myrmidon / 28 HP / 10 Str / 15 Skl / 14 Spd / 6 Lck / 7 Def / 0 Res / C Sword
Jake (1.18) / Base

Chapter 13 : 3/102 turns
Roshea promoted. This allow him to avoid being 2HKO'd by ballistae. Marth used all his move every turn. Midia recruited Astram for his swords. Used a map save so Marth would dodge a hit from the boss (Who OHKO him). Roshea also needed to dodge two hits. Abel and Roshea then killed the boss. Sedgar and Draug got the ridersbane while Horseman!Horace got the Hoistflamme.
Stats are the same except for Roshea.
Edited by Skellow
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Chapter 14 : 6/108 turns

Reclassed Abel to Dracoknight and Draug to Pirate, in hope of getting strength, but he got a shitty level instead.

Roshea killed the Sniper near the chests with a Killer Lance crit and Rickard grabbed the Silver Card. Bought some stuff.

[spoiler=stats]

Marth (9.80) / Lord / 23 HP / 9 Str / 5 Skl / 11 Spd / 13 Lck / 8 Def / 1 Res / C Sword
Jagen (7.37) / Bishop / 22 HP / 3 Mag / 9 Skl / 8 Spd / 4 Lck / 5 Def / 8 Res / E Tome C Staff
Abel (5.90) / Dracoknight / 42 HP / 23 Str / 22 Skl / 23 Spd* / 10 Lck / 14 Def / 3 Res / A Lance E Axe
Draug (14.17) / Hunter / 25 HP / 12 Str / 13 Skl / 17 Spd / 5 Lck / 7 Def / 0 Res / C Bow
Wrys (18.70) / Curate / 18 HP / 5 Mgc / 9 Skl / 11 Spd / 11 Lck / 3 Def / 13 Res / A Staff
Trim / R.I.P
Merric (14.47) / Mage / 28 HP / 12 Mgc / 11 Skl / 10 Spd / 8 Lck / 4 Def / 8 Res / B Tome
Roshea (1.82) / Dracoknight / 32 HP / 12 Str / 11 Skl / 9 Spd / 4 Lck / 11 Def / 3 Res / B Lance E Axe
Sedgar (5.61) / Berserker / 30 HP / 9 Str / 6 Skl / 10 Spd / 3 Lck / 10 Def / 0 Res / C Axe
Athena (13.82) / Myrmidon / 28 HP / 10 Str / 15 Skl / 14 Spd / 6 Lck / 7 Def / 0 Res / C Sword
Jake (1.18) / Base
Horace (3.31) / Base

Chapter 15 : 6/114 turns
Forged a +3MT Arrowspate. Abel and Roshea went north to kill the mages. Sacrified Shiida and generics to block Gharnef and the mage. Shiida dodged three times in a row, which probably mattered. Jagen got the Energy Drop. The others tried to get the most xp they could. Marth ended 1 tile away from seizing on turn 5. :facepalm:

[spoiler=stats]

Marth (10.10) / Lord / 24 HP / 9 Str / 6 Skl / 12 Spd / 13 Lck / 8 Def / 1 Res / C Sword
Jagen (7.50) / Bishop / 22 HP / 3 Mag / 9 Skl / 8 Spd / 4 Lck / 5 Def / 8 Res / E Tome C Staff
Abel (7.03) / Dracoknight / 44 HP / 24 Str / 23 Skl / 23 Spd* / 11 Lck / 14 Def / 3 Res / A Lance E Axe
Draug (15.07) / Hunter / 26 HP / 13 Str / 13 Skl / 17 Spd / 6 Lck / 7 Def / 0 Res / C Bow
Wrys (18.94) / Curate / 18 HP / 5 Mgc / 9 Skl / 11 Spd / 11 Lck / 3 Def / 13 Res / A Staff
Trim / R.I.P
Merric (15.42) / Mage / 29 HP / 12 Mgc / 11 Skl / 10 Spd / 9 Lck / 4 Def / 9 Res / B Tome
Roshea (2.19) / Dracoknight / 33 HP / 13 Str / 12 Skl / 9 Spd / 4 Lck / 11 Def / 3 Res / B Lance E Axe
Sedgar (5.91) / Berserker / 30 HP / 9 Str / 6 Skl / 10 Spd / 3 Lck / 10 Def / 0 Res / C Axe
Athena (14.13) / Myrmidon / 29 HP / 10 Str / 16 Skl / 15 Spd / 7 Lck / 8 Def / 0 Res / C Sword
Jake (1.37) / Base
Horace (3.41) / Base

Edited by Skellow
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Chapter 16 : 6/120 turns

Gave the Energy Drop to Draug.
Abel killed one of the heroes on turn 1 PP and the other on EP. Horace, Athena, Merric and Draug stayed north to lure two DKs, while everyone moved south. The DKs were then killed by Horace + Athena + Draug, Merric and Jake. On turn 2, Abel moved in a safe spot to allow Marth to open the door. Xane recuited himself on EP, and imitated Roshea who open the second door on turn 3. A DK!Wieklin (Those names are golden) lured the groups of Horsemen and Cavs away from my group. Abel stood before Marth and killed two cavs on turn 3 EP. On turn 4, Roshea OHKO'd the Javelin!Cav to open the way for Marth. Abel chipped the General who then suicided on Marth on EP. Jake killed the curate.
Pirate!Draug lured the horseman near the boss. On turn 5, Abel killed the paladin, and Sedgar shielded Marth from the cav. On turn 6, Draug killed the horseman, Abel killed the boss with an Iron Axe crit, and Marth seized.
[spoiler=stats]
Marth (10.63) / Lord / 24 HP / 9 Str / 6 Skl / 12 Spd / 13 Lck / 8 Def / 1 Res / C Sword
Jagen (7.66) / Bishop / 22 HP / 3 Mag / 9 Skl / 8 Spd / 4 Lck / 5 Def / 8 Res / E Tome C Staff
Abel (8.68) / Dracoknight / 45 HP / 25 Str / 24 Skl / 23 Spd* / 11 Lck / 14 Def / 3 Res / A Lance E Axe
Draug (16.07) / Pirate / 27 HP / 15 Str / 11 Skl / 18 Spd / 6 Lck / 8 Def / 0 Res / E Axe
Wrys (19.41) / Curate / 19 HP / 5 Mgc / 10 Skl / 11 Spd / 11 Lck / 3 Def / 13 Res / A Staff
Trim / R.I.P
Merric (15.92) / Mage / 29 HP / 12 Mgc / 11 Skl / 10 Spd / 9 Lck / 4 Def / 9 Res / B Tome
Roshea (2.19) / Dracoknight / 33 HP / 13 Str / 12 Skl / 9 Spd / 4 Lck / 11 Def / 3 Res / B Lance E Axe
Sedgar (6.45) / Hero / 30 HP / 9 Str / 15 Skl / 16 Spd / 3 Lck / 12 Def / 2 Res / D Sword D Axe
Athena (14.13) / Myrmidon / 29 HP / 10 Str / 16 Skl / 15 Spd / 7 Lck / 8 Def / 0 Res / B Sword
Jake (3.51) / 20 HP / 6 str / 3 skl / 3 Spd / 4 Lck / 16 Def / 0 res
Horace (3.63) / Base

Chapter 17 : 3/123 turns
Forged a + 3MT Wyrmslayer. Promoted Draug.
Rickard opened the door. Abel moved in and killed the mage while Roshea blocked the knights. On turn 2, Marth killed one knight and Horace + Sedgar killed the other. Wrys used the Barrier Staff on Draug who stood in range of the bishops. The VIP Card one suicided himself on him and the other attacked Athena. On turn 3, Draug gave the VIP Card to Roshea who bought 2 Poleaxes and a Killer Axe.
Abel weakened the boss for Athena and Horace killed the other Bishop for the Fortify.
[spoiler=stats]
Marth (10.93) / Lord / 24 HP / 9 Str / 6 Skl / 12 Spd / 13 Lck / 8 Def / 1 Res / C Sword
Jagen (7.82) / Bishop / 22 HP / 3 Mag / 9 Skl / 8 Spd / 4 Lck / 5 Def / 8 Res / E Tome C Staff
Abel (9.12) / Paladin / 47 HP / 25 Str / 24 Skl / 24 Spd / 11 Lck / 13 Def / 3 Res / A Lance D Axe
Draug (1.40) / Warrior / 35 HP / 17 Str / 12 Skl / 20 Spd / 6 Lck / 9 Def / 1 Res / D Axe C Bow
Wrys (19.81) / Curate / 19 HP / 5 Mgc / 10 Skl / 11 Spd / 11 Lck / 3 Def / 13 Res / A Staff
Trim / R.I.P
Merric (15.92) / Mage / 29 HP / 12 Mgc / 11 Skl / 10 Spd / 9 Lck / 4 Def / 9 Res / B Tome
Roshea (2.80) / Dracoknight / 33 HP / 13 Str / 12 Skl / 9 Spd / 4 Lck / 11 Def / 3 Res / B Lance E Axe
Sedgar (6.85) / Hero / 30 HP / 9 Str / 15 Skl / 16 Spd / 3 Lck / 12 Def / 2 Res / D Sword C Axe
Athena (15.37) / Myrmidon / 30 HP / 10 Str / 17 Skl / 15 Spd / 7 Lck / 8 Def / 0 Res / B Sword
Jake (3.51) / 20 HP / 6 str / 3 skl / 3 Spd / 4 Lck / 16 Def / 0 res
Horace (3.96) / Base

Edited by Skellow
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Chapter 17x : 20/123 turns

Not much to say here. Everyone stayed behind to kill the Paladin reinforcements while Abel and Marth rushed to the throne.

Chapter 18 : 7/130 turns

Sedgar got the Speedwing. This allow him to double Paladins as a Hero and probably of bunch of others ennemies later on. Athena promoted.

Roshea now struggle to OHKO cavs with the ridersbane forge, which is pretty annoying. Abel being able to tank Silver Bow Horsemen is pretty neat though.

Chapter 19 : 5/135

Merric promoted. Used my last keys and Rickard to get the Geosphere, the seraph robe, the speedwing, the bullion and the master seal.

Marth got the seraph robe at the end of the chapter.

[spoiler=stats]

Marth (13.24) / Lord / 34 HP / 10 Str / 8 Skl / 15 Spd / 15 Lck / 9 Def / 1 Res / C Sword
Jagen (9.68) / Sage / 26 HP / 4 Mag / 10 Skl / 8 Spd / 5 Lck / 5 Def / 9 Res / D Tome C Staff
Abel (13.06) / Paladin / 50 HP / 25 Str / 26 Skl / 24 Spd / 11 Lck / 17 Def / 6 Res / D Sword A Lance
Draug (4.37) / Warrior / 37 HP / 20 Str / 12 Skl / 21 Spd / 7 Lck / 9 Def / 1 Res / D Axe C Bow
Wrys (20.00) / Curate / 19 HP / 5 Mgc / 11 Skl / 11 Spd / 12 Lck / 3 Def / 14 Res / A Staff
Trim / R.I.P
Merric (1.19) / Sage / 36 HP / 14 Mgc / 14 Skl / 13 Spd / 10 Lck / 5 Def / 11 Res / A Tome E Staff
Roshea (4.50) / Dracoknight / 35 HP / 13 Str / 14 Skl / 10 Spd / 4 Lck / 11 Def / 3 Res / B Lance E Axe
Sedgar (9.68) / Hero / 36 HP / 12 Str / 18 Skl / 21 Spd / 5 Lck / 15 Def / 2 Res / D Sword C Axe
Athena (1.96) / Swordmaster / 38 HP / 12 Str / 20 Skl / 19 Spd / 7 Lck / 11 Def / 3 Res / A Sword
Jake (5.61) / 21 HP / 6 str / 4 skl / 4 Spd / 5 Lck / 16 Def / 0 res
Horace (4.43) / Warrior / 31 HP / 14 Str / 11 Skl / 12 Spd / 7 Lck / 7 Def / 1 Res / D Axe D Bow
Etzel (6.67) / Base

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Chapter 20 : 5/140 turns

Marth crossed the river with Sedgar and Athena shielding from the generals. On turn 2, Abel, Xane and Athena + Roshea killed the three paladins and Marth rushed to the throne. Roshea killed Camus somehow. Only two paladins at the center moved toward my units. They got killed by Draug and the rest of my team.

Chapter 20x : 20/140 turns

who cares

Chapter 21 : 4/144 turns

Used meatshields to allow Marth to advance. Roshea bought 3 Energy Drops, 3 Speedwings and 3 Spirit Dusts at the secret shop.

Chapter 22 : 7/151 turns

Fed :

- 1 Speedwing to Marth

- 2 Speedwing and 2 Energy Drops to Sedgar

- 1 Speedwing and 1 Energy Drop to Draug

- 3 Spirit Dust to Merric ( they were probably unnecessary though )

Send a generic DK west to lure some pegs. Jake and Xane killed the curates. Everyone else moved east. Abel killed Michalis

Chapter 23 : 7/158

Marth rushed to the throne with Sedgar, Roshea, Xane, Draug and Abel protecting him from the Swarm bishops with pure waters.

Chapter 24 : 4/162 turns

Marth crossed the mountains, with Sedgar just before him, protecting him from the manaketes. They were all killed by Abel, Xane, Sedgar, Draug and Jake. Bosskil was Abel + Sedgar. Roshea bought stuff at the secret shop.

Unit   Class       Level  HP Str Skl Spd Lck Def Res Wep Lvl
Marth  Lord        17.13  37 12  9   19  18  10  1   B Sword 
Jagen  Sage        11.53  27 4   10  9   7   5   10  B Staff 
Abel   Dracoknight 18.88  51 26  26  23  11  21  3   A Lance E Axe
Draug  Horseman    11.06  36 24  20  29  8   10  3   E Sword A Bow
Wrys   Sage        3.27   25 10  12  11  12  3   13  D Tome A Staff  
Trim   Dead
Merric Sage        4.18   37 21  16  15  11  5   11  A Tome E Staff
Roshea Paladin     6.73   39 13  15  10  4   9   6   E Sword A Lance 
Sedgar Zerker      14.74  48 22  15  23  6   19  0   B Axe 
Athena Swordmaster 6.00   42 14  22  22  7   11  3   A Sword
Jake   Ballista    12.36  25 10  8   5   12  17  0 
Horace Horseman    5.31   25 13  15  13  7   8   3   E Sword C Bow
Etzel  Sorcerer    8.85   30 12  14  10  9   7   12  B Tome C Staff 
Elice  Sage        1.50   24 5   6   7   3   5   5   D Tome A Staff
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I'm done.

Chapter 24x : 16/162 turns

Fed 2 Seraph Robe to Draug and one to Marth.

Endgame : 7/169 turns

This chapter was a pain. Paladin!Merric with forged Levin swords is awesome. Medeus was weakend by Draug with Parthia and Abel with Gradivus and Nagi finished him.

Final Stats :

Unit   Class       Level  HP Str Skl Spd Lck Def Res Wep Lvl
Marth  Lord        21.29  48 14  9   22  20  13  1   A Sword 
Jagen  Bishop      12.63  27 4   11  10  7   5   10  E Tome A Staff 
Abel   Dracoknight 20.00  52 26  26  23  13  25  3   A Lance E Axe
Draug  Horseman    14.13  51 24  20  29  8   10  3   E Sword A Bow
Wrys   Sage        5.72   25 10  12  11  12  3   14  D Tome A Staff  
Trim   Dead
Merric Paladin     6.61   38 19  20  19  13  10  13  C Sword D Lance 
Roshea Dracoknight 7.76   38 14  16  11  4   11  3   E Sword A Lance 
Sedgar Zerker      17.55  54 25  18  26  7   22  0   A Axe 
Athena Sniper      9.51   46 16  20  19  7   12  3   C Bow
Jake   Ballista    15.28  25 11  10  6   14  17  0 
Horace Horseman    5.31   25 13  15  13  7   8   3   E Sword C Bow
Etzel  Sorcerer    10.07  32 14  16  12  9   7   13  B Tome C Staff 
Elice  Sage        5.06   26 7   8   10  5   5   6   D Tome A Staff
Nagi   Manakete    17.25  34 10  13  15  12  7   10
Edited by Skellow
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  • 2 weeks later...

merric with a forged levin is awesome nomatter what. did that once i figured out it ran of magic and ever since then thats all he switches to. i try to make it so his magic is either maxed out or close to it before i switch him to a swordsmaster though. and that is mainly to avoid rider's bane.

Edited by greenminid
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  • 1 month later...

Just assigned some remaining generics to each player to complete the list, I doubt we'd continue to pick anyway.

C11 9/89 turns

Hardin promoted and used speedwings. Jagen flew up to lure the Horseman by standing 2 tiles right of the thunderbolt!ballista and ridersbane forge'd him on turn 4. Hardin killed the 3 cavs, one of them with 2x Jav + Iron axe on turns 1 EP and 2 PP and the rest on PP3 with silver lance. I ended up savepoint improvising a crit against Khozen since I failed to fulfill my plan of having Navarre visit Anna, which led to Jagen having to do it instead of Javelin chipping Khozen. Wolf 2RKOed the Thunderbolt dude with Devil Axe and ganged up with Jake + Hardin on the Sniper. I think I still could've visited Anna with Navarre, but the map bored me and I wasn't willing to restart.

C12 6/95 turns

The hardest part probably was preventing the Cav reinforcements from killing Jake, since he has to chip the boss on turn 4 which precludes standing on a safe tile on turn 5.

Anyway, Cav!Navarre, DKs!Hardin and Jagen, Wolf and Shiida charged towards the throne. Navarre opened the first door, Jagen the second. Jake chipped the sniper on turns 2 and 3, Hardin finished off on turn 3. Shiida killed a curate on turn 4, Hardin killed Volzhin with Jake's assistance. He then counterkilled 2 Cavs and then got the Heimler kill with Shiida's and Wolf's assistance. Jagen went for the boots. Got all centre chests aside from the Dragonpike with Master Key!Navarre + Marth (had to tradechain the Master Key to Jagen).

Near the start, Castor and Matthis killed the thieves, Matthis barely hit C lances. Turn 4, he killed the horseman with the Ridersbane forge. A generic knight got sacraficed to attract a cavalier, Matthis counterkilled the other one. Killed the remaining cav on turn 5 PP.

Only Midia and Boah stayed alive of the prisoners.

C12x free/95 turns

Marth took the boots, Wolf killed Horace, grinded pirate reinforcements.

Stats:

Marth (10.48): 24 HP / 7 Str / 0 Mag / 6 Skl / 13 Spd / 16 Lck / 9 Def / 0 Res / C Swd

Jagen (7.15): 22 HP / 10 Str / 1 Mag / 11 Skl / 10 Spd / 1 Lck / 12 Def / 3 Res / A Lnc E Axe

Wrys (17.47): 20 HP / 0 Str / 6 Mag / 8 Skl / 10 Spd / 10 Lck / 3 Def / 16 Res / B Stf

Castor (12.67): 25 HP / 14 Str / 0 Mag / 6 Skl / 10 Spd / 5 Lck / 7 Def / 0 Res / C Bow

Nabarl (12.32): 30 HP / 12 Str / 0 Mag / 6 Skl / 9 Spd / 12 Lck / 9 Def / 0 Res / B Swd D Lnc

Wolf (8.92): 37 HP / 12 Str / 0 Mag / 7 Skl / 13 Spd / 9 Lck / 9 Def / 0 Res / C Axe E Bow

Hardin (5.20): 38 HP / 16 Str / 1 Mag / 14 Skl / 19 Spd / 5 Lck / 12 Def / 4 Res / A Lnc E Axe

Matthis (11.93): 29 HP / 11 Str / 0 Mag / 6 Skl / 12 Spd / 4 Lck / 13 Def / 0 Res / C Lnc E Swd

Boah (1.57): base

Roger (8.36): 23 HP / 8 Str / 0 Mag / 6 Skl / 11 Spd / 4 Lck / 5 Def / 0 Res / E Bow

Vyland (5.81): 19 HP / 0 Str / 1 Mag / 2 Skl / 6 Spd / 5 Lck / 3 Def / 6 Res / D Stf

Jake (2.29): pretty much base

C13 3/98 turns

Matthis promoted to Paladin.

Hardin and Jagen remained DKs since their flight was crucial. Navarre to Myrmidon so he doubles ballistae, Boah to swordmaster, Shiida to cleric, Wolf to Hero again.

Boah, Cleric!Shiida and Navarre took the top, with Shiida baiting the movable ballista on turn 1, Boah needed the extra def from SM to not get targeted. Levin Sword!Boah and Steel Sword!Navarre could gang up on ballistae. Hardin had to fly so he reaches the boss without blocking Marth's or Wolf's tiles on turn 2. Jagen attacked the bottom Arrowspate!Ballista on turn 2 (needs flight to access; he had to stand in ballista range before, and Vyland could've moved onto a ledge and healed him if he got hit by stonehoist) and Jake finishes off to protect Hardin. Wolf baited Astram, barely leaving him alive, I wanted to kill him off after the recruitment, but he somehow dodged 4 attacks or something. Hardin and Matthis ganged up on the centre hoistflamme!ballista. Marth barely could survive a hit from the boss, so Astram could've been used as AI bait. I misunderstood the AI though, so Marth had to dodge either the boss or another ballistician. Turn 3, Hardin fed the bosskill to wolf (steel lance + devil axe combo), Boah fed an extra ballista to Navarre and Jagen + Jake killed the dude with the droppable hoistflamme.

I probably didn't have to promote Matthis but I doubt it'll impact me really so I'll just continue.

C14 6/104 turns

Forged a +3 Hammer.

Rickard opened the bridge. Marth, Matthis and Hardin went down the right side, Matthis killer critblicked the sniper on turn 5 after rickard opens the door, Rickard then gets the silver card on turn 6. Boah, Castor, Navarre (Cav), Wolf and Jagen went down the left side, with Wolf leading the charge. Sacked Horseman!Astram against the Ridersbane!Knight. Wolf killed Jiol with the hammer forge on the final turn.

Bought a lot of stuff, though I should've postponed it to C15 since I forgot I can buy the same things there, except with silver card.

C15 5/109 turns

pretty straightforward, fliers fly, hardin used a pure water and ORKOed a DK, matthis killed the boss, a generic distracted a DK to ensure Castor's and Wolf's safety. I didn't end up facing Gharnef, but I could just have used Wolf with Physic + Vulnerary if necessary.

C16 6/115 turns

This was a fun one, probably because the best solution consisted of weird ideas like Sniper!Boah, General!Castor, Swordmaster!Hardin and killing a general boss with a +3 Mt silver lance. Opened up with this formation: http://www.directupload.net/file/d/4136/ahhgtikj_png.htm

Matthis chipped the Hero w/ Javelin on PP, Jagen got a barrier boost. Castor, Wolf and Hardin made the above linked formation, Jake chipped the curate. EP, Castor Wolf and Hardin got attacked by a DK each, the Levin!Hero moved towards the door without being able to attack Matthis. Turn 2, Jake killed a DK, Boah another with a steel bow forge I superfluously made in C13 and Castor fed the third to Roger by using Iron bow. Castor stood on a tile that baits the Horsemen back to the castle isle. Marth opened the first door. Hardin reached Silver sword on the first EP, which he used to kill the silversword!Hero. Javelin!Jagen, Devil Axe!Wolf and Silver Sword!Navarre ganged up on the Levinsword!Hero. Matthis flew around the prison. Midia stood on a tile where she can suicidally bait a paladin without being in Horseman range. The Paladin attacked Midia, it's important that he hits twice at 95 disp hit so she dies, since otherwise the Cavs would move in a way that prevents me from killing them in time. Castor faced an HM and hit back with Iron Bow. Turn 3, he killed with Silver Bow and got tradeswapped back to Iron. Jake chipped the Paladin. Matthis opened the door from the tile below. Marth went onto the door tile, Wolf Jagen Hardin and Navarre just used Vulneraries without blocking Xane's way to Marth. On the EP, a total of 6 cavs moved towards the jail cell, two of which Matthis counterkilled, one had a Javelin so he couldn't and the other three couldn't reach him. Xane recruited himself. Turn 4, Castor again finished a Horseman off, Wolf ORKOed the Jav!Cav that attacked Matthis, Hardin and Navarre ganged up on a cavalier, Jagen and Matthis killed the two remaining Cavs. Xane transformed into Matthis. Jake kills the Curate. EP, Marth facetanked the General and Castor another Horseman. Turn 5, Wolf took the General kill. Jav!Matthis and Navarre chipped the Paladin so Hardin, who was at low HP, could take the kill safely with silver sword. Xane took the silver lance forge from Jagen. Marth moved and Jake hoistflamme chipped the Horseman so Roger could take the kill. Turn 6, Xane + Matthis (tradechained it with Jagen) killed the boss with the silver forge.

C17 3/118 turns

Hardin still is a swordmaster, Jagen and Matthis reverted to Paladins and Castor went horseman.

Turn 1, Jake + Matthis killed the VIP card bishop. Jagen went to the tile where the other Bishop can attack him but the sniper can't (since the Bishop blocks the tile the Sniper would need to stand on). Navarre baited the Mage, the rest prepared to charge the throne room. Turn 2, Wolf opened the throne room door, Navarre finished the Mage, Jagen went away so Vyland and Boah can heal him, Jake + Marth killed the Swarm!Bishop, Matthis + Castor the slightly lower thwomp and Hardin the other. Turn 3, Roger w/ Barrier finished the remaining Bishop off, Hardin + Matthis + Castor + Wolf dogpiled the boss (just Castor + Hardin would've been more reliable but I insisted on giving the kill to Wolf) and Shiida went shopping, getting a poleaxe and some other stuff I don't quite recall. It wasn't much anyway, since I only had 3000G. Marth seized.

C17x free/118 turns

Got all the treasure in the top half (besides warp since it's useless), gave exp to Roger, Wolf and Marth (gave him the bosskill anyway) mainly I think, and Hardin and Wolf focused on axe wexp. At the end I gave a manakete kill to Hardin because I was like "FE12's dragons give a shitton of exp right?" and he turned out to get 12 exp or something. Killed the first six Paladin reinforcements. Also worked on Vyland's and Boah's staff wexp.

Marth (12.90): 26 HP / 9 Str / 0 Mag / 8 Skl / 14 Spd / 18 Lck / 9 Def / 0 Res / B Swd

Jagen (7.68): 24 HP / 8 Str / 1 Mag / 11 Skl / 10 Spd / 1 Lck / 10 Def / 6 Res / D Swd A Lnc

Castor (15/4.52): 29 HP / 17 Str / 1 Mag / 11 Skl / 14 Spd / 7 Lck / 12 Def / 3 Res / E Swd A Bow

Navarre (15.10): 33 HP / 13 Str / 0 Mag / 7 Skl / 9 Spd / 13 Lck / 10 Def / 0 Res / B Swd D Lnc

Wolf (13.26): 42 HP / 16 Str / 0 Mag / 20 Skl / 19 Spd / 11 Lck / 15 Def / 1 Res / D Swd B Axe

Hardin (12/9.14): 39 HP / 16 Str / 1 Mag / 16 Skl / 21 Spd / 6 Lck / 13 Def / 5 Res / A Lnc D Axe

Matthis (13/5.48): 37 HP / 14 Str / 1 Mag / 10 Skl / 16 Spd / 4 Lck / 15 Def / 7 Res / E Swd B Lnc

Boah (4.54): 23 HP / 1 Str / 4 Mag / 8 Skl / 10 Spd / 5 Lck / 5 Def / 12 Res / B Tome C Stf

Jake (9.19): 24 HP / 7 Str / 0 Mag / 4 Skl / 5 Spd / 8 Lck / 15 Def / 0 Res

Vyland (10.33): 21 HP / 0 Str / 1 Mag / 3 Skl / 10 Spd / 7 Lck / 3 Def / 10 Res / C Stf

Roger (13.15): 26 HP / 10 Str / 0 Mag / 7 Skl / 14 Spd / 8 Lck / 6 Def / 0 Res / D Bow

C18 6/124 turns

I quite like this map design for some reason, it has to do a lot with how it works in LTC.

Anyway, Navarre promoted and reclassed to DK. Matthis, Jagen and Hardin are DKs too. Xane went Hardin mode. Jagen and I think Matthis dispatched the Horsemen on the middle island on turn 2, Xane killed the Paladin (I believe I physic'd him afterwards) and Wolf + Hardin ganged up on a Cav with ranged weaponry. Matthis tanked 3 Cavs on the EP, Hardin one and Marth another one. Wolf tanked the farthest one iirc. Turn 3, most of the units cleared up, Horseman!Etzel and Wolf blocked the lower bridge. Xane baited the Horseman to a forest tile (he isn't oneshot) and hits back with a Javelin. The melee units moved towards Marth's gang. Etzel died on the EP. Turn 4, Jagen took a regular ridersbane from Xane and killed the HM Xane pulled. Xane took the ridersbane and barely oneshot the other horseman. Matthis oneshots a Cav, Hardin takes the ridersbane forge to oneshot the bottom-centre Horseman that attacked Etzel, Navarre chipped the remaining Cav so Castor could finish off w/ Parthia. Wolf ORKOed the initially bottom-right Pally (Ridersbane), Matthis got physic'd since he had 3 HP, and Marth just moved. A Paladin was still alive and couldn't reach Marth, the only unit he'd be able to kill. Turn 5, I killed said Paladin and the EP was combat-empty. Turn 6, Hardin killed the boss and Marth seized.

C19 5/129 turns

Hardin went Paladin for the extra res.

Turn 1, I killed the first two mercs, Hardin confronted the Hero + the remaining merc on the EP, the latter of which he killed. The hero got finished off on turn 2 by Castor + Marth I think. Turn 2, Hardin moved ahead such that he can counterkill the starsphere room mage but leave place for the Hero to pass through and attack Wolf. Turn 3, Matthis + Jake killed a Thief, various dudes ganged up on the Hero, and Hardin pulled one of the throne room mages. Matthis blocked the chokepoint to the right since turn 2 so I have more time to rout the enemies there. Turn 4, I completely cleared the chokepoint, Marth moves into the throne room and uses pure water, hardin uses a vulnerary. Turn 5, Boah heals Hardin so he can ORKO Tiki with silver lance. Matthis + Roger killed the starsphere!Thief. Got the bullion (XL) and Bolganone with Rickard, the Geosphere + Seraph Robe with Navarre (Door Key + 2x Master Key) and killed the master seal!sniper on turn 5 with Castor + Wolf after the door got opened by Xane.

C20 5/134 turns

Reclassed Hardin to DK again.

Turn 1, Castor + Matthis and Wolf killed the Generals, Hardin, Navarre and Jagen ganged up on the ballista. Hardin counterkilled a Paladin (Jagen tradeswapped him to ridersbane forge, he has starsphere too). Turn 2, I routed the upper Paladins, Navarre ended up being within ballista range. Turn 3, Xane + Hardin killed Camus, Jagen + Matthis the Pachyderm!Ballista and Navarre used a vulnerary to shield Jagen from a general. Turn 4, I killed said General. Turn 5, Shiida recruited Lorenz and Marth seized. Roger got some of the brave lance pallies with Castor's and Wolf's help. Rickard died after opening the bridge on turn 1.

C20x free/134 turns

Trained units. Roger promoted after the map at level 17. Ymir get.

Stats:

Marth (14.05): 28 HP / 10 Str / 0 Mag / 8 Skl / 15 Spd / 19 Lck / 9 Def / 1 Res / B Swd

Jagen (9.36): 23 HP / 11 Str / 1 Mag / 13 Skl / 10 Spd / 2 Lck / 12 Def / 3 Res / A Lnc E Axe

Castor (15/6.78): 31 HP / 17 Str / 1 Mag / 12 Skl / 15 Spd / 8 Lck / 12 Def / 3 Res / E Swd A Bow

Navarre (15/2.78): 36 HP / 16 Str / 1 Mag / 10 Skl / 10 Spd / 13 Lck / 13 Def / 3 Res / C Lnc E Axe

Wolf (16.26): 47 HP / 19 Str / 0 Mag / 23 Skl / 22 Spd / 13 Lck / 17 Def / 1 Res / D Swd A Axe

Hardin (12/12.46): 40 HP / 16 Str / 1 Mag / 17 Skl / 23 Spd / 9 Lck / 13 Def / 6 Res / A Lnc D Axe

Matthis (13/9.67): 39 HP / 16 Str / 1 Mag / 11 Skl / 17 Spd / 5 Lck / 18 Def / 4 Res / A Lnc E Axe

Jake (9.94): 24 HP / 7 Str / 0 Mag / 4 Skl / 5 Spd / 8 Lck / 15 Def / 0 Res

Roger (17/1.00): 30 HP / 13 Str / 1 Mag / 9 Skl / 17 Spd / 10 Lck / 9 Def / 3 Res / E Swd C Bow

Wrys (19/1.94): 27 HP / 3 Str / 9 Mag / 9 Skl / 10 Spd / 11 Lck / 3 Def / 10 Res / D Tome A Stf

Boah (6.02): no mentionable stat increases / B Tome C Stf

Vyland (10.65): ^ / C Stf

Lorenz, Ymir: base

C21 3/137 turns

Another very fun map. Castor counterkilled the west-most DK. Matthis pulled the other two in the left half, Ymir and Ymir!Xane counterkilled a General each, the former with hammer forge and the latter with hammer after pachyderm chip. Navarre pulled the right-most general so the tile next to Wolf, who counterkilled 3 Paladins and pulled the Sniper, isn't blocked and so his survival is more reliable (he needed at least 1 dodge, which is very manageable, as is). Hardin waited in General range with an axe equipped so I can be certain that he doesn't get targetted due to lower dmg. Turn 2, Castor and Jake + Matthis killed the west DKs, Boah + Roger killed the eastern DK that moves instantly, Jagen could've taken the kill had Boah missed. Wolf killed the sniper, Hardin killed the remaining Brave Sword!Pally with Gradivus, Ridersbane forge!Lorenz + Navarre ganged up on the Bravesword!Pally that moved down, Wrys mended Ymir so he can kill the General that attacked Navarre. Marth used a pure water. EP, Caeda got sacked against a mage and Hardin counterkilled the Mage and a Jav!DK, he could survive due to a pure water usage on turn 1. Turn 3, Wrys fortified, Poleax!Xane chipped the boss so Hardin can finish off. Jagen bought 3 Energy Drops, Spirit Dusts and Speedwings and Marth seized.

C22 7/144 turns

Gave an energy drop to Hardin and a Speedwing to Marth. Speedwing to Matthis too, which let him double Paladins here.

Jagen went left to distract five fliers. The rest went through the right, but the horsemen went back to the bottom of the map to protect the ballistae. Hardin led the charge with Gradivus + Starsphere, Wrys fortified every now and then, Marth just moved. Xane copied Jake. Killed Michalis with 2x Gradivus!Hardin and Silver forge!Matthis. I don't know the strat precisely, but the horsemen were taken care of by Hand Axe!Ymir + Navarre and Ridersbane forge!Hardin I think, the latter of which needed the drop to oneshot. Matthis killed a Paladin from the second wave on turn 4, Hardin the two before on turn 3 EP. Boah and Vyland ended up dying, but I only have one physic use remaining so I doubt they'd make a difference, the ballistae are more important and someone like reclassed Jagen can always chip in for a Mend or Barrier anyway.

C23 7/151 turns

Speedwing to Paladin!Hardin so he doubles the physical enemies on this map. Also gave him a Dracoshield to enhance his durability, idk if it played a role here but I'm almost certain it'll help in final.

The ballistae killed the swarm Bishop near the start and then killed one in the top area, Hardin pretty much soloed his way through the top enemies with Starsphere + Gradivus along with a barrier boost. Made Jagen a Bishop so he can barrier people while wrys spams fortify. Hardin had to finish off Gharnef on PP5 since he can't double. Matthis went alongside Marth and Hardin to kill the curates with the droppable Barrier and fortify staves and to shield Marth from a Hero on turn 6.

C24 4/155 turns

Gave another energy drop to Hardin, he wants it against Medeus anyway and it lets him oneshot bishops in this chapter.

Hardin killed the Bishop below the boss area and baited 2 magestone!manaketes away. Matthis and Wolf baited the snipers such that Wolf + Wolf!Xane and Matthis + Castor (+Hoistflamme if needed) can team up to kill them on turn 2. Hardin chipped away at the boss from turn 2 to turn 4, with Navarre continuing the mage dragon luring trick by standing barely outside of their range. On EP2, Xane confronted a Firestone!Manakete that got finished off by Wolf + Castor and Matthis faced a Bishop for which I forgot to equip Javelin, so I killed him with Hoistflamme + Silverlance. Navarre bought 3 of each statbooster type barring Talismans.

Endgame 5/160 turns

Gave Hardin all the defensive statboosters, he basically rushed ahead with Elice, Lorenz, Navarre and a generic getting sacked against the left room ballista and Castor and Jake + Wolf killing the Brave Axe!DKs to make his survival reliable. Wolf and Castor ended up dying, against the brave lance!General and two Brave Sword!Pallies respectively. Wrys, Matthis, Ymir and Wrys!Xane in the top-right room ended up dying too, but only because Matthis got crit at a low% chance. On turn 5, Jake opened the door from Marth's room to the map save, Marth saved and Hardin crit Medeus with Gradivus + Lightsphere.

Unit Stuff:

Marth (70B 38W): Not bad, not exceptional. Survived wherever he needed to and took some useful combat roles in earlygame.

Shiida (68B 16W): Forced bench, very important for early bosskilling but the post-C12x ban means she's not worth giving a master seal or robe to, so she wasn't exactly broken.

Jagen (103B 17W): Pretty useful for a loooooooooong while. Once promoted enemies prevailed, he stopped being competent and took filler roles, very importantly in C22 since his ORKO'd by everything status affects the AI I think.

Wrys (3B 0W): Very important for the first three maps and still very helpful later on, especially in lategame where he can spam fortify.

Castor (115B 49W): Chip damage and dracoknight blicking helped in many situations, his offense isn't as good as the DKs and Heroes though since he tends not to double enemies.

Navarre (86B 41W): Mounted armorslayer was quite handy in earlygame, his speed was pretty subpar so he basically just was a filler ridersbane user.

Matthis (123B 59W): He was an extra Cav which helped me meet damage quotas in certain earlygame chapters, and then he got pretty blessed so he turned out to be one of my best frontliners, he was tankier than Hardin for the most part, at the cost of not doubling Paladins, so he was actually preferable for some roles.

Hardin (151B 87W): Gradivus is the best weapon in FE11. Maybe almost so. It was so crucial to some lategame strats in Hardin's hands. The angelic robe got him to pretty good durability levels, while his high speed and decent strength made his offense key to many strategies. Also dat statbooster investment. Axe rank didn't come in handy.

Wolf (159B 87W): Very good for most of the game, but he needs a lot of exp and even more weapon rank training to get particularly good.

Vyland (15B 0W): Random healer. I trained him and Matthis kind of equally for a short while and since Matthis turned out well, I didn't want to spread exp towards Vyland at the cost of other units.

Roger (46B 28W): Chipped a DK in C21 and helped me get the hauteclere. That's pretty much all he came in handy for, he just didn't gain much exp in time and was generally overshadowed by Castor.

Jake (49B 9W): His chip damage was very important since my units fell slightly short of kills pretty often, and forged arrowspate was very useful against DKs. Anyway I doubt anyone that played FE11 needs an explanation why ballistae are great.

Boah (18B 4W): Staffbot that can deal a bit of chip sometimes. Physic was pretty useful and sometimes his magic usage came in handy too, not very often though.

Xane (22B 9W): Pretty good for obvious reasons, having 2 ballistae or 2 hardin/wolfs always is nice.

Lorenz (4B 0W): Random filler.

Ymir (8B 6W): Yeah, filler too I guess, except better than Lorenz.

Edited by Gradivus.
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