Airship Canon Posted July 2, 2015 Share Posted July 2, 2015 (edited) >Several posts detailing how Kamui doesn't cause a Game Over if he dies in Casual/Phoenix >"Let Kamui's HP reach 0" I've found in FEGBA the game keeps going unless it triggers a Game Over event, even if you have no units left. So even a party wipe might not work in Phoenix unless it's specifically programmed to, which would defeat the purpose of Phoenix as a separate mode from Casual. If you can't lose on Kamui death on Phoenix... If you can't lose on wipe on Phoenix [although in Awakening wipe is a Game Over [if neither Chrom nor Robin is deployed then it takes a wipe to lose]-- don't see why they wouldn't keep that]. Then you can't lose-- and with Phoenix, it might not be a point. BUT having a game over would be needed for say, My Castle. Player A is 3rd Route Postgame and has created a horrible abberation of a team because they're so deep in the postgame to not care. Player B just got their My Castle and decided to visit a random's online. Player B got Player A. Player B (stupidly) chose to fight despite not being able to even scratch Player A's units. If Player B can't GAME OVER via Wipe, they're trapped in a cycle of pain where Player A's unit's wipe them over and over. Edited July 2, 2015 by Airship Canon Quote Link to comment Share on other sites More sharing options...
Baldrick Posted July 2, 2015 Share Posted July 2, 2015 If multiplayer battles don't finish on a wipe and aren't limited in turns, there would definitely be a surrender option. If not, there's always turning the power off, or waiting for the batteries to run out. Quote Link to comment Share on other sites More sharing options...
Great Geargia Gateway Posted July 2, 2015 Share Posted July 2, 2015 This is genius. I bet you lose if Kamui falls even once. Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted July 2, 2015 Share Posted July 2, 2015 If multiplayer battles don't finish on a wipe and aren't limited in turns, there would definitely be a surrender option. If not, there's always turning the power off, or waiting for the batteries to run out. Not the actual PvP which definitely would finish on wipe [since it's the victory condition for the other player] But Streetpass encounter [which are still vs. AI ala Awakening] It'd be really poor design if you can actually get into an unwinnable but unlosable scenario. Funbro is fun, but not something that should ever be intended. [Except in PvP, because if you're dumb enough to not put Toxic on the tanks but that's neither here nor there] Quote Link to comment Share on other sites More sharing options...
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