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[SOLVED][FE7] Manual Movement Question


Avril Lavigne
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So you know how when you put your cursor on your Ally and they do their exaggerated dance for you? Or I guess I should say they become a little more animated.

Well I'm wondering how to make my character do that extra animation in the midst of a manual move / for a scene I want them to make that extra movement. Is it possible? What's the code word for it?

Edited by Avril Lavigne
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MOVE [X,Y] or MOVE Character Label

Label:

MOMA notice

ALIGN 4

'notice' is the red exclamation mark thing. that's about the only way I know how you can make it appear.

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MOVE [X,Y] or MOVE Character Label

Label:

MOMA notice

ALIGN 4

'notice' is the red exclamation mark thing. that's about the only way I know how you can make it appear.

Haha actually your work in Bloodlines inspired me to ask this... I found the answer though! And sorry but this wasn't it... haha thank you though!

I believe "highlight(time)" is what you want.

I highly suggest going through the EA Standard Library folder some time, since this was in there, among many other things.

Yes this is what I want. And actually yes I did go through that document. It's just because I was misusing "highlight(time)" in a fashion where it wouldn't do that. I'll give an example:

Opening_event:
OOBB
LOU1 Good
MOVE 0x03 MovePart1
ENUN
MOVE 0x03 MovePart2
ENUN
ENDA

MovePart1:
MOMA right right down

MovePart2:
MOMA highlight(0x7F)
//This is the correct way, I had to seperate the highlight from the actual movements
And now the incorrect way that I was doing it....
Opening_event:
OOBB
LOU1 Good
MOVE 0x03 MovePart1
ENUN
ENDA

MovePart1:
MOMA right right down highlight(0x7F) //the character would just run in place
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