Avril Lavigne Posted August 12, 2015 Share Posted August 12, 2015 (edited) So you know how when you put your cursor on your Ally and they do their exaggerated dance for you? Or I guess I should say they become a little more animated. Well I'm wondering how to make my character do that extra animation in the midst of a manual move / for a scene I want them to make that extra movement. Is it possible? What's the code word for it? Edited August 13, 2015 by Avril Lavigne Quote Link to comment Share on other sites More sharing options...
ghast Posted August 12, 2015 Share Posted August 12, 2015 MOVE [X,Y] or MOVE Character Label Label: MOMA notice ALIGN 4 'notice' is the red exclamation mark thing. that's about the only way I know how you can make it appear. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted August 12, 2015 Share Posted August 12, 2015 I believe "highlight(time)" is what you want.I highly suggest going through the EA Standard Library folder some time, since this was in there, among many other things. Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted August 13, 2015 Author Share Posted August 13, 2015 MOVE [X,Y] or MOVE Character Label Label: MOMA notice ALIGN 4 'notice' is the red exclamation mark thing. that's about the only way I know how you can make it appear. Haha actually your work in Bloodlines inspired me to ask this... I found the answer though! And sorry but this wasn't it... haha thank you though! I believe "highlight(time)" is what you want. I highly suggest going through the EA Standard Library folder some time, since this was in there, among many other things. Yes this is what I want. And actually yes I did go through that document. It's just because I was misusing "highlight(time)" in a fashion where it wouldn't do that. I'll give an example: Opening_event: OOBB LOU1 Good MOVE 0x03 MovePart1 ENUN MOVE 0x03 MovePart2 ENUN ENDA MovePart1: MOMA right right down MovePart2: MOMA highlight(0x7F) //This is the correct way, I had to seperate the highlight from the actual movements And now the incorrect way that I was doing it.... Opening_event: OOBB LOU1 Good MOVE 0x03 MovePart1 ENUN ENDA MovePart1: MOMA right right down highlight(0x7F) //the character would just run in place Quote Link to comment Share on other sites More sharing options...
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