Rubidium Posted September 20, 2015 Share Posted September 20, 2015 I noticed something weird while playing FE7 earlier today. On that chapter in Eliwood's story where you get the Durandal, the one with Georg as the boss, whenever you use a mounted unit they seem to have FE9 Canto. As in, when you kill an enemy you can move after doing so. Is there any explanation for this? Quote Link to comment Share on other sites More sharing options...
Phantom037 Posted September 20, 2015 Share Posted September 20, 2015 I think the gba games are programmed so that any tile a mounted unit steps on that was a breakable wall or is a lava trap gives you fe9 style canto Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 20, 2015 Share Posted September 20, 2015 There are some random tiles in Battle Before Dawn that do this too. I'm not sure why. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted September 20, 2015 Share Posted September 20, 2015 I think the gba games are programmed so that any tile a mounted unit steps on that was a breakable wall or is a lava trap gives you fe9 style canto IIRC it's more of a bug, but yeah. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted September 21, 2015 Share Posted September 21, 2015 There are some random tiles in Battle Before Dawn that do this too. I'm not sure why. did you use a torch staff on those spaces beforehand? using a torch staff on a tile turns it into a PWASE when the torch is active. Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 21, 2015 Share Posted September 21, 2015 did you use a torch staff on those spaces beforehand? using a torch staff on a tile turns it into a PWASE when the torch is active. Oh, probably, I just spam torch whenever I play said chapter. I actually didn't know that. Quote Link to comment Share on other sites More sharing options...
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