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Since Anna is now available let's theory craft~


HTakara82
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Since Anna is so amazing, let's discuss on how we can make her even more amazing! To start off with, she has the highest growth total in the whole game. Has solid base stats and strong growths as a magic user. These are her growths for each class she is in:

Base

Anna 35 30 55 30 40 70 20 45

Class: Outlaw (Thief)
Weapon: Bow
Growths:
HP: 35
STR: 40
MAG: 60
SKL: 40
SPD: 60
LCK: 70
DEF: 20
RES: 65

Herb Merchant:
Weapon: Bow
HP: 55
STR: 50
MAG: 55
SKL: 40
SPD: 50
LCK: 75
DEF: 30
RES: 50

Rod Knight:
Weapons: Staff
HP: 35
STR: 30
MAG: 65
SKL: 50
SPD: 50
LCK: 85
DEF: 20
RES: 60

Promoted Classes:
Adventurer:
Weapons: Bow and Staff
HP: 35
STR: 35
MAG: 70
SKL: 35
SPD: 60
LCK: 70
RES: 65

Bow Knight:
Weapons: Sword and Bow
HP: 45
STR: 40
MAG: 55
SKL: 45
SPD: 55
LCK: 70
DEF: 20
RES: 55

Great Merchant:
Weapon: Bow
HP: 55
STR: 50
MAG: 55
SKL: 40
SPD: 45
LCK: 85
DEF: 30
RES: 50

Puppeter:
Weapons: Bow and Hidden Weapons
HP: 45
STR: 40
MAG: 55
SKL: 45
SPD: 50
LCK: 75
DEF: 25
RES: 60

Strategist:
Weapons: Staff and Tome
HP: 35
STR: 30
MAG: 70
SKL: 35
SPD: 40
LCK: 90 <---- WTF?!
DEF: 20
RES: 60

MAID!:
Weapons: Hidden and Staff
HP: 35
STR: 40
MAG: 65
SKL: 45
SPD: 55
LCK: 80
DEF: 25
RES: 55

And these are her current skill access:

Personal Skill: Get Rich Quick: Lck% chance of enemies dropping money.

Move+1: Increase movement by 1
Locktouch: Can open locks
Resistance +2: Increase Resistance + 2
Demoiselle: All men within 2 tile radius recieves 2 less damage.
Rally Resistance: Rally to increase resistance +4 for 1 turn
Battle Command: Allies within 2 tiles raidus deal 2 extra damage, receives 2 less damage
Servant's Joy: Heals self for same amount when healing allies
Tome Breaker: Increase hit and avoid +50 when going against tomes.
Effective Medicine: Boosts HP recovery Items by 50%
Household Cure: Able to do another action after using a recovery item
Easy Life: L% chance of obtaining gold coins after moving for the first 7 turns
Extravagance: Use 10 gold to increase damage by 10 and reduce damage taken by 10 (unclear if it's the actual gold as in your money or if it's a separate item, presumed to be picked up by the skill easy life)
Puppet Break: Increase attack against puppets and golems
Copy Cat Puppet: Produces a puppet clone, with the exact same skills and stats, for the duration of the map.
Rally Skill: Rally all allies within 2 tile radius to increase skill +4
Kunai Breaker: Increase hit and avoid +50 against hidden weapons
Lucky 7: Increase Hit rate and Avoid +20 for first 7 turns
Pass: Can pass through enemy units.

She can make for a very good utility character, or a really solid offense character, especially if equipped with a Shining Bow for 1-2 range magic damage.

Out of her natural classes, for physical use, Merchant is her best bet for growths, and obviously strategist for magic growths. Her magic growth is naturally high, so she's very potent with the shining bow usage. She has an excellent pool of skills to pull from as well.

Since Kamui is the only one she can marry, what class would she most benefit from? Lancer would be a good choice to supplement Great Merchant.

Holy Lancer

HP: 50

STR: 45

MAG: 55

SKL: 45

SPD: 55

LCK: 75

DEF: 30

RES: 50

Basara:

HP: 55

STR: 40

MAG: 65

SKL: 40

SPD: 50

LCK: 85

DEF: 25

RES: 55

Not too bad, very well rounded, and odds are she'll gain 1 point to any of the stats every other level. And adding useful skills such as Breaking Sky and Flamboyant to her skill set would be a welcome edition. And she can make excellent use of the Shinrai Naginata (magic lance).

what do you think would make for a good ending class for Anna, and what class should she get from Kamui? and what would her skill be like?

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If you are doing DLC, however (which you are clearly doing if you have Anna), Treasure of the Ruins is far more effective than either Midoriko or Anna. Midoriko with Easy Life can get, at maximum, 4200G per map. That's only a fraction of what you can obtain on a single run of Treasure of the Ruins. Unless you are absolutely adamant not to do the DLC maps more than once, it's better to just play Treasure of the Ruins when you need money and you'll get more money than Midoriko will make you in four chapters, letting you save those Gold Coins for abusing Extravagance.

Athough, Anna is a much better money maker than Midoriko, because she can be obtained right before chapter 7, she has the skill immediately, and continues to build funds for the entire battle and even on enemy phase.

As for Anna's class, I've made her a Strategist, as the caps fit her growths well. She's not very flexible without skill purchases, but considering how many people love her and are going to marry Kamui to her, I don't think it will be very long before we can get find all kinds of skills up for purchase.

Right now, Copycat Puppet, Extravagance, Pass, Servent's Joy and Kunaibreaker/Tomebreaker as a Strategist, Adventurer or possibly even Maid is a balanced and practical option for in game and is more or less the best she can get from her natural three class sets alone.

Edited by gayserbeam
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If you are doing DLC, however (which you are clearly doing if you have Anna), Treasure of the Ruins is far more effective than either Midoriko or Anna. Midoriko with Easy Life can get, at maximum, 4200G per map. That's only a fraction of what you can obtain on a single run of Treasure of the Ruins. Unless you are absolutely adamant not to do the DLC maps more than once, it's better to just play Treasure of the Ruins when you need money and you'll get more money than Midoriko will make you in four chapters, letting you save those Gold Coins for abusing Extravagance.

Athough, Anna is a much better money maker than Midoriko, because she can be obtained right before chapter 7, she has the skill immediately, and continues to build funds for the entire battle and even on enemy phase.

As for Anna's class, I've made her a Strategist, as the caps fit her growths well. She's not very flexible without skill purchases, but considering how many people love her and are going to marry Kamui to her, I don't think it will be very long before we can get find all kinds of skills up for purchase.

Right now, Copycat Puppet, Extravagance, Pass, Servent's Joy and Kunaibreaker/Tomebreaker as a Strategist, Adventurer or possibly even Maid is a balanced and practical option for in game and is more or less the best she can get from her natural three class sets alone.

Looking at her as strategist, the best tome she can use is the Rainarok. Which has the same stats as the Shining Bow, but has a much worst penality. -2 mag and skill per usage, can make it quite a pain, without swapping tomes every turn, with a constant cycle of lesser damage. While the Shining Bow's only weakness is that it can't crit, but with the right setup you won't need to crit. As an adventurer, her damage would be more consistent and reliable.

Making her a Maid with Felicia's Ice Tray would make her a reliable debuffer, with decent damage, due to her really high magic growths.

Probably the best way to make use of her magic growths is to either make her a sorceress or witch.

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How could anyone make Anna anything other than a Great Merchant?

Dat 35% HP and 20% DEF tho.

The HP Growth is pretty much the same for everyone, Only a handful have 40 and higher, Just look at the growths of everyone and you'll see that low hp growths is quite common. Low defense is quite common too, averaging to about 30, but Anna is definitely on the lower end for defense growths though. Even if you class her as a general, you'll be looking at 40% growth for defense.

But yeah, Great Merchant is definitely Anna's best choice for her natural classes, but if married to Kamui, she has better options to make use of her really high mag growth

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Great Merchant is possibly the worst of Anna's final classes, having both lowest Speed of all her possible natural classes and has the minimum possible Magic cap at 25. She can do much better as a Strategist or Adventurer.

The best thing she can do as a Great Merchant is to have Extravagance, Copycat, Easy Life and Fortune and hope her opponent gets the joke before they inevitably double her to death

Edited by gayserbeam
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Great Merchant is possibly the worst of Anna's final classes, having both lowest Speed of all her possible natural classes and has the minimum possible Magic cap at 25. She can do much better as a Strategist or Adventurer.

The best thing she can do as a Great Merchant is to have Extravagance, Copycat, Easy Life and Fortune and hope her opponent gets the joke before they inevitably double her to death

Yeah you're right, having her stick to Great Merchant is actually a bad idea, with 27 cap speed, definitely don't want her to stay in that class, it's good for growths but beyond that not so much.

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Well, Midoriko would be interesting.

Modwise, an Anna!Midoriko would have -2 Str / +2 Mag / +3 Skll / +3 Spd / +1 Lck / -2 Def / +4 Res

She'd be lacking on the physical end of the spectrum, but she'd make a decent Shining Bow user.

Also, she'd be the only Midoriko outside of a Luck boosting FeMU to have a positive Luck modifier which could come in handy for those wanting to get the most out her personal along with other luck-based skills.

Both Kaze and Midoriko would presumably acquire Anna's base Outlaw class.

The bow rank would make Midoriko's reclassing to Outlaw from Herb Merchant doable, though Kaze might not want to start over with a new weapon type unless he's already spent a few levels as a Puppeteer to build up his bow rank.

Aside from that, based on her mods, a magic-focused child who has less of an emphasis on speed such as Foleo, or possibly Gurei.

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Well, Midoriko would be interesting.

Modwise, an Anna!Midoriko would have -2 Str / +2 Mag / +3 Skll / +3 Spd / +1 Lck / -2 Def / +4 Res

She'd be lacking on the physical end of the spectrum, but she'd make a decent Shining Bow user.

Also, she'd be the only Midoriko outside of a Luck boosting FeMU to have a positive Luck modifier which could come in handy for those wanting to get the most out her personal along with other luck-based skills.

Both Kaze and Midoriko would presumably acquire Anna's base Outlaw class.

The bow rank would make Midoriko's reclassing to Outlaw from Herb Merchant doable, though Kaze might not want to start over with a new weapon type unless he's already spent a few levels as a Puppeteer to build up his bow rank.

Aside from that, based on her mods, a magic-focused child who has less of an emphasis on speed such as Foleo, or possibly Gurei.

It would indeed be interesting to have Midoriko as Anna's daughter considering she's a merchant also. If anything I wish IS would throw in a token support convo between the two, like Anna taking her under her wing as an apprentice, lol.

Anyway, Witch Anna is super enticing, her stat growths are soo good as a Witch

HP: 40

STR: 30

MAG: 80

SKL: 35

SPD: 60

LCK: 75

DEF: 20

RES: 55

She'll be an offensive magic beast as one, especially when her magic cap will be 37, which she'll definitely hit early with that 80% growth.

For skills, pulling mostly from her natural skill pool

Extravagence

Copycat

Lucky 7

These for sure would be used, but I'm not sure about the other 2 skills

Perhaps, Warp from Witch, and perhaps Household cure as well. That way if she's ever in danger, she can use a heal item and warp away to safety.

What do you guys think would be a good skill setup?

Here's what Anna's Stats would look like if you class change her to a witch immediately after getting her

Level 10 Witch:

HP: 24

STR: 6

MAG: 20

SKL:11

SPD: 15

LCK: 17

DEF: 8

RES: 16

Freaking beast!

Edited by HTakara82
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I already had a Skill Build set up for her, though its based around Purchasing Skills outright.

Adventurer/Maid

Copycat

Aether

Pavise

Aegis

Miracle/Flamboyant

Breaking Sky or Lethality are runner-ups as well

Though that's primarily meant for being a good partner for spouse Corrin. The idea was to copycat and have her support Corrin with a slew of skills, while having the other Anna being able to utilize these skills effectively too. Also Anna without Copycat doesnt feel right to me. I know its a borderline staple for units, but considering her reputation, I think its a must.

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I already had a Skill Build set up for her, though its based around Purchasing Skills outright.

Adventurer/Maid

Copycat

Aether

Pavise

Aegis

Miracle/Flamboyant

Breaking Sky or Lethality are runner-ups as well

Though that's primarily meant for being a good partner for spouse Corrin. The idea was to copycat and have her support Corrin with a slew of skills, while having the other Anna being able to utilize these skills effectively too. Also Anna without Copycat doesnt feel right to me. I know its a borderline staple for units, but considering her reputation, I think its a must.

Everyone who has access to CopyCat definitely wants to make use of CopyCat.

Your skill setup looks to be made to be a tanky character, wonder how that'll play out with those classes.

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