General Horace Posted November 10, 2015 Author Share Posted November 10, 2015 MARISA Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 10, 2015 Share Posted November 10, 2015 I decided to do a little bit of this, to see how much rigging I'd have to do to finish the prologue. If I need to rig a single miss, I might as well take the two-turn run. For the NO RIGGING EVER version, I'd up Knoll's CON by 1, so that he doesn't face a ORKO from the boss. Quote Link to comment Share on other sites More sharing options...
General Horace Posted November 10, 2015 Author Share Posted November 10, 2015 (edited) this is what i'm doing, feel free to steal since it's dumb and sets knoll up with a decent level for the next chapter CHAPTER 1 - 5/8 TURNS Knoll killed the closest bandit on turn 1 player + enemy phase, then sat on the fort and Vulneraried, dodging the attack from the fighter. He moved to the forest and attacked the other fighter, and then had to dodge 3 50's on the enemy phase (or he could have dodged a 70 later but thats more unlikely) and killed a solider and the two fighters he'd attacked previously. He orko'd the boss on turn 4, and seized on turn 5. Syrene played with the pacifist's soldier's AI so he never blocked Knoll. CHAPTER 2 - 5/13 TURNS Cormag dumped Saleh across on turn 2, and Knoll recruited him. Syrene rescued NPC!Dozla after he killed the archer, and dropped him in range of the mountain fighters on turn 4, and he killed them on the enemy phase. Saleh and Knoll tag teamed the south half, and Saleh was OHKO'd until a timely defence proc made him able to kill the boss by attacking him on the player phase and surviving the enemy phase with 1hp and finishing him. Knoll still has 0 luck. CHAPTER 3 - 6/19 TURNS wow, Knoll gained luck. Saleh and Knoll broke the wall, then Saleh killed the bandit on turn 2. Syrene and Cormag rescuedropped Marisa down so she could help Knoll break the wall, and was positioned so that she killed the Thief with the Shamisir on the enemy phase (I nicked her items so they wouldn't get stolen, and the handaxe guy attacked Knoll since he has awful defence and luck) allowing her to kill the archer and clear a way for Knoll to "charge" ahead, while Saleh finished the handaxe guy, then cleared the Steel axe guy out of Knoll's way the next turn. Knoll hilariously oneshotted the Merc with flux, which made things a lot easier, but he left the boss with 1 HP between a player phase + enemy phase attack, so Marisa secured the bosskill while Saleh picked on the chest key dude. UNIT LEVEL HP ST SK SP LC DF RS WEP LEVEL KNOLL 06.70 21 14 09 08 01 01 07 C DARK SALEH -07.70 17 10 13 07 03 03 07 E ANIMA MARISA 03.69 21 07 10 12 08 04 03 C SWORDS Wow, Marisa has a better sword rank than she does in Vanilla. CHAPTER 4 - 4/23 TURNS Wow, forgot Tethys came so early. Gave her goddess Icon to Knoll. Saleh promoted mid chapter (he has a special promo item since trainees are hardcoded) to mage, and he's pretty ridiculous, if a bit lacking in HP. Knoll went to the boss area after breaking the snag on turn 1 for Marisa to handle the south enemies. Syrene triggered the reinforcements on turn 1, and Saleh killed them. CHAPTER 5 - 4/27 TURNS Could have 3 turned, but I think the Guiding ring is more important. Got Amelia, a much needed mount. Tethys danced Innes ahead to recruit her on turn 2, she brutally murders most of my team. Well mainly Knoll. CHAPTER 5X - 7/34 TURNS Orson and Kyle ran to the throne, couldn't figure out a way to do it faster. CHAPTER 6 - 3/37 TURNS Amelia got danced turn 1 and dropped Saleh ahead with her, and they killed everything more or less, then Amelia killer lanced the boss. Knoll ate a secret book, Amelia the dracoshield. UNIT LEVEL HP ST SK SP LC DF RS WEP LEVEL KNOLL 12.22 24 16 14 10 04 02 11 B DARK SALEH 06.70 22 16 16 13 06 08 13 C ANIMA MARISA 06.68 24 08 11 12 09 05 03 C SWORDS AMELIA 06.95 26 08 12 13 12 08 09 C LANCE D SWORD CHAPTER 7 - 6/43 TURNS Amelia rescued Knoll to victory since he can't waterwalk. Saleh hit level 10 and promoted to Mageknight. CHAPTER 8 - 4/47 TURNS Saleh got danced ahead and opened the door with all the thwomps and killed them all on turn 1, and Amelia passed him Knoll on turn 2. They combined for the bosskill with the Armourslayer and... Thunder tome? Marisa opened the Angelic Robe chest. I'll stop for now as I contemplate what route to take. Edited November 11, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 10, 2015 Share Posted November 10, 2015 Mine was a two-turn that netted HP/Mag/Res. . .and required me to burn 27 RNs to pull it off (the 6 RN version is a HP-only level). I figured that if I need to rig a miss, I might as well save a turn! I gain said turn right back soon enough, anyway. Quote Link to comment Share on other sites More sharing options...
Icemario Posted November 11, 2015 Share Posted November 11, 2015 Joshua (and if it's not over then also Neimi) Quote Link to comment Share on other sites More sharing options...
General Horace Posted November 11, 2015 Author Share Posted November 11, 2015 Garcia Quote Link to comment Share on other sites More sharing options...
Skellow Posted November 11, 2015 Share Posted November 11, 2015 Franz Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 11, 2015 Share Posted November 11, 2015 Vanessa, and if I get a second pick, Eir. Currently on Chapter 8, and need to figure out how to make my 88% hits, well, hit. Quote Link to comment Share on other sites More sharing options...
Skellow Posted November 11, 2015 Share Posted November 11, 2015 Gilliam Quote Link to comment Share on other sites More sharing options...
General Horace Posted November 11, 2015 Author Share Posted November 11, 2015 Seth, the best last round pick. Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 11, 2015 Share Posted November 11, 2015 Psst, Horace, you've got an addition snafu between Chapters 1 and 2! Still trying to work out Chapter 8, or "how is Ephraim whiffing so often with Reginleif"? Quote Link to comment Share on other sites More sharing options...
Skellow Posted November 11, 2015 Share Posted November 11, 2015 (edited) I started this. Prologue : 3/3 Same as Horace, except with a worse level. Chapter 1: 5/8 Knoll attack the nearest fighter on turn 1 who kill himself on EP. He stood on the fort and healed himself. He need to proc speed to double the boss. Duessel lured one of the soldiers near the boss and killed him. Knoll ORKO'd the boss with Flux. Name Exp HP Str Skl Spd Lck Def Res Weapons Ranks Knoll 4.22 18 12 7 6 0 1 5 C Dark Duessel 2.41 25 7 5 6 4 9 2 D Sword D Lance Chapter 2 : 5/13 Didn't rescue Saleh since I needed him to kill the archer.He face some chances of death but he was on a forest,so it's not terrible. Syrene dropped Dozla to kill the reinforcements bandits. Knoll and Duessel killed stuff south. Saleh and Dozla stole 2 kills, but I still got the bosskil so that's okay. Chapter 3 : 6/19 It wasn't really the most reliable thing ever. On turn 1,Knoll and Duessel destroyed the wall, Dozla attacked the bandit with an iron axe and L'arachel healed him. On turn 2, Knoll attack the ChestKey!Bandit, Dozla kill the wall with the Brave Axe, Duessel attack the bandit behind the wall and trade Dozla his Hand Axe. Knoll have to dodge at least one hit from the bandit or the archer since he's 2HKO'd. Duessel finish the thief, Dozla kill the archer and Knoll rushed forwards, having to dodge a bandit hit again. He dodged both in the end and OHKO'd the merc. He then attack the boss on EP + PP, having to hit both times at 55 disp.hit so Duessel can get kill on turn 6. Dozla got the chest key and L'Arachel healed when she could. Name Exp HP Str Skl Spd Lck Def Res Weapons Ranks Knoll 5.82 19 13 8 6 0 1 5 C Dark Duessel 5.38 28 10 6 7 4 11 3 D Sword D Lance Dozla 5.44 28 8 4 5 1 5 2 B Axe L'Arachel Base Chapter 4 : 4/23 Duessel took the Godess Icon. Tethys danced Duessel on turn 1 so he could move really far ahead. He basically killed everything south. Knoll stayed behind to handle the bonewalkers reinforcements with the help of Tethys and Dozla killed the Revenant reinforcements. Name Exp HP Str Skl Spd Lck Def Res Weapons Ranks Knoll 7.66 21 15 9 7 0 1 6 B Dark Duessel 9.01 32 12 8 9 7 15 4 D Sword C Lance Dozla 6.86 29 8 5 5 1 5 2 B Axe L'Arachel Base Chapter 5 : 3/26 Duessel is so bulky, it's ridiculous. Tethys danced him on turn 1, he rushed forward and attacked a fighter. Amelia could barely scratch him. He killed Amelia on turn 2 since she blocked the way and got danced again. He attacked the boss on turn 3 PP and killed him on EP. Dozla got the dragonshield and Gerik the secret book. Chapter 5x : 8/34 Just Orson and Kyle rushing forwards. Chapter 6: 2/36 Secret Book to Duessel. Duessel got danced by Tethys on turn 1, rushed forward and killed the boss on turn 2 EP. Others tried to get XP. L'Arachel used Torch 3 times. Knoll 8.76 22 16 9 8 0 1 6 B Dark Duessel 14.45 37 17 13 12 7 18 7 D Sword C Lance Dozla 7.63 30 9 5 6 1 5 2 B Axe L'Arachel 2.68 17 6 6 10 12 5 7 D Staff Gerik 2.49 25 11 10 10 5 6 1 C Sword Edited November 11, 2015 by Skellow Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 11, 2015 Share Posted November 11, 2015 How to get past the Prologue, Knoll solo: 1. Follow the turn 1 instructions here. 2. On your turn, attack the boss with Flux. 3. Burn 6 or 27 RNs with Syrene. 4. End your turn. The advantages of burning 6 RNs: - It's faster The advantages of burning 27 RNs: - It's a better level (HP/MAG/RES as opposed to HP) Prologue - 2/2 I chose the 27 RN burn, so that I'd get a little more oomph. If I have to rig a miss, I will make sure it is to my best advantage. (in other words, bleh) Chapter 1 - 5/7 I could've done this in one turn less, but here's the amount of stupidity I'd have to rig: - The initial fighter would have to miss against Knoll - The soldier near the boss would have to miss - One of the fighter and the other soldier near the boss area would have to miss - I'd have to land two 58% Flux hits (or one rigged Luna crit, but I'd still have to worry about another fighter) I'll take the extra turn instead. Chapter 2 - 5/12 Cormag grabbed Saleh and flew back towards the undrafteds, while Knoll and Rennac ran forward. Rennac got both of the initial bad guys off of the mountain, while Knoll handled the two reinforcements. Once Syrene relieved Cormag of his rescue duties, Cormag stole a kill, got the Pure Water, and murdered the boss. Knoll had to dodge one of the two bandits with ~55% hit rates (which he did splendidly). Name Class Level HP Str Skl Spd Lck Def Res Knoll Shaman 5.86 18 12 6 7 0 1 8 Rennac Thief 6.14 20 8 11 12 2 4 6 Cormag Wyvern R. 2.17 24 10 7 6 2 10 1 Chapter 3 - 6/18With three units, I'm able to break down walls and get some attacks in. Cormag baits the bow, Knoll baits everyone else. If Knoll had one more Magic, he would've ORKO'd the thief, which might've saved a turn. Chapter 4 - 4/22 Cormag flew down then to the boss area, Knoll took out all the eyeballs and some other stuff, and Rennac diddled around the starting area. Tethys sped things up by allowing Knoll to kill something with Luna instead of Flux. Chapter 5 - 6/28 Recruited Amelia and got all of the villages. Rennac murdered the boss with the Armorslayer. I'm quite salty that Knoll starts with E staves, and may delay his promotion for a bit just to squeeze one more level out of him. Name Class Level HP Str Skl Spd Lck Def Res Knoll Shaman 10.49 22 14 8 10 1 2 11 Rennac Thief 11.70 21 11 14 15 3 4 9 Cormag Wyvern R. 9.23 31 12 11 9 3 11 3 Tethys Dancer 1.80 Base everything Innes Archer 1.83 Base everything Chapter 5x - 8/36I needed Reginleif to get the Door Key. Orson retrieved a Chest Key, then ran forward and murdered everything. Kyle rescued Ephraim and dropped him off somewhere more relevant (which got the latter a level). Tana's grand contribution was trading her Javelin to Orson. Chapter 6 - 3/39 Cormag flies up to the boss and gets a Killer Lance crit. Everyone else gets a bit of experience in. Chapter 7 - 3/42 Dragonshield to Knoll, so everyone leaves him alone. Ferried Knoll up to the boss with Cormag, and parked the latter in front of the boss with a Killer Lance. Rennac ran across the river, and Innes shot a soldier across the bridge. On EP, Cormag managed to survive everything, and killed the boss with a Killer Lance crit (this boggles me the most, as I thought I'd have to do this on PP). Thanks to the enemy distribution, everything left Knoll alone, so he could walk up to the throne and seize. Managed to snag the Energy Ring before leaving the map for good. Chapter 8 - 7/49 Energy Ring to Cormag so he can ORKO the knights in the treasure room. Cormag flew all the way across to his promotion item. Everyone else walked over to the boss. Tirado's Great Shield was pretty annoying - it activated twice in a row when Rennac tried to shank him with an Armorslayer! Kyle and Ephraim managed to break through their end (despite Ephraim's best efforts to miss with Reginleif), and I had Knoll in place to chip the boss with Flux. On the final turn, Rennac cleaned up with an Armorslayer, Kyle opened the door, Cormag got his item, and Knoll seized. Oh, and grabbed the Angelic Robe, too. Name Class Level HP Str Skl Spd Lck Def Res Knoll Shaman 12.93 23 15 9 11 2 4* 12 Rennac Thief 15.59 23 11 17 18 5 4 9 Cormag Wyvern R. 16.13 37 18* 13 10 6 15 3 Tethys Dancer 2.90 19 1 3 13 11 5 5 Innes Archer 5.37 25 9 9 11 8 7 6 Ephraim Lord 8.58 25 9 8 10 9 9 3Interlude:Promoted Knoll and Cormag. Quote Link to comment Share on other sites More sharing options...
Skellow Posted November 11, 2015 Share Posted November 11, 2015 Chapter 7 : 6/42 Dracoshield to Gerik. It's kind of overkill on Duessel. Duessel ferried Knoll all the way to the throne. Dozla moved accros the river to kill the soldiers and clear the way for Duessel. Gerik managed to get 3 levels. Name Exp HP Str Skl Spd Lck Def Res Weapons Ranks Knoll 8.96 22 16 9 8 0 1 6 B Dark Duessel 16.67 37 18 14 11 8 18 7 D Sword B Lance Dozla 9.45 32 9 7 6 1 5 3 B Axe L'Arachel 3.13 18 7 7 10 12 5 7 C Staff Gerik 5.53 28 11 11 10 7 10 1 C Sword Chapter 8 : 5/47 A promoted Duessel charged ahead with holding Knoll. He opened the door on turn 1 after getting danced by Tethys and killed evrything on the path to the throne. He dropped Knoll near the throne on turn 4 and moved next to Tirado. He need to hit 4 times to kill him. Probably could have make this more reliable if I had the armorslayer. The others tried to get exp. Dozla got the Angelic Robe. Name Exp HP Str Skl Spd Lck Def Res Weapons Ranks Knoll 8.97 22 16 9 8 0 1 6 B Dark Duessel 16.67/3.68 42 20 16 12 8 21 9 C Sword A Lance Dozla 10.19 33 9 7 6 2 6 3 A Axe L'Arachel 3.80 18 7 7 10 12 5 7 C Staff Gerik 7.26 28 13 12 12 7 10 2 C Sword Chapter 9 : 11/58 Knoll ate the Angelic Robe. This chapter was so annoying. Duessel rushed forwards, stomping everything in sight. The others stayed behind to kill those annoying pirates and reinforcements. Recruiting Joshua was also annoying. I had to equip Duessel with a Slim Sword so he could left Joshua with 1 HP. He recruited him on the next turn, and Forde picked him up after that to prevent ennemies from attacking him. Name Exp HP Str Skl Spd Lck Def Res Weapons Ranks Knoll 10.69 30 18 9 8 1 1 7 B Dark Duessel 16.67/6.47 44 21 16 13 10 22 10 C Sword S Lance Dozla 10.70 33 9 7 6 2 6 3 A Axe L'Arachel 5.05 19 8 7 10 13 5 7 C Staff Gerik 10.26 31 13 14 12 8 12 3 B Sword Chapter 10 : 6/64 Gerik took another dragonshield and Duessel the speedwings. something something Duessel rush Name Exp HP Str Skl Spd Lck Def Res Weapons Ranks Knoll 10.99 30 18 9 8 1 1 7 B Dark Duessel 16.67/7.79 45 22 17 15 10 22 10 C Sword S Lance Dozla 10.98 33 9 7 6 2 6 3 A Axe L'Arachel 5.41 19 8 7 10 13 5 7 C Staff Gerik 13.04 34 16 14 13 8 15 5 B Sword Chapter 11: 6/70 Gerik promoted. Duessel killed everything east, Gerik took the south part with the help of Tethys, Dozla stayed behind to handle the reinforcements, L'Arachel spammed Torch and Knoll...did things. Name Exp HP Str Skl Spd Lck Def Res Weapons Ranks Knoll 11.60 30 18 11 8 1 1 8 B Dark Duessel 16.67/8.75 46 22 18 16 11 22 10 C Sword S Lance Dozla 12.56 35 10 9 6 3 7 3 A Axe L'Arachel 6.25 19 9 8 11 13 5 7 B Staff Gerik 13.04/3.67 39 18 17 15 8 19 8 A Sword D Bow Quote Link to comment Share on other sites More sharing options...
General Horace Posted November 11, 2015 Author Share Posted November 11, 2015 (edited) Apparently Saleh can still use axes. Why i'd actually want to is beyond me though (and I won't) CHAPTER 9 - 9/56 TURNS danced Saleh ahead on turn 1, and Amelia on turn 2, and they did their thing, Saleh healing her when possible to build staff rank. Amelia got both villages so I got another robe. Forde's bases are also wrong (he has way too much speed, I think he got swapped to a Female cav or the creator forgot to swap Tana's base speed for Forde or something) so he's better than he should be! CHAPTER 10 - 4/60 TURNS Tethys danced Saleh ahead on turn 1 so he could clear out some enemies and open the door with the unlock staff, Amelia rescued Knoll on turn 2 and got danced and dropped him ahead. A path was cleared by Saleh for Amelia to kill the boss and Knoll to seize by turn 4. Marisa protected Tethys. Also Lute has 2 con, fml CHAPTER 11 - 4/64 TURNS Saleh went south and trucked stuff down there, while Amelia went east with Natasha and a freshly promoted Knoll (to summoner). I also promoted Lute to sage so she could spam torch here. UNIT LEVEL HP ST SK SP LC DF RS WEP LEVEL KNOLL 15/01.44 29 17 17 14 06 04 14 A DARK E STAVES SALEH 10/05.88 38 23 17 16 10 15 18 S ANIMA C STAVES MARISA 14.20 30 10 16 16 15 08 06 A SWORD AMELIA 14/03.24 37 13 17 21 18 13 13 A LANCE C SWORD NATASHA ??/02.40 29 13 12 14 14 06 18 B STAVES C LIGHT LUTE 10/03.27 24 15 11 13 13 08 13 A ANIMA D STAVES D LIGHT GARCIA ??/01.00 44 19 10 10 09 11 05 A AXE D BOW CHAPTER 12 - 8/72 TURNS stoopid spider Saleh spammed barrier a bit and hit B Staves. CHAPTER 13 - 2/74 TURNS Didn't have a flier to kill the thwomp for the one turn. Got some staffwork in though as a result, Lute hit C Staves. CHAPTER 14 - 8/82 TURNS Carlyle wasn't ORKO'd by Saleh or Amelia (well Saleh could have got a lame thunder crit but that's lame) so I needed an extra turn. Lute got the energy ring chest and dragonspear, while Garcia got the Hammerne. CHAPTER 15 - 4/86 TURNS Marisa + Natasha took out Caellach and his goons, Amelia and Garcia killed enemies in the top right part of the map, Saleh killed everything else more or less. On turn 1 Saleh was rescued by Amelia, and one of Knoll's summons took Saleh (for those wondering Summons can't rescue units, but they can take units that are already rescued) and the summon was danced by Tethys, and suicided into a fighter down south, so Saleh popped out and killed everything there. Saleh and Natasha both hit A Staves. CHAPTER 16 - 2/88 TURNS Promoted Kyle to Paladin, apparently when you promote him again he gets the great lord promo bonuses regardless, so I thought Siegmund access was better than 1 move and worse stats. Warped Amelia to the bossroom, was salty that she didn't kill Orson then I looked at her stats and she had 13 strength, fuck you Amelia. Warped Knoll a turn later. Could have 1 turned if Amelia didn't blow. At least Lute got to use barrier 3 times. Promoted Knoll to Great Lord too, and his S Dark rank reverted to B. At least he can use Sieglinde! CHAPTER 17 - 1/89 TURNS Got Seth. Natasha warped Saleh to Lyon and he Excalibur'd him. CHAPTER 18 - 5/94 TURNS Warped people everywhere to kill stuff. Seth got oneshotted by shadowshot without pure water/barrier, lol. CHAPTER 19 - 1/95 TURNS Warped Kyle to the boss and he killed him. CHAPTER 20 - 2/97 TURNS Lute didn't hit A Staves and even if she did she wouldn't have enough magic for the 1 turn. Talk about disappointment. Saleh warped Knoll and Kyle on turn 2, and Kyle (who ate both energy rings so he could kill Lyon) killed Morva. CHAPTER FINAL PART 1 - 1/98 TURNS Rescued Kyle ahead with Natasha, then warped him with Saleh. He attacked Lyon on turn 1 PP for 40/75 damage, then finished him on the enemy phase. Saleh Physic'd him to full health between attacks with the help of Tethys. CHAPTER FINAL PART 2 - 1/99 TURNS uhh, I killed the Demon King, but the game didn't end. RIP Myrrh your sacrifice won't be forgotten. EDIT: It ended when I hit end turn. Weird. UNIT ANALYSIS Once he got out of his being horribly shitty phase in the first few chapters, he was ok. Still as durable as a wet noodle, but his offence was at least decent. thanks for bosskilling lategame when Amelia was too shitty haha fair and balanced unit 8 base magic on a trainee seems really high but I'm not complaining. Low speed base but his speed growth is pretty decent. might have actually saved more turns than Amelia, if that's even possible was pretty invaluable in Chapter 3/4, and Killed Caellach in Chapter 15. fuck you amelia she lured me in with her good bases then proc'd strength a total of 5 times in 20 levels or something. For a first pick she really didn't do very much. she had this problem where she either barely didn't double or barely didn't ORKO, but she was still a very good unit. Staffwork was much appreciated, and she's pretty much a free warper with decent magic. Used Barrier a few times (like in final) where it helped, I guess. For some reason her con is even worse than normal. filler? he got to Garm but was still doubled by the demon king, gg had more strength than Amelia 10/10 myrrh.jpg She sacrificed herself to the demon king since only Saleh, Natasha and Kyle could do damage without dying, and only Saleh doubled, and I needed the extra damage. Sorry Myrrh. Edited November 11, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 11, 2015 Share Posted November 11, 2015 Chapter 9 I'll post this when my 80%+ hits actually hit. Quote Link to comment Share on other sites More sharing options...
Icemario Posted November 14, 2015 Share Posted November 14, 2015 Posting to let people directly know I've started a while ago; as of now, I'm at Chapter 11 (Knoll) with 69 turns (was losing pretty badly a few chapters ago tbh), but detailed info is on another computer. Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 15, 2015 Share Posted November 15, 2015 (edited) Chapter 9 - 9/58 This chapter sucks. Robe to Knoll so he isn't 2HKO'd. Cormag flew south to get the village, then diddled down there, sucking on a Vulnerary and sniping at a lot of things. Everyone else trucked it south, with Knoll the Summoner being used to murder things left and right, as well as patch people up. Recruited Joshua with Duessel for the Speedwing (couldn't steal it because Rennac was occupied up north). On the final turn, Ephraim had to dodge a 61% on PP (didn't have to right his), and Knoll had to dodge a 68% EP (which took forever and a day). I felt that was justified, after several 80%+ misses on my end which forced a restart (since they were on the Sniper, who could actually kill stuff). Got all the items and another Robe, which I need! Chapter 10 - 3/61 Speedwings to Cormag for obvious reasons. Knoll makes a summon, Cormag rescues Knoll, the summon takes Knoll from Cormag, everyone else goes a bit south for self-improvement. On EP, the swords kill themselves on Cormag, the Longbow guy kills the Phantom (which drops Knoll near the arena), and the other archer is a dweeb and tries to Iron Bow Cormag. On turn 2, Cormag offs Pablo with a Killer Lance (if I could've done this safely with a Javelin, I would've), Knoll kills an archer, and the other four continue on their quest to gain more experience. On turn 3, Cormag kills the second archer, I grab a little more experience, and Knoll seizes. The hell is up with Ephraim?! Name Class Level HP Str Skl Spd Lck Def Res Knoll Summoner 2.45 34* 15 10 15 2 5* 16 Rennac Thief 19.00 25 12 19 20 6 6 9 Cormag Wyvern K. 3.79 42 19* 16 15* 8 16 4 Tethys Dancer 4.10 19 2 3 15 13 5 6 Innes Archer 8.21 27 9 10 12 9 7 7 Ephraim Lord 11.58 28 10 10 10 11 9 6 Chapter 11Not only are my 83% attacks missing, but the enemy's 38% attacks are hitting. Edited November 15, 2015 by eclipse Quote Link to comment Share on other sites More sharing options...
Darrman Posted November 15, 2015 Share Posted November 15, 2015 (Not playing) I think Eclipse annoyed Anna sometime before this draft. Badly. Maybe you should swap a turn for visiting the secret shop and giving her money, Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 16, 2015 Share Posted November 16, 2015 (edited) Tell me about it. I had to scrap several runs because Knoll kept dying to random things. ;/ Chapter 11 - 7/68 I stopped for the Solar Brace, k? Ahem. . .Dragonshield to Knoll, so he'd die a little less often. Cormag zipped through the place to get that Solar Brace. Knoll went down the side to get to the boss. Ephraim helped a wee bit near the entrance before backtracking for six kills to his name. Rennac and Innes got what kills they could. Garcia's job was to distract a whole lot of enemies and kill some others, which he did splendidly. Neimi was lost (as in, "I'm in these ruins and I don't know why", not 'cause she died). Ephraim is awful, but I kinda want a couple more levels out of him, in the vain hope that he'll stop sucking so hard. Name Class Level HP Str Skl Spd Lck Def Res Knoll Summoner 4.74 35* 15 12 15 2 8* 18 Rennac Thief 20.00 25 13 19 20 7 6 9 Cormag Wyvern K. 4.73 43 19* 16 16* 9 16 4 Tethys Dancer 4.80 19 2 3 15 13 5 6 Innes Archer 9.80 28 9 11 12 10 7 7 Ephraim Lord 13.26 30 11 10 11 12 10 6 Edited November 16, 2015 by eclipse Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 18, 2015 Share Posted November 18, 2015 (edited) Chapter 12 - 9/77 That took way too long. ;/ Promoted Innes shortly after the map started. Cormag got the middle group of gargoyles mad, then the eyeballs, then he went north and shanked stuff, killed the boss, took care of the northwestern reinforcements, and looped back down to save Knoll's sorry ass. Knoll got Moulder, who in turn spammed Physic and made this run possible. Innes, Ephraim, and Rennac worked their way north, with Rennac finishing off the gargoyle near the non-moving zombie tank thingy on EP 9 (if he didn't Steel Sword crit, I had a Killing Edge all set to go). Got Barrier, too. Chapter 13 - 2/79 Ephraim sucked too much to be promoted, let alone contribute to a sane one-turn clear of this chapter. At least he got another level, and it doesn't suck now. Oh, right, Horseslayer met Aias, and Aias didn't like it. Name Class Level HP Str Skl Spd Lck Def Res Knoll Summoner 5.94 35* 16 13 15 2 8* 19 Rennac Rogue 2.61 28 14 20 21 8 8 11 Cormag Wyvern K. 7.81 46 19* 17 17* 9 16 4 Tethys Dancer 5.94 20 2 3 15 14 5 7 Innes Ranger 1.75 33 12 13 15 12 10 12 Ephraim Lord 14.17 31 11 11 12 13 10 6 Moulder Priest 2.36 20 4 6 9 1 3 6 Chapter 14 - 9/88This was more of a training montage for Moulder. Promoted Ephraim to Great Lord for the RES boost. Picked up an Unlock staff, which Moulder used on every door between me and the boss. Knoll was able to walk himself down, annihilating every last thing between him and the boss (including the Sniper). Cormag and Innes sorta followed behind. Tossed the Member Card to Innes so he could buy several Killer weapons and a couple of Physics (to ensure that I never run out). The boss died to three non-critical hits from Cormag's Killer Lance. I stopped asking why a long time ago. And Ephraim? He got the Dragonspear and Energy Ring. Chapter 15 - 7/95 Moulder training pt. 2. Cormag made for Valter, and picked up the Fili Shield. Ephraim helped Rennac to clean out the fodder, so the latter could jack the Hoplon Shield, grab Warp, and kill Caellach, one crit at a time. Knoll ran around in the basin, using his summons to either draw units or murder the fleeing pegasi. Oh, right, those pegasi. They run away when at low health (Innes fails to ORKO with an Iron Sword), which is why it took so long. Eir managed to kill something with the Rapier, and Kyle grabbed the Master Seal before doing a bit of self-improvement. Franz failed to find anything. Name Class Level HP Str Skl Spd Lck Def Res Knoll Summoner 8.15 38* 18 16 16 2 8* 20 Rennac Rogue 5.79 30 14 21 24 10 8 11 Cormag Wyvern K. 11.37 49 22* 20 18* 11 17 4 Tethys Dancer 7.59 21 2 3 17 16 5 9 Innes Ranger 3.56 35 12 13 15 14 11 13 Ephraim G. Lord 2.69 36 13 14 15 14 13 11 Moulder Priest 6.50 23 6 8 11 1 4 6 Kyle Cavalier 12.87 34 12 10 9 9 13 4 Eirika Lord 10.43 Base everything Edited November 21, 2015 by eclipse Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 22, 2015 Share Posted November 22, 2015 (edited) Chapter 16 - 5/100 Boots to Cormag. Cormag failed to kill stuff, which is why it took so long. Wound up warping Knoll a bit to the left and up (four uses remaining). I managed to sneak in some experience for Kyle and Eir, and the former, uh, promoted into a slightly inferior Ephraim. I say slightly because Ephraim kinda sucks. Knoll the Great Lord's gonna kick some ass! Chapter 17 - 2/102 Didn't have enough range to do the one-turn, so I had Cormag saunter up for the two-turn instead. At least I'm saving Warp~! Edited November 22, 2015 by eclipse Quote Link to comment Share on other sites More sharing options...
Icemario Posted November 22, 2015 Share Posted November 22, 2015 Well: Prologue - 2/2 Two consecutive luna crits on the standard enemies, then another on the boss. UNIT LV.EX HP PW SK SP LC DF RS WPLEV KNOLL 02.45 17 10 06 06 00 01 06 C-DRK Chapter 1 - 5/7 Managed to avoid the first bandit whilst killing them, headed to the fort and got some more dodges thanks to it, then vulneraried in the fields and dodged enough to live, then killed the boss and seized afterwards. UNIT LV.EX HP PW SK SP LC DF RS WPLEV KNOLL 05.34 19 13 06 09 00 01 08 C-DRK My Knoll is so unnecessarily fast it's not even funny, should've dished some of it into defence or something that doesn't make this more of a gamble. Chapter 2 - 5/12 Knoll and Ewan headed south, as soon as Ewan started 1RKOing the bandits I sent him back up to the reinforcement mountain bandits, because Knoll doesn't know how to proc skill. UNIT LV.EX HP PW SK SP LC DF RS W-LEV KNOLL 06.88 20 14 06 10 01 01 09 C-DRK EWAN 04.02 23 08 08 12 11 03 10 D-ANI Chapter 3 - 7/19 Broke the middle two walls; Ewan took the hits as he and Knoll moved. I hid Knoll's items so the thief would target Ewan, and he did but instead attacked only to die in fire. Knoll ran past the Hand Axe, dodged him twice and couldn't 1RKO the Mercenary very sadly (literally left him with 1HP), so I had to spend another turn killing him because he stood in my way. Ewan had no HP left but I had him stalk Knoll so he could finish off what Knoll started with the boss so he could seize on the same turn as their death. UNIT LV.EX HP PW SK SP LC DF RS W-LEV KNOLL 07.78 20 14 06 11 01 01 10 C-DRK EWAN 06.69 25 09 09 13 13 04 10 D-ANI suggestions on what to do if knoll actually caps speed are now open Chapter 4 - 6/25 UNIT LV.EX HP PW SK SP LC DF RS W-LEV KNOLL 11.14 22 16 07 13 05 04 10 B-DRK EWAN 09.13 27 11 10 15 15 04 11 C-ANI TETHYS 01.50 18 01 02 12 10 05 04 ----- Knoll needed that goddess icon, no questions asked. He headed southeast, Ewan headed southwest with Tethys after dancing with Knoll for a turn or two. Chapter 5 - 7/32 Knoll ran to the southern house, Ewan cleared the majority of the enemies in the middle and I recruited Amelia just because; then had him visit the houses around there and sent him up to kill the boss after grabbing the northern house once I had danced Knoll to the eastern one. Could've done this in about four turns easily, but that guiding ring will more than likely make up for those turns dedicated to getting it and then some, I feel. UNIT LV.EX HP PW SK SP LC DF RS W-LEV KNOLL 11.97 22 16 07 13 05 04 10 B-DRK EWAN 13.44 29 11 13 15 17 04 13 B-ANM TETHYS 02.10 19 01 02 32 11 05 05 ----- Chapter 5x - 7/39 tfw just realised Ephraim wasn't Ephraim and that I needed to seize with Kyle also just realised that I could use Kyle, initially thinking the other lord was someone else because idk fe8 characters atms freaking UNIT LV.EX HP PW SK SP LC DF RS W-LEV KYLE 05.57 27 10 08 09 07 11 02 D-SWD, C-LNC TANA 07.35 24 10 10 16 10 07 08 C-LNC Chapter 6 - 3/42 Knoll and Ewan ran northeast, Tethys boosted Ewan mainly and after Knoll torched it up I managed to critikill him with Thunder without needing an enemy phase kill, very nice. UNIT LV.EX HP PW SK SP LC DF RS W-LEV KNOLL 13.08 24 16 07 14 05 04 12 B-DRK EWAN 16.57 29 13 14 16 18 04 13 B-ANM TETHYS 02.40 18 01 02 12 10 05 04 ----- Chapter 7 - 7/49 Couldn't cut across the river unfortunately, so I had to go around with the three. Ewan blasted ahead and 1RKO'd it up in the east, then Knoll caught up after being danced onwards and eventually overtook because Ewan needed to cover Tethys. Knoll had eaten the Dracoshield so he ate some attacks near the boss and Ewan rushed in to Thunder them up because kek accuracy. UNIT LV.EX HP PW SK SP LC DF RS W-LEV KNOLL 14.79 25 17 07 14 05 06 13 A-DRK EWAN 19.11 31 15 15 16 20 05 16 A-ANM TETHYS 03.02 20 01 02 14 12 06 05 ----- Chapter 8 - 6/55 Loaded Ewan with a door key and had him open it for Knoll, who cleared the room thanks to his hilarious speed growth. After the massacre I had him promote to Summoner because that sounds new and exciting and probably can manipulate AI which could be helpful. With the extra move he was able to 1RKO the boss and seize afterwards. Would've given the ring to Ewan so he could break things but the extra lord move is nice and summoner should be worth the wait for him. Also, Kyle and Tana beat up anyone near them in the southwest because they were too distant to serve a purpose. UNIT LV.EX/Lv.EX HP PW SK SP LC DF RS W-LEV KNOLL 16.62/02.64 30 20 08 17 07 07 16 A-DRK, E-STF KYLE 07.19 29 11 10 09 07 12 03 D-SWD, C-LNC EWAN 20.00 31 16 15 17 20 06 17 A-ANM TANA 08.81 25 11 11 17 10 07 08 C-LNC TETHYS 03.68 20 01 02 14 12 06 05 ----- Chapter 9 - 11/66 Knoll ate the Secret Book and Forde ate the Angelic Robe. Tana assaulted the pirates in the sea while Knoll, Ewan, and Forde cut through the bridge. I abandoned Forde in the north with Tethys to deal with reinforcements and get some levels while Knoll and Ewan dealt with the enemies due south. Joshua appeared so I placed Knoll just out of range of him and he cleared the enemies so that he could safely recruit him on the next PP. Summon shenanigans allowed me to safely push through with my low-HP units without stopping, thankfully, and Tana reunited with my other units after also kiilling a shaman and the two mobile archers. Managed to get the Dragonshield with Forde and he ate it, but messed up and let a stray pirate in the centre killage so no robe nor whatever was in the other one. UNIT LV.EX/Lv.EX HP PW SK SP LC DF RS W-LEV KNOLL 16.62/03.55 31 20 11 17 07 07 17 S-DRK, E-STF EWAN 20.00 31 16 15 17 20 06 17 A-ANM TANA 11.36 28 11 14 20 12 07 10 C-LNC FORDE 08.39 33 11 12 12 11 08 04 C-SWD, C-LNC JOSHUA 03.59 21 08 12 14 08 04 01 C-LNC TETHYS 04.42 20 01 02 15 13 06 06 ----- Chapter 10 - 3/69 Joshua had Dragonshield for breakfast so he wasn't gambling as hard. Flew Knoll to the boss area with Tana using a Tethys boost and dropped him off next to the western archer. Knoll cleared off the archer so Tana wasn't in danger of getting archer'd. By the second enemy phase, she was chilling on the space next to the boss and messed up the boss with the Killer Lance while Knoll Fluxed everything else so he had a clearer shot to the seize gate. Killed the other archer for more Tana exp. While this was happening all my other units headed down to ultimately divert the mercenary that kept killing Lute in a previous (but mostly identical) attempt because Guiding Ring. Ewan obliterated all of the mercenaries so the one I mentioned was concerned and doubled back to check on his bros, got critikilled by Joshua. Forde was 1RKOing the mages and Joshua was danced to get two kills per turn because he's low level at the moment and the time I spent on this map was minimal. Also forgot to recruit Colm but this has easily been my best chapter comparatively and I'm not giving that up for someone who I doubt has any key uses later on beyond stealing the odd stat booster. UNIT LV.EX/Lv.EX HP PW SK SP LC DF RS W-LEV KNOLL 16.62/03.90 31 20 11 17 07 07 17 S-DRK, E-STF EWAN 20.00 31 16 15 17 20 06 17 A-ANM TANA 12.38 28 12 14 20 12 07 11 B-LNC FORDE 09.44 34 11 13 12 11 08 04 C-SWD, C-LNC JOSHUA 05.09 22 10 14 15 10 07 01 C-SWD ARTUR 10.00 23 10 10 11 04 03 10 A-LIT TETHYS 04.72 20 01 02 15 13 06 06 ----- Chapter 11 - 6/75 Promoted Ewan to Mage Knight, Artur to Bishop and slapped the Speedwings on him. Joshua killed the ghouls due east and ran back to handle the reinforcements. Ewan and Artur desimated everything in the south with Tethys, while Knoll, Tana, and Forde handled the eastern part. Didn't recruit Neimi mid-chapter, wasn't worth it imo, but I promoted her to Ranger in the aftermath. UNIT LV.EX/Lv.EX HP PW SK SP LC DF RS W-LEV KNOLL 16.62/04.35 32 21 11 17 07 07 17 S-DRK, E-STA EWAN 20.00/02.39 36 18 15 17 21 08 20 S-ANI, D-STA TANA 13.87 28 13 15 20 13 08 12 B-LNC FORDE 11.81 36 13 14 14 12 08 05 C-SWD, C-LNC JOSHUA 08.99 25 12 16 18 12 08 03 B-SWD ARTUR 10.00/03.56 28 13 13 15 04 07 12 A-LIT, C-STA NEIMI 10.00/01.00 24 10 12 12 09 07 08 A-BOW, D-SWD TETHYS 05.22 20 01 02 16 14 06 07 ----- Chapter 12 - 8/83 Forde was promoted into a Paladin, and he rushed to the boss with Ewan. Summon shenanigans and Knoll defended Ross from engaging combat, while Javelin!Tana killed 80% of the things in the western. Bless Elixirs, saved some return trips for Tana and Forde. Realised the boss had a Halberd so it was rip, so I unnecessarily critikilled it with Ewan's Thunder and sent Forde to the northeast. Neimi killed the odd thing in the middle with bows mostly and Artur stayed with Joshua in the southeast picking off fools. Tethys hovered around the south/southeastern/middle part of the map, and at some point got The Boulder recruited for his Energy Ring. Joshua had nothing better to do at a point so I promoted him to Swordsmaster. UNIT LV.EX/Lv.EX HP PW SK SP LC DF RS W-LEV KNOLL 16.62/05.05 33 22 12 18 07 07 17 S-DRK, E-STA EWAN 20.00/03.71 36 18 16 18 21 08 20 S-ANI, D-STA TANA 16.11 30 15 17 20 15 08 13 A-LNC FORDE 11.81/02.91 39 15 16 16 12 10 06 B-SWD, B-LNC JOSHUA 10.10/01.00 31 16 17 19 14 11 04 B-SWD ARTUR 10.00/04.00 29 14 14 15 04 07 12 A-LIT, C-STA NEIMI 10.00/01.24 24 10 12 12 09 07 08 A-BOW, D-SWD TETHYS 05.03 21 01 02 17 15 06 08 ----- Chapter 13 - 2/85 The structure of this map makes me want to keep trying to one-turn it, might scrap this run and do that, actually. UNIT LV.EX/Lv.EX HP PW SK SP LC DF RS W-LEV KNOLL 16.62/05.19 33 22 12 18 07 07 17 S-DRK, E-STA EWAN 20.00/04.13 36 18 16 18 22 08 20 S-ANI, D-STA TANA 17.24 30 16 17 20 16 08 13 A-LAN FORDE 11.81/03.23 40 16 17 16 13 10 07 B-SWD, B-LAN JOSHUA 10.10/01.60 31 16 17 19 14 11 04 B-SWD ARTUR 10.00/04.17 29 14 14 15 04 07 12 A-LIT, C-STA NEIMI 10.00/01.38 24 10 12 12 09 07 08 A-BOW, D-SWD TETHYS 06.23 21 01 02 17 15 06 08 ----- Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 23, 2015 Share Posted November 23, 2015 Chapter 18 - 6/108 This was way too much effort to save a single turn. Cormag rescued Myrrh on turn 1, was danced, and dropped her a good distance up the northern path. Kyle, Ephraim, Eirika, and Innes went towards the boss. Knoll rescued Rennac and the two of them went south. Tethys handed out free turns like no one's business. Moulder wound up following Cormag and Myrrh, and promoted on the second to the last turn. This was necessary, so he could kill off one of the eggs on the final turn. Between Sieglinde, Siegmund, and Vidofnir (which I gave to Ephraim since Cormag didn't need it), things died pretty quickly. Name Class Level HP Str Skl Spd Lck Def Res Knoll G. Lord 2.33 43* 20 19 17 2 11* 25 Rennac Rogue 7.05 32 14 23 24 11 9 12 Cormag Wyvern K. 15.68 51 25* 22 18* 12 17 5 Tethys Dancer 8.79 22 2 3 17 16 6 10 Innes Ranger 5.36 37 14 14 17 15 12 13 Ephraim G. Lord 4.92 37 14 16 17 15 13 12 Moulder Bishop 1.50 30 12 11 14 3 8 10 Kyle G. Lord 3.19 41 15 15 12 11 16 9 Eirika G. Lord 3.01 30 13 19 17 14 10 12 Myrrh Manakete 6.35 21 8 4 7 6 9 9WTF Innes and Ephraim, I don't need two of you. . . Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 28, 2015 Share Posted November 28, 2015 (edited) I did the last chunk over several days, so no stats until the end. I know I blew a whole lot of stat boosters, but I don't remember where. Chapter 19 - 2/110 Didn't have enough warp juice for the one-turn, so Cormag hoofed it over. Boss died because Killer Lance OP. Chapter 20 - 3/113 Had to dance a bit before being able to take out the boss safely. Knoll and Sieglinde is a hilarious combo. Final - 3 + 2/118 Part 1 ended on pure bullshit - Cormag pulled a pierce crit out of nowhere on EP. However, he was in serious danger of dying thanks to his shitty RES. Myrrh helped to clear out quite a few monsters. Part 2 was more of a standard rush. Knoll (Sieglinde), Cormag (Vidofnir), Ephraim (Siegmund), and Myrrh "chipped" the boss, then Myrrh finished him off for good. Decided to give everyone a wee bit more experience on turn 2, which netted Innes a not-shitty level. Final stats: This is what happens when Micaiah trades her Luck for Speed. And changes into a hot guy. He's a lot better than Ephraim early-on. If I had the team for it, I would've got Eph route just to see how broken he'd be. Decent in combat, great at getting stuff I needed. He was a few whacks short of Auldhulma. His job was to defy all probability and either die unexpectedly or end chapters stupidly early. Sometimes, both. Still, MVP for making a few chapters less headache-inducing. Early dancer is always appreciated. If he'd a few more levels before promotion, he would've been a lot better. He was still partway to B bows by game's end. He needs insane levels early, or he falls behind. Like this. Originally, I thought I was a moron for drafting him. Long-range healing said otherwise. More frail than Knoll, and locked to swords. How sad. Training her in Lyon's Last Stand was worth it. tl;dr - RNG be trollin'. Edited November 28, 2015 by eclipse Quote Link to comment Share on other sites More sharing options...
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