AlecChan Posted December 7, 2015 Share Posted December 7, 2015 So I'm watching Arch event video, here it is for reference Now for the most part, I've copied everything on the screen aside from spawning Eliwood instead of Lyn. However, that's not where I get the errors. The exact error I get is Finished. 1 errors encountered: File EVENTEST.txt, Line 46, Column 9: Didn't reach end, currently at NewLine(NL) No data written to output. Here is my code #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,ThisChapter) ORG 0xD80000 ThisChapter: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [2,0] [3,3] [ironSword] NoAI UNIT Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 TURN Character_events: CHAR Location_events: LOCA Misc_events: CauseGameOverIfLordDies AFEV Opening_event: LOU1 Good ENUN ENDA Ending_event: MNCH 0x?? STAL 1 _0x1 ENDA BallistaData: BLST ALIGN 4 MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ???????? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted December 7, 2015 Share Posted December 7, 2015 EA is telling you where the error is: Line 46, which happens to be: MNCH 0x?? You need to supply an actual id instead of ?? In the future I recommend posting event related questions in the EA Questions topic that's pinned. Quote Link to comment Share on other sites More sharing options...
AlecChan Posted December 7, 2015 Author Share Posted December 7, 2015 I'm an idiot. I must of been using a different template than the video. However this leads to a new question, I was able to get to the chapter to function (kind of). Eliwood doesn't move, he instead starts where he was supposed to move to, as well as the screen being extremely dim to the point where it's almost black. To fix the dim lighting, I'm assuming I can just play with the fade in and out events correct? However, I have no idea what is causing the moving to not work. Could it be that the ROM is still using the opening cutscene for Lyn's story? Also, from now I will use that thread, my apologies Quote Link to comment Share on other sites More sharing options...
Agro Posted December 7, 2015 Share Posted December 7, 2015 OOBB helps with the darkness - or change it in nightmare in the chapter data editor from fade to black. Eliwood probably is moving, you're just not seeing it Quote Link to comment Share on other sites More sharing options...
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