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AlecChan

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  • Favorite Fire Emblem Game
    Blazing Sword

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  1. I managed to get the death quote to trigger, however the game didn't end. Instead, Lyn just said her quote then faded away and the game continued as if she was a regular unit. Does this fix require fixing in nightmare?
  2. New question, and apologies for posting so much, however I honestly find asking questions here significantly more helpful than most tutorials, as I personally find most convoluted. Anywho, onto the questions 1) Setting up a seize event I've tried what is said in the Ultimate tutorial, and I get an error telling me "No code named Sieze found.", is it done through misc events? or Locations? A brief description and maybe a small snippet from an already working hack would be wonderful. 2)Defining the lord What am I mean by this, in order to get the "GameOverIfLordDies" code to work, the game has to realize who the lord is...how on earth is that done? Through nightmare or eventing? Thanks again for everything thus far
  3. Exactly what the title of this post is, I can't for the life of me find anywhere in any of the tutorials where they highlight how to change the chapter title? (Example, "Prologue A Girl From The Plains" to "A Pimp And His Hoe") I assumed changing it in FEditor would do the trick, however it doesn't seem to work. What am I missing?
  4. Hm...did you add any of the changes you gave me? Or did you just copy and paste my original post? Either way, I'll try again momentarily. EDIT: Well, tried on a new ROM, and seemed to have worked. Thanks a bunch!
  5. Assuming you mean the edited text, here
  6. Well, I gave both a try, and I'm still getting the same issue with the background of the chat popping up for about a second then it goes back to the game. Could it be something wrong with my text editting in FEditor?
  7. Having an issue with making a conversation before the chapter begins to appear properly. The game will load in, the screen will fade to the conversation for about a second, without loading faces, then fade back into the game. What's wrong? define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,ThisChapter) ORG 0xD80000 ThisChapter: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Hector HectorLord Hector Level(2,Enemy,False) [2,1] [2,1] [ironAxe] NoAI UNIT Good: UNIT Lyn LynLord Eliwood Level(2,Ally,False) [2,2] [2,2] [ironSword] NoAI UNIT Eliwood EliwoodLord Eliwood Level(2,Ally,False) [2,3] [2,3] [ironSword] NoAI UNIT Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 TURN Character_events: CHAR Location_events: LOCA Misc_events: CauseGameOverIfLordDies AFEV Opening_event: LOU1 Good ENUN LOU1 Bad ENUN OOBB FADI 0x10 HIDEMAP BACG 0x0F FADU 0x10 SHOWMAP TEX1 0x815 REMA ENDA Ending_event: ENDA BallistaData: BLST ALIGN 4 MESSAGE Events end at offset 1000010
  8. I'm an idiot. I must of been using a different template than the video. However this leads to a new question, I was able to get to the chapter to function (kind of). Eliwood doesn't move, he instead starts where he was supposed to move to, as well as the screen being extremely dim to the point where it's almost black. To fix the dim lighting, I'm assuming I can just play with the fade in and out events correct? However, I have no idea what is causing the moving to not work. Could it be that the ROM is still using the opening cutscene for Lyn's story? Also, from now I will use that thread, my apologies
  9. So I'm watching Arch event video, here it is for reference Now for the most part, I've copied everything on the screen aside from spawning Eliwood instead of Lyn. However, that's not where I get the errors. The exact error I get is Finished. 1 errors encountered: File EVENTEST.txt, Line 46, Column 9: Didn't reach end, currently at NewLine(NL) No data written to output. Here is my code #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x06,ThisChapter) ORG 0xD80000 ThisChapter: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [2,0] [3,3] [ironSword] NoAI UNIT Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 TURN Character_events: CHAR Location_events: LOCA Misc_events: CauseGameOverIfLordDies AFEV Opening_event: LOU1 Good ENUN ENDA Ending_event: MNCH 0x?? STAL 1 _0x1 ENDA BallistaData: BLST ALIGN 4 MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ????????
  10. Annnnnnnd a 3rd question just popped into my head. I've heard of issues in terms of having Lyn's story + Eliwood story mess up when they rejoin. If I were to overwrite and use the 10 chapters of Lyn's story, when my hack transitions into the 11th, and loading the units from the previous 10 chapters as "rejoining"? Or is this only limited to using the tutorial version of Lyn & pals? Sorry if this is kind of confusing, but any help is appreciated.
  11. First question, is it possible to make a 2-part chapter in a FE7 hack (IE FE7 Final chapter) And my second question is have hackers found a way to import final bosses, Idoun and Demon King into FE7? Thanks in advance (:
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