General Horace Posted January 11, 2016 Author Share Posted January 11, 2016 Joshua's really good imo, just 6 move. Vanessa and Ross Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted January 11, 2016 Share Posted January 11, 2016 (edited) L'Arachel EDIT: 5x might be worth making free up to 10 or something, since Tana can just fly over the water and shave like 4 turns instantly for whoever drafts her. Edited January 11, 2016 by Gradivus. Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 11, 2016 Author Share Posted January 11, 2016 she actually doesn't save that many turns, the archers around the water make things difficult for her, and Amelia can't get just dropped over and solo either without getting blocked off. I'm pretty suire Tana isn't free in 5x in vanilla RR so I don't see why she should be free here. Also I made Flux tomes buyable early for whoever drafted Knoll, check Ide Armoury! Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted January 11, 2016 Share Posted January 11, 2016 She saves 3 turns, it takes 8 without her and probably 5 with since you can drop Kyle across the water and then get Amelia to him. It might not be as big a deal as I'm thinking though, maybe I'm just overestimating flier utility on ephraim route. Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 11, 2016 Author Share Posted January 11, 2016 You can 7 turn with just Amelia and Kyle, they're pretty much the exact same as Ephraim and Orson. AFAIK you can only 6 turn with Tana, so it really only saves one turn, and you get no experience on Amelia or Tana. It's a tradeoff. Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted January 11, 2016 Share Posted January 11, 2016 (edited) 5-turn definitely seems to work (pick up kyle turn 1, drop turn 2, rescue amelia turn 3, give to Kyle turn 4, drop her near the throne and kill the piss easy boss), but I think there's an inevitable orson penalty then because he can't hide from the merc + fighter group so it's probably irrelevant. Btw, how does one 7-turn duo in vanilla? I always get 8 except with Kyle or Forde since on EP5 there's a fighter and a dark mage that can potentially stand in the way and Orson can't counterkill both when carrying Ephraim. Edited January 11, 2016 by Gradivus. Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 11, 2016 Author Share Posted January 11, 2016 (edited) Pretty sure you can kill the dark mage without killing the fighter on an enemy phase? I forget what fighters move on the map. Regardless i'm planning on doing videos for this run so i'll show it then since I don't have Forde or Tana. And yeah you're right, you can 5 turn. I thought Forde spawned in Kyle's spot and Tana couldn't drop without getting killed by an archer until I actually looked at the map. But yeah, Orson penalties exist. Edited January 11, 2016 by General Horace Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted January 11, 2016 Share Posted January 11, 2016 Speaking of Forde, I'll take him. Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 11, 2016 Author Share Posted January 11, 2016 you can burn 0 rn's in the prologue and get a 1 turn, the game just sets it up for you. Worth it? Quote Link to comment Share on other sites More sharing options...
Baldrick Posted January 12, 2016 Share Posted January 12, 2016 that level is pretty good. Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 12, 2016 Author Share Posted January 12, 2016 nowai, she didn't get +2 defence or HP!!!! Quote Link to comment Share on other sites More sharing options...
Baldrick Posted January 12, 2016 Share Posted January 12, 2016 yeah, but she hit her luck and res growths and those are more important stats than defence/HP. Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted January 12, 2016 Share Posted January 12, 2016 (edited) Might aswell post my playlogs. Prologue 1/1 turnsWeird game gave me 3 crits with no RN burning. I'm not refusing it! UNIT CLASS LEVEL HP S/M SKL SPD LCK DEF RES WEXP Syrene Peg Knight 1.32 13 5 7 6 8 6 4 E Lnc Myrrh Manakete 2.27 16 4 2 6 4 3 8 C1 3/4 turnsSyrene flew ahead, getting a fighter kill on turn 1 and the pacifist soldier on turn 2. Fed both soldiers near the castle to Myrrh so she gets an extra point of str, letting her kill the boss in one round. UNIT CLASS LEVEL HP S/M SKL SPD LCK DEF RES WEXP Syrene Peg Knight 2.09 14 5 8 7 8 6 5 E Lnc Myrrh Manakete 3.98 17 5 3 7 5 5 8 C2 4/8 turnsSyrene flew right to recruit Tethys on turn 2, who then got Gerik. Gerik soloed the bandits coming from the huge south-west mountain range. Myrrh weakened the reinforcement bandits for Syrene to take the kills, which wasn't particularly reliable but eh. Got the pure water and the red gem. UNIT CLASS LEVEL HP S/M SKL SPD LCK DEF RES WEXP Syrene Peg Knight 2.75 14 5 8 7 8 6 5 E Lnc Myrrh Manakete 4.28 18 6 4 8 6 6 9 Tethys Dancer 1.20 18 1 2 12 10 5 4 Gerik Mercenary 6.00 28 12 12 11 7 9 2 C Swd C3 4/12 turnsCould've done it in 3 had Myrrh not been one str short of OHKOing walls. Anyway, Myrrh + Jav!Syrene broke the first wall, Gerik killed the Fighter in front of it and got danced to chip the second wall. Syrene finished off on turn 2, Gerik killed the fighter and got danced to kill the archer. Myrrh shielded Tethys, making the thief attack Gerik instead on EP. Syrene finished that thief and got fed a fighter by Myrrh on turn 3. Gerik just advanced forward, facing the merc in the throne room. After Syrene took that Merc kill, since Gerik couldn't double, he killed the boss and she got danced to seize. Ewan killed the fighter in the treasure room on turn 4 for the chest key. UNIT CLASS LEVEL HP S/M SKL SPD LCK DEF RES WEXP Syrene Peg Knight 3.93 15 5 8 7 9 6 6 D Lnc Myrrh Manakete 4.43 18 6 4 8 6 6 9 Tethys Dancer 1.60 18 1 2 12 10 5 4 Gerik Mercenary 8.16 30 14 12 12 7 9 2 C Swd Ewan Mage 2.33 21 8 7 11 10 3 9 E Anima C4 3/15 turnsDropped Gerik down on turn 1 using Syrene and he killed pretty much everything there. Dozla pulled two eyeballs on turn 1 for other units to take the kills and got danced on turn 2 so he can take on most of the reinforcement revenants (using a vulnerary) and kill the one with the don't suicide AI on PP3. Ewan took on the reinforcement bonewalkers. Aside from dropping Gerik down, Syrene just grabbed some kills randomly. UNIT CLASS LEVEL HP S/M SKL SPD LCK DEF RES WEXP Syrene Peg Knight 4.84 15 6 8 7 9 6 6 D Lnc Tethys Dancer 1.92 18 1 2 12 10 5 4 Gerik Mercenary 10.80 32 14 13 13 8 9 2 B Swd Ewan Mage 3.85 22 9 7 12 10 4 10 E Anima Dozla Pirate 4.28 32 9 6 5 1 7 1 E Axe LArachel Troubadour 1.00 17 5 5 9 11 5 7 C Stf C5 4/19 turns Dropped Gerik near Duessel on turn 1 using Syrene. He counterkilled three mooks and let Duessel live with Iron Sword. Ewan went up the stairway left of the vendor to rout the generics there. Turn 2, Ewan got danced to kill a soldier, letting Gerik kill the archer. Syrene just got the armorslayer. Turn 3 was pretty much empty with Ewan just killing 2 fighters and Syrene getting the secret book. Turn 4, she got the torch and Gerik + Ewan ganged up on the boss. L'Arachel got danced on turns 3 and 4 so she can heal more often, Dozla got the dracoshield village. UNIT CLASS LEVEL HP S/M SKL SPD LCK DEF RES WEXP Syrene Peg Knight 4.84 15 6 8 7 9 6 6 D Lnc Tethys Dancer 2.33 19 1 2 13 11 5 5 Gerik Mercenary 12.47 34 15 13 13 8 10 2 B Swd Ewan Mage 6.78 24 11 8 13 13 5 11 D Anima Dozla Pirate 4.30 32 9 6 5 1 7 1 E Axe LArachel Troubadour 1.55 17 5 5 9 11 5 7 C Stf C5x 7/26 turns Actually figured it out on my own. Gave Javelin to Kyle. He rescued Ephmelia on turn 2, dropped her above him on turn 3 to counterkill a knight and a cav, turn 4 Amelia ORKOed a fighter so Kyle can kill the Chest Key!Fighter through the wall and counterkill the soldier and a dark mage that could block the way otherwise, along with the monk in the throne room. He rescued Amelia on turn 5, equipping a silver sword to OHKO the fighters, and dropped her near the throne on turn 6. He went in such a position that Tana could take most of his stuff on turn 7 before he killed the boss with Silver Sword. Got all the items to Amelia's group. UNIT CLASS LEVEL HP S/M SKL SPD LCK DEF RES WEXP Amelia Recruit (2) 7.01 28 9 10 12 14 10 6 C Lnc C6 2/28 turns Dropped Ewan on a mountain on turn 1, allowing him to demolish most of the enemies. Dropping Tethys 1 tile ahead afterwards let her dance Syrene just far enough to drop Gerik next to Novala without being within range herself. Novala just suicided as a result of that. UNIT CLASS LEVEL HP S/M SKL SPD LCK DEF RES WEXP Syrene Peg Knight 4.96 15 6 8 7 9 6 6 D Lnc Tethys Dancer 2.55 19 1 2 13 11 5 5 Gerik Mercenary 13.52 35 15 14 13 8 10 2 B Swd Ewan Mage 9.61 25 11 10 14 15 6 11 D Anima Dozla Pirate 4.63 32 9 6 5 1 7 1 E Axe LArachel Troubadour 1.81 17 5 5 9 11 5 7 C Stf C7 3/31 turns Dropped Ewan near the castle on turn 1 and he killed all the mooks. Syrene wing spear chipped the boss and Ewan took the kill on turn 2. Gerik just self-improved, along with getting hit by soldiers and archers, letting L'arachel use staves. Dozla got the pure water. UNIT CLASS LEVEL HP S/M SKL SPD LCK DEF RES WEXP Syrene Peg Knight 5.09 15 6 9 8 10 7 7 D Lnc Tethys Dancer 2.85 19 1 2 13 11 5 5 Gerik Mercenary 14.93 36 15 14 14 9 10 2 A Swd Ewan Mage 12.31 26 12 11 16 17 6 12 C Anima Dozla Pirate 5.15 32 9 6 5 1 7 1 E Axe LArachel Troubadour 2.15 17 5 6 10 12 5 7 C Stf C8 4/35 turns Promoted Ewan to Mage Knight since I doubt I can get him to 26 mag as a sage anyway and I want the mobility + ferrying. He rushed ahead on turn 1, opening the door and soloing the thwomps. Dropped Tethys ahead on turn 2 with Syrene and Ewan. L'arachel ferried Gerik ahead on turn 3 so Syrene can take him and drop him on a pillar next to Tirado after a dance. He had to hit 3 times total (1x EP + 2x PP) for the kill. Ewan got 2 heals on the map I think. UNIT CLASS LEVEL HP S/M SKL SPD LCK DEF RES WEXP Amelia Recruit (2) 8.05 29 9 10 12 14 11 6 C Lnc Tethys Dancer 3.29 20 1 2 14 11 5 5 Gerik Mercenary 16.18 38 15 15 15 9 10 4 A Swd Ewan Mage Knight 12/2.20 31 15 11 16 18 8 14 B Anima D Stf Dozla Pirate 6.10 33 10 6 6 2 8 1 D Axe LArachel Troubadour 2.26 17 5 6 10 12 5 7 C Stf Edited January 12, 2016 by Gradivus. Quote Link to comment Share on other sites More sharing options...
Icemario Posted January 12, 2016 Share Posted January 12, 2016 Moldorm and Franz. Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 13, 2016 Author Share Posted January 13, 2016 (edited) NO MOLDORM IS EVIL I've done up to chapter 3, here's chapter 1 and the rest of the videos are in the ensuing playlist. https://youtu.be/1iFyOS-qer0?list=PLHhXqU1iGb03pPm0IKUAazTREYDzyVyvC Prologue - 1/1 turn Chapter 1 - 3/4 turns Chapter 2 - 4/8 turns Chapter 3 - 3/11 turns. Edited January 13, 2016 by General Horace Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted January 13, 2016 Share Posted January 13, 2016 Ephraim I guess Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted January 13, 2016 Share Posted January 13, 2016 Gilliam Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 13, 2016 Author Share Posted January 13, 2016 Garcia and Lute. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted January 13, 2016 Share Posted January 13, 2016 Can't C2 be 3-turned with the Myrrh attacking the mountain brigands down south? Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted January 13, 2016 Share Posted January 13, 2016 It's pretty unlikely with a draft team. I take Eirika Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 13, 2016 Author Share Posted January 13, 2016 Myrrh doesn't double them (her reaching 10 speed by that point is never going to happen) and she can only attack one of them on player phase 3. Saleh's needed for the other peak bandits, and needs to be rescue dropped by Syrene/Innes, leaving Knoll and Rennac to fight the other remaning bandits (which shouldn't be too bad, Rennac doubles) I guess you could rig a crit with Myrrh but her nerfed dragonstone doesn't have much crit. Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted January 13, 2016 Share Posted January 13, 2016 Colm Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 21, 2016 Author Share Posted January 21, 2016 (edited) ^ Chapter 6. Again, refer to playlist to see what I did in other chapters. CHAPTER 4 - 4/15 TURNS CHAPTER 5 - 4/19 TURNS CHAPTER 5X - 7/26 TURNS CHAPTER 6 - 2/28 TURNS CHAPTER 7 - 3/31 TURNS Edited January 21, 2016 by General Horace Quote Link to comment Share on other sites More sharing options...
Espinosa Posted January 21, 2016 Share Posted January 21, 2016 Surprised you didn't feed the bosskill to Syrene instead (speaking about the next map). Quote Link to comment Share on other sites More sharing options...
General Horace Posted January 21, 2016 Author Share Posted January 21, 2016 (edited) She's gone after chapter 8 (the draft is Ephraim mode only) so there's little point. She can also "promote" twice (promote her to falco/wyvern knight then she can promote to Eirika Lord for more stats as a tradeoff for one less move and lack of flight) to make up for her bad stats. Edited January 21, 2016 by General Horace Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.