Vaporox Posted January 12, 2016 Share Posted January 12, 2016 So, I want to have the FE8 General class use every strength-based weapon (swd, axe, lnc, and bow). But the custom battle animation editor in Nightmare 2 only lets you have 4 weapon animations. Is there a workaround for this? Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted January 12, 2016 Share Posted January 12, 2016 It's just 4 at a time. Treat the next entry as number 5-8 and so on. Use a separator to mark the end. Quote Link to comment Share on other sites More sharing options...
Vaporox Posted January 12, 2016 Author Share Posted January 12, 2016 It's just 4 at a time. Treat the next entry as number 5-8 and so on. Use a separator to mark the end. So would that mean I would need two battle animation pointers? And how would I do that? Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted January 12, 2016 Share Posted January 12, 2016 You only need one. Here's an example, Eirika's animations are split across two pages, but she only needs one pointer. Quote Link to comment Share on other sites More sharing options...
Vaporox Posted January 14, 2016 Author Share Posted January 14, 2016 You only need one. Here's an example, Eirika's animations are split across two pages, but she only needs one pointer. Oh. Ok. Lemme try that, and get back to you with the results. Quote Link to comment Share on other sites More sharing options...
Rickochet Posted January 17, 2016 Share Posted January 17, 2016 How would I find the pointer if the start of a unit's battle animation starts mid or end page? If I put in the offset of page 0 I would get Ephraim's animation and not Erikas. I'm working on FE7 fyi, so the two characters were just examples. Quote Link to comment Share on other sites More sharing options...
Lamia Posted January 17, 2016 Share Posted January 17, 2016 (edited) that is the point of the +00, +01, +02, etc add that amount to the last digit of an address (because that's where it is) Edited January 17, 2016 by Lamia Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted January 17, 2016 Share Posted January 17, 2016 Just mouse over the first entry: Quote Link to comment Share on other sites More sharing options...
Rickochet Posted January 18, 2016 Share Posted January 18, 2016 ohhhh okay, that makes complete sense now. i thought the numbers were just a numbering system nightmare used. thanks guys! Quote Link to comment Share on other sites More sharing options...
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