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Is there a way to detect hard mode in eventiel?


ZodaInk

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Posted

I was thinking of making a simple hack that reclasses everyone.

The class will be depending on whether you have played Lyn/Eliwood/Hector mode and if you chose hard/easy mode.

The question is... how can I detect if it's hard or easy mode?

Or do I have to check if the tactician is male or female?

Posted

As far as I know, the only hard mode checking the game does is for the initial enemy group loaded.

In your events's pointer table at the top, there should be a line like:

POIN Bad Bad Bad Bad

Or something along those lines. This actually translates to:

POIN enemiesENM enemiesHNM enemiesEHM enemiesHHM

(I might have goofed the order of HNM and EHM, but you get the idea).

Setup different unit groups for different difficulties. I'm not aware of any other checks the game does for difficulty mode.

Posted

As far as I know, the only hard mode checking the game does is for the initial enemy group loaded.

In your events's pointer table at the top, there should be a line like:

POIN Bad Bad Bad Bad

Or something along those lines. This actually translates to:

POIN enemiesENM enemiesHNM enemiesEHM enemiesHHM

(I might have goofed the order of HNM and EHM, but you get the idea).

Setup different unit groups for different difficulties. I'm not aware of any other checks the game does for difficulty mode.

I think that's it, but how would I go about loading them?

I can't load all four of them (only the first one called will be loaded).

Posted

If your chapter uses a prep screen they should be loaded automatically. If it doesn't use a prep screen I'm not too sure. Try looking at some of the disassembled vanilla events to see how they did it (If at all).

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