Rezzy Posted February 13, 2016 Share Posted February 13, 2016 I'm thinking of having Dark Mage as my Avatar's second class in Fates, but had a few questions about how Dark Magic works. 1: Is Dark Magic like it was in Awakening? As in only Dark Mages/Sorcerers got it, but not Dark Knights? 2: Going along with the first question, are tomes even separated into Dark and Anime magic? Can Dark Blood, Revenant Knight, Strategist, etc use "Dark" tomes. 3: I noticed the DLC Witch class has Dark Gift, which says it lets you use Dark Magic tomes. Is it like Awakening Aversa's gift where you had to have access to normal tomes, then could use Dark as well, like a Sage gaining access to Dark Magic? Or does it let any class use Dark Tomes regardless, like say now a Berzerker can use Dark Magic if she has this skill? 4: Do Dragonstones run off of magic? (I think I heard they do, but want to confirm.) Quote Link to comment Share on other sites More sharing options...
luis_lara12345 Posted February 13, 2016 Share Posted February 13, 2016 1 yes, it is the same 2 yes as I know only Dark mage and Sorcerer can use Dark magic 3 is the same skill:) But don't worry about Dark magic, Nosferatu is the only Dark tome Quote Link to comment Share on other sites More sharing options...
Tooru Posted February 13, 2016 Share Posted February 13, 2016 Dragonstone and Dragonstone+ are both magical. Quote Link to comment Share on other sites More sharing options...
Rezzy Posted February 13, 2016 Author Share Posted February 13, 2016 1 yes, it is the same 2 yes as I know only Dark mage and Sorcerer can use Dark magic 3 is the same skill:) But don't worry about Dark magic, Nosferatu is the only Dark tome Nosferatu's the only one that matters. :) Quote Link to comment Share on other sites More sharing options...
MCProductions Posted February 13, 2016 Share Posted February 13, 2016 Nosferatu's the only one that matters. :) It got nerfed big time tho, so not being able to use it isn't that big of a deal. Quote Link to comment Share on other sites More sharing options...
Water Mage Posted February 13, 2016 Share Posted February 13, 2016 Nosferatu's the only one that matters. :) You can't double with it anymore however. Quote Link to comment Share on other sites More sharing options...
Eriotto Posted February 13, 2016 Share Posted February 13, 2016 You can't double with it anymore however. and crit, however with breaking sky or luna it might work maybe? Quote Link to comment Share on other sites More sharing options...
Water Mage Posted February 13, 2016 Share Posted February 13, 2016 (edited) and crit, however with breaking sky or luna it might work maybe? As you said Nosferatu can't do critical hits anymore, and it also can't activate skills like Luna, Breaking Sky, Ignis, Sol, Vengance and etc. Honestly, it kinda sucks. Edited February 13, 2016 by Water Mage Quote Link to comment Share on other sites More sharing options...
Eriotto Posted February 13, 2016 Share Posted February 13, 2016 As you said Nosferatu can't do critical hits anymore, and it also can't activate skills like Luna, Breaking Sky, Ignis, Sol, Vengance and etc. Honestly, it kinda sucks. i can't hit skills? Didn't knew about that. Quote Link to comment Share on other sites More sharing options...
Andreyas Posted February 13, 2016 Share Posted February 13, 2016 Cool thing about Dark Mages is that you can use the Scrolls as well as the Tomes. Vice versa for Diviner. Quote Link to comment Share on other sites More sharing options...
Tooru Posted February 13, 2016 Share Posted February 13, 2016 i can't hit skills? Didn't knew about that. When a weapon has the effect "can't critical", it cannot trigger offensive proc as well. Quote Link to comment Share on other sites More sharing options...
Eriotto Posted February 13, 2016 Share Posted February 13, 2016 When a weapon has the effect "can't critical", it cannot trigger offensive proc as well. I'm always forgoting about that. :S Quote Link to comment Share on other sites More sharing options...
Esme Posted February 13, 2016 Share Posted February 13, 2016 (edited) Magic got nerfed pretty badly, but Dark Mages can utilize the scrolls that Diviners use, and those are generally really good. 1: Is Dark Magic like it was in Awakening? As in only Dark Mages/Sorcerers got it, but not Dark Knights? 2: Going along with the first question, are tomes even separated into Dark and Anime magic? Can Dark Blood, Revenant Knight, Strategist, etc use "Dark" tomes. 3: I noticed the DLC Witch class has Dark Gift, which says it lets you use Dark Magic tomes. Is it like Awakening Aversa's gift where you had to have access to normal tomes, then could use Dark as well, like a Sage gaining access to Dark Magic? Or does it let any class use Dark Tomes regardless, like say now a Berzerker can use Dark Magic if she has this skill? 4: Do Dragonstones run off of magic? (I think I heard they do, but want to confirm.) 1. Yes. However, as far as we know, Nosferatu is the only dark tome in the game, and it's not as good as its Awakening counterpart. 2. There are two types of magic: Tomes and scrolls, but any magic class can use either type. 3. Yes, it works exactly like Shadowgift, but considering that there's only one dark tome in the game, it's basically a skill that unlocks Nosferatu. Also, Witch is a female-only class. I'm sure you knew that, though. 4. IIRC, yes, they do. I think they give you a stat penalty after using them, but they boost your stats a lot. Edited February 13, 2016 by Esme Quote Link to comment Share on other sites More sharing options...
Rezzy Posted February 13, 2016 Author Share Posted February 13, 2016 Wow, it sounds like Dark Magic and Sorcerers got nerfed beyond recognition, guess I'll go with plan B and make my second class a Wyvern Rider. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted February 13, 2016 Share Posted February 13, 2016 Wow, it sounds like Dark Magic and Sorcerers got nerfed beyond recognition, guess I'll go with plan B and make my second class a Wyvern Rider. Yep. Oh, and Dark Mage has a whopping 3 base speed. Quote Link to comment Share on other sites More sharing options...
Rezzy Posted February 13, 2016 Author Share Posted February 13, 2016 I guess my next big question is what's the difference between Tomes and Scrolls? I must have missed that looking at the classes. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted February 13, 2016 Share Posted February 13, 2016 Nosferatu is still usable and can be used to faceroll large portions of the game. Players who sincerely believe armour knights are a good class in FE will enjoy Nosferatanking in this one yet again - I mean you don't run out of uses and have to buy the expensive tome again! It's the stupidest way of playing the game though. Quote Link to comment Share on other sites More sharing options...
Eriotto Posted February 13, 2016 Share Posted February 13, 2016 I guess my next big question is what's the difference between Tomes and Scrolls? I must have missed that looking at the classes. Nothing much aside of look. From mjolnir is one of more intresting ones (crit chance) from spells, i would say horse god is just rocking (skill, spd, def, res +3 while equipped) i'm still trying to figure out more tomes that are actually good to use, well i won't be able to do so for a long time (no relese for eu) but those 2 tomes seems most reliable aside of pref. weapons. Quote Link to comment Share on other sites More sharing options...
Mango Giamatti Posted February 13, 2016 Share Posted February 13, 2016 I guess my next big question is what's the difference between Tomes and Scrolls? I must have missed that looking at the classes. Not much. The basic spells have the same might as tomes, 5 less hit, and give a +1 boost to a stat. The E rank spell boosts skill, D boosts defense, C boosts speed, and B boosts res. However, there is a limited supply spell called Horse Spirit which boosts skill, speed, defense, and res by three, but it only has 4 might. Quote Link to comment Share on other sites More sharing options...
ckc22 Posted February 14, 2016 Share Posted February 14, 2016 As you said Nosferatu can't do critical hits anymore, and it also can't activate skills like Luna, Breaking Sky, Ignis, Sol, Vengance and etc. Honestly, it kinda sucks. I'm really not a fan of how gamey the weapon rules. There's no consistency or logic to them, they just randomly apply "no doubling" "no skills" etc. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted February 14, 2016 Share Posted February 14, 2016 I'm really not a fan of how gamey the weapon rules. There's no consistency or logic to them, they just randomly apply "no doubling" "no skills" etc. Personally, I'd rather that than have situations where I don't need much more than javelins or hand axes to plow through the game. I mean, it's a STRATEGY game, for [EFF]'s sake - I'd like it to at least show! Quote Link to comment Share on other sites More sharing options...
ckc22 Posted February 14, 2016 Share Posted February 14, 2016 Personally, I'd rather that than have situations where I don't need much more than javelins or hand axes to plow through the game. I mean, it's a STRATEGY game, for [EFF]'s sake - I'd like it to at least show! So have these weapons lower your speed or skill - there are already calculations in the game, use them instead of throwing up arbitrary blocks that don't follow any predictable pattern. Quote Link to comment Share on other sites More sharing options...
Rezzy Posted February 14, 2016 Author Share Posted February 14, 2016 (edited) So have these weapons lower your speed or skill - there are already calculations in the game, use them instead of throwing up arbitrary blocks that don't follow any predictable pattern. It seems like they replaced the old weapon weight and durability systems with something a lot more convoluted. Edited February 14, 2016 by Rezzy Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted February 14, 2016 Share Posted February 14, 2016 So have these weapons lower your speed or skill - there are already calculations in the game, use them instead of throwing up arbitrary blocks that don't follow any predictable pattern. What about it is arbitrary? They decide what weapons can or can't double/critical/activate skills and so forth for balance reasons. It seems like they replaced the old weapon weight and durability systems with something a lot more convoluted. The new system is easier to understand than weapon weight (which is never explained). Quote Link to comment Share on other sites More sharing options...
BlueSS1 Posted February 14, 2016 Share Posted February 14, 2016 Yep. Oh, and Dark Mage has a whopping 3 base speed. This was also the case in Awakening. Sorcerer is actually faster in Fates, as it has 6 base Speed instead of 4. Quote Link to comment Share on other sites More sharing options...
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