Mega Koopa Posted February 26, 2016 Share Posted February 26, 2016 FE 1 : 65/100 FE 2 : 75/100 FE 3 : 90/100 FE 4: Haven't beaten it FE 5 : Haven't beaten it FE 6 : 76/100 FE 7: 72/100 FE 8 : 83/100 FE 9 : Haven't played it FE 10: Haven't played FE 11: 60/100 FE 12: 78/100 FE 13: Haven't played FE 14: Haven't played Quote Link to comment Share on other sites More sharing options...
Hezul Posted February 26, 2016 Share Posted February 26, 2016 FE 1 : 35/100 FE 2 : 70/100 FE 3 : 70/100 FE 4: 90/100 FE 5 : 88/100 FE 6 : 85/100 FE 7: 89/100 FE 8 : 85/100 FE 9 : Haven't played it FE 10: 85/100 FE 11: 65/100 FE 12: 80/100 FE 13: Haven't played it FE 14: Haven't played it Quote Link to comment Share on other sites More sharing options...
Irysa Posted February 26, 2016 Share Posted February 26, 2016 (edited) Fuck out of 100, fuck out of 10, the scales are so broad that the way people use them is too variable. You only ever need out of 5. FE1 - 2/5 (make it a 3 if I'm going to give retrospective credit) FE2 - 2.5/5 (make it a 3.5 if I'm going to give retrospective credit) FE3 - 4/5 FE6 - 4/5 FE7 - 3/5 FE8 - 3/5 (both it and FE7 are stronger on some points and worse on others so they average out to about the same for me) FE9 - 4.5/5 FE10 - 1/5 (It would be a 2/5 if I didn't like FE9 so much) FE11 - 4/5 FE12 - 3.5/5 (if they didn't shit the narrative and tone up then it'd be a 4.5) FE13 - 2/5 (2.5 if I add in my bias towards the JP voicecast which is phenomenally good) Edited February 26, 2016 by Irysa Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted February 26, 2016 Share Posted February 26, 2016 [spoiler=My short review about these completed FE parts][spoiler=5]+ capturing+ great map design and decent variety of different mission types+ best game mechanics besides FE10+ very realistic and depressing story+ forces you an excellent use of your staves- no guaranteed hits and misses- no forming of your units in the battle preparations- few chapters are unfair for first time players- fatigue system is a good idea, but not implemented very wellIn total: 8,75 / 10 [spoiler=6 (hard mode)]+ challenging difficulty+ good story+ interesting maps+ possible to train and promote most characters- axes and lances are horrible inaccurate- Roy's promotion is too late- random amush spawning- very weird RNG- always seize missionsIn total: 7,5 / 10 [spoiler=7 (normal mode Lyn's story)]+ very good story+ three lords+ good variety of mission objectives+ good map desgin (especially map for Nergal)+ different stories playable+ good balance of difficulties- disappointing final boss- tutorial for first time players can't be removedIn total: 8,25 / 10 [spoiler=8 (hard mode both routes including "Tower of Valni" and "Lagdou Ruins")]+ good story+ good variety of mission objectives+ possible to train each character+ two lords+ two routes playable+ great map design in Ephraim's route- poor map design in Eirika's route- main story too short- low difficulty in Eirika's routeIn total: 8 / 10 [spoiler=9 (hard mode)]+ fantastic story+ great game mechanics+ great maps+ huge variety of mission objectives+ possible to train each character- low difficulty without maniac modeIn total: 8,5 / 10 [spoiler=10 (hard mode)]+ best game mechanics+ perfect bexp. system+ challenging difficulty (especially DB chapters)+ great battle animations+ great map design+ huge variety of mission objectives+ best final boss+ skills are removable+ very many chapters- imposssible to use every character because of unbalanced availibility- no weapon triangle on hard mode- part 4 (excluding endgame) is a little boring- poor character writingIn total: 9 / 10 [spoiler=11 (H3)]+ goes back to basics+ good weapon level system+ many different difficulties- almost no plot- no supports- some units are unusable because of terrible growths- always seize missions- you have to sacrifice your units to recruit new onesIn total: 5 / 10 [spoiler=12 (H2)]+ much better story+ barracks+ creating of an avatar+ supports+ many different difficulties+ falcon knight class exist unlike in the original- dismounting and weapon weight don't exist unlike the original- always seize missionsIn total: 8 / 10 [spoiler=13 (lunatic mode)]+ possible to train and promote each character at least on lower difficulties+ very creative support conversations- very low variety of mission objectives (only rout missions, defeat boss)- disappointing story- pair up is implemented poorly- lots of weapons and staves are removed- unbalanced difficultiesIn total: 4 / 10 Copied from my profile. Quote Link to comment Share on other sites More sharing options...
Flee Fleet! Posted February 27, 2016 Share Posted February 27, 2016 The score of the ones I played FE3 - 86/100 FE4 - 92/100 FE7 - 90/100 FE8 - 80/100 Score for the ones that I've seen a playthrough of: FE2 - 75/100 FE5 - 90/100 Might update this if I play the other games or watch their playthroughs. Quote Link to comment Share on other sites More sharing options...
NewDisplayName Posted March 24, 2016 Author Share Posted March 24, 2016 New bump. Everyone has played FE14! Quote Link to comment Share on other sites More sharing options...
Fire Emblem Fan Posted March 24, 2016 Share Posted March 24, 2016 New bump. Everyone has played FE14! I have not. Quote Link to comment Share on other sites More sharing options...
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