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Fire Emblem: Warpath Beta Playtest


Hammerpriest
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Alright. So it begins.
Here's the map. You may choose to deploy your units on any tile within the square (F,11) (F,13) (H,11) (H,13).

[spoiler=Map]35RrdG2.png

[spoiler=Enemy Stats]
Alexander, level 1 Knight
20 ATT, 85% hit, 2.5% crit, 0% Avoid
Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res

Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C

Javelin [6 mt, 70 hit, 0 crit] D
Bandits, level 1
16ATT, 71% hit, 2% crit, 12% avo

16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res

Iron axe - [8mt, 65% hit, 0% crit] D
Lancers, level 1
12ATT, 87% hit, 4% crit, 10% avo
16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res
Iron Lance - [7mt, 75% hit, 0% crit] D
Myrmidons, level 1
9ATT, 97% hit, 3% crit, 20% avo
15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res
Iron Sword - [6mt, 85% hit, 0% crit] D

Cavaliers, level 1
11ATT, 89% hit, 2% crit, 8% avo

16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Mage, level 1
10ATT, 89% hit, 2% crit, 8% avo

14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res

Thunder - [5mt, 75% hit, 5% crit] D

[spoiler=Ally Stats]


Civillian, level 20/20
16 HP, 0 STR, 0 SKL, 0 SPD, 0 LCK, 1 DEF, 0 RES
[spoiler=Player Stats]
Albert, lv1 Neophyte
000/100 EXP
10ATT, 112% hit, 3.5% crit, 13% Avoid
16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES,
Bronze Sword [4mt, 95 Hit, 0 Avoid]

Weapon Rank
Swords E (0/20)
Madame Baladwell lv1 Cleric
000/100 EXP
8% Avoid
16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES
Heal Staff E

Weapon Rank
Staves D (0/30)
Issac, lv1 Knight
000/100 EXP
16ATT, 93% hit, 3.5% crit, 6% Avoid
22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (0/30)
Seraphine, lv1 Muse
000/100 EXP
7ATT, 109% hit, 1.5% crit, 39% Avoid
16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES
Iron Dagger [4mt, 80% hit, 0% crit] D
Gale Brace D

Weapon Ranks
Dagger D (0/30)
Braces D (0/30)
Anastasia, lv1 Shaman
000/100 EXP
11ATT, 92% hit, 2.5% crit, 17% Avoid
18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES
Flux - [5mt, 75%hit, 0%crit] E
Waste - [7mt, 65% hit 0% crit] D

Weapon Ranks
Dark D (0/30)

Arthur, lv1 Cavalier (Lances)
000/100 EXP
15ATT, 89% hit, 2.5% crit, 16% Avoid
19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (0/30)

Vindictus, lv1 Monk
000/100 EXP
13ATT, 102% hit, 4.5% crit, 18% Avoid
16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES
Lightning - [4mt, 80%hit, 0%crit] E
Shine - [6mt, 70% hit 8% crit, -5 Avoid] D

Weapon Ranks
Light D (0/30)

Victory Conditions
  • Survive 12 Turns
  • Defeat all enemies
  • Secondary Objective: Defend the Village [F12]

@eclipse, I will create a second copy of the map after deployment phase.

Redploy zone for incapacitated units is the same as the deploy zone.
Edited by Hammerpriest
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I force deployed Vindictus so I could get an update out before the work week begins.

[spoiler=Main Party]
[spoiler=Map]HvrHdgN.png

[spoiler=Enemy Stats]
Alexander, level 1 Knight
20 ATT, 85% hit, 2.5% crit, 0% Avoid
Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res

Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C

Javelin [6 mt, 70 hit, 0 crit] D
Bandits, level 1
16ATT, 71% hit, 2% crit, 12% avo

16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res

Iron axe - [8mt, 65% hit, 0% crit] D
Lancers, level 1
12ATT, 87% hit, 4% crit, 10% avo
16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res
Iron Lance - [7mt, 75% hit, 0% crit] D
Myrmidons, level 1
9ATT, 97% hit, 3% crit, 20% avo
15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res
Iron Sword - [6mt, 85% hit, 0% crit] D

Cavaliers, level 1
11ATT, 89% hit, 2% crit, 8% avo

16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Mage, level 1
10ATT, 89% hit, 2% crit, 8% avo

14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res

Thunder - [5mt, 75% hit, 5% crit] D

[spoiler=Ally Stats]


Civillian, level 20/20
16 HP, 0 STR, 0 SKL, 0 SPD, 0 LCK, 1 DEF, 0 RES
[spoiler=Player Stats]
Albert, lv1 Neophyte
000/100 EXP
10ATT, 112% hit, 3.5% crit, 13% Avoid
16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES,
Bronze Sword [4mt, 95 Hit, 0 Avoid]

Weapon Rank
Swords E (0/20)
Madame Baladwell lv1 Cleric
000/100 EXP
8% Avoid
16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES
Heal Staff E

Weapon Rank
Staves D (0/30)
Issac, lv1 Knight
000/100 EXP
16ATT, 93% hit, 3.5% crit, 6% Avoid
22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (0/30)
Seraphine, lv1 Muse
000/100 EXP
7ATT, 109% hit, 1.5% crit, 39% Avoid
16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES
Iron Dagger [4mt, 80% hit, 0% crit] D
Gale Brace D

Weapon Ranks
Dagger D (0/30)
Braces D (0/30)
Anastasia, lv1 Shaman
000/100 EXP
11ATT, 92% hit, 2.5% crit, 17% Avoid
18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES
Flux - [5mt, 75%hit, 0%crit] E
Waste - [7mt, 65% hit 0% crit] D

Weapon Ranks
Dark D (0/30)

Arthur, lv1 Cavalier (Lances)
000/100 EXP
15ATT, 89% hit, 2.5% crit, 16% Avoid
19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (0/30)

Vindictus, lv1 Monk
000/100 EXP
13ATT, 102% hit, 4.5% crit, 18% Avoid
16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES
Lightning - [4mt, 80%hit, 0%crit] E
Shine - [6mt, 70% hit 8% crit, -5 Avoid] D

Weapon Ranks
Light D (0/30)

Victory Conditions
  • Survive 12 Turns
  • Defeat all enemies
  • Secondary Objective: Defend the Village [F12]

[spoiler=Eclipse's Party]
[spoiler=Map]HvrHdgN.png

[spoiler=Enemy Stats]
Alexander, level 1 Knight
20 ATT, 85% hit, 2.5% crit, 0% Avoid
Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res

Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C

Javelin [6 mt, 70 hit, 0 crit] D
Bandits, level 1
16ATT, 71% hit, 2% crit, 12% avo

16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res

Iron axe - [8mt, 65% hit, 0% crit] D
Lancers, level 1
12ATT, 87% hit, 4% crit, 10% avo
16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res
Iron Lance - [7mt, 75% hit, 0% crit] D
Myrmidons, level 1
9ATT, 97% hit, 3% crit, 20% avo
15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res
Iron Sword - [6mt, 85% hit, 0% crit] D

Cavaliers, level 1
11ATT, 89% hit, 2% crit, 8% avo

16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Mage, level 1
10ATT, 89% hit, 2% crit, 8% avo

14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res

Thunder - [5mt, 75% hit, 5% crit] D

[spoiler=Ally Stats]


Civillian, level 20/20
16 HP, 0 STR, 0 SKL, 0 SPD, 0 LCK, 1 DEF, 0 RES
[spoiler=Player Stats]
Albert, lv1 Neophyte
000/100 EXP
10ATT, 112% hit, 3.5% crit, 13% Avoid
16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES,
Bronze Sword [4mt, 95 Hit, 0 Avoid]

Weapon Rank
Swords E (0/20)
Madame Baladwell lv1 Cleric
000/100 EXP
8% Avoid
16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES
Heal Staff E

Weapon Rank
Staves D (0/30)
Issac, lv1 Knight
000/100 EXP
16ATT, 93% hit, 3.5% crit, 6% Avoid
22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (0/30)
Seraphine, lv1 Muse
000/100 EXP
7ATT, 109% hit, 1.5% crit, 39% Avoid
16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES
Iron Dagger [4mt, 80% hit, 0% crit] D
Gale Brace D

Weapon Ranks
Dagger D (0/30)
Braces D (0/30)
Anastasia, lv1 Shaman
000/100 EXP
11ATT, 92% hit, 2.5% crit, 17% Avoid
18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES
Flux - [5mt, 75%hit, 0%crit] E
Waste - [7mt, 65% hit 0% crit] D

Weapon Ranks
Dark D (0/30)

Arthur, lv1 Cavalier (Lances)
000/100 EXP
15ATT, 89% hit, 2.5% crit, 16% Avoid
19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (0/30)

Vindictus, lv1 Monk
000/100 EXP
13ATT, 102% hit, 4.5% crit, 18% Avoid
16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES
Lightning - [4mt, 80%hit, 0%crit] E
Shine - [6mt, 70% hit 8% crit, -5 Avoid] D

Weapon Ranks
Light D (0/30)

Victory Conditions
  • Survive 12 Turns
  • Defeat all enemies
  • Secondary Objective: Defend the Village [F12]


[spoiler=Control Map]
[spoiler=Map]HvrHdgN.png

[spoiler=Enemy Stats]
Alexander, level 1 Knight
20 ATT, 85% hit, 2.5% crit, 0% Avoid
Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res

Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C

Javelin [6 mt, 70 hit, 0 crit] D
Bandits, level 1
16ATT, 71% hit, 2% crit, 12% avo

16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res

Iron axe - [8mt, 65% hit, 0% crit] D
Lancers, level 1
12ATT, 87% hit, 4% crit, 10% avo
16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res
Iron Lance - [7mt, 75% hit, 0% crit] D
Myrmidons, level 1
9ATT, 97% hit, 3% crit, 20% avo
15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res
Iron Sword - [6mt, 85% hit, 0% crit] D

Cavaliers, level 1
11ATT, 89% hit, 2% crit, 8% avo

16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Mage, level 1
10ATT, 89% hit, 2% crit, 8% avo

14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res

Thunder - [5mt, 75% hit, 5% crit] D

[spoiler=Ally Stats]


Civillian, level 20/20
16 HP, 0 STR, 0 SKL, 0 SPD, 0 LCK, 1 DEF, 0 RES
[spoiler=Player Stats]
Albert, lv1 Neophyte
000/100 EXP
10ATT, 112% hit, 3.5% crit, 13% Avoid
16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES,
Bronze Sword [4mt, 95 Hit, 0 Avoid]

Weapon Rank
Swords E (0/20)
Madame Baladwell lv1 Cleric
000/100 EXP
8% Avoid
16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES
Heal Staff E

Weapon Rank
Staves D (0/30)
Issac, lv1 Knight
000/100 EXP
16ATT, 93% hit, 3.5% crit, 6% Avoid
22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (0/30)
Seraphine, lv1 Muse
000/100 EXP
7ATT, 109% hit, 1.5% crit, 39% Avoid
16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES
Iron Dagger [4mt, 80% hit, 0% crit] D
Gale Brace D

Weapon Ranks
Dagger D (0/30)
Braces D (0/30)
Anastasia, lv1 Shaman
000/100 EXP
11ATT, 92% hit, 2.5% crit, 17% Avoid
18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES
Flux - [5mt, 75%hit, 0%crit] E
Waste - [7mt, 65% hit 0% crit] D

Weapon Ranks
Dark D (0/30)

Arthur, lv1 Cavalier (Lances)
000/100 EXP
15ATT, 89% hit, 2.5% crit, 16% Avoid
19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (0/30)

Vindictus, lv1 Monk
000/100 EXP
13ATT, 102% hit, 4.5% crit, 18% Avoid
16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES
Lightning - [4mt, 80%hit, 0%crit] E
Shine - [6mt, 70% hit 8% crit, -5 Avoid] D

Weapon Ranks
Light D (0/30)

Victory Conditions
  • Survive 12 Turns
  • Defeat all enemies
  • Secondary Objective: Defend the Village [F12]

.
We can continue to use the other thread as an OOC thread until the playtest is finished.
Edited by Hammerpriest
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Control Map

Player Phase 001

All characters are set to average growths.

Issac shoves Arthur to [H11]
Arthur to [G5] visit

Seraphine to [H12] refresh Issac

Issac to [J12]

Baladwell to [i14] visit

Albert to [H10]

Anastasia to [i11]

Vindictus to [i12]

Edit: This post is for testing purposes. Please do not check the contents.

Edited by sairyu
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Vindictus to P8

Vindictus can't get to P8, do you mean H8? Other than that, updating tomorrow night with moves. Only unused move currently is refreshed Albert,

Also, should it matter for movement reasons, Albert, and Baladwell both receive vulneraries. This will be reflected in the update, but I wanted to let you know in case this affects where you'd like to move Albert.

After this update, I should be good to update every other day.

Edited by Hammerpriest
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Anastasia to I14, visits house.

I'll edit in the other map instructions as soon as I read up on everything (stats/equations, mainly). Couldn't do it this morning because I had to go to work.

EDIT: Actually, this is faster than I thought. I'm going to assume that movement is 5 for unpromoted foot units, 6 for promoted units, -1 for armors, and +2 for any sort of mount. First, a question: What are the terrain types of tiles F5 and F6, and what is the defense/evade bonus and movement penalty of each?

Meanwhile. . .

- Vindictus visits I14

- Albert visits F12

- Arthur moves to G12, rescues Albert, moves to F12

- Serphaine to G12, use Gust Brace on Arthur

- If possible, Albert moves to F7 and drops Arthur on F6. If F6 is considered terrain that Albert can't stand on, then Arthur moves to G7, drops Albert on G6, and moves to H7.

- Isaac to K12

- Anastasia to H12

- Madame Baladwell holds

Edited by eclipse
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F5 is a mountain tile. Only fliers and units with mountain walk like bandits can walk on them. Units with Mountain walk must spend 5 move to walk on Mountains. They give +3 def/res and +40 avoid. The tile on F6 is a Hill. It gives +2 def/res and +30 avoid. Any non mounted unit can cross this tile by expending 3 move.

Correct on movement sans Albert who has 4 move because he is a trainee. Other than that, I've got the maps for the updates finished, I just can't do calcs atm due to having to leave for work. I'll have an update asap tonight.

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[spoiler=Main Party]

[spoiler=Turn 1 Overview]Player Phase:
Issac moves to K12
Albert Visits F12 and gains a Vulnerary
Arthur moves to H11.

Seraphine Gale Braces Albert. Seraphine gains 10 XP!
Vindictus moves to H9.
Albert moves to H10.
Madame Baladwell moves to I14 and visits. Madame Baladwell gains a vulnerary!
Anastasia attempts to move to I14 but it is blocked. She moves to the closest safe space [i13]

Enemy Phase:
Myrmidon moves to O3 and burns the village!
Mage moves to R5 and attacks the Civillian!

[spoiler=Map]PfUarRV.png

[spoiler=Enemy Stats]
Alexander, level 1 Knight
20 ATT, 85% hit, 2.5% crit, 0% Avoid
Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res

Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C

Javelin [6 mt, 70 hit, 0 crit] D
Bandits, level 1
16ATT, 71% hit, 2% crit, 12% avo

16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res

Iron axe - [8mt, 65% hit, 0% crit] D
Lancers, level 1
12ATT, 87% hit, 4% crit, 10% avo
16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res
Iron Lance - [7mt, 75% hit, 0% crit] D
Myrmidons, level 1
9ATT, 97% hit, 3% crit, 20% avo
15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res
Iron Sword - [6mt, 85% hit, 0% crit] D

Cavaliers, level 1
11ATT, 89% hit, 2% crit, 8% avo

3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Mage, level 1
10ATT, 89% hit, 2% crit, 8% avo

14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res

Thunder - [5mt, 75% hit, 5% crit] D

[spoiler=Player Stats]
Albert, lv1 Neophyte
000/100 EXP
10ATT, 112% hit, 3.5% crit, 13% Avoid
16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES,
Bronze Sword [4mt, 95 Hit, 0 Avoid]
Vulnerary [3/3]

Weapon Rank
Swords E (0/20)
Madame Baladwell lv1 Cleric
000/100 EXP
8% Avoid
16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES
Heal Staff [20] E
Vulnerary [3/3]

Weapon Rank
Staves D (0/30)
Issac, lv1 Knight
020/100 EXP
16ATT, 93% hit, 3.5% crit, 6% Avoid
22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (2/30)
Seraphine, lv1 Muse
000/100 EXP
7ATT, 109% hit, 1.5% crit, 39% Avoid
16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES
Iron Dagger [4mt, 80% hit, 0% crit] D
Gale Brace D

Weapon Ranks
Dagger D (0/30)
Braces D (1/30)
Anastasia, lv1 Shaman
000/100 EXP
11ATT, 92% hit, 2.5% crit, 17% Avoid
18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES
Flux - [5mt, 75%hit, 0%crit] E
Waste - [7mt, 65% hit 0% crit] D

Weapon Ranks
Dark D (0/30)

Arthur, lv1 Cavalier (Lances)
000/100 EXP
15ATT, 89% hit, 2.5% crit, 16% Avoid
19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (0/30)

Vindictus, lv1 Monk
000/100 EXP
13ATT, 102% hit, 4.5% crit, 18% Avoid
16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES
Lightning - [4mt, 80%hit, 0%crit] E
Shine - [6mt, 70% hit 8% crit, -5 Avoid] D

Weapon Ranks
Light D (0/30)

Victory Conditions
  • Survive 12 Turns
  • Defeat all enemies
  • Secondary Objective: Defend the Village [F12]

[spoiler=Eclipse's Party]

[spoiler=Turn 1 Overview]Player Phase:

Albert Visits F12 and gains a Vulnerary

Arthur rescues Albert.
Seraphine Gale Braces Arthur. Seraphine gains 10 XP!
Artnur drops Albert onto F6.
Vindictus moves to I14 and visits. Vindictus gains a vulnerary!
Anastasia attempts to move to I14 but it is blocked. She moves to the closest safe space [i13]

Enemy Phase:
Myrmidon moves to O3 and burns the village!
Mage moves to R5 and attacks the Civillian!

[spoiler=Map]TFed6oc.png

[spoiler=Enemy Stats]
Alexander, level 1 Knight
20 ATT, 85% hit, 2.5% crit, 0% Avoid
Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res

Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C

Javelin [6 mt, 70 hit, 0 crit] D
Bandits, level 1
16ATT, 71% hit, 2% crit, 12% avo

16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res

Iron axe - [8mt, 65% hit, 0% crit] D
Lancers, level 1
12ATT, 87% hit, 4% crit, 10% avo
16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res
Iron Lance - [7mt, 75% hit, 0% crit] D
Myrmidons, level 1
9ATT, 97% hit, 3% crit, 20% avo
15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res
Iron Sword - [6mt, 85% hit, 0% crit] D

Cavalier K11, level 1
11ATT, 89% hit, 2% crit, 8% avo

3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Cavaliers, J11 level 1
11ATT, 89% hit, 2% crit, 8% avo

16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Mage, level 1
10ATT, 89% hit, 2% crit, 8% avo

14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res

Thunder - [5mt, 75% hit, 5% crit] D

[spoiler=Player Stats]
Albert, lv1 Neophyte
000/100 EXP
10ATT, 112% hit, 3.5% crit, 13% Avoid
16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES,
Bronze Sword [4mt, 95 Hit, 0 Avoid]
Vulnerary 3/3

Weapon Rank
Swords E (0/20)
Madame Baladwell lv1 Cleric
000/100 EXP
8% Avoid
16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES
Heal Staff 20/20 E

Weapon Rank
Staves D (0/30)
Issac, lv1 Knight
010/100 EXP
16ATT, 93% hit, 3.5% crit, 6% Avoid
22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (1/30)
Seraphine, lv1 Muse
010/100 EXP
7ATT, 109% hit, 1.5% crit, 39% Avoid
16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES
Iron Dagger [4mt, 80% hit, 0% crit] D
Gale Brace D

Weapon Ranks
Dagger D (0/30)
Braces D (1/30)
Anastasia, lv1 Shaman
000/100 EXP
11ATT, 92% hit, 2.5% crit, 17% Avoid
18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES
Flux - [5mt, 75%hit, 0%crit] E
Waste - [7mt, 65% hit 0% crit] D

Weapon Ranks
Dark D (0/30)

Arthur, lv1 Cavalier (Lances)
000/100 EXP
15ATT, 89% hit, 2.5% crit, 16% Avoid
19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (0/30)

Vindictus, lv1 Monk
000/100 EXP
13ATT, 102% hit, 4.5% crit, 18% Avoid
16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES
Lightning - [4mt, 80%hit, 0%crit] E
Shine - [6mt, 70% hit 8% crit, -5 Avoid] D
Vulnerary 3/3

Weapon Ranks
Light D (0/30)

Victory Conditions
  • Survive 12 Turns
  • Defeat all enemies
  • Secondary Objective: Defend the Village [F12]



[spoiler=Control Map]

[spoiler=Turn 1 Overview]Player Phase:

Arthur gains a Vulnerary
Madame Baladwell moves to I14 and visits. Madame Baladwell gains a vulnerary!

Enemy Phase:
Myrmidon moves to O3 and burns the village!
Mage moves to R5 and attacks the Civillian!

[spoiler=Control Map]
[spoiler=Map]4f84rw4.png

[spoiler=Enemy Stats]
Alexander, level 1 Knight
20 ATT, 85% hit, 2.5% crit, 0% Avoid
Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res

Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C

Javelin [6 mt, 70 hit, 0 crit] D
Bandits, level 1
16ATT, 71% hit, 2% crit, 12% avo

16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res

Iron axe - [8mt, 65% hit, 0% crit] D
Lancers, level 1
12ATT, 87% hit, 4% crit, 10% avo
16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res
Iron Lance - [7mt, 75% hit, 0% crit] D
Myrmidons, level 1
9ATT, 97% hit, 3% crit, 20% avo
15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res
Iron Sword - [6mt, 85% hit, 0% crit] D

Cavalier K12, level 1
11ATT, 89% hit, 2% crit, 8% avo

3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Cavalier J11, level 1
11ATT, 89% hit, 2% crit, 8% avo

8/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Mage, level 1
10ATT, 89% hit, 2% crit, 8% avo

14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res

Thunder - [5mt, 75% hit, 5% crit] D

[spoiler=Player Stats]
Albert, lv1 Neophyte
000/100 EXP
10ATT, 112% hit, 3.5% crit, 13% Avoid
16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES,
Bronze Sword [4mt, 95 Hit, 0 Avoid]

Weapon Rank
Swords E (0/20)
Madame Baladwell lv1 Cleric
000/100 EXP
8% Avoid
16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES
Heal Staff 20/20 E
Vulnerary 3/3

Weapon Rank
Staves D (0/30)
Issac, lv1 Knight
010/100 EXP
16ATT, 93% hit, 3.5% crit, 6% Avoid
22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks
Lance D (0/30)
Seraphine, lv1 Muse
010/100 EXP
7ATT, 109% hit, 1.5% crit, 39% Avoid
16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES
Iron Dagger [4mt, 80% hit, 0% crit] D
Gale Brace D

Weapon Ranks
Dagger D (0/30)
Braces D (1/30)
Anastasia, lv1 Shaman
010/100 EXP
11ATT, 92% hit, 2.5% crit, 17% Avoid
18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES
Flux - [5mt, 75%hit, 0%crit] E
Waste - [7mt, 65% hit 0% crit] D

Weapon Ranks
Dark D (1/30)

Arthur, lv1 Cavalier (Lances)
000/100 EXP
15ATT, 89% hit, 2.5% crit, 16% Avoid
19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES
Iron Lance - [7mt, 75% hit, 0% crit] D
Bronze Lance - [5mt, 85% hit, 0% crit] E
Vulnerary 3/3

Weapon Ranks
Lance D (0/30)

Vindictus, lv1 Monk
000/100 EXP
13ATT, 102% hit, 4.5% crit, 18% Avoid
16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES
Lightning - [4mt, 80%hit, 0%crit] E
Shine - [6mt, 70% hit 8% crit, -5 Avoid] D

Weapon Ranks
Light D (0/30)

Victory Conditions
  • Survive 12 Turns
  • Defeat all enemies
  • Secondary Objective: Defend the Village [F12]

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[spoiler=Main Party]

[spoiler=Turn 1 Overview]Player Phase:

Issac moves to K12

Albert Visits F12 and gains a Vulnerary

Arthur moves to H11.

Seraphine Gale Braces Albert. Seraphine gains 10 XP!

Vindictus moves to H9.

Albert moves to H10.

Madame Baladwell moves to I14 and visits. Madame Baladwell gains a vulnerary!

Enemy Phase:

Myrmidon moves to O3 and burns the village!

Mage moves to R5 and attacks the Civillian!

Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage!

1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated!

Myrmidon moves to Q9 and attacks the Civillian!

Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage!

1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated!

Soldier moves to O13.

Soldier moves to Q13

Soldier moves to N15

Alexander moves to P13

Cavalier moves to K12. He attacks Issac!

Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage!

1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP!

Cavalier moves to J11. He attacks Issac!

Cavalier vs Issac: 1D100 = [30] = 30 Hit! 1D100 = [78] No crit! Issac takes 0 damage!

1D100 = [76] = 76 Hit! 1D100 = [11] = 11 No crit! Issac deals 13 damage. Issac gains 10 XP!

Bandits all move 1 square south.

[spoiler=Map]PfUarRV.png

[spoiler=Enemy Stats]

Alexander, level 1 Knight

20 ATT, 85% hit, 2.5% crit, 0% Avoid

Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res

Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C

Javelin [6 mt, 70 hit, 0 crit] D

Bandits, level 1

16ATT, 71% hit, 2% crit, 12% avo

16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res

Iron axe - [8mt, 65% hit, 0% crit] D

Lancers, level 1

12ATT, 87% hit, 4% crit, 10% avo

16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res

Iron Lance - [7mt, 75% hit, 0% crit] D

Myrmidons, level 1

9ATT, 97% hit, 3% crit, 20% avo

15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Cavaliers, level 1

11ATT, 89% hit, 2% crit, 8% avo

3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Mage, level 1

10ATT, 89% hit, 2% crit, 8% avo

14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res

Thunder - [5mt, 75% hit, 5% crit] D

[spoiler=Player Stats]

Albert, lv1 Neophyte

000/100 EXP

10ATT, 112% hit, 3.5% crit, 13% Avoid

16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES,

Bronze Sword [4mt, 95 Hit, 0 Avoid]

Vulnerary [3/3]

Weapon Rank

Swords E (0/20)

Madame Baladwell lv1 Cleric

000/100 EXP

8% Avoid

16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES

Heal Staff [20] E

Vulnerary [3/3]

Weapon Rank

Staves D (0/30)

Issac, lv1 Knight

020/100 EXP

16ATT, 93% hit, 3.5% crit, 6% Avoid

22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES

Iron Lance - [7mt, 75% hit, 0% crit] D

Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks

Lance D (2/30)

Seraphine, lv1 Muse

010/100 EXP

7ATT, 109% hit, 1.5% crit, 39% Avoid

16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES

Iron Dagger [4mt, 80% hit, 0% crit] D

Gale Brace D

Weapon Ranks

Dagger D (0/30)

Braces D (1/30)

Anastasia, lv1 Shaman

000/100 EXP

11ATT, 92% hit, 2.5% crit, 17% Avoid

18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES

Flux - [5mt, 75%hit, 0%crit] E

Waste - [7mt, 65% hit 0% crit] D

Weapon Ranks

Dark D (0/30)

Arthur, lv1 Cavalier (Lances)

000/100 EXP

15ATT, 89% hit, 2.5% crit, 16% Avoid

19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES

Iron Lance - [7mt, 75% hit, 0% crit] D

Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks

Lance D (0/30)

Vindictus, lv1 Monk

000/100 EXP

13ATT, 102% hit, 4.5% crit, 18% Avoid

16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES

Lightning - [4mt, 80%hit, 0%crit] E

Shine - [6mt, 70% hit 8% crit, -5 Avoid] D

Weapon Ranks

Light D (0/30)

Victory Conditions

  • Survive 12 Turns
  • Defeat all enemies
  • Secondary Objective: Defend the Village [F12]

[spoiler=Eclipse's Party]

[spoiler=Turn 1 Overview]Player Phase:

Albert Visits F12 and gains a Vulnerary

Arthur rescues Albert.

Seraphine Gale Braces Arthur. Seraphine gains 10 XP!

Artnur drops Albert onto F6.

Vindictus moves to I14 and visits. Vindictus gains a vulnerary!

Anastasia attempts to move to I14 but it is blocked. She moves to the closest safe space [i13]

Enemy Phase:

Myrmidon moves to O3 and burns the village!

Mage moves to R5 and attacks the Civillian!

Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage!

1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated!

Myrmidon moves to Q9 and attacks the Civillian!

Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage!

1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated!

Cavalier moves to K11. He attacks Issac!

Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage!

1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP!

Cavalier moves to J11.

[spoiler=Map]TFed6oc.png

[spoiler=Enemy Stats]

Alexander, level 1 Knight

20 ATT, 85% hit, 2.5% crit, 0% Avoid

Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res

Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C

Javelin [6 mt, 70 hit, 0 crit] D

Bandits, level 1

16ATT, 71% hit, 2% crit, 12% avo

16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res

Iron axe - [8mt, 65% hit, 0% crit] D

Lancers, level 1

12ATT, 87% hit, 4% crit, 10% avo

16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res

Iron Lance - [7mt, 75% hit, 0% crit] D

Myrmidons, level 1

9ATT, 97% hit, 3% crit, 20% avo

15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Cavalier K11, level 1

11ATT, 89% hit, 2% crit, 8% avo

3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Cavaliers, J11 level 1

11ATT, 89% hit, 2% crit, 8% avo

16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Mage, level 1

10ATT, 89% hit, 2% crit, 8% avo

14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res

Thunder - [5mt, 75% hit, 5% crit] D

[spoiler=Player Stats]

Albert, lv1 Neophyte

000/100 EXP

10ATT, 112% hit, 3.5% crit, 13% Avoid

16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES,

Bronze Sword [4mt, 95 Hit, 0 Avoid]

Vulnerary 3/3

Weapon Rank

Swords E (0/20)

Madame Baladwell lv1 Cleric

000/100 EXP

8% Avoid

16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES

Heal Staff 20/20 E

Weapon Rank

Staves D (0/30)

Issac, lv1 Knight

010/100 EXP

16ATT, 93% hit, 3.5% crit, 6% Avoid

22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES

Iron Lance - [7mt, 75% hit, 0% crit] D

Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks

Lance D (1/30)

Seraphine, lv1 Muse

010/100 EXP

7ATT, 109% hit, 1.5% crit, 39% Avoid

16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES

Iron Dagger [4mt, 80% hit, 0% crit] D

Gale Brace D

Weapon Ranks

Dagger D (0/30)

Braces D (1/30)

Anastasia, lv1 Shaman

000/100 EXP

11ATT, 92% hit, 2.5% crit, 17% Avoid

18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES

Flux - [5mt, 75%hit, 0%crit] E

Waste - [7mt, 65% hit 0% crit] D

Weapon Ranks

Dark D (0/30)

Arthur, lv1 Cavalier (Lances)

000/100 EXP

15ATT, 89% hit, 2.5% crit, 16% Avoid

19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES

Iron Lance - [7mt, 75% hit, 0% crit] D

Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks

Lance D (0/30)

Vindictus, lv1 Monk

000/100 EXP

13ATT, 102% hit, 4.5% crit, 18% Avoid

16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES

Lightning - [4mt, 80%hit, 0%crit] E

Shine - [6mt, 70% hit 8% crit, -5 Avoid] D

Vulnerary 3/3

Weapon Ranks

Light D (0/30)

Victory Conditions

  • Survive 12 Turns
  • Defeat all enemies
  • Secondary Objective: Defend the Village [F12]

[spoiler=Control Map]

[spoiler=Turn 1 Overview]Player Phase:

Arthur gains a Vulnerary

Madame Baladwell moves to I14 and visits. Madame Baladwell gains a vulnerary!

Enemy Phase:

Myrmidon moves to O3 and burns the village!

Mage moves to R5 and attacks the Civillian!

Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage!

1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated!

Myrmidon moves to Q9 and attacks the Civillian!

Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage!

1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated!

Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage!

1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP!

Cavalier moves to J11. He attacks Issac!

Cavalier vs Anastasia: 1D100 = [30] = 30 Hit! 1D100 = [78] No crit! Anastasia takes 7 damage!

1D100 = [76] = 76 Hit! 1D100 = [11] = 11 No crit! Issac deals 8 damage. Anastasia gains 10 XP!

Bandits all move 1 square south.

[spoiler=Control Map]

[spoiler=Map]4f84rw4.png

[spoiler=Enemy Stats]

Alexander, level 1 Knight

20 ATT, 85% hit, 2.5% crit, 0% Avoid

Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res

Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C

Javelin [6 mt, 70 hit, 0 crit] D

Bandits, level 1

16ATT, 71% hit, 2% crit, 12% avo

16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res

Iron axe - [8mt, 65% hit, 0% crit] D

Lancers, level 1

12ATT, 87% hit, 4% crit, 10% avo

16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res

Iron Lance - [7mt, 75% hit, 0% crit] D

Myrmidons, level 1

9ATT, 97% hit, 3% crit, 20% avo

15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Cavalier K12, level 1

11ATT, 89% hit, 2% crit, 8% avo

3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Cavalier J11, level 1

11ATT, 89% hit, 2% crit, 8% avo

8/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res

Iron Sword - [6mt, 85% hit, 0% crit] D

Mage, level 1

10ATT, 89% hit, 2% crit, 8% avo

14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res

Thunder - [5mt, 75% hit, 5% crit] D

[spoiler=Player Stats]

Albert, lv1 Neophyte

000/100 EXP

10ATT, 112% hit, 3.5% crit, 13% Avoid

16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES,

Bronze Sword [4mt, 95 Hit, 0 Avoid]

Weapon Rank

Swords E (0/20)

Madame Baladwell lv1 Cleric

000/100 EXP

8% Avoid

16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES

Heal Staff 20/20 E

Vulnerary 3/3

Weapon Rank

Staves D (0/30)

Issac, lv1 Knight

010/100 EXP

16ATT, 93% hit, 3.5% crit, 6% Avoid

22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES

Iron Lance - [7mt, 75% hit, 0% crit] D

Bronze Lance - [5mt, 85% hit, 0% crit] E

Weapon Ranks

Lance D (0/30)

Seraphine, lv1 Muse

010/100 EXP

7ATT, 109% hit, 1.5% crit, 39% Avoid

16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES

Iron Dagger [4mt, 80% hit, 0% crit] D

Gale Brace D

Weapon Ranks

Dagger D (0/30)

Braces D (1/30)

Anastasia, lv1 Shaman

010/100 EXP

11ATT, 92% hit, 2.5% crit, 17% Avoid

11/18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES

Flux - [5mt, 75%hit, 0%crit] E

Waste - [7mt, 65% hit 0% crit] D

Weapon Ranks

Dark D (1/30)

Arthur, lv1 Cavalier (Lances)

000/100 EXP

15ATT, 89% hit, 2.5% crit, 16% Avoid

19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES

Iron Lance - [7mt, 75% hit, 0% crit] D

Bronze Lance - [5mt, 85% hit, 0% crit] E

Vulnerary 3/3

Weapon Ranks

Lance D (0/30)

Vindictus, lv1 Monk

000/100 EXP

13ATT, 102% hit, 4.5% crit, 18% Avoid

16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES

Lightning - [4mt, 80%hit, 0%crit] E

Shine - [6mt, 70% hit 8% crit, -5 Avoid] D

Weapon Ranks

Light D (0/30)

Victory Conditions

  • Survive 12 Turns
  • Defeat all enemies
  • Secondary Objective: Defend the Village [F12]
Edited by Hammerpriest
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. . .Bah, I am the worst at reading. ;/

Anyway, like last time, gimme a bit to figure out what happened, then I'll edit my moves in.

EDIT: Here we go~!

The Everybody map: Anastasia to I10, attack Cavalier at J11 with Flux.

The clipsey map:

- Anastasia to H11, attack Cavalier at J11 with Flux

- Vindictus to I13, attack the Cavalier at J12 with Lightning

- Seraphine to H13, use Gust Bracer on Vindictus

- Isaac to J13, and if the Cavalier at J12 isn't dead, attacks with Iron Lance

- Vindictus to I12, attack the Cavalier at J11 with Lightning

- Arthur to I11, and if the Cavalier at J11 isn't dead, attacks with Bronze Lance

- Madame Baladwell holds (again)

- Albert holds and prays that the RNG doesn't kill him at 3%

Edited by eclipse
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