Hammerpriest Posted May 15, 2016 Share Posted May 15, 2016 (edited) Alright. So it begins. Here's the map. You may choose to deploy your units on any tile within the square (F,11) (F,13) (H,11) (H,13). [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] CJavelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DCavaliers, level 1 11ATT, 89% hit, 2% crit, 8% avo 16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DMage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Ally Stats] Civillian, level 20/20 16 HP, 0 STR, 0 SKL, 0 SPD, 0 LCK, 1 DEF, 0 RES [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Weapon RankSwords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff E Weapon RankStaves D (0/30) Issac, lv1 Knight 000/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (0/30) Seraphine, lv1 Muse 000/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] DGale Brace D Weapon RanksDagger D (0/30)Braces D (0/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] EWaste - [7mt, 65% hit 0% crit] DWeapon RanksDark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] EShine - [6mt, 70% hit 8% crit, -5 Avoid] DWeapon RanksLight D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] @eclipse, I will create a second copy of the map after deployment phase. Redploy zone for incapacitated units is the same as the deploy zone. Edited May 15, 2016 by Hammerpriest Quote Link to comment Share on other sites More sharing options...
Moblin Major General Posted May 15, 2016 Share Posted May 15, 2016 Albert deployed to F12. Quote Link to comment Share on other sites More sharing options...
A Random Player Posted May 15, 2016 Share Posted May 15, 2016 (edited) Arthur deploys at H13 Edited May 15, 2016 by A Random Player Quote Link to comment Share on other sites More sharing options...
Shimmy Zmizz Posted May 15, 2016 Share Posted May 15, 2016 Isaac deploys at H12 Quote Link to comment Share on other sites More sharing options...
scorri Posted May 15, 2016 Share Posted May 15, 2016 F-13 Quote Link to comment Share on other sites More sharing options...
Illven Posted May 15, 2016 Share Posted May 15, 2016 Madame Baladwell will deploy to g12. Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 15, 2016 Share Posted May 15, 2016 Anastasia deploys to G-13. Quote Link to comment Share on other sites More sharing options...
Hammerpriest Posted May 16, 2016 Author Share Posted May 16, 2016 (edited) I force deployed Vindictus so I could get an update out before the work week begins. [spoiler=Main Party][spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] CJavelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DCavaliers, level 1 11ATT, 89% hit, 2% crit, 8% avo 16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DMage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Ally Stats] Civillian, level 20/20 16 HP, 0 STR, 0 SKL, 0 SPD, 0 LCK, 1 DEF, 0 RES [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Weapon RankSwords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff E Weapon RankStaves D (0/30) Issac, lv1 Knight 000/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (0/30) Seraphine, lv1 Muse 000/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] DGale Brace D Weapon RanksDagger D (0/30)Braces D (0/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] EWaste - [7mt, 65% hit 0% crit] DWeapon RanksDark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] EShine - [6mt, 70% hit 8% crit, -5 Avoid] DWeapon RanksLight D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] [spoiler=Eclipse's Party][spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] CJavelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DCavaliers, level 1 11ATT, 89% hit, 2% crit, 8% avo 16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DMage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Ally Stats] Civillian, level 20/20 16 HP, 0 STR, 0 SKL, 0 SPD, 0 LCK, 1 DEF, 0 RES [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Weapon RankSwords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff E Weapon RankStaves D (0/30) Issac, lv1 Knight 000/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (0/30) Seraphine, lv1 Muse 000/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] DGale Brace D Weapon RanksDagger D (0/30)Braces D (0/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] EWaste - [7mt, 65% hit 0% crit] DWeapon RanksDark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] EShine - [6mt, 70% hit 8% crit, -5 Avoid] DWeapon RanksLight D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] [spoiler=Control Map][spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] CJavelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DCavaliers, level 1 11ATT, 89% hit, 2% crit, 8% avo 16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DMage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Ally Stats] Civillian, level 20/20 16 HP, 0 STR, 0 SKL, 0 SPD, 0 LCK, 1 DEF, 0 RES [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Weapon RankSwords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff E Weapon RankStaves D (0/30) Issac, lv1 Knight 000/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (0/30) Seraphine, lv1 Muse 000/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] DGale Brace D Weapon RanksDagger D (0/30)Braces D (0/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] EWaste - [7mt, 65% hit 0% crit] DWeapon RanksDark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] EShine - [6mt, 70% hit 8% crit, -5 Avoid] DWeapon RanksLight D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] . We can continue to use the other thread as an OOC thread until the playtest is finished. Edited May 16, 2016 by Hammerpriest Quote Link to comment Share on other sites More sharing options...
sairyu Posted May 16, 2016 Share Posted May 16, 2016 (edited) Control Map Player Phase 001 All characters are set to average growths. Issac shoves Arthur to [H11]Arthur to [G5] visit Seraphine to [H12] refresh Issac Issac to [J12] Baladwell to [i14] visit Albert to [H10] Anastasia to [i11] Vindictus to [i12] Edit: This post is for testing purposes. Please do not check the contents. Edited May 16, 2016 by sairyu Quote Link to comment Share on other sites More sharing options...
Illven Posted May 16, 2016 Share Posted May 16, 2016 Madame Baladwell will go to I14 and visit. Quote Link to comment Share on other sites More sharing options...
A Random Player Posted May 17, 2016 Share Posted May 17, 2016 Arthur to [H11] Quote Link to comment Share on other sites More sharing options...
Moblin Major General Posted May 17, 2016 Share Posted May 17, 2016 Albert visits F12. Quote Link to comment Share on other sites More sharing options...
Shimmy Zmizz Posted May 17, 2016 Share Posted May 17, 2016 Isaac moves to J12 Quote Link to comment Share on other sites More sharing options...
scorri Posted May 18, 2016 Share Posted May 18, 2016 Gale Bracer Albert Anastasia hold Quote Link to comment Share on other sites More sharing options...
iampistachio94 Posted May 18, 2016 Share Posted May 18, 2016 Vindictus to P8 Quote Link to comment Share on other sites More sharing options...
Hammerpriest Posted May 18, 2016 Author Share Posted May 18, 2016 (edited) Vindictus to P8 Vindictus can't get to P8, do you mean H8? Other than that, updating tomorrow night with moves. Only unused move currently is refreshed Albert, Also, should it matter for movement reasons, Albert, and Baladwell both receive vulneraries. This will be reflected in the update, but I wanted to let you know in case this affects where you'd like to move Albert. After this update, I should be good to update every other day. Edited May 18, 2016 by Hammerpriest Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 18, 2016 Share Posted May 18, 2016 (edited) Anastasia to I14, visits house. I'll edit in the other map instructions as soon as I read up on everything (stats/equations, mainly). Couldn't do it this morning because I had to go to work. EDIT: Actually, this is faster than I thought. I'm going to assume that movement is 5 for unpromoted foot units, 6 for promoted units, -1 for armors, and +2 for any sort of mount. First, a question: What are the terrain types of tiles F5 and F6, and what is the defense/evade bonus and movement penalty of each? Meanwhile. . . - Vindictus visits I14 - Albert visits F12 - Arthur moves to G12, rescues Albert, moves to F12 - Serphaine to G12, use Gust Brace on Arthur - If possible, Albert moves to F7 and drops Arthur on F6. If F6 is considered terrain that Albert can't stand on, then Arthur moves to G7, drops Albert on G6, and moves to H7. - Isaac to K12 - Anastasia to H12 - Madame Baladwell holds Edited May 18, 2016 by eclipse Quote Link to comment Share on other sites More sharing options...
Moblin Major General Posted May 18, 2016 Share Posted May 18, 2016 Albert moves to H10. Quote Link to comment Share on other sites More sharing options...
Hammerpriest Posted May 18, 2016 Author Share Posted May 18, 2016 F5 is a mountain tile. Only fliers and units with mountain walk like bandits can walk on them. Units with Mountain walk must spend 5 move to walk on Mountains. They give +3 def/res and +40 avoid. The tile on F6 is a Hill. It gives +2 def/res and +30 avoid. Any non mounted unit can cross this tile by expending 3 move. Correct on movement sans Albert who has 4 move because he is a trainee. Other than that, I've got the maps for the updates finished, I just can't do calcs atm due to having to leave for work. I'll have an update asap tonight. Quote Link to comment Share on other sites More sharing options...
Hammerpriest Posted May 19, 2016 Author Share Posted May 19, 2016 [spoiler=Main Party][spoiler=Turn 1 Overview]Player Phase:Issac moves to K12Albert Visits F12 and gains a VulneraryArthur moves to H11. Seraphine Gale Braces Albert. Seraphine gains 10 XP!Vindictus moves to H9.Albert moves to H10.Madame Baladwell moves to I14 and visits. Madame Baladwell gains a vulnerary!Anastasia attempts to move to I14 but it is blocked. She moves to the closest safe space [i13]Enemy Phase: Myrmidon moves to O3 and burns the village!Mage moves to R5 and attacks the Civillian! Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage! 1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated! Myrmidon moves to Q9 and attacks the Civillian! Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage! 1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated!Soldier moves to O13.Soldier moves to Q13Soldier moves to N15Alexander moves to P13Cavalier moves to K12. He attacks Issac! Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage! 1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP!Cavalier moves to J11. He attacks Issac! Cavalier vs Issac: 1D100 = [30] = 30 Hit! 1D100 = [78] No crit! Issac takes 0 damage! 1D100 = [76] = 76 Hit! 1D100 = [11] = 11 No crit! Issac deals 13 damage. Issac gains 10 XP!Bandits all move 1 square south. [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] CJavelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DCavaliers, level 1 11ATT, 89% hit, 2% crit, 8% avo 3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DMage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Vulnerary [3/3]Weapon RankSwords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff [20] EVulnerary [3/3] Weapon RankStaves D (0/30) Issac, lv1 Knight 020/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (2/30) Seraphine, lv1 Muse 000/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] DGale Brace D Weapon RanksDagger D (0/30)Braces D (1/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] EWaste - [7mt, 65% hit 0% crit] DWeapon RanksDark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] EShine - [6mt, 70% hit 8% crit, -5 Avoid] DWeapon RanksLight D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] [spoiler=Eclipse's Party][spoiler=Turn 1 Overview]Player Phase:Albert Visits F12 and gains a Vulnerary Arthur rescues Albert.Seraphine Gale Braces Arthur. Seraphine gains 10 XP!Artnur drops Albert onto F6.Vindictus moves to I14 and visits. Vindictus gains a vulnerary!Anastasia attempts to move to I14 but it is blocked. She moves to the closest safe space [i13]Enemy Phase: Myrmidon moves to O3 and burns the village!Mage moves to R5 and attacks the Civillian! Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage! 1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated! Myrmidon moves to Q9 and attacks the Civillian! Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage! 1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated!Cavalier moves to K11. He attacks Issac!Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage! 1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP!Cavalier moves to J11. [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] CJavelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DCavalier K11, level 1 11ATT, 89% hit, 2% crit, 8% avo 3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DCavaliers, J11 level 111ATT, 89% hit, 2% crit, 8% avo 16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Vulnerary 3/3Weapon RankSwords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff 20/20 E Weapon RankStaves D (0/30) Issac, lv1 Knight 010/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (1/30) Seraphine, lv1 Muse 010/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] DGale Brace D Weapon RanksDagger D (0/30)Braces D (1/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] EWaste - [7mt, 65% hit 0% crit] DWeapon RanksDark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] EShine - [6mt, 70% hit 8% crit, -5 Avoid] DVulnerary 3/3Weapon RanksLight D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] [spoiler=Control Map][spoiler=Turn 1 Overview]Player Phase: Arthur gains a VulneraryMadame Baladwell moves to I14 and visits. Madame Baladwell gains a vulnerary!Enemy Phase: Myrmidon moves to O3 and burns the village!Mage moves to R5 and attacks the Civillian! Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage! 1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated! Myrmidon moves to Q9 and attacks the Civillian! Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage! 1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated! Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage! 1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP!Cavalier moves to J11. He attacks Issac! Cavalier vs Anastasia: 1D100 = [30] = 30 Hit! 1D100 = [78] No crit! Anastasia takes 7 damage! 1D100 = [76] = 76 Hit! 1D100 = [11] = 11 No crit! Issac deals 8 damage. Anastasia gains 10 XP!Bandits all move 1 square south. [spoiler=Control Map][spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] CJavelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DCavalier K12, level 1 11ATT, 89% hit, 2% crit, 8% avo 3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] DCavalier J11, level 111ATT, 89% hit, 2% crit, 8% avo 8/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Weapon RankSwords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff 20/20 EVulnerary 3/3 Weapon RankStaves D (0/30) Issac, lv1 Knight 010/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EWeapon RanksLance D (0/30) Seraphine, lv1 Muse 010/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] DGale Brace D Weapon RanksDagger D (0/30)Braces D (1/30) Anastasia, lv1 Shaman 010/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] EWaste - [7mt, 65% hit 0% crit] DWeapon RanksDark D (1/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] DBronze Lance - [5mt, 85% hit, 0% crit] EVulnerary 3/3Weapon RanksLance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] EShine - [6mt, 70% hit 8% crit, -5 Avoid] DWeapon RanksLight D (0/30) Victory Conditions Survive 12 Turns Defeat all enemies Secondary Objective: Defend the Village [F12] Quote Link to comment Share on other sites More sharing options...
Hammerpriest Posted May 19, 2016 Author Share Posted May 19, 2016 (edited) [spoiler=Main Party] [spoiler=Turn 1 Overview]Player Phase: Issac moves to K12 Albert Visits F12 and gains a Vulnerary Arthur moves to H11. Seraphine Gale Braces Albert. Seraphine gains 10 XP! Vindictus moves to H9. Albert moves to H10. Madame Baladwell moves to I14 and visits. Madame Baladwell gains a vulnerary! Enemy Phase: Myrmidon moves to O3 and burns the village! Mage moves to R5 and attacks the Civillian! Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage! 1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated! Myrmidon moves to Q9 and attacks the Civillian! Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage! 1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated! Soldier moves to O13. Soldier moves to Q13 Soldier moves to N15 Alexander moves to P13 Cavalier moves to K12. He attacks Issac! Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage! 1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP! Cavalier moves to J11. He attacks Issac! Cavalier vs Issac: 1D100 = [30] = 30 Hit! 1D100 = [78] No crit! Issac takes 0 damage! 1D100 = [76] = 76 Hit! 1D100 = [11] = 11 No crit! Issac deals 13 damage. Issac gains 10 XP! Bandits all move 1 square south. [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavaliers, level 1 11ATT, 89% hit, 2% crit, 8% avo 3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Vulnerary [3/3] Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff [20] E Vulnerary [3/3] Weapon Rank Staves D (0/30) Issac, lv1 Knight 020/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (2/30) Seraphine, lv1 Muse 010/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (1/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Weapon Ranks Light D (0/30) Victory Conditions Survive 12 TurnsDefeat all enemiesSecondary Objective: Defend the Village [F12] [spoiler=Eclipse's Party] [spoiler=Turn 1 Overview]Player Phase: Albert Visits F12 and gains a Vulnerary Arthur rescues Albert. Seraphine Gale Braces Arthur. Seraphine gains 10 XP! Artnur drops Albert onto F6. Vindictus moves to I14 and visits. Vindictus gains a vulnerary! Anastasia attempts to move to I14 but it is blocked. She moves to the closest safe space [i13] Enemy Phase: Myrmidon moves to O3 and burns the village! Mage moves to R5 and attacks the Civillian! Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage! 1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated! Myrmidon moves to Q9 and attacks the Civillian! Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage! 1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated! Cavalier moves to K11. He attacks Issac! Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage! 1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP! Cavalier moves to J11. [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavalier K11, level 1 11ATT, 89% hit, 2% crit, 8% avo 3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavaliers, J11 level 1 11ATT, 89% hit, 2% crit, 8% avo 16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Vulnerary 3/3 Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff 20/20 E Weapon Rank Staves D (0/30) Issac, lv1 Knight 010/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (1/30) Seraphine, lv1 Muse 010/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (1/30) Anastasia, lv1 Shaman 000/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (0/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Vulnerary 3/3 Weapon Ranks Light D (0/30) Victory Conditions Survive 12 TurnsDefeat all enemiesSecondary Objective: Defend the Village [F12][spoiler=Control Map] [spoiler=Turn 1 Overview]Player Phase: Arthur gains a Vulnerary Madame Baladwell moves to I14 and visits. Madame Baladwell gains a vulnerary! Enemy Phase: Myrmidon moves to O3 and burns the village! Mage moves to R5 and attacks the Civillian! Mage attacks Civilian: 1D100 = [89] Hit! 1D100 = [97] No crit! Civilian takes 10 damage! 1D100 = [21] Hit! 1D100 = [66] No crit! Civilian takes 10 damage! Civilian is defeated! Myrmidon moves to Q9 and attacks the Civillian! Myrmidon vs Civilian: 1D100 = [17] = 17 Hit! 1D100 = [21] = 21 No crit! Civilian takes 9 damage! 1D100 = [34] = 34 Hit! 1D100 = [86] = 86 No crit! Civilian takes 9 damage! Civilian is defeated! Cavalier vs Issac: 1D100 = [53] = 53 Hit! 1D100 = [5] = 5 No crit! Issac takes 0 damage! 1D100 = [36] = 36 Hit! 1D100 = [79] = 79 No crit! Issac deals 13 damage! Issac gains 10 XP! Cavalier moves to J11. He attacks Issac! Cavalier vs Anastasia: 1D100 = [30] = 30 Hit! 1D100 = [78] No crit! Anastasia takes 7 damage! 1D100 = [76] = 76 Hit! 1D100 = [11] = 11 No crit! Issac deals 8 damage. Anastasia gains 10 XP! Bandits all move 1 square south. [spoiler=Control Map] [spoiler=Map] [spoiler=Enemy Stats] Alexander, level 1 Knight 20 ATT, 85% hit, 2.5% crit, 0% Avoid Knight 20 HP 10 Att 5 Skl 2 Spd 0 Lck 9 Def 2 Res Steel Lance [10 mt, 75 hit, 0 crit, -5 avoid, 1 range] C Javelin [6 mt, 70 hit, 0 crit] D Bandits, level 1 16ATT, 71% hit, 2% crit, 12% avo 16 HP 8 Str 4 Skl 6 Spd 0 Lck 3 Def 1 Res Iron axe - [8mt, 65% hit, 0% crit] D Lancers, level 1 12ATT, 87% hit, 4% crit, 10% avo 16 HP 5 Str 6+2 Skl 5 Spd 0 Lck 5 Def 1 Res Iron Lance - [7mt, 75% hit, 0% crit] D Myrmidons, level 1 9ATT, 97% hit, 3% crit, 20% avo 15 HP 3 Str 6 Skl 10 Spd 0 Lck 1 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavalier K12, level 1 11ATT, 89% hit, 2% crit, 8% avo 3/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Cavalier J11, level 1 11ATT, 89% hit, 2% crit, 8% avo 8/16 HP 5 Str 4 Skl 4 Spd 0 Lck 4 Def 3 Res Iron Sword - [6mt, 85% hit, 0% crit] D Mage, level 1 10ATT, 89% hit, 2% crit, 8% avo 14 HP 5 Mag 4 Skl 8 Spd 0 Lck 0 Def 2 Res Thunder - [5mt, 75% hit, 5% crit] D [spoiler=Player Stats] Albert, lv1 Neophyte 000/100 EXP 10ATT, 112% hit, 3.5% crit, 13% Avoid 16 HP, 6 STR 7 SKL, 5 SPD, 3 LCK, 3 DEF, 0 RES, Bronze Sword [4mt, 95 Hit, 0 Avoid] Weapon Rank Swords E (0/20) Madame Baladwell lv1 Cleric 000/100 EXP 8% Avoid 16 HP, 10 MAG, 0 SKL, 2 SPD, 4 LCK, 10 DEF, 10 RES Heal Staff 20/20 E Vulnerary 3/3 Weapon Rank Staves D (0/30) Issac, lv1 Knight 010/100 EXP 16ATT, 93% hit, 3.5% crit, 6% Avoid 22 HP, 9 STR, 7 SKL, 3 SPD, 4 LCK, 11 DEF, 2 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Weapon Ranks Lance D (0/30) Seraphine, lv1 Muse 010/100 EXP 7ATT, 109% hit, 1.5% crit, 39% Avoid 16 HP, 3 STR, 3 SKL, 10 SPD, 19 LCK, 3 DEF, 2 RES Iron Dagger [4mt, 80% hit, 0% crit] D Gale Brace D Weapon Ranks Dagger D (0/30) Braces D (1/30) Anastasia, lv1 Shaman 010/100 EXP 11ATT, 92% hit, 2.5% crit, 17% Avoid 11/18 HP, 6 MAG, 5 SKL, 5 SPD, 7 LCK, 4 DEF, 6 RES Flux - [5mt, 75%hit, 0%crit] E Waste - [7mt, 65% hit 0% crit] D Weapon Ranks Dark D (1/30) Arthur, lv1 Cavalier (Lances) 000/100 EXP 15ATT, 89% hit, 2.5% crit, 16% Avoid 19 HP, 8 STR, 5 SKL, 6 SPD, 4 LCK, 7 DEF, 5 RES Iron Lance - [7mt, 75% hit, 0% crit] D Bronze Lance - [5mt, 85% hit, 0% crit] E Vulnerary 3/3 Weapon Ranks Lance D (0/30) Vindictus, lv1 Monk 000/100 EXP 13ATT, 102% hit, 4.5% crit, 18% Avoid 16 HP, 9 MAG, 9 SKL, 7 SPD, 4 LCK, 0 DEF, 6 RES Lightning - [4mt, 80%hit, 0%crit] E Shine - [6mt, 70% hit 8% crit, -5 Avoid] D Weapon Ranks Light D (0/30) Victory Conditions Survive 12 TurnsDefeat all enemiesSecondary Objective: Defend the Village [F12] Edited May 19, 2016 by Hammerpriest Quote Link to comment Share on other sites More sharing options...
A Random Player Posted May 19, 2016 Share Posted May 19, 2016 (edited) Arthur to [i7], equips Bronze Lance Edited May 19, 2016 by A Random Player Quote Link to comment Share on other sites More sharing options...
eclipse Posted May 19, 2016 Share Posted May 19, 2016 (edited) . . .Bah, I am the worst at reading. ;/ Anyway, like last time, gimme a bit to figure out what happened, then I'll edit my moves in. EDIT: Here we go~! The Everybody map: Anastasia to I10, attack Cavalier at J11 with Flux. The clipsey map: - Anastasia to H11, attack Cavalier at J11 with Flux - Vindictus to I13, attack the Cavalier at J12 with Lightning - Seraphine to H13, use Gust Bracer on Vindictus - Isaac to J13, and if the Cavalier at J12 isn't dead, attacks with Iron Lance - Vindictus to I12, attack the Cavalier at J11 with Lightning - Arthur to I11, and if the Cavalier at J11 isn't dead, attacks with Bronze Lance - Madame Baladwell holds (again) - Albert holds and prays that the RNG doesn't kill him at 3% Edited May 19, 2016 by eclipse Quote Link to comment Share on other sites More sharing options...
Shimmy Zmizz Posted May 19, 2016 Share Posted May 19, 2016 Isaac attacks the Cavalier at K12 with his iron lance Quote Link to comment Share on other sites More sharing options...
Moblin Major General Posted May 19, 2016 Share Posted May 19, 2016 Albert moves to I11 and attacks the cavalier with Arthur in Attack Stance. Quote Link to comment Share on other sites More sharing options...
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