かベリー Posted May 22, 2016 Share Posted May 22, 2016 While thinking of some lore for my FE8 hack, I wondering, is it possible to add Gaiden-styled magic to the GBA games or FEXP/FEXNE? This is what I mean: *Lore and boring stuff no one wants to hear* and that's why I want a menu based Magic system in which you select spells and they drain your HP and stuff. So um, is this possible or no? Also, should I work with the GBA or the FEXP family? I really like the cuteness that the small screen and limits of the GBA ones give them (I'm weird), but FEXP/FEXNE offer way more diversity... Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 22, 2016 Share Posted May 22, 2016 I don't think you could get exactly what you want in GBA, but there's probably workarounds. For instance, you could have an infinite-use tome, bind it to a certain class with weapon locks, and then add in some assembly that checks if the user's level is higher than a certain level. (I've never played FE2, but I asked a few people who have what exactly you meant and this is what I came up with). Quote Link to comment Share on other sites More sharing options...
かベリー Posted May 22, 2016 Author Share Posted May 22, 2016 (edited) The idea is that the whole idea was to remove the idea of tomes and making magic a thing that comes from the user's life force, AKA, not a physical object. Edited May 22, 2016 by Floral Pattern Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 22, 2016 Share Posted May 22, 2016 AKA magic has infinite uses but you use hp to cast them, and you also learn them trough leveling up. Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 23, 2016 Share Posted May 23, 2016 (edited) The idea is that the whole idea was to remove the idea of tomes and making magic a thing that comes from the user's life force, AKA, not a physical object. Well, in that case, no. EDIT: I take that back. Theoretically, it's possibly. Practically, it's almost certainly far more trouble than it's worth. Edited May 23, 2016 by Tequila Quote Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted May 23, 2016 Share Posted May 23, 2016 Possibly; I'd try to rig it up based on Dance if I wanted to do this, personally. Or maybe copy the attack routine but skip the equip menu or feed it fake data or something *shrug*. Yes it's possible but it'd be a pain in the butt. Quote Link to comment Share on other sites More sharing options...
かベリー Posted May 23, 2016 Author Share Posted May 23, 2016 Oh, then it's possible. So um, should I just start studying up on ASM and if yes, can someone send me a tutorial and some notes or something? Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 23, 2016 Share Posted May 23, 2016 (edited) there isn't really any sort of unified "tutorial" on assembly hacking as it pertains to modding (yet). personally, I would recommend this lecture as a primer, although it can be a little dense/intimidating if you don't have any experience with it wrt general notes you'd just have to scour FEU for various people's collections; i'm not sure anybody has attempted anybody like this (due to, as everyone has said, how annoying and difficult it would be) if it were my project, i would probably modify the routine that scans inventory for usable weapons to check magic as well (which some helper functions to create the "item" used to attack). depending on how many spells you have, though, you might need to do some graphics hacking as well Edited May 23, 2016 by CT075 Quote Link to comment Share on other sites More sharing options...
かベリー Posted May 23, 2016 Author Share Posted May 23, 2016 I just took a quick glance at the lecture and I already want to quit, I was the worst in my C++ class, I can't do this. But thanks for the support and info, those were really helpful! Quote Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted May 24, 2016 Share Posted May 24, 2016 We're also in the process of brewing up an assembly tutorial ,geared towards FE-specific knowledge, on FEU. I'll inevitably post a link to it once it's done. Quote Link to comment Share on other sites More sharing options...
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