KiwiScribble Posted August 27, 2016 Share Posted August 27, 2016 So, I've been working with the children base stat calculations, so I can predict their stats and plan for them. I've found the following formula on this website- Childs Level 10 + N stats = Class base stats + [Childs absolute base stats + (N x Childs full growth rates); define the value inside these square bracket as C] + {[(Fathers personal stats C; 0 if negative) + (Mothers personal stats C; 0 if negative)] / 4; cannot be higher than (C/10) +2 rounded down} Where personal stats are current stat minus class base stat To test the formula, I decided to use Forrest, since he has no weapon in his paralouge, and because Forrest rules. Well, after testing the formula countless times, it never worked for me. I think I may just be doing something wrong. Either that or I'm having a total stupid moment. So, with this in mind, would someone please show me how I'm supposed to do this? Here are their stats- -Sakura!Forrest- LV- 20 HP- 28 Str- 8 Mag- 19 Skl- 15 Spd- 16 Lck- 16 Def- 11 Res- 22 -Leo@Dark Knight- LV- 13 HP- 39 Str- 20 Mag- 28 Skl- 21 Spd- 21 Lck- 20 Def- 22 Res- 25 -Sakura@Priestess- LV- 4 HP- 31 Str- 17 Mag- 21 Skl- 17 Spd- 30 Lck- 24 Def- 18 Res- 23 Quote Link to comment Share on other sites More sharing options...
Emerson Posted August 27, 2016 Share Posted August 27, 2016 (edited) Edit: Might want to read the OP first you idiot. (Talking to myself) Just looking at them, they don't look wrong. Remind me, what is N in the calculations? If I have that I can double check this for you. Edited August 27, 2016 by TrueEm Quote Link to comment Share on other sites More sharing options...
Aggro Incarnate Posted August 27, 2016 Share Posted August 27, 2016 In order to calculate personal stats, you need to subtract class bases from the unit's displayed stats. Remind me, what is N in the calculations? If I have that I can double check this for you. The 2nd gen unit having level (10+N), since depending on chapter progress the unit's level is between 10 and 20 unpromoted in his/her paralogue (though later in the game the unit may come with an Offspring Seal, which when used automatically can promote+level him/her up even further, again depending on chapter progress) Quote Link to comment Share on other sites More sharing options...
GoXDS Posted August 27, 2016 Share Posted August 27, 2016 let's see Forrest's absolute base stats: HP: 8 Str: 5 Mag: 9 Skl: 1 Spd: 4 Lck: 5 Def: 6 Res: 13 Total Growths (with Sakura and Class and Personal) HP: 50 Str: 22.5 Mag: 67.5 Skl: 50 Spd: 47.5 Lck: 55 Def: 27.5 Res: 52.5 so at Lvl 20, before Inheritance or class, is HP: 13 Str: 7.25 ->7 Mag: 15.75 -> 15 Skl: 6 Spd: 8.75 -> 8 Lck: 10.5 -> 10 Def: 8.75 -> 8 Res: 18.25 -> 18 taking Aggro Incarnate's 1st statement into consideration we get: HP: (20-13)/4 = 0.75 -> 0 Str: (12+11-7*2)/4 = 2.25 cap at 2 Mag: (22-15)/4 = 0.75 -> 0 Skl: (15+11-6*2)/4 = 3.5 cap at 2 Spd: (16+21-8*2)/4 = 5.25 cap at 2 Lck: (17+19-10*2)/4 = 4 cap at 3 Def: (14+13-8*2)/4 = 2.75 cap at 2 Res: (19-18)/4 = 0.25 -> 0 so, Forrest should have something like... HP: 28 (+-0) Str: 9 (+1) Mag: 18 (-1) Skl: 15 (+-0) Spd: 15 (-1) Lck: 17 (+1) Def: 11 (+-0) Res: 22 (+-0) parenthesis showing how much theory is over result and assume everything rounds down overall, pretty accurate. off by 1 sometimes because of rounding most likely. when to round? and always down? Quote Link to comment Share on other sites More sharing options...
KiwiScribble Posted August 27, 2016 Author Share Posted August 27, 2016 let's see Forrest's absolute base stats: HP: 8 Str: 5 Mag: 9 Skl: 1 Spd: 4 Lck: 5 Def: 6 Res: 13 Total Growths (with Sakura and Class and Personal) HP: 50 Str: 22.5 Mag: 67.5 Skl: 50 Spd: 47.5 Lck: 55 Def: 27.5 Res: 52.5 so at Lvl 20, before Inheritance or class, is HP: 13 Str: 7.25 ->7 Mag: 15.75 -> 15 Skl: 6 Spd: 8.75 -> 8 Lck: 10.5 -> 10 Def: 8.75 -> 8 Res: 18.25 -> 18 taking Aggro Incarnate's 1st statement into consideration we get: HP: (20-13)/4 = 0.75 -> 0 Str: (12+11-7*2)/4 = 2.25 cap at 2 Mag: (22-15)/4 = 0.75 -> 0 Skl: (15+11-6*2)/4 = 3.5 cap at 2 Spd: (16+21-8*2)/4 = 5.25 cap at 2 Lck: (17+19-10*2)/4 = 4 cap at 3 Def: (14+13-8*2)/4 = 2.75 cap at 2 Res: (19-18)/4 = 0.25 -> 0 so, Forrest should have something like... HP: 28 (+-0) Str: 9 (+1) Mag: 18 (-1) Skl: 15 (+-0) Spd: 15 (-1) Lck: 17 (+1) Def: 11 (+-0) Res: 22 (+-0) parenthesis showing how much theory is over result and assume everything rounds down overall, pretty accurate. off by 1 sometimes because of rounding most likely. when to round? and always down? Good god dude, thank you so so much! You have no idea how long I've tried and filed to work on this! *Clears Throat* *Leo voice* I mean, thank you kind sir. I shall have you rewarded if you wish. Quote Link to comment Share on other sites More sharing options...
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