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Was Pursuit a Good Idea?


Jotari
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  1. 1. Was Pursuit a Good Idea?



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It IS Adept, just under a different name. :P

Yeah, so it's not really all that relevant. It's a skill that's been used regardless of Pursuit later in the series. Obviously it helps more when pursuit is a thing but I don't see it as anything people would have dissenting opinions about.

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I could see something like pursuit being a good way to balance foot units and mounted units, with foot classes (Archers, Mercs, Myrms, etc.) having innate pursuit like they do in FE4 while cavs and the like do not, but all the good mounted units (besides Lex and Cuan) have pursuit anyway so it didn't accomplish anything on that front.

Maybe have it so not having the Pursuit skill makes the doubling threshold higher, but doesn't make it impossible to do so?

Edited by Pretty Cool Guy
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I could see something like pursuit being a good way to balance foot units and mounted units, with foot classes (Archers, Mercs, Myrms, etc.) having innate pursuit like they do in FE4 while cavs and the like do not, but all the good mounted units (besides Lex and Cuan) have pursuit anyway so it didn't accomplish anything on that front.

Maybe have it so not having the Pursuit skill makes the doubling threshold higher, but doesn't make it impossible to do so?

That's not a bad idea. I have a similar skill in my notes for Mastery Skills called Extreme Speed that lets you double if you're just 1 point higher. But in this case I'm thinking it could be something like 5 points to naturally double (like it is in modern Fire Emblem) but with Pursuit you can knock it down to three points (like it was in the older games). Likewise on the opposite end, you can have something akin to Wary Fighter that increases the threshold so enemies need eight points of speed to double you.

Edited by Jotari
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That's not a bad idea. I have a similar skill in my notes for Mastery Skills called Extreme Speed that lets you double if you're just 1 point higher. But in this case I'm thinking it could be something like 5 points to naturally double (like it is in modern Fire Emblem) but with Pursuit you can knock it down to three points (like it was in the older games). Likewise on the opposite end, you can have something akin to Wary Fighter that increases the threshold so enemies need eight points of speed to double you.

Thanks. I'd personally like to find a higher disparity in the offensive capabilities between foot units and mounted/flyer units so the games don't devolve into Wyvern and Paladin stomps. Being completely unable to double would be pretty harsh, but I think changing the requirements or thresholds of doubling could really make a foot unit's sometimes superfluous combat more desirable.

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