Aurion_Emblem Posted January 13, 2008 Share Posted January 13, 2008 Berserkers feel the rage and tear into/through enemies, so they get a bonus...where as pirates and bandits feel no rageSnipers are skilled at taking people out...their aim is hax...where as archers simply shoot at the enemy Swordmasters stare at their swords in the moonlight, trying to figure out every detail of them, and practice going crazy on enemies and what-not Swordsmasters are that - Sword masters. They just look for weak points, and hit them.For snipers - Ever tried sniping with a handgun? And Berserkers go... beserk. hey, that's pretty much what I said...good job! Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted January 13, 2008 Share Posted January 13, 2008 Swordsmasters are that - Sword masters. They just look for weak points, and hit them. That... still doesn't make sense. What's to stop a Halberdier or anything else for that matter from looking for a weak point and exploiting it? In fact, that's what *anybody* would do when fighting. For snipers - Ever tried sniping with a handgun? I don't see the relevance. Snipers in Fire Emblem use bows. : / And Berserkers go... beserk. Just about anything can go berserk. ._. Quote Link to comment Share on other sites More sharing options...
Aurion_Emblem Posted January 13, 2008 Share Posted January 13, 2008 why does everyone ignore me? is it the -863 (and changing) post count?...I see how it is... Quote Link to comment Share on other sites More sharing options...
Meteor Posted January 13, 2008 Author Share Posted January 13, 2008 The way I see it, they gain proficiency (crit boost) for not specializing in a secondary weapon. Quote Link to comment Share on other sites More sharing options...
Florete Posted January 13, 2008 Share Posted January 13, 2008 why does everyone ignore me?is it the -863 (and changing) post count?...I see how it is... Wait, who are you? Quote Link to comment Share on other sites More sharing options...
Meteor Posted January 13, 2008 Author Share Posted January 13, 2008 He is Aurion_Emblem. Quote Link to comment Share on other sites More sharing options...
Aurion_Emblem Posted January 13, 2008 Share Posted January 13, 2008 and he's going psychotic, hunting down everyone who ignored him in the past, "I'll show them the errors of their ways!" he screams ok, not quite...but I should be the #2 poster...>_> at least I'm part of the elite club Quote Link to comment Share on other sites More sharing options...
Fore Posted January 13, 2008 Share Posted January 13, 2008 Halberdiers are really well rounded units. They have all around brilliant stats, with phenominal defences (normal & res). Now, look at berserkers, swordmasters, and snipers. Snipers can only hit from a distance, and when they get up close & personal with people, they're dead as a doornail. Swordsmaster have very little HP, and defence, so their only hope of survival is dodging most of the enemy attacks. Berserkers have lots of HP, but little defences, and dodge. They need the +15% crit to keep up with the rest of the crowd. Quote Link to comment Share on other sites More sharing options...
Aurion_Emblem Posted January 13, 2008 Share Posted January 13, 2008 well, if you have a good berserker, then he will be able to dodge everything except enemy swordmasters...who will have the attack power of dead rock...and so I send in my GBA (non-pre-promote) berserkers, who kill everything in 1 hit (which is usually a critical), while dodging and taking minimal damage...only have to heal Dart once a level...if that... Quote Link to comment Share on other sites More sharing options...
Weisspraline Posted January 19, 2008 Share Posted January 19, 2008 I think it's because of what Fore said. Swordmasters NEED to dodge because of their lackluster HP/Defense. Snipers can't attack at close range. Beserkers have horrid defense AND dodge, but lots of HP. From a logical standpoint, look at it this way: Snipers are exactly what their name implies; a sniper. They aim for weak points. Imagine the 'crits' as 'head shots', or something to that effect. Swordmasters are a lot like Samuri (Or I always thought.). They know where to strike to kill people, those they have a 15% crit increase. Berserkers go Berserk. They're powerhouses, all offense. It would seem natural they'd be prone to criticaling. Halberdiers, however, are reliable. The first thing I noticed about Devdan on my PoR file was how his stats were even; he was one of my few (If only) unit who had DECENT Defense AND Resistance. He could take blows from magic and weapons. He also had decent speed and strength (If memory serves). So while they don't excell at dealing/taking damage, they're balanced. They can hold their own, and giving them a crit bonus would make them broken. Quote Link to comment Share on other sites More sharing options...
Meteor Posted January 19, 2008 Author Share Posted January 19, 2008 Soldiers+ are also really slow. They need the critical hit to deal better damage while they get doubled. Quote Link to comment Share on other sites More sharing options...
Vangaurd Posted January 19, 2008 Share Posted January 19, 2008 Meh, just make sure that your halberdier has wrath and less than 50% HP. also, from my point of view, think about how man halberdier bosser there are, and how annoying it would be if all of them had +15 crit. Quote Link to comment Share on other sites More sharing options...
Aurion_Emblem Posted January 19, 2008 Share Posted January 19, 2008 I think Jarod or whoever he is only had a +5% crit...so you are safe from 15%... Quote Link to comment Share on other sites More sharing options...
Vangaurd Posted January 19, 2008 Share Posted January 19, 2008 You are never safe if the enemy has any chance of a critical. Quote Link to comment Share on other sites More sharing options...
Aurion_Emblem Posted January 19, 2008 Share Posted January 19, 2008 FORTUNE FTW? Quote Link to comment Share on other sites More sharing options...
Vangaurd Posted January 19, 2008 Share Posted January 19, 2008 No, you have to use gamble to screw over you hit and critical percentage! Quote Link to comment Share on other sites More sharing options...
Aurion_Emblem Posted January 19, 2008 Share Posted January 19, 2008 well find a light affinity in a crit bonus class, support them with another light affinity person, and give them a killer weapon or forged weapon with maxed critical...heaven works just as well or better....THEN you use gamble and you should have a 75% chance of hitting at least... Quote Link to comment Share on other sites More sharing options...
Vangaurd Posted January 19, 2008 Share Posted January 19, 2008 But the person has to have both gamble and light affinity. And I am too lazy to bother doing supports, even for the stat bonuses. Maybe that's why I always lose. Quote Link to comment Share on other sites More sharing options...
CGV Posted January 24, 2008 Share Posted January 24, 2008 if gamble brings your crit chance to 100%, it really isnt. I tried it with Mia and once it missed and the crit percent was at 100 Quote Link to comment Share on other sites More sharing options...
Florete Posted January 24, 2008 Share Posted January 24, 2008 if gamble brings your crit chance to 100%, it really isnt. I tried it with Mia and once it missed and the crit percent was at 100 It's happened more than once for me. Quote Link to comment Share on other sites More sharing options...
uguu Posted January 24, 2008 Share Posted January 24, 2008 if gamble brings your crit chance to 100%, it really isnt. I tried it with Mia and once it missed and the crit percent was at 100 It calculates your chance of hitting before the chance of criticaling, so if your chance of hit is 25% and your critical chance is 100% then you have a 25% chance to critical. You have to hit to be able to critical. Quote Link to comment Share on other sites More sharing options...
Florete Posted January 25, 2008 Share Posted January 25, 2008 That's retarded Quote Link to comment Share on other sites More sharing options...
Meteor Posted January 25, 2008 Author Share Posted January 25, 2008 No, that actually makes a lot of sense. Quote Link to comment Share on other sites More sharing options...
Raven Posted January 31, 2008 Share Posted January 31, 2008 I agree with you both. It is retarded, but it makes makes sense too. I always assumed critical chance was above the hit chance in terms of what is first considered in battle. Does that make 50% hit with 50% critical actually 25% critical chance? Making it 50% miss, 25% normal attack, 25% critical attack? Damn, I'm confusing myself here... Quote Link to comment Share on other sites More sharing options...
CGV Posted January 31, 2008 Share Posted January 31, 2008 geez that confused me too. someone clarify this please! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.