Guy3002 Posted January 11, 2017 Share Posted January 11, 2017 I know this sounds really stupid, but how is who the lord is determined? By lord I mean the person that triggers the "CauseGameOverIfLordDies" code, and the person who can seize. Quote Link to comment Share on other sites More sharing options...
Tequila Posted January 11, 2017 Share Posted January 11, 2017 I know the Seize command is hardcoded to the current lords' character IDs. I assume the Game Over macro is the same. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted January 11, 2017 Share Posted January 11, 2017 (edited) Look at the trigger ID in the Death Quote editor module in Nightmare. Copy that value from Lyn, Hector, Eliwood, Dorcas's Wife, or whoever causes a game over on death. If you mean the "lord" of the mode shown when you pick "New Game" after beating the game at leat once... That's hard coded to the character slots. Edited January 11, 2017 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Galap Posted January 13, 2017 Share Posted January 13, 2017 So one thing I want to know that wasn't answered yet is how to make specific characters able to seize. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted January 13, 2017 Share Posted January 13, 2017 That feature isn't native. You'll have to use some assembly to get that functionality. Maybe try this. Quote Link to comment Share on other sites More sharing options...
Galap Posted January 13, 2017 Share Posted January 13, 2017 Ah. I guess I'll file dealing with that into the 'things I'll deal with later' bin for now. Is having multiple lords that can seize in general also not a native feature? (as in they globally have this ability, and it doesn't change from chapter to chapter)? Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 13, 2017 Share Posted January 13, 2017 if you give a unit the ability to seize, they can seize any seize point in the game Quote Link to comment Share on other sites More sharing options...
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