Busterman64 Posted February 10, 2017 Share Posted February 10, 2017 (edited) Now as we all know, the skill system has been in Fire Emblem for almost the entire series(I believe starting in...FE4...maybe...haven't played FE3). It honestly didn't really hit it's stride till FE9(and REALLY taking off in FE10)...and here we are now. (Also, just to say now, my best points of references are gonna be FE9 and FE10. So unless FE4 differs in a way, let me know please) Now, as a whole, the skill system pretty much broadens the capabilities of your units in various ways. From skills like Wrath that raises your crit rate when at low health, or Vantage that allows you to attack first in battle, or even Aether which...well...most of you know. Pre Awakening, skills were only there to change very small (but possibly significant) things in battle. Awakening and Fates made skills that not only has even more skills that fit a class, but they allow you to equip a whole range of skills as well! It's a really cool system, however...I feel like maybe they've gotten a bit too...broad. What I mean is that it kinda has come to a point where skills have gone from "abilities that help give you an extra edge in battle" to "abilities that will determine a battle". Skills usually help you in small, but somewhat big way. However, I feel like some of the new skills kinda throw a whole new wrench into tactics. It's like the skills play more of a factor then the character's stats do...if that makes enough sense. Look at the skills in RD and look at the ones in Fates to compare them. (Sorry in advance since there is a LOT! Also, didn't have Awakening part of this since most of the skills in that game are in Fates, so..yeah.) Radiant Dawn Skills Spoiler General SkillsEdit These skills can be equipped to any unit, permitting they have sufficient capacity and the skill does not prohibit it based on their class or type (such as Beorc or Laguz). In some cases, they may be locked to a specific unit, but in general they can be equipped and unequipped at the base. Icon Skill Capacity Effect Class(es)/type Starting skill of Adept 15 Speed% chance of attacking twice Zihark, Soren Aurora 0 Returns half damage taken to opponent Enemy Only Beastfoe 15 Weapon effectiveness against Beast Laguz Birdfoe 15 Weapon effectiveness against Bird Laguz Blood Tide 10 Adjacent allies get Str +5, Skill +5 Red Dragon Ena, Gareth Blossom 20 Halves experience gain, but increases growth rates Boon 15 At the beginning of each turn, removes all negative status effects from all adjacent allies Dragon Laguz Ena, Nasir Cancel 10 Speed% chance of negating opponent's following attack Leonardo, Haar Celerity 15 Movement +2 Tormod Corrosion 15 Skill/2% of reducing opponent's weapon uses Beorc Bastian Counter 10 Skill/2% chance of returning half damage to opponent Titania Daunt 10 Enemies within 3 tiles have Hit -5, Crit -5. Disarm 10 Skill/2% chance of unequipping opponent's weapon Beorc Brom Discipline 10 User recieves double weapon experience Beorc Dragonfoe 15 Weapon effectiveness against Dragon Laguz Flourish 10 Command: When used, Attack power x0.5 Fortune 20 Negates critical attacks Meg, Caineghis Gamble 10 Command: When used Hit x0.5, Crit x2 Kieran Guard 20 Chance to redirect damage from adjacent ally, provided the two characters having at least C-support Sothe, Nailah Howl 20 Str/2% Chance to paralyze enemy when attacked indirectly Beast tribe Laguz Volug Imbue 15 At the beginning of each turn restores HP equal to user's Magic Non-magic user Fiona, Black Knight (cannot be removed) Maelstrom 20 Skill/2 chance of dealing damage equal to Str when attacked indirectly. Hawk and Raven Laguz Naesala Mantle 0 Negates damage from non-blessed weapons, negates enemy's battle skills, at the beginning of each turn restores HP equal to user's Luck Lehran Miracle 5 Luck% chance of reducing lethal damage to half current HP Mist, Ena, Pelleas Night Tide 10 Adjacent allies get Def +5, Res +5 Black Dragons Kurthnaga Nihil 20 Negates enemy's battle skills Nolan, Black Knight (cannot be removed), Calill, Ike (promotion to Vanguard), Nasir Nullify 20 Negates weapon effectiveness Giffca Paragon 15 User receives double experience Astrid, Geoffrey Parity 10 Command: when used, negates both battle participant's skills, terrain bonuses and supports Lucia Pass 15 Allows movement through enemies Heather Pavise 20 Skill% chance of negating damage from opponent's attack Tibarn Provoke 10 User is more likely to be attacked Shinon, Skrimir Quickclaw 20 Speed% chance of dealing damage equal to Str when attacked indirectly. Beast Laguz Kyza Renewal 15 Recovers 10% of characters max HP at the beginning of every turn Elincia, Ena Resolve 15 When below half HP, Skill, Speed x1.5 Tauroneo, Skrimir Savior 10 Command: When used rescues the target with no penalties Fiona, Tibarn Shade 10 User is less likely to be attacked Beorc Ilyana Shriek 20 Luck% chance of reducing opponent's luck to 0 when attacked indirectly Raven and Hawk Laguz Vika Smite 15 Command: When used shoves the target 2 tiles away Mordecai Stillness 25 User will not get attacked, unless no other targets are in range Beorc Volke Vantage 10 Speed% chance of attacking first Mia, Naesala White Pool 10 Adjacent allies get Magic +5, Speed +5 White Dragons Nasir Wildheart 15 User can transform regardless of transformation gauge, but with halved stat boosts Non-HeronLaguz Volug (cannot be removed until part 3) Wrath 15 When below half HP, Critical +50 Edward, Nealuchi, Nephenee Personal SkillsEdit These skills can be used exclusively by one character. Some of them may be unequipped while others may not be. Icon Skill Capacity Effect Character Glare 30 Command: when used Skill/2 chance of petrifying the target for the rest of the map Nailah Insight 0 Hit +20, Fog of War sight +5 Janaff Mercy 10 Character's attacks leave opponents alive with 1 HP Elincia Sacrifice 0 Command: when used, transfer HP to target and remove all status conditions Micaiah Vigilance 0 Avoid +20 Ulki Class SkillsEdit The following skills are automatically given to any units that fall into a certain category (such as flying unit) or class. They cannot be unequipped. Icon Skill Capacity Effect Class(es) Blessing 15 At the beginning of each turn restores HP to all adjacent allies equal to user's Magic Heron Canto 10 Allows the character to use up remaining movement after performing an action Mounted Units, Flying Units Critical +5 0 Crit +5 Myrmidon, Halberdier, and Reaver Critical +10 0 Crit +10 Swordmaster, Sniper and Sentinel Critical +15 0 Crit +15 Marksman Critical +20 0 Crit +20 Trueblade Critical +25 0 Crit +25 Assassin Formshift 0 User can transform regardless of transformation gauge. Transformation gauge does not go down Wolf Queen, Lion King, Raven King, Hawk King, Dragon Prince Galdr 0 Use various galdrar to assist alies Heron Shove 5 Command: when used, shoves the target 1 tile away Walking units Steal 0 User can steal unequipped items from enemy's inventory so long as (user's Speed > target's Speed) and (user's Strength > item's Weight). Also gives the ability to open doors and chests without using keys Thief, Rogue, and Whisper Mastery SkillsEdit The following skills are Mastery Skills, which can only be learned by a 3rd tier beorc upon promotion or a Laguz whose level is over 30 through use of a Satori Sign. Icon Skill Capacity Effect Class(es) Aether 30 Skill/2% chance of attacking with Sol effect then with Luna effect Vanguard Astra 30 Skill/2% chance of attacking 5 times Trueblade Bane 30 Skill/2% chance of reducing opponent's HP to 1. Doesn't work on some enemies. Never activates if normal attack kills the opponent Whisper Colossus 25 Skill/2% chance of attacking with Str x3 Reaver Corona 30 Skill% chance of negating Res and halving target's Hit Light Priestess, Saint, and Chancellor Deadeye 25 Skill/2% Chance of tripling damaga and putting opponent to sleep Marksman Eclipse 30 Skill% chance of negating Def and attacking with Str x5 Black Knight Flare 30 Skill/2% chance of negating Res and recovering HP equal to damage dealt Archsage, Empress, and Summoner Impale 30 Skill/2% chance of quadruplying damage Sentinel Ire 30 Skill/2% chance of tripling damage Red Dragon, White Dragon, Black Dragon Lethality 30 Skill/2% chance of instantly killing the opponent. Doesn't work on some enemies Assassin Luna 30 Skill% chance of negating Def and attacking with Str x3 Marshall Rend 30 Speed/2% chance of attacking with Str x5 and paralysing the opponent for 1 turn Cat Roar 30 Str/2% chance of attacking with Str x3 and immobilizing the opponent for 1 turn Tiger, Lion, and Lion King Savage 30 Skill/2% chance of attacking with Str x3 and halving opponent's Skill for 1 turn Wolf and Wolf Queen Sol 30 Skill% chance of attacking with Str x3 and recovering Hp equal to damage dealt Silver Knight, Gold Knight, and Valkyrie Stun 25 Skill/2% chance of attacking with tripling damage and paralysing the opponent for 1 turn Queen, Dragon Lord, and Seraph Knight Tear 30 Speed/2% chance of attacking with Str x3 and halving opponent's Speed Raven, Raven King, Hawk, Hawk King Fates's Skills Spoiler Main Characters SkillsEdit Icon Skill Class Level Activation Effect Nobility Nohr Prince(ss) 1 - Experience gained x 1.2 Dragon Fang Nohr Prince(ss) 10 Skill * 0.75 Adds 50% of the user’s Attack Power as damage Dragon Ward Hoshido Noble 5 Luck * 0.5 Allies adjacent to the user receive half damage from enemy attacks Hoshidan Unity Hoshido Noble 15 - Adds 10% to Skill activation rates Draconic Hex Nohr Noble 5 - After battle, all of enemy’s stats -4 Nohrian Trust Nohr Noble 15 Varies During Attack or Guard Stance, user shares their support unit’s battle skills Luck +4 Songstress 1 - Luck +4 Inspiring Song Songstress 10 - Skill, Speed and Luck +3 for one Turn for the unit who receives the user’s song Voice of Peace Songstress 25 - Enemies within a 2 tile radius deal 2 less physical damage Foreign Princess Songstress 35 - “Foreign Army” enemies within a 2 tile radius deal 2 less damage and receive 2 extra damage Hoshidan SkillsEdit Icon Skill Class Level Activation Effect Duelist's Blow Samurai 1 - When user triggers the battle, Avoid +30 Vantage Samurai 10 - Strike first during an enemy attack when HP is under half Astra Swordmaster 5 Skill * 0.5 Deals 5 consecutive hits at half damage. Swordfaire Swordmaster 15 - Damage +5 when equipped with a Sword or Katana Seal Strength Master of Arms 5 - After battle, enemy’s Strength -6 Life and Death Master of Arms 15 - During battles, damage +10, damage received +10 Seal Resistance Oni Savage 1 - After battle, enemy’s Resistance -6 Shove Oni Savage 10 Shove Command Push an adjacent ally 1 tile Death Blow Oni Chieftain 5 - When user triggers the battle, Critical rate +20 Counter Oni Chieftain 15 - When an adjacent enemy triggers the battle, user deals the full damage back at the enemy. Salvage Blow Blacksmith 5 Luck% Receive a Iron Hoshidan weapon if the user defeats the enemy Lancebreaker Blacksmith 15 - Hit rate and Avoid +50 when the enemy is equipped with a Lance or Naginata Seal Defense Spear Fighter 1 - After battle, enemy’s Defense -6 Swap Spear Fighter 10 Swap Command Swap places with an adjacent ally on the map Seal Speed Spear Master 5 - After battle, enemy’s Speed -6 Lancefaire Spear Master 15 - Damage +5 when equipped with a Lance or Naginata Magic +2 Diviner 1 - Magic +2 Future Sight Diviner 10 Luck% Gain double experience when user defeats the enemy Rally Magic Onmyoji 5 Rally Command Magic +4 to all alies within a 2 tile radius for one Turn Tomefaire Onmyoji 15 - Damage +5 when equipped with a Tome or Scroll Rend Heaven Basara 5 Skill * 1.5 Adds half the enemy’s Strength (if user has a physical weapon) or Magic (if user has a magical weapon) as damage Quixotic Basara 15 - User and enemy’s Hit rate +30 and skill activation rate +15% during battle Miracle Monk, Shrine Maiden 1 Luck% Character survives with 1 HP after receiving a fatal blow. (Must have at least 2 HP to activate) Rally Luck Monk, Shrine Maiden 10 Rally Command Luck +8 to all allies within a 2 tile radius for one Turn Renewal Great Master, Priestess 5 - Recover 30% HP at the start of the user’s Turn Countermagic Great Master, Priestess 15 - When the enemy triggers the battle and inflicts magical damage, the enemy receives the same damage Darting Blow Sky Knight 1 - When user triggers the battle, double attack threshold +5 Camaraderie Sky Knight 10 - Recover 10% HP at the start of the user’s Turn if there are allies within a 2 tile radius Rally Speed Falcon Knight, 5 Rally Command Speed +4 to all allies within a 2 tile radius for one Turn Warding Blow Falcon Knight, 15 - When user triggers the battle, magical damage received -20 Air Superiority Kinshi Knight 5 - Hit rate and Avoid +30 when facing Flying enemies Amaterasu Kinshi Knight 15 - Allies within a 2 tile radius recover 20% HP at the start of the user’s Turn Skill +2 Archer 1 - Skill +2 Quick Draw Archer 10 - When user triggers the battle, damage +4 Certain Blow Sniper 5 - When user triggers the battle, Hit rate +40 Bowfaire Sniper 15 - Damage +5 when equipped with a Bow or Yumi Locktouch Ninja 1 - User can open doors and chests without requiring keys Poison Strike Ninja 10 - When user triggers the battle, the enemy’s HP is reduced by 20% after the battle Lethality Master Ninja 5 Skill * 0.25 Instantly defeats the enemy. (Does not work if the user would deal 0 damage) Shurikenfaire Master Ninja 15 - Damage +5 when equipped with a Shuriken or Dagger Golembane Mechanist 5 - Attacks are effective against Puppeteers, Puppets and Golems Replicate Mechanist 15 Copycat Command Grants use of Replicate command. Use once per battle to create a replica. Potent Potion Apothecary 1 - The effect of HP recovery and stat-boosting potions is increased by 50% Quick Salve Apothecary 10 Use HP recovery or stat-boosting potion User can perform another action after using a healing item Profiteer Merchant 5 Luck% Obtain a gold bar on each of the unit's first 7 turns Spendthrift Merchant 15 - When user initiates battle, if a Golden Coin is in the inventory, it is consumed and damage +10, damage received -10 Evenhanded Kitsune 1 - During even-numbered Turns, damage +4 Beastbane Kitsune 10 - When user is a Wolfskin or Kitsune, their attacks are effective against Beast units Even Better Nine-Tails 5 - Recover 40% HP at the start of even-numbered Turns Grisly Wound Nine-Tails 15 - The enemy’s HP is reduced by 20% after the battle Aptitude Villager 1 - Adds 10% to all growth rates Underdog Villager 10 - Hit rate and Avoid +15 when the user's level is lower than the enemy. Promoted units count as Level +20 against a non-promoted user. Nohrian SkillsEdit Icon Skill Class Level Activation Effect Elbow Room Cavalier 1 - When user fights on terrain with no terrain effects, damage +3 during battles Shelter Cavalier 10 Shelter Command Make an adjacent ally the user’s support unit Defender Paladin 5 - All Stats (except movement) +1 when the lead unit in a Guard Stance Aegis Paladin 15 Skill% Halves damage from Bow, Magic, Hidden Weapon, Dragonstone, Breath and Boulder attacks Defense +2 Knight 1 - Defense +2 Natural Cover Knight 10 - When user fights in terrain with terrain effects, damage received -3 during battles Wary Fighter General 5 - During battles, neither the user or enemy can double attack Pavise General 15 Skill% Halves damage from Sword, Lance, Axe, Beaststone, Monster and Puppet attacks Luna Great Knight 5 Skill% Ignores half enemy's Defense or Resistance Armored Blow Great Knight 15 - When user triggers the battle, physical damage received -10 HP +5 Fighter 1 - Maximum HP +5 Gamble Fighter 10 - Hit rate -10, Critical rate +10 Rally Strength Berserker 5 Rally Command Strength +4 to all allies within a 2 tile radius Axefaire Berserker 15 - Damage +5 when equipped with an Axe or Club Good Fortune Mercenary 1 Luck% Recover 20% HP at the start of the user’s Turn Strong Riposte Mercenary 10 - When enemy triggers the battle, damage +3 Sol Hero 5 Skill% Recover HP equal to half the damage dealt to the enemy Axebreaker Hero 15 - Hit rate and Avoid +50 when enemy is equipped with an Axe or Club Rally Skill Bow Knight 5 Rally Command Skill +4 to all allies within a 3 tile radius for one Turn Shurikenbreaker Bow Knight 15 - Hit rate and Avoid +50 when the enemy is equipped with a Shuriken or Dagger Locktouch Outlaw 1 - Unlock chests and doors without the need of keys Movement +1 Outlaw 10 - Movement +1 Lucky Seven Adventurer 5 - Hit rate and Avoid +20 for the first 7 Turns of a map. Pass Adventurer 15 - User can pass through tiles occupied by enemy units Strength +2 Wyvern Rider 1 - Strength +2 Lunge Wyvern Rider 10 Lunge Command Swap places with an enemy after an attack Rally Defense Wyvern Lord 5 Rally Command Defense +4 to all allies within a 2 tile radius Swordbreaker Wyvern Lord 15 - Hit rate and Avoid +50 when the enemy is equipped with a Sword or Katana Savage Blow Malig Knight 5 - When user triggers the battle, enemies within a 2 tile radius have their HP reduced by 20% after the battle Trample Malig Knight 15 - Unless enemy is on a mount, damage +5 Heartseeker Dark Mage 1 - When adjacent to an enemy, the adjacent enemy’s Avoid -20 Malefic Aura Dark Mage 10 - Enemies within a 2 tile radius receive 2 extra damage from magical attacks Vengeance Sorcerer 5 Skill * 1.5 Adds half of the user's current accrued damage to user's attack Bowbreaker Sorcerer 15 - Hit rate and Avoid +50 when the enemy is equipped with a Bow or Yumi Seal Magic Dark Knight 5 - After battle, enemy’s Magic -6 Lifetaker Dark Knight 15 - User recovers 50% Max HP after they defeat an enemy during the user's Turn. Resistance +2 Troubadour 1 - Resistance +2 Gentilhomme Troubadour(M) 10 - Female allies within a 2 tile radius receive 2 less damage during battles Demoiselle Troubadour(F) 10 - Male allies within a 2 tile radius receive 2 less damage during battles Rally Resistance Strategist 5 Rally Command Resistance +4 to all allies within a 2 tile radius for one Turn Inspiration Strategist 15 - Allies within a 2 tile radius deal 2 extra damage and receive 2 less damage during battles Live to Serve Maid, Butler 5 - When healing an ally, the user recovers the same amount of HP Tomebreaker Maid, Butler 15 - Hit rate and Avoid +50 when the enemy is equipped with a Tome or Scroll Odd Shaped Wolfskin 1 - During odd-numbered Turns, damage +4 Beastbane Wolfskin 10 - When user is a Wolfskin or Kitsune, their attacks are effective against Beast units Better Odds Wolfssegner 5 - Recover 40% HP at the start of odd-numbered Turns Grisly Wound Wolfssegner 15 - The enemy’s HP is reduced by 20% after the battle DLC Class skillsEdit Icon Skill Class Level Activation Effect Even Keel Dread Fighter 1 - During even-numbered Turns, magical damage received -4 Iron Will Dread Fighter 10 - When enemy triggers the battle, magical damage received -4 Clarity Dread Fighter 25 - User recovers from status reduction effects twice as fast Aggressor Dread Fighter 35 - When user triggers the battle, Damage +7 Speed +2 Dark Falcon, Pegasus Knight 1 - Speed +2 Relief Dark Falcon, Pegasus Knight 10 - Recover 20% HP at the start of the user's Turn if there are no units within a 3 tile radius Rally Movement Dark Falcon 25 Rally Command Movement +1 to all allies within a 2 tile radius for one Turn Galeforce Dark Falcon 35 - Allows the user another full action after they defeat an enemy during the user's Turn. Activates only once per Turn. (Except in Attack or Guard Stance) Survey Ballistician 1 Turret Command Turret Hit rate +10 Opportunity Shot Ballistician 10 Skill% Automatically attack an enemy within range at the start of the user's Turn Rifled Barrel Ballistician 25 Turret Command Turret’s range +1 and inner/outer range -1 Surefooted Ballistician 35 - When user is a Ballistician, Movement +1 and all traversable terrain costs 1 movement point to cross Shadowgift Witch 1 - User can equip Dark Mage exclusive Tomes (only Nosferatu so far) Witch's Brew Witch 10 Luck% Obtain a potion item (eg. HP Tonic) after moving during the first seven Turns Warp Witch 25 Warp Command Instantly move adjacent to an ally and perform another action Toxic Brew Witch 35 Skill * 1.5 Reduces the enemy’s Movement to 0 and Avoid by 20 after the battle until the next turn Amiibo SkillsEdit Icon Skill Class Level Activation Effect Dancing Blade Lodestar 1 - Speed +3, Defense -1 Charm Lodestar, Great Lord 10 - Allies within a 2 tile radius deal 2 extra damage during battles Dual Guardsman Lodestar 25 - When user is the support unit in Guard Stance, shield gauge gain +1 Speedtaker Lodestar 35 - When user defeats the enemy, Speed +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter) Heavy Blade Vanguard 1 - Strength +3, Speed -1 Veteran Intuition Vanguard 10 - Critical Evade +15 Aether Vanguard, Great Lord 25 Skill * 0.5 Attack twice consecutively, with the first strike having a Sol effect and the second strike having a Luna effect Strengthtaker Vanguard 35 - When user defeats the enemy, Strength +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter) Dual Striker Great Lord 1 - When user is the support unit in Attack Stance, Dual Strike damage +3 Awakening Great Lord 35 - When HP is under half, Hit rate, Avoid, Critical rate and Critical Evade +30 Tactical Guide Grandmaster 1 - When user is the support unit in Guard Stance, lead unit’s Hit rate +10 Solidarity Grandmaster 10 - Adjacent allies receive Critical Rate/Critical Evade +10 Ignis Grandmaster 25 Skill% Adds (Magic)/2 to Strength when dealing physical damage and (Strength)/2 to Magic when dealing magical damage Rally Spectrum Grandmaster 35 Rally Command All stats (except movement) +2 to all allies within a 4 tile radius for one Turn DLC Scroll skillsEdit Icon Skill Item Xenologue Received Effect Aether Aether Scroll Vanguard Dawn Attack twice consecutively, with the first strike having a Sol effect and the second strike having a Luna effect Veteran Intuition Veteran Intuition Scroll Vanguard Dawn Critical Evade +15 Heavy Blade Heavy Blade Scroll Vanguard Dawn Strength +3, Speed -1 Warp Warp Scroll Witches' Trial User can use command to instantly move adjacent to an ally and perform another action Paragon Paragon Scroll Anna's Gift 2 User receives double EXP in battles. Skilltaker Skilltaker Scroll Heirs of Fate 1 When user defeats the enemy, Skill +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter) Lucktaker Lucktaker Scroll Heirs of Fate 1 When user defeats the enemy, Luck +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter) Magictaker Magictaker Scroll Heirs of Fate 2 When user defeats the enemy, Magic +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter) Strengthtaker Strengthtaker Scroll Heirs of Fate 3 When user defeats the enemy, Strength +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter) Defensetaker Defensetaker Scroll Heirs of Fate 4 When user defeats the enemy, Defense +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter) Speedtaker Speedtaker Scroll Heirs of Fate 5 When user defeats the enemy, Speed +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter) Resistancetaker Resistancetaker Scroll Heirs of Fate 5 When user defeats the enemy, Resistance +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter) Point Blank Point Blank Scroll Heirs of Fate 6 User can attack enemies at 1 Range with any Bow. Enemy Only SkillsEdit Only enemies can use these skills. These will disappear after the enemy is captured. Icon Skill Activation Difficulty Effect Dragonskin - Normal Halves all damage. Negates Counter, Poison damage, and Lethality. Reduces the effect of critical hits, Aether, Astra, Dragon Fang, Sol, Luna, Ignis, Vengeance, and Rend Heaven. Immobilize - Normal If user’s attack connects with the enemy, target’s Movement is reduced to 0 and Avoid reduced by 20 until the next Turn. Resist Status - Normal Halves status reduction effects, Poison damage, and status staff Hit rate. Wing Shield - Normal When user is a Flying unit, their Flying weakness is nullified and they will receive terrain effects. Divine Shield - Normal Halves all damage. Negates Counter, Poison damage, and Lethality. Immune Status - Normal Negates status reduction effects, Poison damage, and status staff Hit rate. Staff Savant - Normal Staves can be used without expending uses and if its Range is under 10, it is increased to 10. Bold Stance - Normal When user is the lead unit, even in Guard Stance, the support unit can trigger Dual Strikes, but enemy Dual Strikes are not passively negated. Void Curse - Normal No experience can be gained from the user. Inevitable End - Lunatic Enemy will accumulate status reduction effects. Self-Destruct - Hard When HP is under half, enemies within a 2 tile radius have their HP reduced by remaining HP of its user, then destroys the user. Faceless only. Notice how the skills in RD are much more...simplified. Also, minus Mastery skills, they give small boosts and may help you in certain situations. For the ones in Fates, there are SO many skills that do SO many things and while some do give small boost, others...give you major boosts in capabilities. So much so that just having them equip can really determine how things will go in a fight! Now to be fair, I think my feelings toward the skills more got to do with stuff like reclassing that lets you grind for skills of almost any class and MyCastle...which literally lets you buy them! This allows you to put whatever skills you wanted on any unit without much restriction. In FE9 and FE10, you could equip certain skills to your units, but you were quite limited in who could get what. Only skills like Shove, class skills, and mastery skills were guaranteed to you(well, more so in FE10). Everything else, either you were one of the few units who came pre-equiped with that skills or you had to wait till you acquired that skill in order to equip it. Even then, you were limited by your capacity(pretty much your badge points from Paper Mario or kinda like say Materia from Final Fantasy 7 in a way). Each skill had a certain "capacity" to them. Most characters started out with around 20 capacity(kinda varies on the class), but you were given more when promoted(also, while the capacity is quite high for some skills, for those who may not know, you had three class tiers in RD. By third tier, you get 60 capacity...although some of that is token up by your master skill, so more so around 30, which was still enough for at least maybe 2 or 3 skills). That means you were limited in what skills you could get and how many you could get....which for RD was ESPECIALLY needed since a lot of these activated by skill (no, the hit rate one ) and you're most likely capping most of your stats by endgame(most characters skill cap around 50 or so) sooo....you kinda become destruction incarnate(even more so when you combine certain skills together on certain units)! ...And it was glorious... While Skills did help you gain an edge in battle, or even help someone be more effective in battle, your own abilities were the main factors in a fight. They weren't always active and while sometimes they did activate, sometimes they didn't. You had to rely on your own fighting ability to make it through a fight if the skills weren't active(although, sometimes they could even activate at the right time and save your unit's life). Now, is this system completely balanced? Probably not, but it did limit what skills could be on a character and you couldn't just throw whatever you wanted on them...making so that you couldn't put the best skills on almost every person and blaze through enemy line(that's what your main stats were for )! Is that to say I hate the current skill system? No. I think it's pretty cool and gives you a bit more freedom, but since almost everyone has access to all these skills and can possibly all have them on at the same time...tactics could possibly take a back seat(and kinda gives you a bit too much freedom). It's quite flawed(I mean both kinda are, but it's more glaring with this current system). Personally, I would wish for the skill system in RD to come back(specifically the one in RD since in PoR/FE9, you could still equip skills, but if you took them off, you would lose them for good and the game never tells you this for whatever freakin' reason...WHY PoR, WHY?! In RD, they thankfully fixed that and let you take off and put on skills as much as you want...so if you weren't using a specific character, but they had a good skill like Paragon or Blossom...or both, you could take it off them and stick it on someone else that you're using) OR...maybe somehow fuse the two systems together! Of course, this will kinda depends on how future games structures itself, but I think they could still work it in somehow...especially with more powerful hard ware and ram(?) then the the 3DS (Like for example...you have 6 skills slots. 3 are reserved for Shove the best skill for everyone, your class skill, and your mastery skill. You can equip whatever skill you wanted on the other three...as long as you have that skill to equip in the first place)! And those are my general thoughts on the Skill system and what to possibly do with this system in the future. Soooooo...what do ya think? Think this is a good idea, a bad idea, a stupid idea? I like hearing other thoughts and ideas! Edited February 10, 2017 by Busterman64 Quote Link to comment Share on other sites More sharing options...
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