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How future games could improve on the Skill system


Busterman64
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Now as we all know, the skill system has been in Fire Emblem for almost the entire series(I believe starting in...FE4...maybe...haven't played FE3). It honestly didn't really hit it's stride till FE9(and REALLY taking off in FE10)...and here we are now.

(Also, just to say now, my best points of references are gonna be FE9 and FE10. So unless FE4 differs in a way, let me know please)

Now, as a whole, the skill system pretty much broadens the capabilities of your units in various ways. From skills like Wrath that raises your crit rate when at low health, or Vantage that allows you to attack first in battle, or even Aether which...well...most of you know. :hat: 

 

Pre Awakening, skills were only there to change very small (but possibly significant) things in battle. Awakening and Fates made skills that not only has even more skills that fit a class, but they allow you to equip a whole range of skills as well! It's a really cool system, however...I feel like maybe they've gotten a bit too...broad. What I mean is that it kinda has come to a point where skills have gone from "abilities that help give you an extra edge in battle" to "abilities that will determine a battle". Skills usually help you in small, but somewhat big way. However, I feel like some of the new skills kinda throw a whole new wrench into tactics. It's like the skills play more of a factor then the character's stats do...if that makes enough sense.

Look at the skills in RD and look at the ones in Fates to compare them. (Sorry in advance since there is a LOT! Also, didn't have Awakening part of this since most of the skills in that game are in Fates, so..yeah.)

Radiant Dawn Skills

Spoiler

General SkillsEdit

These skills can be equipped to any unit, permitting they have sufficient capacity and the skill does not prohibit it based on their class or type (such as Beorc or Laguz). In some cases, they may be locked to a specific unit, but in general they can be equipped and unequipped at the base.

Icon Skill Capacity Effect Class(es)/type Starting skill of
Adept Adept 15 Speed% chance of attacking twice   Zihark, Soren
Aurora Aurora 0 Returns half damage taken to opponent Enemy Only  
Beastfoe Beastfoe 15 Weapon effectiveness against Beast Laguz    
Birdfoe Birdfoe 15 Weapon effectiveness against Bird Laguz    
Bloodtide Blood Tide 10 Adjacent allies get Str +5, Skill +5 Red Dragon Ena, Gareth
Blossom Blossom 20 Halves experience gain, but increases growth rates    
Boon Boon 15 At the beginning of each turn, removes all negative status effects from all adjacent allies Dragon Laguz Ena, Nasir
Cancel Cancel 10 Speed% chance of negating opponent's following attack   Leonardo, Haar
Celerity Celerity 15 Movement +2   Tormod
Corrosion Corrosion 15 Skill/2% of reducing opponent's weapon uses Beorc Bastian
Counter Counter 10 Skill/2% chance of returning half damage to opponent   Titania
Daunt Daunt 10 Enemies within 3 tiles have Hit -5, Crit -5.    
Disarm Disarm 10 Skill/2% chance of unequipping opponent's weapon Beorc Brom
Discipline Discipline 10 User recieves double weapon experience Beorc  
Dragonfoe Dragonfoe 15 Weapon effectiveness against Dragon Laguz    
Flourish Flourish 10 Command: When used, Attack power x0.5    
Fortune Fortune 20 Negates critical attacks   Meg, Caineghis
Gamble Gamble 10 Command: When used Hit x0.5, Crit x2   Kieran
Guard Guard 20 Chance to redirect damage from adjacent ally, provided the two characters having at least C-support   Sothe, Nailah
Howl Howl 20 Str/2% Chance to paralyze enemy when attacked indirectly Beast tribe Laguz Volug
Imbue Imbue 15 At the beginning of each turn restores HP equal to user's Magic Non-magic user Fiona, Black Knight (cannot be removed)
Maelstrom Maelstrom 20 Skill/2 chance of dealing damage equal to Str when attacked indirectly. Hawk and Raven Laguz Naesala
Mantle Mantle 0 Negates damage from non-blessed weapons, negates enemy's battle skills, at the beginning of each turn restores HP equal to user's Luck   Lehran
Miracle Miracle 5 Luck% chance of reducing lethal damage to half current HP   Mist, Ena, Pelleas
Nighttide Night Tide 10 Adjacent allies get Def +5, Res +5 Black Dragons Kurthnaga
Nihil Nihil 20 Negates enemy's battle skills   Nolan, Black Knight (cannot be removed), Calill, Ike (promotion to Vanguard), Nasir
Nullify Nullify 20 Negates weapon effectiveness   Giffca
Paragon Paragon 15 User receives double experience   Astrid, Geoffrey
Parity Parity 10 Command: when used, negates both battle participant's skills, terrain bonuses and supports   Lucia
Pass Pass 15 Allows movement through enemies   Heather
Pavise Pavise 20 Skill% chance of negating damage from opponent's attack   Tibarn
Provoke Provoke 10 User is more likely to be attacked   Shinon, Skrimir
Quickclaw Quickclaw 20 Speed% chance of dealing damage equal to Str when attacked indirectly. Beast Laguz Kyza
Renewal Renewal 15 Recovers 10% of characters max HP at the beginning of every turn   Elincia, Ena
Resolve Resolve 15 When below half HP, Skill, Speed x1.5   Tauroneo, Skrimir
Savior Savior 10 Command: When used rescues the target with no penalties   Fiona, Tibarn
Shade Shade 10 User is less likely to be attacked Beorc Ilyana
Shriek Shriek 20 Luck% chance of reducing opponent's luck to 0 when attacked indirectly Raven and Hawk Laguz Vika
Smite Smite 15 Command: When used shoves the target 2 tiles away   Mordecai
Stillness Stillness 25 User will not get attacked, unless no other targets are in range Beorc Volke
Vantage Vantage 10 Speed% chance of attacking first   Mia, Naesala
Whitepool White Pool 10 Adjacent allies get Magic +5, Speed +5 White Dragons Nasir
Wildheart Wildheart 15 User can transform regardless of transformation gauge, but with halved stat boosts Non-HeronLaguz Volug (cannot be removed until part 3)
Wrath Wrath 15 When below half HP, Critical +50   Edward, Nealuchi, Nephenee
 

Personal SkillsEdit

These skills can be used exclusively by one character. Some of them may be unequipped while others may not be.

Icon Skill Capacity Effect Character
Glare Glare 30 Command: when used Skill/2 chance of petrifying the target for the rest of the map Nailah
Insight Insight 0 Hit +20, Fog of War sight +5 Janaff
Mercy Mercy 10 Character's attacks leave opponents alive with 1 HP Elincia
Sacrifice Sacrifice 0 Command: when used, transfer HP to target and remove all status conditions Micaiah
Vigilance Vigilance 0 Avoid +20 Ulki

Class SkillsEdit

The following skills are automatically given to any units that fall into a certain category (such as flying unit) or class. They cannot be unequipped.

Icon Skill Capacity Effect Class(es)
Blessing Blessing 15 At the beginning of each turn restores HP to all adjacent allies equal to user's Magic Heron
Canto Canto 10 Allows the character to use up remaining movement after performing an action Mounted Units, Flying Units
Critical 5 Critical +5 0 Crit +5 Myrmidon, Halberdier, and Reaver
Critical 10 Critical +10 0 Crit +10 Swordmaster, Sniper and Sentinel
Critical 15 Critical +15 0 Crit +15 Marksman
Critical 20 Critical +20 0 Crit +20 Trueblade
Critical 25 Critical +25 0 Crit +25 Assassin
Formshift Formshift 0 User can transform regardless of transformation gauge. Transformation gauge does not go down Wolf Queen, Lion King, Raven King, Hawk King, Dragon Prince
Galdrar Galdr 0 Use various galdrar to assist alies Heron
Shove Shove 5 Command: when used, shoves the target 1 tile away Walking units
Steal Steal 0 User can steal unequipped items from enemy's inventory so long as (user's Speed > target's Speed) and (user's Strength > item's Weight). Also gives the ability to open doors and chests without using keys Thief, Rogue, and Whisper

Mastery SkillsEdit

The following skills are Mastery Skills, which can only be learned by a 3rd tier beorc upon promotion or a Laguz whose level is over 30 through use of a Satori Sign.

Icon Skill Capacity Effect Class(es)
Aether Aether 30 Skill/2% chance of attacking with Sol effect then with Luna effect Vanguard
Astra Astra 30 Skill/2% chance of attacking 5 times Trueblade
Bane Bane 30 Skill/2% chance of reducing opponent's HP to 1. Doesn't work on some enemies. Never activates if normal attack kills the opponent Whisper
Colossus Colossus 25 Skill/2% chance of attacking with Str x3 Reaver
Corona Corona 30 Skill% chance of negating Res and halving target's Hit Light Priestess, Saint, and Chancellor
Deadeye Deadeye 25 Skill/2% Chance of tripling damaga and putting opponent to sleep Marksman
Eclipse Eclipse 30 Skill% chance of negating Def and attacking with Str x5 Black Knight
Flare Flare 30 Skill/2% chance of negating Res and recovering HP equal to damage dealt Archsage, Empress, and Summoner
Impale Impale 30 Skill/2% chance of quadruplying damage Sentinel
Ire Ire 30 Skill/2% chance of tripling damage Red Dragon, White Dragon, Black Dragon
Lethality Lethality 30 Skill/2% chance of instantly killing the opponent. Doesn't work on some enemies Assassin
Luna Luna 30 Skill% chance of negating Def and attacking with Str x3 Marshall
Rend Rend 30 Speed/2% chance of attacking with Str x5 and paralysing the opponent for 1 turn Cat
Roar Roar 30 Str/2% chance of attacking with Str x3 and immobilizing the opponent for 1 turn Tiger, Lion, and Lion King
Savage Savage 30 Skill/2% chance of attacking with Str x3 and halving opponent's Skill for 1 turn Wolf and Wolf Queen
Sol Sol 30 Skill% chance of attacking with Str x3 and recovering Hp equal to damage dealt Silver Knight, Gold Knight, and Valkyrie
Stun Stun 25 Skill/2% chance of attacking with tripling damage and paralysing the opponent for 1 turn Queen, Dragon Lord, and Seraph Knight
Tear Tear 30 Speed/2% chance of attacking with Str x3 and halving opponent's Speed Raven, Raven King, Hawk, Hawk King

Fates's Skills

Spoiler

Main Characters SkillsEdit

Icon Skill Class Level Activation Effect
Noble Lineage
Nobility Nohr Prince(ss) 1 - Experience gained x 1.2
Dragon Fang
Dragon Fang Nohr Prince(ss) 10 Skill * 0.75 Adds 50% of the user’s Attack Power as damage
Draconic Shield
Dragon Ward Hoshido Noble 5 Luck * 0.5 Allies adjacent to the user receive half damage from enemy attacks
Hoshido (skill)
Hoshidan Unity Hoshido Noble 15 - Adds 10% to Skill activation rates
Draconic Curse
Draconic Hex Nohr Noble 5 - After battle, all of enemy’s stats -4
Nohr (skill)
Nohrian Trust Nohr Noble 15 Varies During Attack or Guard Stance, user shares their support unit’s battle skills
Luck+4
Luck +4 Songstress 1 - Luck +4
Special Song
Inspiring Song Songstress 10 - Skill, Speed and Luck +3 for one Turn for the unit who receives the user’s song
Voice of Peace
Voice of Peace Songstress 25 - Enemies within a 2 tile radius deal 2 less physical damage
Foreign Princess
Foreign Princess Songstress 35 - “Foreign Army” enemies within a 2 tile radius deal 2 less damage and receive 2 extra damage

Hoshidan SkillsEdit

Icon Skill Class Level Activation Effect
Flowing Strike (Skill)
Duelist's Blow Samurai 1 - When user triggers the battle, Avoid +30
Vantage (Kakusei)
Vantage Samurai 10 - Strike first during an enemy attack when HP is under half
Astra (FE13)
Astra Swordmaster 5 Skill * 0.5 Deals 5 consecutive hits at half damage.
Sword Expert Icon
Swordfaire Swordmaster 15 - Damage +5 when equipped with a Sword or Katana
Strength Seal
Seal Strength Master of Arms 5 - After battle, enemy’s Strength -6
Line of Death
Life and Death Master of Arms 15 - During battles, damage +10, damage received +10
Resistance Seal
Seal Resistance Oni Savage 1 - After battle, enemy’s Resistance -6
Shove (skill)
Shove Oni Savage 10 Shove Command Push an adjacent ally 1 tile
Ogre Strike (Skill)
Death Blow Oni Chieftain 5 - When user triggers the battle, Critical rate +20
Counter (FE13)
Counter Oni Chieftain 15 - When an adjacent enemy triggers the battle, user deals the full damage back at the enemy.
Smithy Skill
Salvage Blow Blacksmith 5 Luck% Receive a Iron Hoshidan weapon if the user defeats the enemy
LanceSlayer
Lancebreaker Blacksmith 15 - Hit rate and Avoid +50 when the enemy is equipped with a Lance or Naginata
Defence Seal
Seal Defense Spear Fighter 1 - After battle, enemy’s Defense -6
Substitute
Swap Spear Fighter 10 Swap Command Swap places with an adjacent ally on the map
Speed Seal
Seal Speed Spear Master 5 - After battle, enemy’s Speed -6
LanceExpert
Lancefaire Spear Master 15 - Damage +5 when equipped with a Lance or Naginata
Magic +2
Magic +2 Diviner 1 - Magic +2
Fortune (skill)
Future Sight Diviner 10 Luck% Gain double experience when user defeats the enemy
Magiccryicon
Rally Magic Onmyoji 5 Rally Command Magic +4 to all alies within a 2 tile radius for one Turn
Magicexperticon
Tomefaire Onmyoji 15 - Damage +5 when equipped with a Tome or Scroll
Breaking Sky (Skill)
Rend Heaven Basara 5 Skill * 1.5 Adds half the enemy’s Strength (if user has a physical weapon) or Magic (if user has a magical weapon) as damage
Flamboyant
Quixotic Basara 15 - User and enemy’s Hit rate +30 and skill activation rate +15% during battle
Miracle (FE13)
Miracle Monk, Shrine Maiden 1 Luck% Character survives with 1 HP after receiving a fatal blow. (Must have at least 2 HP to activate)
LuckCry
Rally Luck Monk, Shrine Maiden 10 Rally Command Luck +8 to all allies within a 2 tile radius for one Turn
Renewal (FE14)
Renewal Great Master, Priestess 5 - Recover 30% HP at the start of the user’s Turn
Magic Counter (Skill)
Countermagic Great Master, Priestess 15 - When the enemy triggers the battle and inflicts magical damage, the enemy receives the same damage
Swallow Strike
Darting Blow Sky Knight 1 - When user triggers the battle, double attack threshold +5
Eastern Heart
Camaraderie Sky Knight 10 - Recover 10% HP at the start of the user’s Turn if there are allies within a 2 tile radius
SpeedCry
Rally Speed Falcon Knight, 5 Rally Command Speed +4 to all allies within a 2 tile radius for one Turn
Mirror Strike (Skill)
Warding Blow Falcon Knight, 15 - When user triggers the battle, magical damage received -20
Soar
Air Superiority Kinshi Knight 5 - Hit rate and Avoid +30 when facing Flying enemies
Sun God
Amaterasu Kinshi Knight 15 - Allies within a 2 tile radius recover 20% HP at the start of the user’s Turn
Skill +2
Skill +2 Archer 1 - Skill +2
Prescient Victory (Skill)
Quick Draw Archer 10 - When user triggers the battle, damage +4
Raven Strike (Skill)
Certain Blow Sniper 5 - When user triggers the battle, Hit rate +40
BowExpert
Bowfaire Sniper 15 - Damage +5 when equipped with a Bow or Yumi
Picklock (FE13)
Locktouch Ninja 1 - User can open doors and chests without requiring keys
Snake Venom
Poison Strike Ninja 10 - When user triggers the battle, the enemy’s HP is reduced by 20% after the battle
Lethality (FE13)
Lethality Master Ninja 5 Skill * 0.25 Instantly defeats the enemy. (Does not work if the user would deal 0 damage)
Kunaifaire (Skill)
Shurikenfaire Master Ninja 15 - Damage +5 when equipped with a Shuriken or Dagger
Puppet Break
Golembane Mechanist 5 - Attacks are effective against Puppeteers, Puppets and Golems
Copycat Puppet
Replicate Mechanist 15 Copycat Command Grants use of Replicate command. Use once per battle to create a replica.
Effective Medicine
Potent Potion Apothecary 1 - The effect of HP recovery and stat-boosting potions is increased by 50%
Household Cure
Quick Salve Apothecary 10 Use HP recovery or stat-boosting potion User can perform another action after using a healing item
Easy Life
Profiteer Merchant 5 Luck% Obtain a gold bar on each of the unit's first 7 turns
Extravagance
Spendthrift Merchant 15 - When user initiates battle, if a Golden Coin is in the inventory, it is consumed and damage +10, damage received -10
Even Illusion
Evenhanded Kitsune 1 - During even-numbered Turns, damage +4
BeastBusterFE13Icon
Beastbane Kitsune 10 - When user is a Wolfskin or Kitsune, their attacks are effective against Beast units
Even Nap
Even Better Nine-Tails 5 - Recover 40% HP at the start of even-numbered Turns
Four Fangs
Grisly Wound Nine-Tails 15 - The enemy’s HP is reduced by 20% after the battle
Aptitude (FE14)
Aptitude Villager 1 - Adds 10% to all growth rates
Underdog (FE14)
Underdog Villager 10 - Hit rate and Avoid +15 when the user's level is lower than the enemy. Promoted units count as Level +20 against a non-promoted user.

Nohrian SkillsEdit

Icon Skill Class Level Activation Effect
Open Assault
Elbow Room

Cavalier

1 - When user fights on terrain with no terrain effects, damage +3 during battles
Rescue (Skill)
Shelter Cavalier 10 Shelter Command Make an adjacent ally the user’s support unit
Defender (FE14)
Defender Paladin 5 - All Stats (except movement) +1 when the lead unit in a Guard Stance
Aegis (FE14)
Aegis Paladin 15 Skill% Halves damage from Bow, Magic, Hidden Weapon, Dragonstone, Breath and Boulder attacks
Defense +2
Defense +2 Knight 1 - Defense +2
Confined Defence
Natural Cover Knight 10 - When user fights in terrain with terrain effects, damage received -3 during battles
Defensive Formation
Wary Fighter General 5 - During battles, neither the user or enemy can double attack
Great Shield (FE13)
Pavise General 15 Skill% Halves damage from Sword, Lance, Axe, Beaststone, Monster and Puppet attacks
Luna (FE14)
Luna Great Knight 5 Skill% Ignores half enemy's Defense or Resistance
Diamond Strike (Skill)
Armored Blow Great Knight 15 - When user triggers the battle, physical damage received -10
MaxHPPlus5
HP +5 Fighter 1 - Maximum HP +5
Roundhouse
Gamble Fighter 10 - Hit rate -10, Critical rate +10
Rally Strength (FE14)
Rally Strength Berserker 5 Rally Command Strength +4 to all allies within a 2 tile radius
Axefaire (FE14)
Axefaire Berserker 15 - Damage +5 when equipped with an Axe or Club
Stubbornness
Good Fortune Mercenary 1 Luck% Recover 20% HP at the start of the user’s Turn
Patient Assurance
Strong Riposte Mercenary 10 - When enemy triggers the battle, damage +3
Sol (FE13)
Sol Hero 5 Skill% Recover HP equal to half the damage dealt to the enemy
Axeslayer
Axebreaker Hero 15 - Hit rate and Avoid +50 when enemy is equipped with an Axe or Club
Rally Skill (FE14)
Rally Skill Bow Knight 5 Rally Command Skill +4 to all allies within a 3 tile radius for one Turn
Kunaibreaker (Skill)
Shurikenbreaker Bow Knight 15 - Hit rate and Avoid +50 when the enemy is equipped with a Shuriken or Dagger
Picklock (FE13)
Locktouch Outlaw 1 - Unlock chests and doors without the need of keys
Movement +1
Movement +1 Outlaw 10 - Movement +1
Lucky 7
Lucky Seven Adventurer 5 - Hit rate and Avoid +20 for the first 7 Turns of a map.
Pass Icon Kakusei
Pass Adventurer 15 - User can pass through tiles occupied by enemy units
Strength2icon
Strength +2 Wyvern Rider 1 - Strength +2
Cut Through
Lunge Wyvern Rider 10 Lunge Command Swap places with an enemy after an attack
Rally Defense (FE14)
Rally Defense Wyvern Lord 5 Rally Command Defense +4 to all allies within a 2 tile radius
Swordbreaker (FE14)
Swordbreaker Wyvern Lord 15 - Hit rate and Avoid +50 when the enemy is equipped with a Sword or Katana
Deadly Breath
Savage Blow Malig Knight 5 - When user triggers the battle, enemies within a 2 tile radius have their HP reduced by 20% after the battle
Overbearing
Trample Malig Knight 15 - Unless enemy is on a mount, damage +5
Bind
Heartseeker Dark Mage 1 - When adjacent to an enemy, the adjacent enemy’s Avoid -20
Devilish Wind
Malefic Aura Dark Mage 10 - Enemies within a 2 tile radius receive 2 extra damage from magical attacks
Vengeance (FE13)
Vengeance Sorcerer 5 Skill * 1.5 Adds half of the user's current accrued damage to user's attack
Bowslayer
Bowbreaker Sorcerer 15 - Hit rate and Avoid +50 when the enemy is equipped with a Bow or Yumi
Magic Seal
Seal Magic Dark Knight 5 - After battle, enemy’s Magic -6
Lifetaker (FE14)
Lifetaker Dark Knight 15 - User recovers 50% Max HP after they defeat an enemy during the user's Turn.
Resistance+2
Resistance +2 Troubadour 1 - Resistance +2
Distinguished Son
Gentilhomme Troubadour(M) 10 - Female allies within a 2 tile radius receive 2 less damage during battles
Secludedladyicon
Demoiselle Troubadour(F) 10 - Male allies within a 2 tile radius receive 2 less damage during battles
Rally Resistance (FE14)
Rally Resistance Strategist 5 Rally Command Resistance +4 to all allies within a 2 tile radius for one Turn
Battle Command
Inspiration Strategist 15 - Allies within a 2 tile radius deal 2 extra damage and receive 2 less damage during battles
Servant’s Joy
Live to Serve Maid, Butler 5 - When healing an ally, the user recovers the same amount of HP
Tomebreaker (FE14)
Tomebreaker Maid, Butler 15 - Hit rate and Avoid +50 when the enemy is equipped with a Tome or Scroll
Odd Fang
Odd Shaped Wolfskin 1 - During odd-numbered Turns, damage +4
BeastBusterFE13Icon
Beastbane Wolfskin 10 - When user is a Wolfskin or Kitsune, their attacks are effective against Beast units
Odd Cry
Better Odds Wolfssegner 5 - Recover 40% HP at the start of odd-numbered Turns
Four Fangs
Grisly Wound Wolfssegner 15 - The enemy’s HP is reduced by 20% after the battle

DLC Class skillsEdit

Icon Skill Class Level Activation Effect
Hollowness
Even Keel Dread Fighter 1 - During even-numbered Turns, magical damage received -4
Spirit Unity
Iron Will Dread Fighter 10 - When enemy triggers the battle, magical damage received -4
Clear Mind
Clarity Dread Fighter 25 - User recovers from status reduction effects twice as fast
Aggressor (FE14)
Aggressor Dread Fighter 35 - When user triggers the battle, Damage +7
Speed +2 (FE14)
Speed +2 Dark Falcon, Pegasus Knight 1 - Speed +2
Relief (FE14)
Relief Dark Falcon, Pegasus Knight 10 - Recover 20% HP at the start of the user's Turn if there are no units within a 3 tile radius
Rally Movement (FE14)
Rally Movement Dark Falcon 25 Rally Command Movement +1 to all allies within a 2 tile radius for one Turn
Galeforce (FE14)
Galeforce Dark Falcon 35 - Allows the user another full action after they defeat an enemy during the user's Turn. Activates only once per Turn. (Except in Attack or Guard Stance)
Surveillance
Survey Ballistician 1 Turret Command Turret Hit rate +10
Automatic Ballista
Opportunity Shot Ballistician 10 Skill% Automatically attack an enemy within range at the start of the user's Turn
Barrel Modification
Rifled Barrel Ballistician 25 Turret Command Turret’s range +1 and inner/outer range -1
All-Terrain
Surefooted Ballistician 35 - When user is a Ballistician, Movement +1 and all traversable terrain costs 1 movement point to cross
DarkBlessing
Shadowgift Witch 1 - User can equip Dark Mage exclusive Tomes (only Nosferatu so far)
Witch’s Cauldron
Witch's Brew Witch 10 Luck% Obtain a potion item (eg. HP Tonic) after moving during the first seven Turns
Warp
Warp Witch 25 Warp Command Instantly move adjacent to an ally and perform another action
Witch’s Poison
Toxic Brew Witch 35 Skill * 1.5 Reduces the enemy’s Movement to 0 and Avoid by 20 after the battle until the next turn

Amiibo SkillsEdit

Icon Skill Class Level Activation Effect
Gentle Blade
Dancing Blade Lodestar 1 - Speed +3, Defense -1
Charm (FE14)
Charm Lodestar, Great Lord 10 - Allies within a 2 tile radius deal 2 extra damage during battles
Guard Stance+
Dual Guardsman Lodestar 25 - When user is the support unit in Guard Stance, shield gauge gain +1
Speed Drain
Speedtaker Lodestar 35 - When user defeats the enemy, Speed +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter)
Steel Blade
Heavy Blade Vanguard 1 - Strength +3, Speed -1
Veteran's Intuition
Veteran Intuition Vanguard 10 - Critical Evade +15
Aether (FE14)
Aether Vanguard, Great Lord 25 Skill * 0.5 Attack twice consecutively, with the first strike having a Sol effect and the second strike having a Luna effect
Strength Drain
Strengthtaker Vanguard 35 - When user defeats the enemy, Strength +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter)
Attack Stance+
Dual Striker Great Lord 1 - When user is the support unit in Attack Stance, Dual Strike damage +3
Awakening
Awakening Great Lord 35 - When HP is under half, Hit rate, Avoid, Critical rate and Critical Evade +30
Tactical Guide
Tactical Guide Grandmaster 1 - When user is the support unit in Guard Stance, lead unit’s Hit rate +10
Magicsquare
Solidarity Grandmaster 10 - Adjacent allies receive Critical Rate/Critical Evade +10
MFlame
Ignis Grandmaster 25 Skill% Adds (Magic)/2 to Strength when dealing physical damage and (Strength)/2 to Magic when dealing magical damage
Rainbow Cry
Rally Spectrum Grandmaster 35 Rally Command All stats (except movement) +2 to all allies within a 4 tile radius for one Turn

DLC Scroll skillsEdit

Icon Skill Item Xenologue Received Effect
FE13 Aether
Aether Aether Scroll Vanguard Dawn Attack twice consecutively, with the first strike having a Sol effect and the second strike having a Luna effect
Veteran's Intuition
Veteran Intuition Veteran Intuition Scroll Vanguard Dawn Critical Evade +15
Steel Blade
Heavy Blade Heavy Blade Scroll Vanguard Dawn Strength +3, Speed -1
Warp
Warp Warp Scroll Witches' Trial User can use command to instantly move adjacent to an ally and perform another action
Paragon-0
Paragon Paragon Scroll Anna's Gift 2 User receives double EXP in battles.
Skilltaker
Skilltaker Skilltaker Scroll Heirs of Fate 1 When user defeats the enemy, Skill +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter)
Lucktaker
Lucktaker Lucktaker Scroll Heirs of Fate 1 When user defeats the enemy, Luck +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter)
Magictaker
Magictaker Magictaker Scroll Heirs of Fate 2 When user defeats the enemy, Magic +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter)
Strength Drain
Strengthtaker Strengthtaker Scroll Heirs of Fate 3 When user defeats the enemy, Strength +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter)
Defensetaker
Defensetaker Defensetaker Scroll Heirs of Fate 4 When user defeats the enemy, Defense +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter)
Speed Drain
Speedtaker Speedtaker Scroll Heirs of Fate 5 When user defeats the enemy, Speed +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter)
Resistancetaker
Resistancetaker Resistancetaker Scroll Heirs of Fate 5 When user defeats the enemy, Resistance +2 (up to 10) (does not overlap with other Drain skills and expires after the chapter)
Proximity Shot
Point Blank Point Blank Scroll Heirs of Fate 6 User can attack enemies at 1 Range with any Bow.

Enemy Only SkillsEdit

Only enemies can use these skills. These will disappear after the enemy is captured.

Icon Skill Activation Difficulty Effect
Dragonskin (Skill)
Dragonskin - Normal Halves all damage. Negates Counter, Poison damage, and Lethality. Reduces the effect of critical hits, Aether, Astra, Dragon Fang, Sol, Luna, Ignis, Vengeance, and Rend Heaven.
Freeze (Skill)
Immobilize - Normal If user’s attack connects with the enemy, target’s Movement is reduced to 0 and Avoid reduced by 20 until the next Turn.
Status Resistance
Resist Status - Normal Halves status reduction effects, Poison damage, and status staff Hit rate.
Wing Shield
Wing Shield - Normal When user is a Flying unit, their Flying weakness is nullified and they will receive terrain effects.
Divine Shield
Divine Shield - Normal Halves all damage. Negates Counter, Poison damage, and Lethality.
Status Immunity
Immune Status - Normal Negates status reduction effects, Poison damage, and status staff Hit rate.
Infinite Staff
Staff Savant - Normal Staves can be used without expending uses and if its Range is under 10, it is increased to 10.
Attack and Guard Stance (Skill)
Bold Stance - Normal When user is the lead unit, even in Guard Stance, the support unit can trigger Dual Strikes, but enemy Dual Strikes are not passively negated.
NihilisticCurse
Void Curse - Normal No experience can be gained from the user.
NegativeChain
Inevitable End - Lunatic Enemy will accumulate status reduction effects.
SelfDestruct
Self-Destruct - Hard When HP is under half, enemies within a 2 tile radius have their HP reduced by remaining HP of its user, then destroys the user. Faceless only.

Notice how the skills in RD are much more...simplified. Also, minus Mastery skills, they give small boosts and may help you in certain situations. 

For the ones in Fates, there are SO many skills that do SO many things and while some do give small boost, others...give you major boosts in capabilities. So much so that just having them equip can really determine how things will go in a fight!

Now to be fair, I think my feelings toward the skills more got to do with stuff like reclassing that lets you grind for skills of almost any class and MyCastle...which literally lets you buy them! This allows you to put whatever skills you wanted on any unit without much restriction.

In FE9 and FE10, you could equip certain skills to your units, but you were quite limited in who could get what. Only skills like Shove, class skills, and mastery skills were guaranteed to you(well, more so in FE10). Everything else, either you were one of the few units who came pre-equiped with that skills or you had to wait till you acquired that skill in order to equip it. Even then, you were limited by your capacity(pretty much your badge points from Paper Mario or kinda like say Materia from Final Fantasy 7 in a way). Each skill had a certain "capacity" to them. Most characters started out with around 20 capacity(kinda varies on the class), but you were given more when promoted(also, while the capacity is quite high for some skills, for those who may not know, you had three class tiers in RD. By third tier, you get 60 capacity...although some of that is token up by your master skill, so more so around 30, which was still enough for at least maybe 2 or 3 skills). That means you were limited in what skills you could get and how many you could get....which for RD was ESPECIALLY needed since a lot of these activated by skill (no, the hit rate one :P:)  and you're most likely capping most of your stats by endgame(most characters skill cap around 50 or so) sooo....you kinda become destruction incarnate(even more so when you combine certain skills together on certain units)!  ...And it was glorious...:drool:

While Skills did help you gain an edge in battle, or even help someone be more effective in battle, your own abilities were the main factors in a fight. They weren't always active and while sometimes they did activate, sometimes they didn't. You had to rely on your own fighting ability to make it through a fight if the skills weren't active(although, sometimes they could even activate at the right time and save your unit's life).

Now, is this system completely balanced? Probably not, but it did limit what skills could be on a character and you couldn't just throw whatever you wanted on them...making so that you couldn't put the best skills on almost every person and blaze through enemy line(that's what your main stats were for :hat:)!

Is that to say I hate the current skill system? No. I think it's pretty cool and gives you a bit more freedom, but since almost everyone has access to all these skills and can possibly all have them on at the same time...tactics could possibly take a back seat(and kinda gives you a bit too much freedom). It's quite flawed(I mean both kinda are, but it's more glaring with this current system).

 

Personally, I would wish for the skill system in RD to come back(specifically the one in RD since in PoR/FE9, you could still equip skills, but if you took them off, you would lose them for good and the game never tells you this for whatever freakin' reason...WHY PoR, WHY?! In RD, they thankfully fixed that and let you take off and put on skills as much as you want...so if you weren't using a specific character, but they had a good skill like Paragon or Blossom...or both, you could take it off them and stick it on someone else that you're using) OR...maybe somehow fuse the two systems together! 

Of course, this will kinda depends on how future games structures itself, but I think they could still work it in somehow...especially with more powerful hard ware and ram(?) then the the 3DS (Like for example...you have 6 skills slots. 3 are reserved for Shove the best skill for everyone, your class skill, and your mastery skill. You can equip whatever skill you wanted on the other three...as long as you have that skill to equip in the first place)! 

 

And those are my general thoughts on the Skill system and what to possibly do with this system in the future.

Soooooo...what do ya think? Think this is a good idea, a bad idea, a stupid idea? I like hearing other thoughts and ideas! :Joshua:

 

Edited by Busterman64
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